<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a knight's hide earring from Ixarkon
<worn in ear> a small nightstone earring [poor] (magic)
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a gorget of bronze dragonscale (magic)
<worn around neck> a studded dragonscale neckguard [superior]
<worn on body> the ghostly armor of the abyssal lord bearing the soul of Batman (humming)
<worn about body> the Bat cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> 'Symmetry', the uniform sword of light (magic) (humming)[195h 50m 26s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
Obvious exits: -N -E -S
Chorob enters from the east.
< 636h/636H 167v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/636H 167v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/636H 168v/180V Pos: standing >
< 636h/636H 172v/180V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
Chorob enters from the south.
< 636h/636H 171v/180V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
Chorob enters from the east.
< 636h/636H 171v/180V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
Chorob enters from the east.
< 636h/636H 171v/180V Pos: standing >
A militia guard enters from the west.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
Chorob enters from the west.
< 636h/636H 171v/180V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Chorob enters from the north.
< 636h/636H 171v/180V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
Chorob enters from below.
< 636h/636H 171v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
Chorob enters from the east.
< 636h/636H 171v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the east.
< 636h/636H 170v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the east.
< 636h/636H 171v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the east.
< 636h/636H 170v/180V Pos: standing >
Room #8
Obvious exits: -S
Chorob enters from the south.
< 636h/636H 170v/180V Pos: standing >
< 636h/636H 175v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the north.
< 636h/636H 179v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the west.
< 636h/636H 178v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the west.
< 636h/636H 177v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
Chorob enters from the west.
< 636h/636H 176v/180V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
Chorob enters from the west.
< 636h/636H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/636H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/636H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/636H 178v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
Chorob enters from the east.
< 636h/636H 177v/180V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
Chorob enters from below.
< 636h/636H 178v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the east.
< 636h/636H 178v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the east.
< 636h/636H 178v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Chorob enters from the east.
< 636h/636H 177v/180V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Chorob enters from the east.
< 636h/636H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/636H 177v/180V Pos: standing >
Room #20
Obvious exits: -S
Chorob enters from the south.
< 636h/636H 177v/180V Pos: standing >
< 636h/636H 180v/180V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
Spheres begin rotating around you.
Spheres begin rotating around Chorob.
< 636h/636H 180v/180V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
< 636h/636H 180v/180V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 636h/636H 180v/180V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 636h/636H 180v/180V Pos: standing >
'Symmetry', the uniform sword of light whispers into your mind 'Do not be swayed to the dark side.'
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
You invigorate Chorob with renewed energy.
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 636h/636H 180v/180V Pos: standing >
'Symmetry', the uniform sword of light becomes hungry and saps some of your strength.
You try to dispel you's magic.
Your motions slow to normal.
You feel less righteous.
You feel less protected.
You feel your skin soften and return to normal.
You no longer feel safe from lightning.
You no longer feel safe from poison gas.
You no longer feel safe from acid.
You no longer feel safe from fire.
You no longer feel safe from cold.
You feel the energy seep out of you.
The spiritual aura about your body fades.
Mielikki's blessing fades.
and you have some success!
< 346h/461H 130v/130V Pos: standing >
A holy aura forms around you!
You feel your skin harden to stone.
< 347h/461H 130v/130V Pos: standing >
< 348h/461H 130v/130V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 353h/461H 130v/130V Pos: standing >
Chorob gets a green potion with black chunks from her large leather backpack.
< 354h/461H 130v/130V Pos: standing >
< 359h/461H 130v/130V Pos: standing >
Autosaving...
< 360h/461H 130v/130V Pos: standing >
< 360h/461H 130v/130V Pos: standing >
Someone's body appears to recover from the affects of the potion.
< 368h/461H 130v/130V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 368h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light whispers into your mind 'Study the way of 'pleasantry' that you may better love the gods.'
< 369h/461H 130v/130V Pos: standing >
Chorob quaffs a green potion with black chunks.
Chorob strengthens visibly.
Chorob's pupils rapidly dilate until almost no iris is visible.
Chorob appears to grow tougher and more powerful.
< 369h/461H 130v/130V Pos: standing >
Chorob gets a slab of beef from her large leather backpack.
< 370h/461H 130v/130V Pos: standing >
Chorob eats a slab of beef.
< 370h/461H 130v/130V Pos: standing >
< 372h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
You invigorate someone with renewed energy.
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
< 373h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light whispers into your mind 'Persue the path of goodness always.'
< 376h/461H 130v/130V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 378h/461H 130v/130V Pos: standing >
< 379h/461H 130v/130V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 383h/461H 130v/130V Pos: standing >
< 384h/461H 130v/130V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 390h/461H 130v/130V Pos: standing >
< 397h/461H 130v/130V Pos: standing >
< 397h/461H 130v/130V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 398h/461H 130v/130V Pos: standing >
< 399h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light whispers into your mind 'This world shall be cleansed of evil by our power.'
< 399h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
You feel protected from the cold!
You feel protected from the fire!
You feel protected from acid!
You feel protected from the poisonous gasses!
You feel protected from the lightning!
< 407h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
Bands of magic armor wrap around you!
You suddenly feel blessed!
The bands of magic armor glow as new!
< 408h/461H 130v/130V Pos: standing >
< 409h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
Spheres begin rotating around you.
< 410h/461H 130v/130V Pos: standing >
A Lich enters from the south.
< 410h/461H 130v/130V Pos: standing >
A Lich snaps into visibility.
Chorob fills with BloodLust
< 411h/461H 130v/130V Pos: standing >
Chorob attempts to stab a Lich in the back, but a Lich's biofeedback quickly absorbs the impact before fading away!
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Chorob wrenches the weapon free, ramming it into a Lich's spine!
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
< 411h/461H 130v/130V Pos: standing >
The sphere circling Chorob's body darts in front of a Lich's assault!
< 411h/461H 130v/130V Pos: standing >
A Lich suddenly stumbles, grasping at their neck as Chorob stands behind them grinning!
A Lich's face flushes white for a moment.
< 411h/461H 130v/130V Pos: standing >
The aura of displacement around a Lich absorbs most of the assault!
Chorob attacks a Lich. [2 hits]
< 411h/461H 130v/130V Pos: standing >
Tiny explosions wrack Chorob's body with pain!
< 412h/461H 130v/130V Pos: standing >
The aura of displacement around a Lich absorbs most of the assault!
Chorob attacks a Lich. [1 hits]
< 412h/461H 130v/130V Pos: standing >
A Lich's blood splatters as it hits the ground.
< 412h/461H 130v/130V Pos: standing >
Tiny explosions wrack Chorob's body with pain!
< 412h/461H 130v/130V Pos: standing >
A Lich attacks Chorob. [0 hits]
Chorob attempts to flee.
Chorob leaves south.
< 412h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 413h/461H 130v/130V Pos: standing >
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
The aura of displacement around a Lich absorbs most of the assault!
< 413h/461H 130v/130V Pos: standing >
A Lich attempts to flee.
A Lich leaves south.
< 413h/461H 130v/130V Pos: standing >
Chorob seems to have overcome her battle madness.
Chorob attempts to flee.
Chorob leaves south.
< 413h/461H 130v/130V Pos: standing >
You feel your skin soften and return to normal.
< 413h/461H 130v/130V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 413h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 414h/461H 130v/130V Pos: standing >
Chorob leaves south.
< 414h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 414h/461H 130v/130V Pos: standing >
Chorob leaves south.
< 414h/461H 130v/130V Pos: standing >
You feel your skin harden to stone.
< 414h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 415h/461H 130v/130V Pos: standing >
Chorob leaves south.
< 415h/461H 130v/130V Pos: standing >
A Lich enters from the south.
< 415h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 416h/461H 130v/130V Pos: standing >
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
The aura of displacement around a Lich absorbs most of the assault!
< 416h/461H 130v/130V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 416h/461H 130v/130V Pos: standing >
Chorob attacks a Lich. [2 hits]
< 416h/461H 130v/130V Pos: standing >
A Lich's wound gushes blood all over the surrounding area.
Sten Hardik enters from the south.
Chorob attempts to flee.
Chorob leaves south.
< 416h/461H 130v/130V Pos: standing >
Sten Hardik suddenly attacks a Lich!
A halo of white light settles over Sten Hardik as he charges into battle.
< 416h/461H 130v/130V Pos: standing >
A Lich attempts to flee.
A Lich leaves south.
Chorob enters from the south.
< 417h/461H 130v/130V Pos: standing >
Sten Hardik leaves south.
< 417h/461H 130v/130V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 417h/461H 130v/130V Pos: standing >
Chorob leaves south.
< 418h/461H 130v/130V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 419h/461H 130v/130V Pos: standing >
Autosaving...
< 420h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
A warm feeling of peace fills your body.
You feel a strong urge to kill something emanating from your weapon!
< 459h/461H 130v/130V Pos: standing >
< 459h/461H 130v/130V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 460h/461H 130v/130V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 461h/461H 130v/130V Pos: standing >
You feel a strong urge to kill something emanating from your weapon!
< 461h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light whispers into your mind 'Study the way of 'pleasantry' that you may better love the gods.'
You feel a strong urge to kill something emanating from your weapon!
< 461h/461H 130v/130V Pos: standing >
Alarm bells sound, signalling an invasion!
< 461h/461H 130v/130V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
Chorob enters from the south.
< 461h/461H 130v/130V Pos: standing >
'Symmetry', the uniform sword of light becomes hungry and saps some of your strength.
You try to dispel you's magic.
You feel your skin soften and return to normal.
You feel less righteous.
You feel less protected.
You no longer feel safe from lightning.
You no longer feel safe from poison gas.
You no longer feel safe from acid.
You no longer feel safe from fire.
You no longer feel safe from cold.
The spiritual aura about your body fades.
and you have some success!
< 346h/461H 130v/130V Pos: standing >
A Lich enters from the south.
< 346h/461H 130v/130V Pos: standing >
Chorob leaves south.
< 346h/461H 130v/130V Pos: standing >
A Lich snaps into visibility.
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
< 277h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 277h/461H 130v/130V Pos: standing >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
< 206h/461H 130v/130V Pos: standing >
A holy aura forms around you!
You feel your skin harden to stone.
< 206h/461H 130v/130V Pos: standing >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
< 131h/461H 130v/130V Pos: standing >
Chorob attempts to stab a Lich in the back, but a Lich's biofeedback quickly absorbs the impact before fading away!
Chorob places a shard of frozen styx water [superior] in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Chorob wrenches the weapon free, ramming it into a Lich's spine!
Chorob places a shard of frozen styx water [superior] in the back of a Lich, resulting in some strange noises and some blood.
< 131h/461H 130v/130V Pos: standing >
Tiny explosions wrack Chorob's body with pain!
< 132h/461H 130v/130V Pos: standing >
A Lich suddenly stumbles, grasping at their neck as Chorob stands behind them grinning!
< 132h/461H 130v/130V Pos: standing >
Chorob attacks a Lich. [0 hits]
< 132h/461H 130v/130V Pos: standing >
Tiny explosions wrack Chorob's body with pain!
< 132h/461H 130v/130V Pos: standing >
A Lich attacks Chorob. [0 hits]
< 132h/461H 130v/130V Pos: standing >
Chorob attempts to flee.
Chorob leaves south.
< 132h/461H 130v/130V Pos: standing >
A Lich's blood splatters as it hits the ground.
< 133h/461H 130v/130V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 133h/461H 130v/130V Pos: standing >
A Lich's wound gushes blood all over the surrounding area.
< 133h/461H 130v/130V Pos: standing >
< 134h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 134h/461H 130v/130V Pos: standing >
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Chorob wrenches the weapon free, ramming it into a Lich's spine!
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
Chorob places a shard of frozen styx water [superior] in the back of a Lich, resulting in some strange noises and some blood.
< 134h/461H 130v/130V Pos: standing >
A Lich's wound gushes blood all over the surrounding area.
< 134h/461H 130v/130V Pos: standing >
Chorob attempts to flee.
Chorob leaves south.
< 134h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 134h/461H 130v/130V Pos: standing >
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Chorob wrenches the weapon free, ramming it into a Lich's spine!
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
Chorob places a shard of frozen styx water [superior] in the back of a Lich, resulting in some strange noises and some blood.
< 135h/461H 130v/130V Pos: standing >
A Lich attacks Chorob. [0 hits]
< 135h/461H 130v/130V Pos: standing >
A Lich's wound gushes blood all over the surrounding area.
< 135h/461H 130v/130V Pos: standing >
Chorob attacks a Lich. [0 hits]
< 135h/461H 130v/130V Pos: standing >
Chorob attempts to flee.
Chorob leaves south.
< 135h/461H 130v/130V Pos: standing >
Chorob enters from the south.
< 135h/461H 130v/130V Pos: standing >
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Chorob wrenches the weapon free, ramming it into a Lich's spine!
Chorob places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
Chorob places a shard of frozen styx water [superior] in the back of a Lich, resulting in some strange noises and some blood.
< 135h/461H 130v/130V Pos: standing >
A Lich attacks Chorob. [1 hits]
< 136h/461H 130v/130V Pos: standing >
A Lich is mortally wounded, and will die soon, if not aided.
Chorob stabs viciously at a Lich, whose lifeless body falls to the ground.
A Lich's some pitted adamantium gloves was completely destroyed by the massive blow!
A Lich's some beautiful iron greaves was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.