<worn as a badge> a boreal adamantium badge
<worn on head> a rusty dragonscale cap from Negative Material Plane
<worn on eyes> a ghastly leather visor
<worn in ear> a crude dragonscale earring
<worn in ear> a fanged ivory earring
<worn on face> a patched gem mask
<worn around neck> a frost-rimed bronze torque
<worn around neck> a bloody granite pendant
<worn on body> a patched dragonscale robe from Tharnadia - City of Humans
<worn about body> a crude stone cloak
<worn about waist> a humming hide girth
<worn on belt buckle>lucky alchemist sack
<worn on arms> some unearthly steel vambraces
<held as shield> a fine adamantium buckler from Harrow -The Gnome Village
<worn around wrist> a bracelet of the earth (magic)
<worn around wrist> a human-made iron bracer from The Chasm of the Misty Vale
<worn on finger> a dented obsidian signet
<worn on finger> a brutal dragonscale signet
<held> a large black orb (illuminating)
<worn on feet> a pair of high-soft leather boots
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
< 226h/253H 106v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/253H 106v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 227h/253H 107v/150V Pos: standing >
You begin to focus your will...
< 229h/253H 109v/150V Pos: standing >
Casting: ectoplasmic form
< 232h/253H 111v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 232h/253H 112v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
< 235h/253H 113v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 235h/253H 113v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 236h/253H 113v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 236h/253H 113v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 237h/253H 114v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 237h/253H 114v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 238h/253H 115v/150V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 238h/253H 115v/150V Pos: standing >
Tharnadia Postal Services
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.
< 239h/253H 114v/150V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 243h/253H 117v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 244h/253H 117v/150V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
< 245h/253H 116v/150V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 245h/253H 116v/150V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 246h/253H 115v/150V Pos: standing >
A Murky Alley
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 249h/253H 117v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 250h/253H 118v/150V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 252h/253H 119v/150V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 252h/253H 119v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D#
< 253h/253H 121v/150V Pos: standing >
You quickly scan the area.
A shitting youth who is close by below you.
< 253h/253H 122v/150V Pos: standing >
You quickly scan the area.
A shitting youth who is close by below you.
< 253h/253H 125v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.
There are residual brain waves in the area.
< 253h/253H 129v/150V Pos: standing >
You begin to focus your will...
< 253h/253H 132v/150V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
[Damage: 142 ] You explode a shitting youth, satisfied yet? Good...
A shitting youth is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
The unmistakable scent of fresh blood can be smelled as a shitting youth dies in agony.
< 307h/253H 135v/150V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 307h/253H 137v/150V Pos: standing >
You get a small pile of coins from the corpse of a shitting youth.
There were: 7 gold coins, 18 silver coins, 23 copper coins.
< 307h/253H 137v/150V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 18 silver, and 23 copper coins into a large leather backpack.
< 307h/253H 138v/150V Pos: standing >
It appears to be the corpse of a shitting youth.
Nothing.
< 307h/253H 138v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D#
< 307h/253H 138v/150V Pos: standing >
You begin to focus your will...
< 307h/253H 138v/150V Pos: standing >
Casting: ectoplasmic form
< 307h/253H 141v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 307h/253H 142v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 307h/253H 144v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 307h/253H 148v/150V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D#
< 307h/253H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 307h/253H 150v/150V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D#
< 307h/253H 150v/150V Pos: standing >
Experience till level: 28110415
< 307h/253H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 307h/253H 150v/150V Pos: standing >
Your body vibrates as you fan out your molecules.
A Community Outhouse
Obvious exits: -S -U#
Fresh blood splatters cover the area.
The corpse of a shitting youth is lying here.
< 307h/253H 149v/150V Pos: standing >
Score information for Id
Level: 52 Race: Lich Class: MindFlayer Sex: Neuter
Hit points: 307(253) Mana: 1536(1561) Moves: 149(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 3286 platinum 784 gold 33237 silver 44448 copper
Playing time: 7 days / 20 hours/ 0 minutes
Received data: 0.3537 MB this session.
Send data: 0.0085 MB this session.
Compression ratio: 85%
Title: Allid Noego
Status: Standing.
Epic points(total): 2207(4907) Current task: find runestone of Valley of the Snow Ogres
Epic Bonus: Experience Bonus (39.19%)
Frags: +4.25 Deaths: 39
Detecting: Invisible Evil Good Magic Life
Protected from: Cold Acid Low Circle spells
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Ectoplasmic form Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 13 Spell Pulse: 0.55
Leaderboard Points: 947
Active Spells:
--------------
ectoplasmic form (26 minutes)
displacement (45 minutes)
flesh armor (21 minutes)
aura sight (32 minutes)
molecular control (10 minutes)
intellect fortress (20 minutes)
adrenaline control (35 minutes)
enhance armor (22 minutes)
tower of iron will (22 minutes)
inertial barrier (27 minutes)
cannibalize (30 minutes)
fly (100 minutes)
energy containment (29 minutes)
combat mind (51 minutes)
enhance constitution (5 minutes)
enhance dexterity (5 minutes)
enhance strength (5 minutes)
enhance agility (5 minutes)
accelerated healing (5 minutes)
< 307h/253H 149v/150V Pos: standing >
You begin to focus your will...
< 306h/253H 149v/150V Pos: standing >
Casting: biofeedback
< 306h/253H 149v/150V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 306h/253H 149v/150V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your south.
< 306h/253H 150v/150V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking youth is standing here, eyeing you with a devious glance.
< 306h/253H 149v/150V Pos: standing >
A Murky Alley
Obvious exits: -E -W
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 306h/253H 148v/150V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your west.
< 306h/253H 148v/150V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 306h/253H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A religious zealot who is not far off to your north.
A street sweeper who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is close by to your west.
A shady mercenary who is close by to your west.
The shady youth who is close by to your west.
A street sweeper who is close by to your west.
The shady youth who is not far off to your west.
< 306h/253H 149v/150V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 306h/253H 148v/150V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are residual brain waves in the area.
< 306h/253H 148v/150V Pos: standing >
A religious zealot leaves west.
< 306h/253H 150v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 306h/253H 149v/150V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 306h/253H 148v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 306h/253H 148v/150V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 306h/253H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
< 306h/253H 149v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The mount who is close by to your east.
The mount who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 306h/253H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
< 306h/253H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 306h/253H 147v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 306h/253H 146v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 306h/253H 146v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 306h/253H 145v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 306h/253H 146v/150V Pos: standing >
You quickly scan the area.
A Phantom who is close by to your north.
A bleeding halfling who is close by to your south.
< 306h/253H 147v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
< 306h/253H 146v/150V Pos: standing >
A massive Dwarf with a long nose enters from the east.
< 305h/253H 150v/150V Pos: standing >
A massive Dwarf with a long nose leaves west.
< 305h/253H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S
A massive Dwarf with a long nose Justice League stands in mid-air here.
There are residual brain waves in the area.
< 305h/253H 149v/150V Pos: standing >
You failed.
A massive Dwarf with a long nose leaves north.
< 305h/253H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 305h/253H 150v/150V Pos: standing >
You failed.
< 305h/253H 150v/150V Pos: standing >
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.
< 305h/253H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 305h/253H 148v/150V Pos: standing >
Room #20
Obvious exits: -S
A massive Dwarf with a long nose Justice League stands in mid-air here.
An over-powering Human Justice League stands in mid-air here.(Gold Aura)
< 305h/253H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 305h/253H 150v/150V Pos: standing >
You begin to focus your will...
A massive Dwarf with a long nose leaves south.
< 305h/253H 150v/150V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
[Damage: 69 ] You feel a warm sense of satisfaction as explosions engulf a Phantom.
< 356h/253H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .
A massive Dwarf with a long nose enters from the south.
< 356h/253H 150v/150V Pos: standing >
You begin to focus your will...
< 356h/253H 150v/150V Pos: standing >
Your mental manipulations become a reality...
[Damage: 72 ] You feel a warm sense of satisfaction as explosions engulf a Phantom.
< 409h/253H 150v/150V Pos: standing >
A holy aura forms around a Phantom!
A Phantom's skin seems to turn to stone.
< 409h/253H 150v/150V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 409h/253H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 409h/253H 150v/150V Pos: standing >
You begin to focus your will...
< 409h/253H 150v/150V Pos: standing >
Your mental manipulations become a reality...
[Damage: 75 ] You feel a warm sense of satisfaction as explosions engulf a Phantom.
< 435h/253H 150v/150V Pos: standing >
Who should the spell be cast upon? You must specify a target!
A Shadow Beast attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
Out of nowhere, a Shadow Beast stabs you in the back.
With a swift tug a Shadow Beast wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow Beast stabs you in the back.
OUCH! That really did HURT!
< 381h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: excellent >
You begin to focus your will...
< 381h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: excellent >
Your mental manipulations become a reality...
[Damage: 145 ] You feel a warm sense of satisfaction as explosions engulf a Shadow Beast.
< 435h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: few wounds >
OUCH! a Shadow Beast suddenly appears behind you and makes a slashing motion at your throat!
< 435h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: few wounds >
You begin to focus your will...
< 435h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: few wounds >
A Shadow Beast attacks you. [0 hits]
< 435h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 144 ] You feel a warm sense of satisfaction as explosions engulf a Shadow Beast.
< 435h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: nasty wounds >
You attack a Shadow Beast. [0 hits]
< 435h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: A Shadow Beast sta EP: nasty wounds >
A Shadow Beast attempts to flee.
A massive Dwarf with a long nose leaves south.
< 435h/253H 150v/150V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/253H 150v/150V Pos: standing >
Your blood splatters as it hits the ground.
< 429h/253H 150v/150V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 429h/253H 150v/150V Pos: standing >
Your wound gushes blood all over the surrounding area.
< 425h/253H 150v/150V Pos: standing >
A massive Dwarf with a long nose enters from the south.
< 425h/253H 150v/150V Pos: standing >
Out of nowhere, a Shadow Beast stabs you in the back.
OUCH! That really did HURT!
With a swift tug a Shadow Beast wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow Beast stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Shadow Beast stabs you in the back.
OUCH! That really did HURT!
< 239h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Shadow Beast sta EP: few wounds >
Your wound gushes blood all over the surrounding area.
< 233h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Shadow Beast sta EP: few wounds >
A Shadow Beast attempts to flee.
A massive Dwarf with a long nose leaves south.
< 233h/253H 150v/150V Pos: standing >
A massive Dwarf with a long nose enters from the south.
< 233h/253H 150v/150V Pos: standing >
Out of nowhere, a Shadow Beast stabs you in the back.
With a swift tug a Shadow Beast wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow Beast stabs you in the back.
Out of nowhere, a Shadow Beast stabs you in the back.
< 189h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Shadow Beast sta EP: small wounds >
You attack a Shadow Beast. [0 hits]
< 189h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Shadow Beast sta EP: small wounds >
Your wound gushes blood all over the surrounding area.
< 183h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast attacks you. [0 hits]
< 183h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast attempts to flee.
A massive Dwarf with a long nose leaves south.
< 183h/253H 150v/150V Pos: standing >
A massive Dwarf with a long nose enters from the south.
< 183h/253H 150v/150V Pos: standing >
Out of nowhere, a Shadow Beast stabs you in the back.
OUCH! That really did HURT!
With a swift tug a Shadow Beast wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow Beast stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Out of nowhere, a Shadow Beast stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC: awful E: A Shadow Beast sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 3 ] You attack a Shadow Beast. [1 hits]
< 3h/253H 150v/150V Pos: standing >
< T: Id TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
You feel your pulse begin to slow and you realize you are mortally wounded...