<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a boar skin cloak
<worn about waist> a duergar skin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of studded leather sleeves
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
-=[Your weak slash grazes a hellish imp.]=-
< 760h/975H 303v/320V Pos: standing >
< T: Lokkie TP: sta TC: small wounds E: imp sta EP: few scratches >
A tharnadian highway marshall leaves west.
-=[A hellish imp's powerful slash wounds you.]=-
-=[A hellish imp's slash wounds you.]=-
-=[A hellish imp's powerful slash wounds you.]=-
-=[A hellish imp's powerful slash wounds you.]=-
< 692h/975H 303v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: imp sta EP: few scratches >
A hellish imp parries your futile lunge at it.
A hellish imp dodges your futile attack.
< 692h/975H 303v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: imp sta EP: excellent >
You feel your skill in parry improving.
You dodge a hellish imp's vicious attack.
-=[A hellish imp's powerful slash wounds you.]=-
-=[A hellish imp's slash wounds you.]=-
< 641h/975H 303v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: imp sta EP: excellent >
You attempt to flee...
..^M^...+..
*.^^.M^..+...
****....M.+..^.
+**^**M^.^+..^.
+++MM+D@+++....
M*^*.****.M....
*****....^+....
**^..^MM.+.^^
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
You flee eastward!
< 641h/975H 272v/320V Pos: standing >
.^^.M^..+..
***....M.+..^
+*M^**M^.^+..^.
++M+M+D+++M....
+*^*.**@*.+....
*****....^+....
***^..^MM.+.^^.
^*..^M^..+..M
*..^M...+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 639h/973H 273v/320V Pos: standing >
*.^^.M^..+.
****....M.+..
M+*M^**M^.^M..^
^++M+M+D++++...
M+*^*.*@**.+...
******....^+...
^***^..^MM.+.^^
*^*..^M^..+..
**..^M...++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 639h/973H 271v/320V Pos: standing >
^*.^^.M^..+
*****....M.+.
*M+*M^**M^.^M..
^++M+M+D++++..
*M+*^*.@***.+..
^******....^+..
M^***^..^MM.+.^
M*^*..^M^..+.
^**..^M...+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 639h/973H 269v/320V Pos: standing >
*^*.^^.M^..
******....M.+
*M+**^**M^.^M.
^++M+M+D++++.
*M+*^*@****.+.
M^******....^+.
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A large rune-covered stone protrudes from the ground here.
< 639h/973H 268v/320V Pos: standing >
**^*.^^.M^.
*******....M.
*M+*M^**M^.^M
^++M+M+D++++
*M+*^@.****.+
M^******....^+
MMM^***^..^MM.+
MMM*^*..^M^..
M^^**..^M..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 639h/973H 266v/320V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.+
*M+**^**M^.^M
^++M@M+D++++
*M+*^*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 637h/971H 265v/320V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**M^.^
^+M@+++D+++
*M+*^*M****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A bent brass scrap has been left here.
< 637h/971H 266v/320V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**M^.
^+@++++D++
*M+*^*M****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.(Gold Aura)
< 637h/971H 265v/320V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**M^
^@M++++D+
*+M*^*M***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 637h/971H 265v/320V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[4] A small bandage rests upon the ground here.
A tough looking warrior is scanning the landscape beyond the walls.
< 636h/969H 264v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 636h/969H 263v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large dog wanders around here, looking for food.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 636h/969H 262v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
[6] A small round shield has been dropped here.
< 636h/969H 260v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/969H 261v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/969H 261v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/969H 261v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
< 634h/967H 260v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 634h/967H 259v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
[6] A small round shield has been dropped here.
< 634h/967H 257v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/967H 258v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/967H 258v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/967H 258v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/967H 259v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 632h/965H 259v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 632h/965H 257v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 632h/965H 256v/320V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 632h/965H 254v/320V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A young man in leather armor seems to be patrolling outside the gates.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
< 633h/965H 252v/320V Pos: standing >
The gates seems to be closed.
< 633h/965H 253v/320V Pos: standing >
The gates seems to be closed.
< 633h/965H 253v/320V Pos: standing >
The gates seems to be closed.
< 633h/965H 253v/320V Pos: standing >
The gates seems to be closed.
< 631h/963H 254v/320V Pos: standing >
The gates seems to be closed.
< 631h/963H 254v/320V Pos: standing >
The gates seems to be closed.
< 631h/963H 254v/320V Pos: standing >
Ok.
< 631h/963H 256v/320V Pos: standing >
A militia guard leaves east.
< 631h/963H 256v/320V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 629h/961H 255v/320V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 629h/961H 254v/320V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
< 629h/961H 254v/320V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 629h/961H 253v/320V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 629h/961H 252v/320V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
< 629h/961H 252v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 629h/961H 252v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 629h/961H 252v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 628h/959H 253v/320V Pos: standing >
Alas, you cannot go that way. . . .
< 628h/959H 253v/320V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
< 628h/959H 252v/320V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 628h/959H 252v/320V Pos: standing >
A street sweeper enters from the east.
The door seems to be closed.
< 628h/959H 252v/320V Pos: standing >
Ok.
< 626h/957H 255v/320V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
Some dented glass gloves lie here on the ground.
A steel bastard sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 626h/957H 254v/320V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 626h/957H 254v/320V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a boar skin cloak
<worn about waist> a duergar skin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 625h/955H 255v/320V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 623h/953H 258v/320V Pos: standing >
Your illumination is not sufficient enough to cast that spell.
< 616h/945H 267v/320V Pos: standing >
You sit down and relax.
< 613h/941H 272v/320V Pos: sitting >
Someone suddenly attacks YOU!
An Avatar snaps into visibility.
-=[An Avatar's impressive punch strikes you.]=-
< 589h/939H 278v/320V Pos: sitting >
< T: Lokkie TP: sit TC: few wounds E: An Avatar sta EP: excellent >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 639h/989H 279v/320V Pos: sitting >
< T: Lokkie TP: sit TC: few wounds E: An Avatar sta EP: excellent >
You clamber to your feet.
< 639h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: An Avatar sta EP: excellent >
-=[An Avatar's fine punch wounds you.]=-
-=[An Avatar's punch strikes you.]=-
-=[An Avatar's fine punch strikes you.]=-
-=[An Avatar's impressive punch strikes you.]=-
-=[An Avatar's impressive punch strikes you.]=-
< 534h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: An Avatar sta EP: excellent >
You miss an Avatar.
< 534h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: An Avatar sta EP: excellent >
You see nothing special about it.
This Avatar is in excellent condition.
It's huge in size.
It seems to be moving much faster than normal..
Its body is surrounded in a a green mist!
It is encased in killing ice!
It's encased in a shimmering globe!
<worn on head> a fine cured leather helmet from Pit of Dragons
<worn on eyes> a ghastly leather visor
<worn in ear> a frozen dragonscale stud
<worn in ear> a fanged ivory earring
<worn on face> a patched gem mask
<worn around neck> a superior bark gorget from Ako Village
<worn around neck> a daisy necklace (illuminating)
<worn on body> a mangled black and silver robe [superior]
<worn about body> the shroud of hatred (glowing) (humming)
<worn as quiver> a pantherhide quiver [poor] (glowing) (illuminating)
<worn about waist> a humming hide girth
<worn on arms> some unearthly steel vambraces
<worn around wrist> a bracelet of the earth
<worn around wrist> a drow-made brass wristguard from Morg's Place
<worn on hands> some bloody dragonscale gauntlets from Ixarkon
<worn on finger> a dented obsidian signet
<worn on legs> some dark hide greaves
<worn on feet> some human-made marble boots
An Avatar begins moving into position for a combination...
< 534h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: An Avatar sta EP: excellent >
A tharnadian illusionist watches the battle in amusement.
< 534h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: few wounds E: An Avatar sta EP: excellent >
Tiny explosions wrack your body with pain!
< 440h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
You say in dwarven 'hi'
< 440h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
An Avatar gracefully whirls around your attack.
[Damage: 1 ] -=[Your weak slash grazes an Avatar.]=-
< 440h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: nasty wounds E: An Avatar sta EP: few scratches >
Tiny explosions wrack your body with pain!
< 355h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
An Avatar's limbs begin to blur...
An Avatar spins around on its foot and swings at you with its leg...
...then spins around and roundkicks you in the solar plexus...
...then pounds your face with a series of swift jabs...
...then grabs you by the arm, twists you around, and kicks you in the back...
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A Avatar (huge) Allid Noego stands in mid-air here, fighting YOU!(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 323h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: nasty wounds E: An Avatar sta EP: excellent >
-=[An Avatar's impressive punch strikes you very hard.]=-
-=[An Avatar's powerful punch strikes you very hard.]=-
-=[An Avatar's impressive punch strikes you hard.]=-
You dodge an Avatar's vicious attack.
-=[An Avatar's fine punch strikes you.]=-
You dodge an Avatar's vicious attack.
< 205h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
An Avatar gracefully whirls around your attack.
< 205h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
-=[An Avatar's impressive punch strikes you hard.]=-
-=[An Avatar's punch strikes you hard.]=-
-=[An Avatar's fine punch strikes you very hard.]=-
-=[An Avatar's impressive punch strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An Avatar's fine punch strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An Avatar's powerful punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An Avatar's impressive punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
< 37h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: awful E: An Avatar sta EP: excellent >
[Damage: 1 ] -=[Your weak slash grazes an Avatar.]=-
An Avatar nimbly swivels out of the path of your attack.
< 37h/989H 279v/320V Pos: standing >
< T: Lokkie TP: sta TC: awful E: An Avatar sta EP: few scratches >
Thousands of tiny explosions blast your soul away from your body.
Your large two-handed sword shattered in bits as the tortured body spasms and quivers!