<worn as a badge> the seal of Princess Rhithel
<worn on eyes> some wire rimmed spectacles
<worn on face> a mask of adamantium
<worn about waist> a torn obsidian belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on finger> the signet of Tallin
<held> the dark heart of a githyanki (glowing)
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
A large sign hangs from the front of the counter here.
< 1h/105H 120v/120V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 1h/105H 120v/120V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1h/105H 119v/120V Pos: standing >
Tharnadia Postal Services
Obvious exits: -U
Fresh blood splatters cover the area.
The postal master of Tharnadia sorts piles of letters.
< 2h/105H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/105H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/105H 118v/120V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 2h/105H 117v/120V Pos: standing >
A large leather backpack contains:
Nothing.
< 2h/105H 118v/120V Pos: standing >
You do not see a b here.
< 2h/105H 119v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[2] The corpse of a large rat is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 2h/105H 119v/120V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
[3] The corpse of a militia guard is lying here.
< 2h/105H 118v/120V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
< 2h/105H 117v/120V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a human merchant is lying here.
A street sweeper is cleaning here, singing songs of labor.
< 2h/105H 116v/120V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
< 2h/105H 115v/120V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A wooden stall stands here, goods displayed upon its counter.
< 2h/105H 114v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.
< 3h/105H 114v/120V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
An elite guard who is not far off to your east.
A religious zealot who is rather far off to your east.
A street sweeper who is a brief walk away to your west.
< 3h/105H 114v/120V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
The corpse of an Illithid is lying here.
The corpse of an Avatar is lying here.
A large wandering dog is here, growling at you.
< 3h/105H 113v/120V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.
< 3h/105H 112v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
< 3h/105H 112v/120V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 3h/105H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/105H 111v/120V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Jubei
Obvious exits: -N#
[2] a satchel used to hold various items lies here. (illuminating)
[2] A rather large leather backpack lies here.
A rather large leather backpack lies here. [88%]
A durable alchemist sack lies here.
[2] A large gray sack lies here in a heap.
A large bag has been left here. (invis)
An ornate chest bearing items that are unsorted.
The escort says 'You have 242 items, this cost you 7 gold, 2 silver, and 7 copper'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 3h/105H 113v/120V Pos: standing >
A large wooden chest contains:
some wire rimmed spectacles
the seal of Princess Rhithel
the signet of Tallin
a mask of adamantium
the dark heart of a githyanki (glowing)
a torn obsidian belt
a stone mask
some ringmail bearing an axe and sword emblem
a waistband of rock and stone
a sparkling diamond bracer [poor]
a drinking boda
the claws of a werewolf
a boreal flesh bracer
some twisted gem mitts [86%]
some angelic limestone greaves
some flaming dragonscale leggings
a fragile gold necklace
a shimmering dragonscale breastplate
a jeweled steel pendant
an electium katar dubbed 'Miasma' (glowing)
a dire stalker's dagger
the staff of the slaadi
a brightly flaming earring
a massive red-bladed mithril battle-axe
a wyrmskin scale
a fine dragonscale belt [24%]
a fire dagger
a jack of diamonds
a small diamond wand (glowing) (humming)
a thin steel dagger
a large wooden torch
a magical text book
a small raft
a silk white gown
a small diamond
[20] a slab of beef
a rainbow trout
[2] a HUGE gemstone
[5] an ethereal soul shard (humming) (illuminating)
[4] a box of gnomish crafting tools
the fiery pentagram of intelligence (humming)
a pulsing star crystal (glowing)
[30] a set of shiny lockpicks
[50] a scroll of Numbla
[45] a large medicated bandage
[10] a disguise kit
[2] a magical essence of Health
a pair of ratal skin boots
a tattered old scroll
Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
an electrum-bladed halberd
a gleaming dwarven warhammer covered with runic script
a sharp shard of stone
a blue thrusting needle (glowing)
a head of a siege golem
a long feathered arrow
a mask of blue mist
the dagger of the seers (humming)
a shard of frozen styx water [superior] (humming)
a shard of bluestone called "Freeze"
a longsword named 'Vampyre' [superior] with a strange black stone (glowing)
some spiked armor of the Battle-Ragers
a wickedly curved dagger named 'Dread'
a razor-edged dagger
a spiked chromium dragonscale helmet
a sharp piece of stone
an anti-matter earring [85%]
a pair of gold-rimmed eyeglasses [poor]
some catseye inventor's goggles (glowing)
a fiery hexagon
a fine suit of remorhaz scale armor
the masters belt (glowing)
a pair of bronze spiked leg plates [47%]
< 3h/105H 120v/120V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 3h/105H 120v/120V Pos: standing >
You get a stone mask from a large wooden chest.
You get a torn obsidian belt from a large wooden chest.
You get the dark heart of a githyanki from a large wooden chest.
You get a mask of adamantium from a large wooden chest.
You get the signet of Tallin from a large wooden chest.
You get the seal of Princess Rhithel from a large wooden chest.
You get some wire rimmed spectacles from a large wooden chest.
You get a rugged adventurers satchel from a large wooden chest.
You get a rugged adventurers satchel from a large wooden chest.
< 3h/105H 120v/120V Pos: standing >
You clasp a torn obsidian belt around your waist.
You place the signet of Tallin on your left ring finger.
You cover your face with a mask of adamantium.
You don the guild insignia of the seal of Princess Rhithel.
You slide some wire rimmed spectacles over your eyes.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You hold the dark heart of a githyanki.
< 3h/105H 120v/120V Pos: standing >
Drop what?
< 80h/182H 130v/130V Pos: standing >
Ok.
< 80h/182H 130v/130V Pos: standing >
Score information for Jubie
Level: 56 Race: Illithid Class: Sorcerer / Wildmage Sex: Male
Hit points: 80(182) Moves: 130(130)
Coins carried: 0 platinum 2 gold 7 silver 3 copper
Coins in bank: 3744 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 8 hours/ 42 minutes
Received data: 0.0249 MB this session.
Send data: 0.0002 MB this session.
Compression ratio: none
Send data: 0.0002 MB this session.
Status: Standing.
Epic points(total): 1966(17266) Current task: find runestone of Sevenoaks
Epic Bonus: Experience Bonus (30.78%)
Frags: -6.83 Deaths: 19
Detecting: Invisible Evil Good
Enchantments: Ultravision Farsee Fly Waterbreathing Reduced Size
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 19 Spell Pulse: 0.03
Leaderboard Points: -119
Active Spells:
--------------
fly (111 minutes)
farsee (111 minutes)
detect invisibility (55 minutes)
shadow shield (3 minutes)
deflect (no expiration timer)
reduce (2 minutes)
< 80h/182H 130v/130V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 80h/182H 129v/130V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A stray dog who is in the distance to your south.
< 80h/182H 129v/130V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
< 80h/182H 128v/130V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
The corpse of a stray cat is lying here.
A stray tomcat is darting after rodents, here.
< 80h/182H 127v/130V Pos: standing >
You begin to focus your will...
< 80h/182H 128v/130V Pos: standing >
Your mental manipulations become a reality...
You feel your heart start to race REAL FAST!
< 80h/182H 129v/130V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
< 80h/182H 129v/130V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 80h/182H 128v/130V Pos: standing >
Your account contains:
2744 platinum, 0 gold, 0 silver, 0 copper coins.
< 80h/182H 129v/130V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
Oops, trying to juggle too many loose coins, you drop a few.
< 80h/182H 128v/130V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
The corpse of a stray cat is lying here.
A stray tomcat is darting after rodents, here.
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 127v/130V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/182H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/182H 127v/130V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 126v/130V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of a stray cat is lying here.
The corpse of a large rat is lying here.
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 125v/130V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A large wandering dog is here, growling at you.
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 125v/130V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 124v/130V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is close by to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A large rat who is close by to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 81h/182H 124v/130V Pos: standing >
Keats Street
Obvious exits: -N -S -W
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 124v/130V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 123v/130V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
< 81h/182H 123v/130V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is close by to your east.
A stray dog who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.
A peasant farmer who is rather far off to your south.
< 81h/182H 123v/130V Pos: standing >
You begin to focus your will...
You are knocked to the ground by an Avatar's mighty bash!
< 73h/182H 124v/130V Pos: sitting >
< T: Jubie TP: sit TC: nasty wounds E: An Avatar sta EP: excellent >
You continue preparing your spell from the ground...
Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 93 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Avatar.
Your spell flows around an Avatar, leaving him unharmed!
< 73h/182H 124v/130V Pos: sitting >
< T: Jubie TP: sit TC: nasty wounds E: An Avatar sta EP: excellent >
An Avatar snaps into visibility.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your pulse begin to slow and you realize you are mortally wounded...