The death of [52 Paladin] Lokkie (Avatar)

in The Ogre's Foot Inn

from the perspective of [52 Brain Ninja] Id (Avatar)

<worn on head>       a fine cured leather helmet from Pit of Dragons
<worn on eyes>       a ghastly leather visor
<worn in ear>        a frozen dragonscale stud
<worn in ear>        a fanged ivory earring
<worn on face>       a patched gem mask
<worn around neck>   a superior bark gorget from Ako Village
<worn around neck>   a daisy necklace (illuminating)
<worn on body>       a mangled black and silver robe [superior] (magic)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing) (illuminating)
<worn about waist>   a humming hide girth
<worn on arms>       some unearthly steel vambraces
<worn around wrist>  a bracelet of the earth (magic)
<worn around wrist>  a drow-made brass wristguard from Morg's Place
<worn on hands>      some bloody dragonscale gauntlets from Ixarkon
<worn on finger>     a dented obsidian signet
<worn on legs>       some dark hide greaves
<worn on feet>       some human-made marble boots

A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 801h/801H 259v/350V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 801h/801H 258v/350V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 801h/801H 258v/350V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few coins lie scattered here.

< 801h/801H 257v/350V Pos: standing >
A militia guard enters from the east.
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A young cleric who is a brief walk away to your north.
A human merchant who is not far off to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 801h/801H 258v/350V Pos: standing >
A militia guard suddenly attacks YOU!

< 801h/801H 259v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 801h/801H 259v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: militia sta EP: excellent >
 You begin to focus your will...

< 801h/801H 259v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: militia sta EP: excellent >
 A militia guard gets a few coins.

< 801h/801H 259v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: militia sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 174 ] You explode a militia guard, satisfied yet? Good...
A militia guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 801h/801H 259v/350V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 801h/801H 259v/350V Pos: standing >
You get a small pile of coins from the corpse of a militia guard.
There were: 26 gold coins, 5 silver coins, 7 copper coins. 

< 801h/801H 259v/350V Pos: standing >
Ok.
You put 43 platinum, 28 gold, 6 silver, and 9 copper coins into a large leather backpack.

< 801h/801H 259v/350V Pos: standing >
It appears to be the corpse of a militia guard.
Nothing.

< 801h/801H 259v/350V Pos: standing >
You begin to focus your will...

< 801h/801H 260v/350V Pos: standing >
Casting: ectoplasmic form 

< 801h/801H 262v/350V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 801h/801H 263v/350V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 801h/801H 265v/350V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A young cleric who is a brief walk away to your north.
A militia guard who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 801h/801H 266v/350V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.

< 801h/801H 265v/350V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A young cleric who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.
A young cleric who is rather far off to your west.
The doctor who is in the distance to your west.

< 801h/801H 266v/350V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 801h/801H 268v/350V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 800h/801H 268v/350V Pos: standing >
< T: Id TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 A street sweeper leaves east.
Sorry, you aren't allowed to do that in combat.

< 800h/801H 269v/350V Pos: standing >
< T: Id TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You attempt to flee...
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A few coins lie scattered here.
Some dented glass gloves lie here on the ground.
A steel bastard sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee southward!

< 800h/801H 238v/350V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A militia guard who is not far off to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
The mount who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 800h/801H 241v/350V Pos: standing >
You begin to focus your will...

< 800h/801H 245v/350V Pos: standing >
Casting: ectoplasmic form 

< 801h/801H 248v/350V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 801h/801H 249v/350V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 801h/801H 251v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Some leather leggings were left here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
The golden staff of magic immunity lies here. (magic)
[2] A long steel sword is here in the dirt.
[4] A scale from a dragon lies here.
A spellbook lies here, discarded.
[4] A large wooden torch has been discarded here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[15] A small bandage rests upon the ground here.
[3] A stout cudgel carved from oak wood lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[4] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 801h/801H 252v/350V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
The mount who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 801h/801H 254v/350V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.

< 801h/801H 254v/350V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 256v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 256v/350V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.

< 801h/801H 258v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 257v/350V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 801h/801H 259v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 259v/350V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 801h/801H 260v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 801h/801H 260v/350V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 801h/801H 261v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 262v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 261v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 261v/350V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.

< 801h/801H 260v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Some leather leggings were left here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
The golden staff of magic immunity lies here. (magic)
[2] A long steel sword is here in the dirt.
[4] A scale from a dragon lies here.
A spellbook lies here, discarded.
[4] A large wooden torch has been discarded here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[15] A small bandage rests upon the ground here.
[3] A stout cudgel carved from oak wood lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[4] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 801h/801H 260v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 259v/350V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
The mount who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 801h/801H 261v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 261v/350V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
The mount who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 801h/801H 262v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 263v/350V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
The mount who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 801h/801H 265v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!

< 801h/801H 266v/350V Pos: standing >
You quickly scan the area.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A wild grey elf child who is close by to your north.
An Avatar who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
The mount who is in the distance to your east.
The mount who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 801h/801H 267v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 270v/350V Pos: standing >
Slay whom?

< 801h/801H 280v/350V Pos: standing >
Slay whom?

< 801h/801H 283v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 282v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 801h/801H 282v/350V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Some leather leggings were left here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
The golden staff of magic immunity lies here. (magic)
[2] A long steel sword is here in the dirt.
[4] A scale from a dragon lies here.
A spellbook lies here, discarded.
[4] A large wooden torch has been discarded here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[15] A small bandage rests upon the ground here.
[3] A stout cudgel carved from oak wood lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[4] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 801h/801H 283v/350V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An Avatar who is close by to your east.
A tharnadian illusionist who is close by to your east.
The mount who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 801h/801H 285v/350V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A muscular Dwarf with a long stride sits resting.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 801h/801H 294v/350V Pos: standing >
You snap into visibility.
[Damage: 23 ] 
< 801h/801H 294v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sit EP:  few wounds >
 The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sit EP:  few wounds >
 An Avatar clambers to his feet.

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 [Damage: 19 ] [Damage: 22 ] [Damage: 20 ] [Damage: 22 ] [Damage: 22 ] You attack an Avatar. [5 hits]

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 An Avatar attacks you. [0 hits]

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 An Avatar looks at you.
You begin moving into position for a combination...

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 You begin to focus your will...

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 A tharnadian illusionist watches the battle in amusement.

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 94 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 An Avatar says in dwarven 'hi'

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 You begin to focus your will...

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 An Avatar attacks you. [1 hits]

< 800h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:few scratches E: An Avatar sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 85 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 Your limbs begin to blur...
[Damage:  1 ] You spin around on your foot and swing at an Avatar with your leg...
[Damage:  7 ] ...then spin around and roundkick an Avatar in the solar plexus...
[Damage: 10 ] ...then pound an Avatar's face with a series of swift jabs...
[Damage: 14 ] ...then grab an Avatar by the arm, twist him around, and kick him in the back...

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 [Damage: 40 ] You feel your skill in unarmed damage improving.
[Damage: 41 ] [Damage: 21 ] [Damage: 16 ] You attack an Avatar. [4 hits]

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
 An Avatar attacks you. [0 hits]

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
 [Damage: 22 ] [Damage: 21 ] [Damage: 19 ] [Damage: 21 ] [Damage: 20 ] [Damage: 44 ] [Damage: 21 ] You attack an Avatar. [7 hits]

< 801h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 An Avatar attacks you. [1 hits]

< 800h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:few scratches E: An Avatar sta EP:  awful >
 You begin to focus your will...

< 800h/801H 295v/350V Pos: standing >
< T: Id TP: sta TC:few scratches E: An Avatar sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 85 ] You explode an Avatar, satisfied yet? Good...
An Avatar's large two-handed sword shattered in bits as the tortured body spasms and quivers!
An Avatar is dead! R.I.P.
You receive your share of experience.