<worn as a badge> a glowing mithril badge from Storm Port
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> devil eyes of the ghargatula of health (magic)
<worn in ear> a tiny endurium earring of magic detection [superior] made by Rethax (magic) [87%]
<worn in ear> a tiny endurium earring made by Rethax (magic) [86%]
<worn on face> the mask of death [89%]
<worn around neck> an angelic iron pendant from Rift Valley Jungle
<worn around neck> a hardened crystal collar
<worn on body> some frost-rimed flesh cuirass [51%]
<worn about body> a flaming ruby cloak
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of damage (magic) (glowing) [85%]
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [66%]
<worn on arms> some flaming dragonscale arm plates [62%]
<held as shield> a jeweled diamond buckler [85%]
<worn around wrist> a diabolical electrum bracelet from Nakral's Crypt
<worn on hands> some masterly-crafted bronze claws
<worn on finger> a ring of wisdom
<worn on finger> a glowing ruby ring of wisdom (magic)
<primary weapon> the holy mace of the efreeti (magic) (glowing)[210h 14m 12s]
<worn on legs> some bright blue leg plates [superior] [81%]
<worn on feet> a pair of dusty boots of agility (glowing) [70%]
< 1056h/1056H 381v/381V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the area.
Aqmer Durian Addicts (Halfling)(small) stands here.
< 1056h/1056H 381v/381V Pos: standing >
Your aura returns to normal.
Your aura returns to normal.
Your aura returns to normal.
Your aura returns to normal.
Saving Doo.
< 1114h/1114H 381v/381V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the area.
Aqmer Durian Addicts (Halfling)(small) stands here.
< 1114h/1114H 381v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A young cleric who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A large rat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.
A young cleric is standing here, smiling at you warmly. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Aqmer enters from the south.
< 1114h/1114H 380v/381V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A large rat who is close by to your north.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
< 1114h/1114H 380v/381V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'fido'
< 1114h/1114H 380v/381V Pos: standing >
< 1114h/1114H 380v/381V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
Aqmer enters from the south.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A street sweeper who is close by to your south.
A young cleric who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1114h/1114H 379v/381V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A greedy looking banker stands behind the counter, eyeing you curiously.
Aqmer enters from the south.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A large rat who is close by to your south.
A street sweeper who is not far off to your south.
A young cleric who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is close by to your west.
< 1114h/1114H 380v/381V Pos: standing >
The snow is coming down faster now.
< 1114h/1114H 381v/381V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
Aqmer enters from the south.
< 1114h/1114H 380v/381V Pos: standing >
< 1114h/1114H 380v/381V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray cat who is not far off to your south.
A large rat who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A young cleric who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
< 1114h/1114H 380v/381V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A greedy looking banker stands behind the counter, eyeing you curiously.
Aqmer enters from the north.
< 1114h/1114H 379v/381V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
Aqmer enters from the north.
< 1114h/1114H 378v/381V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Aqmer enters from the north.
< 1114h/1114H 377v/381V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A large rat who is close by to your north.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
< 1114h/1114H 378v/381V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the area.
Aqmer enters from the north.
< 1114h/1114H 378v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A young cleric who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A large rat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1114h/1114H 379v/381V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
Aqmer enters from the north.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A young cleric who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A large rat who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
< 1114h/1114H 379v/381V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the area.
Aqmer enters from the south.
< 1114h/1114H 380v/381V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Aqmer enters from the south.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A large rat who is close by to your north.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
< 1114h/1114H 379v/381V Pos: standing >
A young cleric starts casting a spell called 'bless'.
< 1114h/1114H 379v/381V Pos: standing >
< 1114h/1114H 380v/381V Pos: standing >
Saving Doo.
< 1114h/1114H 380v/381V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Aqmer enters from the east.
< 1114h/1114H 380v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A young cleric who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
< 1114h/1114H 380v/381V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
Aqmer enters from the east.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A young cleric who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1114h/1114H 379v/381V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Aqmer enters from the east.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A young cleric who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
< 1114h/1114H 380v/381V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Aqmer enters from the east.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A street sweeper who is close by to your north.
A human merchant who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A young cleric who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A peddler who is close by to your south.
< 1114h/1114H 380v/381V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1114h/1114H 380v/381V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few coins lie scattered here.
Aqmer enters from the east.
< 1114h/1114H 379v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is in the distance to your east.
A young cleric who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1114h/1114H 381v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
You quickly scan the area.
A Lich who is close by to your north.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is in the distance to your east.
A young cleric who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1114h/1114H 381v/381V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Aqmer enters from the west.
< 1114h/1114H 380v/381V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Aqmer enters from the west.
< 1114h/1114H 379v/381V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
Aqmer enters from the west.
< 1114h/1114H 378v/381V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Aqmer enters from the west.
< 1114h/1114H 377v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A young cleric who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your west.
< 1114h/1114H 377v/381V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Aqmer enters from the west.
< 1114h/1114H 377v/381V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
Sarn, the banker who is not far off to your north.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is rather far off to your west.
< 1114h/1114H 378v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1114h/1114H 381v/381V Pos: standing >
A street sweeper leaves north.
< 1114h/1114H 381v/381V Pos: standing >
Saving Doo.
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
A stray cat enters from the north.
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) stands here.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1114h/1114H 381v/381V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
Sarn, the banker who is not far off to your north.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.
< 1114h/1114H 381v/381V Pos: standing >
A young cleric leaves north.
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
A Lich enters from the west.
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
*A Lich (medium) Allid Noego stands in mid-air here. (casting)
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1114h/1114H 381v/381V Pos: standing >
A Lich snaps into visibility.
Aqmer fills with BloodLust
< 1114h/1114H 381v/381V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 1114h/1114H 381v/381V Pos: standing >
You complete your spell...
Vegetation bursts out of the ground, entangling a Lich!
Vegetation bursts from the ground, impeding a Lich.
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A Lich (medium) Allid Noego stands in mid-air here. (paralyzed)
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1114h/1114H 381v/381V Pos: standing >
You feel illuminated with a 8th circle spell.
Your communion with nature is now complete...
< 1114h/1114H 381v/381V Pos: standing >
Saving Doo.
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 1114h/1114H 381v/381V Pos: standing >
Aqmer suddenly attacks a tharnadian thief-hunter!
< 1114h/1114H 381v/381V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks Aqmer!
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter stands here, fighting Aqmer.
A Lich (medium) Allid Noego stands in mid-air here. (paralyzed)
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) stands here, fighting a tharnadian thief-hunter.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting Aqmer.
A tough looking warrior is scanning the landscape beyond the walls.
< 1114h/1114H 381v/381V Pos: standing >
An elite guard assists an elite guard heroically.
Aqmer is knocked to the ground by an elite guard's mighty bash!
< 1114h/1114H 381v/381V Pos: standing >
A tharnadian thief-hunter deflects Aqmer's blow and strikes back at him!
Aqmer attacks a tharnadian thief-hunter. [0 hits]
< 1114h/1114H 381v/381V Pos: standing >
A tharnadian thief-hunter kicks Aqmer in the stomach, rendering him breathless.
A tharnadian thief-hunter attacks Aqmer. [3 hits]
< 1114h/1114H 381v/381V Pos: standing >
An elite guard kicks Aqmer in the stomach, rendering him breathless.
An elite guard attacks Aqmer. [1 hits]
< 1114h/1114H 381v/381V Pos: standing >
An elite guard attacks Aqmer. [1 hits]
< 1114h/1114H 381v/381V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 1114h/1114H 381v/381V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks Aqmer!
< 1114h/1114H 381v/381V Pos: standing >
Aqmer attacks a tharnadian thief-hunter. [0 hits]
< 1114h/1114H 381v/381V Pos: standing >
You complete your spell...
Nothing new seems to happen.
< 1114h/1114H 381v/381V Pos: standing >
A tharnadian thief-hunter attacks Aqmer. [2 hits]
< 1114h/1114H 381v/381V Pos: standing >
An elite guard attacks Aqmer. [2 hits]
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter stands here, fighting Aqmer.
A Lich (medium) Allid Noego stands in mid-air here. (paralyzed)
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) sits here, fighting a tharnadian thief-hunter.
An elite guard stands here, fighting Aqmer.
An elite guard stands here, fighting Aqmer.
An elite guard stands here, fighting Aqmer.
< 1114h/1114H 381v/381V Pos: standing >
You feel illuminated with a 3rd circle spell.
Your communion with nature is now complete...
< 1114h/1114H 381v/381V Pos: standing >
An elite guard attacks Aqmer. [2 hits]
< 1114h/1114H 381v/381V Pos: standing >
Aqmer clambers to his feet.
< 1114h/1114H 381v/381V Pos: standing >
Aqmer seems to have overcome his battle madness.
< 1114h/1114H 381v/381V Pos: standing >
An elite guard attacks Aqmer. [0 hits]
Aqmer attacks a tharnadian thief-hunter. [0 hits]
< 1114h/1114H 381v/381V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter stands here, fighting Aqmer.
A Lich (medium) Allid Noego stands in mid-air here. (paralyzed)
A stray tomcat is darting after rodents, here.
Aqmer Durian Addicts (Halfling)(small) stands here, fighting a tharnadian thief-hunter.
An elite guard stands here, fighting Aqmer.
An elite guard stands here, fighting Aqmer.
An elite guard stands here, fighting Aqmer.
< 1114h/1114H 381v/381V Pos: standing >
< 1114h/1114H 381v/381V Pos: standing >
A tharnadian thief-hunter attacks Aqmer. [1 hits]
< 1114h/1114H 381v/381V Pos: standing >
An elite guard kicks Aqmer in the stomach, rendering him breathless.
An elite guard attacks Aqmer. [2 hits]
< 1114h/1114H 381v/381V Pos: standing >
Aqmer starts casting a spell.
< 1114h/1114H 381v/381V Pos: standing >
An elite guard kicks Aqmer in the stomach, rendering him breathless.
An elite guard attacks Aqmer. [1 hits]
< 1114h/1114H 381v/381V Pos: standing >
Aqmer is mortally wounded, and will die soon, if not aided.
An elite guard attacks Aqmer. [1 hits]
< 1114h/1114H 381v/381V Pos: standing >
Aqmer stops chanting abruptly!
< 1114h/1114H 381v/381V Pos: standing >
Aqmer detonates, pieces of flesh splatter across the room.
Aqmer's flaming steel robe shattered in bits as the tortured body spasms and quivers!
Aqmer's some gleaming electrum vambraces shattered in bits as the tortured body spasms and quivers!
Aqmer's pair of bark lined boots shattered in bits as the tortured body spasms and quivers!
Aqmer is dead! R.I.P.