<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [75%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [82%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> the saddle of Xalandro's nightmare
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>a decent stone wristguard from Dragonnia
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on lower hands>a pair of pale, misty gloves
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 53m 51s]
<secondary weapon> a twisted longsword (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
+++++++@+++....
+*^*.****.+....
*****....^+....
**^..^MM.+.^M
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1594h/1438H 296v/355V Pos: standing >
You quickly scan the area.
An elite guard who is almost out of sight to your west.
< 1594h/1438H 296v/355V Pos: standing >
M^M^..M+...
.^^.M^..+....
***....M.+.M^..
**^**.^.^+..^..
+++++++@++.....
*^*.****.+.....
****....^+....^
*^..^MM.+.^M.
..^M^..+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1594h/1438H 296v/355V Pos: standing >
You quickly scan the area.
An elite guard who is almost out of sight to your west.
< 1594h/1438H 296v/355V Pos: standing >
^M^..M+...
^^.M^..+.....
**....M.+.M^...
*^**.^.^+..^...
+++++++@+.....^
^*.****.+......
***....^+....^.
^..^MM.+.^M..
.^M^..+....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1594h/1438H 296v/355V Pos: standing >
You quickly scan the area.
A huge boar who is rather far off to your north.
A halfling traveler who is almost out of sight to your east.
Clunoic the lycanthrope reaver who is almost out of sight to your south.
< 1594h/1438H 297v/355V Pos: standing >
M^..M+...
^.M^..+......
*....M.+.M^...^
^**.^.^+..^....
+++++++@.....^.
*.****.+......^
**....^+....^..
..^MM.+.^M...
^M^..+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1594h/1438H 296v/355V Pos: standing >
You quickly scan the area.
A halfling traveler who is almost out of sight to your east.
A disgusting looking giant mercenary who is almost out of sight to your east.
< 1594h/1438H 296v/355V Pos: standing >
You quickly scan the area.
A halfling traveler who is almost out of sight to your east.
A disgusting looking giant mercenary who is almost out of sight to your east.
< 1594h/1438H 297v/355V Pos: standing >
^..M+...
.M^..+.......
....M.+.M^...^^
**.^.^+..^.....
+++++++@....^..
.****.+......^.
*....^+....^...
.^MM.+.^M....
M^..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1594h/1438H 296v/355V Pos: standing >
You quickly scan the area.
A halfling traveler who is almost out of sight to your east.
A disgusting looking giant mercenary who is almost out of sight to your east.
< 1593h/1438H 297v/355V Pos: standing >
..M+... .
M^..+........
...M.+.M^...^^.
*.^.^+..^.....^
++++++.@...^..M
****.+......^..
....^+....^....
^MM.+.^M.....
^..+.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1593h/1438H 295v/355V Pos: standing >
.M+... ..
^..+........^
..M.+.M^...^^.^
.^.^+..^.....^^
+++++..@..^..M.
***.+......^...
...^+....^....
MM.+.^M......
..+........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1593h/1438H 293v/355V Pos: standing >
You quickly scan the area.
A halfling traveler who is in the distance to your east.
A disgusting looking giant mercenary who is almost out of sight to your east.
Alenn the orc berserker who is a brief walk away to your south.
< 1593h/1438H 293v/355V Pos: standing >
..M+... .
M^..+........
...M.+.M^...^^.
*.^.^+..^.....^
++++++.@...^..M
****.+......^..
....^+....^....
^MM.+.^M.....
^..+.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1593h/1438H 292v/355V Pos: standing >
^..M+...
.M^..+.......
....M.+.M^...^^
**.^.^+..^.....
+++++++@....^..
.****.+......^.
*....^+....^...
.^MM.+.^M....
M^..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1593h/1438H 290v/355V Pos: standing >
M^..M+...
^.M^..+......
*....M.+.M^...^
^**.^.^+..^....
+++++++@.....^.
*.****.+......^
**....^+....^..
..^MM.+.^M...
^M^..+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 288v/355V Pos: standing >
^M^..M+...
^^.M^..+.....
**....M.+.M^...
*^**.^.^+..^...
+++++++@+.....^
^*.****.+......
***....^+....^.
^..^MM.+.^M..
.^M^..+....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 288v/355V Pos: standing >
.^M^..M+...
.^^.M^..+....
***....M.+.M^..
**^**.^.^+..^..
+++++++@++.....
*^*.****.+.....
****....^+....^
*^..^MM.+.^M.
..^M^..+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 287v/355V Pos: standing >
You quickly scan the area.
An elite guard who is almost out of sight to your west.
< 1593h/1438H 287v/355V Pos: standing >
M.^M^..M+..
*.^^.M^..+...
****....M.+.M^.
+**^**.^.^+..^.
+++++++@+++....
+*^*.****.+....
*****....^+....
**^..^MM.+.^M
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 287v/355V Pos: standing >
You quickly scan the area.
An elite guard who is almost out of sight to your west.
< 1593h/1438H 287v/355V Pos: standing >
*M.^M^..M+.
^*.^^.M^..+..
*****....M.+.M^
++**^**.^.^+..^
^++++++@++++...
++*^*.****.+...
******....^+...
***^..^MM.+.^
^*..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 286v/355V Pos: standing >
You quickly scan the area.
A barbarian hunter who is almost out of sight to your north.
An elite guard who is almost out of sight to your west.
< 1593h/1438H 287v/355V Pos: standing >
**M.^M^..M+
*^*.^^.M^..+.
******....M.+.M
*++**^**.^.^+..
^+++++@+++++..
*++*^*.****.+..
^******....^+..
^***^..^MM.+.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 286v/355V Pos: standing >
You quickly scan the area.
A fire elemental who is almost out of sight to your north.
A fire elemental who is almost out of sight to your north.
A water elemental who is almost out of sight to your north.
Raella the orc conjurer who is almost out of sight to your north.
An elite guard who is almost out of sight to your west.
< 1593h/1438H 286v/355V Pos: standing >
***M.^M^..M
**^*.^^.M^..+
*******....M.+.
*++**^**.^.^+.
^++++@++++++.
*++*^*.****.+.
M^******....^+.
M^***^..^MM.+
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1593h/1438H 286v/355V Pos: standing >
You quickly scan the area.
A weird looking dracolich warlock who is almost out of sight to your north.
An elite guard who is in the distance to your west.
< 1593h/1438H 286v/355V Pos: standing >
^***M.^M^..
^**^*.^^.M^..
*******....M.+
*++**^**.^.^+
^+++@+++++++
*++*^*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite highwayman is lying here.
< 1593h/1438H 285v/355V Pos: standing >
You quickly scan the area.
Obamauouth the grey elf monk who is almost out of sight to your south.
An elite guard who is rather far off to your west.
< 1592h/1438H 286v/355V Pos: standing >
M^***M.^M^.
M^**^*.^^.M^.
*******....M.
*++**^**.^.^
^++@+++++++
*++*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1592h/1438H 285v/355V Pos: standing >
You quickly scan the area.
A rabbit who is rather far off to your north.
An elite guard who is a brief walk away to your west.
< 1592h/1438H 285v/355V Pos: standing >
MM^***M.^M^
M^**M*.^^.M^
*******....M
*++**^**.^.
^+@+++++++
*++*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1592h/1438H 285v/355V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
< 1592h/1438H 285v/355V Pos: standing >
MMM^***M.^M
M^**M*.^^.M
*******....
*++**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A small pile of coins lies here.
The corpse of a Beholder is lying here.
< 1592h/1438H 284v/355V Pos: standing >
You quickly scan the area.
A ghastly undead warrior who is a brief walk away to your north.
Caradanten the lycanthrope reaver who is in the distance to your north.
An elite guard who is close by to your west.
< 1592h/1438H 285v/355V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
< 1592h/1438H 284v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1592h/1438H 284v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1592h/1438H 283v/355V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
< 1592h/1438H 284v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1592h/1438H 282v/355V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
< 1592h/1438H 282v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A soft leather jacket has been discarded here.
A few coins lie scattered here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
< 1592h/1438H 281v/355V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
< 1592h/1438H 281v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1592h/1438H 281v/355V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
< 1592h/1438H 282v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 1592h/1438H 280v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1592h/1438H 278v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
< 1592h/1438H 277v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1591h/1438H 277v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1591h/1438H 277v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1591h/1438H 278v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 1591h/1438H 276v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A religious zealot who is close by to your west.
An elite guard who is a brief walk away to your west.
A stray dog who is rather far off to your west.
< 1591h/1438H 276v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 1591h/1438H 275v/355V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
< 1591h/1438H 275v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 1591h/1438H 273v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
An elite guard who is close by to your west.
A stray dog who is not far off to your west.
< 1591h/1438H 274v/355V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
< 1591h/1438H 272v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A stray dog who is close by to your west.
A street sweeper who is in the distance to your west.
< 1591h/1438H 272v/355V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
The corpse of an Illithid is lying here.
The corpse of an Avatar is lying here.
A large wandering dog is here, growling at you.
< 1591h/1438H 271v/355V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A street sweeper who is rather far off to your west.
< 1591h/1438H 271v/355V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
< 1591h/1438H 270v/355V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
An elite guard who is not far off to your east.
A religious zealot who is rather far off to your east.
A street sweeper who is a brief walk away to your west.
< 1591h/1438H 270v/355V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A wooden stall stands here, goods displayed upon its counter.
< 1591h/1438H 270v/355V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your east.
An elite guard who is a brief walk away to your east.
A religious zealot who is in the distance to your east.
An old lady who is close by to your south.
A street sweeper who is not far off to your west.
< 1591h/1438H 270v/355V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1591h/1438H 269v/355V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A stray dog who is a brief walk away to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.
< 1591h/1438H 270v/355V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a human merchant is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 1591h/1438H 269v/355V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A stray dog who is rather far off to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 1590h/1438H 269v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
< 1590h/1438H 269v/355V Pos: standing >
An Illithid enters from the north.
An Illithid drops some platinum coins.
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is close by to your east.
A stray dog who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.
A peasant farmer who is rather far off to your south.
< 1590h/1438H 269v/355V Pos: standing >
An Illithid starts casting an offensive spell.
[Damage: 8 ] Your bash knocks an Illithid to the ground!
< 1593h/1438H 270v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: nasty wounds >
An Illithid continues preparing his spell from the ground...
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
You resist the effects of an Illithid's spell!
< 1500h/1438H 271v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: nasty wounds >
You snap into visibility.
[Damage: 17 ] Your impressive slash seriously wounds an Illithid.
[Damage: 15 ] Your impressive slash seriously wounds an Illithid.
[Damage: 16 ] Your impressive slash enshrouds an Illithid in a mist of blood.
[Damage: 17 ] Your impressive slash causes an Illithid to grimace in pain.
[Damage: 15 ] Your impressive slash critically injures an Illithid.
An Illithid is mortally wounded, and will die soon, if not aided.
[Damage: 21 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid is dead! R.I.P.
You receive your share of experience.