The death of [50 Forest Druid] Aqmer Durian Addicts (Halfling)

in Inside the Eastern City Gates

from the perspective of [51 MindFlayer] Id (Lich)

<worn on head>       a rusty dragonscale cap from Negative Material Plane
<worn on eyes>       a ghastly leather visor
<worn in ear>        a crude dragonscale earring
<worn in ear>        a fanged ivory earring
<worn on face>       a patched gem mask
<worn around neck>   a frost-rimed bronze torque
<worn around neck>   a bloody granite pendant
<worn on body>       a patched dragonscale robe from Tharnadia - City of Humans
<worn about body>    a crude stone cloak
<worn about waist>   a humming hide girth
<worn on belt buckle>a shimmering glass belt buckle from The Forest City of Aravne
<worn on arms>       some unearthly steel vambraces
<held as shield>     a fine adamantium buckler from Harrow -The Gnome Village
<worn around wrist>  a bracelet of the earth (magic)
<worn around wrist>  a human-made iron bracer from The Chasm of the Misty Vale
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a dented obsidian signet
<worn on finger>     a well-used electrum signet from The Town of Breale
<held>               a large black orb (illuminating)
<worn on legs>       some beautiful iron greaves
<worn on feet>       a pair of high-soft leather boots

Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 345h/248H 129v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 345h/248H 129v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/248H 129v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 345h/248H 130v/150V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 345h/248H 131v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 345h/248H 131v/150V Pos: standing >
The sea of insects and arachnids fades away...

< 345h/248H 133v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The mount who is close by to your east.
The mount who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 345h/248H 133v/150V Pos: standing >
You begin to focus your will...

< 345h/248H 134v/150V Pos: standing >
Casting: ectoplasmic form 

< 345h/248H 136v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 345h/248H 137v/150V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.

< 344h/248H 138v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 344h/248H 138v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 344h/248H 137v/150V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 344h/248H 140v/150V Pos: standing >
Room #16
Obvious exits: -S
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 344h/248H 143v/150V Pos: standing >
You begin to focus your will...

< 344h/248H 150v/150V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
[Damage: 150 ] You explode sturdy barbarian bodyguard, satisfied yet? Good...
Sturdy barbarian bodyguard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are sturdy barbarian bodyguard's last actions in this world.
Sturdy barbarian bodyguard stops following rich human merchant.

< 377h/248H 150v/150V Pos: standing >
You begin to focus your will...

< 377h/248H 150v/150V Pos: standing >
Your mental manipulations become a reality...
[Damage: 147 ] You explode sturdy barbarian bodyguard, satisfied yet? Good...
Sturdy barbarian bodyguard is dead! R.I.P.
You receive your share of experience.
Sturdy barbarian bodyguard's death cry reverberates in your head as he falls to the ground.
Sturdy barbarian bodyguard stops following rich human merchant.

< 416h/248H 150v/150V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 416h/248H 150v/150V Pos: standing >
You get a handful of coins from the corpse of sturdy barbarian bodyguard.
There were: 3 silver coins, 4 copper coins. 

< 416h/248H 150v/150V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 4 copper coins into a large leather backpack.

< 416h/248H 150v/150V Pos: standing >
It appears to be the corpse of sturdy barbarian bodyguard.
a two-handed claymore [superior]
a heavy solid gold pendant
[2] a pair of high-soft leather boots
[3] some leather leggings
a vorhide belt [superior]
a vorhide belt [poor]
some spiked leather armor bearing the emblem of Caer Tannad [superior]
some spiked leather armor bearing the emblem of Caer Tannad

< 416h/248H 150v/150V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 416h/248H 150v/150V Pos: standing >
the corpse of sturdy barbarian bodyguard appears to be empty.

< 416h/248H 150v/150V Pos: standing >
You don't have anything to put in it.

< 415h/248H 150v/150V Pos: standing >
It appears to be the corpse of sturdy barbarian bodyguard.
a two-handed claymore [superior]
a heavy solid gold pendant
[2] a pair of high-soft leather boots
[3] some leather leggings
a vorhide belt [superior]
a vorhide belt [poor]
some spiked leather armor bearing the emblem of Caer Tannad [superior]
some spiked leather armor bearing the emblem of Caer Tannad

< 415h/248H 150v/150V Pos: standing >
Room #16
Obvious exits: -S
Puddles of fresh blood cover the ground.
[2] The corpse of sturdy barbarian bodyguard is lying here.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 415h/248H 150v/150V Pos: standing >
You sit down and relax.

< 415h/248H 150v/150V Pos: sitting >
You aren't trained in magic.

< 415h/248H 150v/150V Pos: sitting >
You start meditating...

< 415h/248H 150v/150V Pos: sitting >

< 414h/248H 150v/150V Pos: sitting >
The green mist around your body fades.
You feel less righteous.
You feel less righteous.

< 413h/248H 150v/150V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 412h/248H 150v/150V Pos: standing >
But you are a member of no group?!

< 412h/248H 150v/150V Pos: standing >
You begin to focus your will...

< 412h/248H 150v/150V Pos: standing >
Casting: biofeedback 

< 412h/248H 150v/150V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 412h/248H 150v/150V Pos: standing >
Room #16
Obvious exits: -S
Puddles of fresh blood cover the ground.
[2] The corpse of sturdy barbarian bodyguard is lying here.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 412h/248H 150v/150V Pos: standing >
You begin to focus your will...
Rich human merchant suddenly attacks YOU!

< 411h/248H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: rich sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 144 ] You explode rich human merchant, satisfied yet? Good...
Rich human merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
Rich human merchant's death cry reverberates in your head as he falls to the ground.

< 421h/248H 150v/150V Pos: standing >
You failed.

< 420h/248H 150v/150V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 420h/248H 150v/150V Pos: standing >
You get 2 coins from the corpse of rich human merchant.
There were: 1 silver coin, 1 copper coin. 

< 420h/248H 150v/150V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 1 silver, and 1 copper coins into a large leather backpack.

< 420h/248H 150v/150V Pos: standing >
It appears to be the corpse of rich human merchant.
Nothing.

< 420h/248H 150v/150V Pos: standing >
You sit down and relax.

< 420h/248H 150v/150V Pos: sitting >
You aren't trained in magic.

< 420h/248H 150v/150V Pos: sitting >
You start meditating...

< 420h/248H 150v/150V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 419h/248H 150v/150V Pos: standing >
You begin to focus your will...

< 419h/248H 150v/150V Pos: standing >
Casting: ectoplasmic form 

< 419h/248H 150v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 418h/248H 150v/150V Pos: standing >
But you are a member of no group?!

< 418h/248H 150v/150V Pos: standing >
Room #16
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of rich human merchant is lying here.
[2] The corpse of sturdy barbarian bodyguard is lying here.

< 418h/248H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 418h/248H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 418h/248H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.

< 418h/248H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/248H 147v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 418h/248H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 418h/248H 149v/150V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
The mount who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 418h/248H 149v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 417h/248H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 417h/248H 148v/150V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 417h/248H 149v/150V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!

< 417h/248H 149v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 417h/248H 148v/150V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 417h/248H 147v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W#
Kieta is stocking the shelves of her store.(Gold Aura)

< 417h/248H 146v/150V Pos: standing >
You dodge a bash from Kieta, who loses her balance and falls.
You snap into visibility.

< 417h/248H 147v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: kieta kne EP: excellent >
 You attempt to flee...
Your body vibrates as you fan out your molecules.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
You flee westward!

< 417h/248H 119v/150V Pos: standing >
You begin to focus your will...

< 416h/248H 120v/150V Pos: standing >
Casting: ectoplasmic form 

< 416h/248H 123v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 416h/248H 123v/150V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 416h/248H 125v/150V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few coins lie scattered here.
There are residual brain waves in the area.

< 416h/248H 125v/150V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
A Halfling who is in the distance to your east.
A street sweeper who is in the distance to your east.
A young cleric who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 416h/248H 125v/150V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 415h/248H 128v/150V Pos: standing >
You get a slab of beef from a large leather backpack.

< 415h/248H 133v/150V Pos: standing >
You eat the slab of beef.

< 414h/248H 137v/150V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 412h/248H 150v/150V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few coins lie scattered here.

< 412h/248H 149v/150V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 412h/248H 148v/150V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 412h/248H 147v/150V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.

< 412h/248H 146v/150V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 411h/248H 149v/150V Pos: standing >
You failed.

< 411h/248H 149v/150V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A chiseled, dirty Halfling Durian Addicts stands here.
A doddering Halfling with no front teeth ~Jolly X Roger~ Durian Addicts stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 411h/248H 148v/150V Pos: standing >
You begin to focus your will...

< 411h/248H 148v/150V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
A Halfling fills with BloodLust

< 411h/248H 150v/150V Pos: standing >
An Angel starts casting an offensive spell.

< 411h/248H 150v/150V Pos: standing >
You begin to focus your will...

< 410h/248H 150v/150V Pos: standing >
Your mental manipulations become a reality...

< 410h/248H 150v/150V Pos: standing >
An Angel completes his spell...
An Angel utters the word 'unsohaiorz'
Vegetation bursts out of the ground, entangling you to the point of paralysis.
Vegetation bursts from the ground, impeding your progress.

< 410h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 410h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 410h/248H 150v/150V Pos: standing >
You can't!  You're paralyzed to the bone.

< 410h/248H 150v/150V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 409h/248H 150v/150V Pos: standing >
A Halfling suddenly attacks a tharnadian thief-hunter!

< 409h/248H 150v/150V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks a Halfling!

< 409h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 409h/248H 150v/150V Pos: standing >
An elite guard assists an elite guard heroically.
A Halfling is knocked to the ground by an elite guard's mighty bash!
Too bad, looks like you've been stopped in your tracks!

< 409h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 409h/248H 150v/150V Pos: standing >
A tharnadian thief-hunter deflects a Halfling's blow and strikes back at him!
A Halfling attacks a tharnadian thief-hunter. [0 hits]

< 408h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 408h/248H 150v/150V Pos: standing >
A tharnadian thief-hunter kicks a Halfling in the stomach, rendering him breathless.
A tharnadian thief-hunter attacks a Halfling. [3 hits]

< 408h/248H 150v/150V Pos: standing >
An elite guard kicks a Halfling in the stomach, rendering him breathless.
An elite guard attacks a Halfling. [1 hits]
Too bad, looks like you've been stopped in your tracks!

< 408h/248H 150v/150V Pos: standing >
An elite guard attacks a Halfling. [1 hits]
Too bad, looks like you've been stopped in your tracks!

< 408h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 408h/248H 150v/150V Pos: standing >
An Angel starts casting an offensive spell.
Too bad, looks like you've been stopped in your tracks!

< 408h/248H 150v/150V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a Halfling!

< 408h/248H 150v/150V Pos: standing >
A Halfling attacks a tharnadian thief-hunter. [0 hits]
Too bad, looks like you've been stopped in your tracks!

< 408h/248H 150v/150V Pos: standing >
An Angel completes his spell...
Too bad, looks like you've been stopped in your tracks!

< 407h/248H 150v/150V Pos: standing >
A tharnadian thief-hunter attacks a Halfling. [2 hits]

< 407h/248H 150v/150V Pos: standing >
An elite guard attacks a Halfling. [2 hits]
Too bad, looks like you've been stopped in your tracks!

< 407h/248H 150v/150V Pos: standing >
An elite guard attacks a Halfling. [2 hits]

< 407h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 407h/248H 150v/150V Pos: standing >
A Halfling clambers to his feet.

< 407h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 407h/248H 150v/150V Pos: standing >
A Halfling seems to have overcome his battle madness.

< 407h/248H 150v/150V Pos: standing >
An elite guard attacks a Halfling. [0 hits]
A Halfling attacks a tharnadian thief-hunter. [0 hits]
Too bad, looks like you've been stopped in your tracks!

< 407h/248H 150v/150V Pos: standing >
Too bad, looks like you've been stopped in your tracks!

< 407h/248H 150v/150V Pos: standing >
A tharnadian thief-hunter attacks a Halfling. [1 hits]
Too bad, looks like you've been stopped in your tracks!

< 406h/248H 150v/150V Pos: standing >
An elite guard kicks a Halfling in the stomach, rendering him breathless.
An elite guard attacks a Halfling. [2 hits]

< 406h/248H 150v/150V Pos: standing >
A Halfling starts casting a spell.

< 406h/248H 150v/150V Pos: standing >
An elite guard kicks a Halfling in the stomach, rendering him breathless.
An elite guard attacks a Halfling. [1 hits]
Too bad, looks like you've been stopped in your tracks!

< 406h/248H 150v/150V Pos: standing >
You are able to move normally again.
You begin to focus your will...

< 406h/248H 150v/150V Pos: standing >
A Halfling is mortally wounded, and will die soon, if not aided.
An elite guard attacks a Halfling. [1 hits]

< 406h/248H 150v/150V Pos: standing >
A Halfling stops chanting abruptly!

< 406h/248H 150v/150V Pos: standing >
Your mental manipulations become a reality...
[Damage: 141 ] You explode a Halfling, satisfied yet? Good...
A Halfling's flaming steel robe shattered in bits as the tortured body spasms and quivers!
A Halfling's some gleaming electrum vambraces shattered in bits as the tortured body spasms and quivers!
A Halfling's pair of bark lined boots shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.