The death of [51 Controller] Xaldir (Devil)

in The Room of Warriors

from the perspective of [52 Red Dragon] Hooked The Empire (Beholder)

<floating about head>a bright green ioun stone[239h 52m 28s]
<worn as a badge>    an insignia of the nomad healers made by Obe (illuminating)
<worn on head>       a ram horned helm of demonic allegiance of regeneration (humming) [82%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of damage [87%]
<worn in ear>        an enchanted earring of dexterity [83%]
<worn on face>       an expression of pure madness (glowing) [70%]
<worn around neck>   a collar of dark flames [80%]
<worn around neck>   a string of disembodied hands [superior] (illuminating) [69%]
<worn on body>       the platemail of the Nessus royal guard (invis) (glowing) (humming) [49%]
<worn about body>    a tight green cloak
<worn on back>       a stylish silken backpack [67%]
<worn as quiver>     a faded dragonscale quiver of agility
<worn about waist>   the masters belt (glowing)
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  a bracelet of purple mist [68%]
<worn around wrist>  a lightbringer bracelet of Pelor [75%]
<worn on hands>      tendrils of shadowy mist (glowing)[239h 52m 28s]
<worn on finger>     a band of eldrich fire [superior] (glowing)
<worn on finger>     a finely crafted brass ring [88%]
<worn on legs>       the leggings of a MaDMaN of dexterity
<worn on feet>       a pair of dusty boots (glowing)

  .^.  ...*+*   
 ^.^. ....*+**  
 .^^. .M..*+**  
 ^M.  .@..*+**  
 ^.. ^....*+**  
 ^.. .....*+**  
  .. ...***+*   
   . ...***+    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 206v/295V Pos: standing >
You follow Vokir.

 
   ^.  ...*+    
  .^. ....*+*   
 .^^. ....*+**  
 ^M.  .M..*+**  
 ^.. ^.@..*+**  
 ^.. .....*+**  
 ... ...***+**  
  ^. ...***+*   
   . ...++++    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 205v/295V Pos: standing >
You follow Vokir.

 
   ^. ....*+    
  ^^. ....*+*   
 ^M.  ....*+**  
 ^.. ^.M..*+**  
 ^.. ..@..*+**  
 ... ...***+**  
 .^. ...***+**  
  .. ...++++*   
     ..*+***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 204v/295V Pos: standing >
You follow Vokir.

 
   ^. ....*+    
  M.  ....*+*   
 ^.. ^....*+**  
 ^.. ..M..*+**  
 ... ..@***+**  
 .^. ...***+**  
 ... ...++++**  
  .  ..*+****   
    ****+***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 203v/295V Pos: standing >
You follow Vokir.

 
   .  ....*+    
  .. ^....*+*   
 ^.. .....*+**  
 ... ..M***+**  
 .^. ..@***+**  
 ... ...++++**  
 ..  ..*+*****  
  . ****+****   
    ****+***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 201v/295V Pos: standing >
You follow Vokir.

 
   . ^....*+    
  .. .....*+*   
 ... ...***+**  
 .^. ..M***+**  
 ... ..@++++**  
 ..  ..*+*****  
 .. ****+*****  
  . ****+****   
    ..**+***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 200v/295V Pos: standing >
You follow Vokir.

 
   . .....*+    
  .. ...***+*   
 .^. ...***+**  
 ... ..M++++**  
 ..  ..@+*****  
 .. *M**+*****  
 M. ****+*M***  
  . ..**+****   
     D**+*.*    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1142h/1108H 199v/295V Pos: standing >
You follow Vokir.

 
   . ...***+    
  ^. ...***+*   
 ... ...++++**  
 ..  ..M+*****  
 .. *M*@+*****  
 M. ****+*M***  
 .. ..**+*****  
     D**+*.*.   
      *M+*.M    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 198v/295V Pos: standing >
The green mist around your body fades.
You follow Vokir.

 
   . ...***+    
  .. ...++++*   
 ..  ..*+*****  
 .. *M*M+*****  
 M. ***@+*M***  
 .. ..**+*****  
 .   D**+*.*..  
      *M+*.M.   
     ^**+.^.    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 197v/295V Pos: standing >
You follow Vokir.

 
   . ...++++    
  .  ..*+****   
 .. *M**+*****  
 M. ***M+*M***  
 .. ..*@+*****  
 .   D**+*.*..  
 ^    *M+*.M..  
     ^**+.^.^   
     ++++...    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 195v/295V Pos: standing >
You follow Vokir.

 
   .. ...+++    
  ..  ..*+***   
 ... *M**+****  
 .M. ****+*M**  
 ... ..@M+****  
 ..   D**+*.*.  
 .^    *M+*.M.  
  ^   ^**+.^.   
      ++++..    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 1141h/1108H 194v/295V Pos: standing >
You follow Vokir.

 
   .  ..*+**    
  .. *M**+***   
 .M. ****+*M**  
 ... ..M*+****  
 ..   D@*+*.*.  
 .^    *M+*.M.  
 ^^   ^**+.^.^  
      ++++...   
      **....    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 193v/295V Pos: standing >
You follow Vokir.

 
   . *M**+**    
  M. ****+*M*   
 ... ..**+****  
 ..   DM*+*.*.  
 .^    @M+*..M  
 ^^   ^**+.^.^  
 ^    ++++....  
      **....^   
       .M^D^    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 193v/295V Pos: standing >
You follow Vokir.

 
   . ****+*M    
  .. ..**+***   
 ..   D**+*.*.  
 .^    MM+*..M  
 ^^   ^@*+.^.^  
 ^    ++++....  
      **....^^  
       .M^D^^   
        ..^^    
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 194v/295V Pos: standing >
You follow Vokir.

 
   . ..**+**    
  .   D**+*.*   
 .^    **+*..M  
 ^^   ^**+.^.^  
 ^    +@++....  
      **....^^  
       .M^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The corpse of an elite highwayman is lying here.
The corpse of a wandering centaur warrior is lying here.
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 1141h/1108H 194v/295V Pos: standing >
You follow Vokir.

 
   .. ..**+*    
  ..   D**+*.   
 ..^    **+*..  
 .^^   ^**+.^.  
 ^^    @M++...  
       **....^  
        .M^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 1141h/1108H 193v/295V Pos: standing >
You follow Vokir.

A Smooth Pathway
Obvious exits: -N -S
The face of a Thri-Kreen is lying here.
The eyes of a Thri-Kreen are lying here.
The tongue of a Thri-Kreen is lying here.
The bowels of a Thri-Kreen are lying here.
The legs of a Thri-Kreen are lying here.
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1141h/1108H 193v/295V Pos: standing >
You follow Vokir.

The Massive Gates Before The City of Torrhan
Obvious exits: -N -S
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A young member of the city guard strolls by here.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1141h/1108H 195v/295V Pos: standing >
You follow Vokir.

The Market
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
An elite member of the city guard patrols the streets.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1141h/1108H 197v/295V Pos: standing >
You follow Vokir.

The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1141h/1108H 199v/295V Pos: standing >
You follow Vokir.

The Market
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
An elven woman shops around town here.
An old sailor looks uneasy on land here.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 1141h/1108H 201v/295V Pos: standing >
You follow Vokir.

Shaiennar Road
Obvious exits: -E -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 1141h/1108H 201v/295V Pos: standing >
You are surrounded by a green mist!
You follow Vokir.

Shaiennar Road
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
An elven woman shops around town here.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 1141h/1108H 201v/295V Pos: standing >
You quickly scan the area.
A Devil who is a brief walk away to your north.
A hellish imp who is a brief walk away to your north.
Tirila who is close by to your south.
A retired sailor who is not far off to your west.
A retired sailor who is a brief walk away to your west.
A retired sailor who is rather far off to your west.
A retired sailor who is in the distance to your west.

< 1141h/1108H 212v/295V Pos: standing >

< 1141h/1108H 213v/295V Pos: standing >
You follow Vokir.

The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1141h/1108H 213v/295V Pos: standing >
Sadash closes the doors.

< 1141h/1108H 222v/295V Pos: standing >
You follow Vokir.

A Short Hallway
Obvious exits: -N -E -S -W
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1141h/1108H 225v/295V Pos: standing >
Slay whom?

< 1141h/1108H 229v/295V Pos: standing >
Slay whom?

< 1141h/1108H 230v/295V Pos: standing >
Slay whom?

< 1141h/1108H 231v/295V Pos: standing >
Sadash starts casting a spell.

< 1141h/1108H 233v/295V Pos: standing >

< 1141h/1108H 235v/295V Pos: standing >
Slay whom?

< 1141h/1108H 238v/295V Pos: standing >
Slay whom?

< 1141h/1108H 240v/295V Pos: standing >
Slay whom?

< 1141h/1108H 241v/295V Pos: standing >
Slay whom?

< 1141h/1108H 242v/295V Pos: standing >
Slay whom?

< 1141h/1108H 243v/295V Pos: standing >
Slay whom?

< 1141h/1108H 244v/295V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'xarr ay uqz'
Slay whom?

< 1141h/1108H 246v/295V Pos: standing >
Slay whom?

< 1141h/1108H 246v/295V Pos: standing >
Slay whom?

< 1141h/1108H 251v/295V Pos: standing >
Slay whom?

< 1141h/1108H 252v/295V Pos: standing >
Slay whom?

< 1141h/1108H 253v/295V Pos: standing >
Slay whom?

< 1140h/1108H 255v/295V Pos: standing >
Slay whom?

< 1140h/1108H 258v/295V Pos: standing >
You follow Vokir.

The Room of Warriors
Obvious exits: -S
The corpse of draloth is lying here.
Vokir Magister Equitum of The Empire (Lich)(medium) stands in mid-air here.
*Sadash Pontifex Maximus of The Empire (Phantom)(medium) stands in mid-air here.
A Devil (large) (HardCore) stands in mid-air here.
A blazing imp hovers in mid-air here. (minion) 
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 1140h/1108H 258v/295V Pos: standing >
You snap into visibility.
[Damage: 17 ] Your fine punch strikes a Devil.

< 1142h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sta EP: few scratches >
 Sadash starts casting an offensive spell.
Sadash snaps into visibility.

< 1142h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sta EP: few scratches >
 A hellish imp watches the battle in amusement.
Vokir gives an order to his followers.
A Devil avoids being bashed by a water elemental, who loses its balance and falls.
A Devil is knocked to the ground by a water elemental's mighty bash!
A Devil avoids being bashed by a water elemental, who loses its balance and falls.

< 1142h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP: few scratches >
 Sadash completes his spell...
Sadash utters the words 'sfugwahuq grul'
Sadash sends a shimmering shaft of light streaking towards a Devil!
Sadash sends a yellow shaft of light streaking towards a Devil!
Sadash's spell flows around a Devil, leaving him unharmed!
Sadash's spell flows around a Devil, leaving him unharmed!

< 1142h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  small wounds >
 A water elemental's crush grazes a Devil.

< 1142h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 37 ] Your impressive punch strikes a Devil hard.
[Damage: 29 ] Your impressive punch strikes a Devil.
[Damage: 25 ] Your impressive punch strikes a Devil.
[Damage: 34 ] Your impressive punch strikes a Devil hard.
[Damage: 30 ] Your impressive punch strikes a Devil hard.
[Damage: 19 ] Your fine punch strikes a Devil.
[Damage: 17 ] Your fine punch strikes a Devil.
[Damage: 41 ] Your powerful punch strikes a Devil very hard.
[Damage: 19 ] Your punch strikes a Devil hard.
[Damage: 39 ] Your punch seriously wounds a Devil.
Sadash starts casting an offensive spell.
Sadash snaps into visibility.

< 1174h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  nasty wounds >
 Sadash snaps into visibility.

< 1174h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  nasty wounds >
 Sadash completes his spell...
Sadash utters the words 'sfugwahuq grul'
Sadash's spell flows around a Devil, leaving him unharmed!
Sadash sends a yellow shaft of light streaking towards a Devil!
Sadash's spell flows around a Devil, leaving him unharmed!
Sadash sends a azure shaft of light streaking towards a Devil!

< 1174h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  nasty wounds >
 You whirl around, just avoiding a Devil's vicious attack.
You easily lean out of range of a Devil's vicious attack.
You snap into visibility.
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.

< 1174h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  nasty wounds >
 Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Devil.
Vokir's spell flows around a Devil, leaving him unharmed!

< 1174h/1108H 259v/295V Pos: standing >
< T: Hooked TP: sta TC:excellent E: A Devil sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 31 ] Your impressive punch seriously wounds a Devil.
[Damage: 37 ] Your impressive punch enshrouds a Devil in a mist of blood.
[Damage: 24 ] Your punch seriously wounds a Devil.
[Damage: 19 ] Your fine punch seriously wounds a Devil.
[Damage: 17 ] Your fine punch enshrouds a Devil in a mist of blood.
[Damage: 35 ] Your impressive punch critically injures a Devil.
A Devil is stunned!
[Damage: 21 ] You hit a Devil in the throat, he chokes, gasps and dies.
A Devil is dead! R.I.P.