<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [72%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 43m 52s]
<secondary weapon> a twisted longsword (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1136h/1438H 183v/355V Pos: standing >
Score information for Krimtad
Level: 56 Race: Avatar Class: Ranger Anti-Paladin Sex: Male
Hit points: 1136(1438) Moves: 184(355)
Coins carried: 9 platinum 2 gold 6 silver 7 copper
Coins in bank: 3700 platinum 511 gold 0 silver 0 copper
Playing time: 0 days / 17 hours/ 43 minutes
Received data: 0.3511 MB this session.
Send data: 0.0008 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Status: Standing.
Sanctuary Hellfire Soulshielded
Epic points(total): 4786(4786) Current task: find runestone of Mazzolin
Epic Bonus: Health Regen Bonus (83.52%)
Frags: +6.17 Deaths: 37
Detecting: Invisible Evil Good Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Waterbreathing Fearless Sparkling
Stat Pool timeout: 44:37:51
Bartender Quests Remaining: 2
Combat Pulse: 14 Spell Pulse: 0.80
Leaderboard Points: 1274
Active Spells:
--------------
stone skin (3 minutes)
protection from lightning (48 minutes)
protection from gas (48 minutes)
protection from acid (48 minutes)
protection from fire (48 minutes)
protection from cold (48 minutes)
bless (21 minutes)
armor (16 minutes)
sanctuary (7 minutes)
vampiric trance (2 minutes)
vitality (6 minutes)
displacement (44 minutes)
inertial barrier (22 minutes)
kanchelsis fury (1 minute)
ferrix precision (23 minutes)
blur (1 minute)
battle ecstasy (5 minutes)
hellfire (5 minutes)
soulshield (4 minutes)
< 1136h/1438H 184v/355V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
< 1137h/1438H 186v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 1137h/1438H 186v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A large rat is lying here, mortally wounded.
A large rat is lying here, mortally wounded.
< 1137h/1438H 185v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your east.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1137h/1438H 185v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1137h/1438H 185v/355V Pos: standing >
You quickly scan the area.
An Illithid who is not far off to your east.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1137h/1438H 186v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 1137h/1438H 185v/355V Pos: standing >
Bash who?
< 1137h/1438H 186v/355V Pos: standing >
Bash who?
< 1137h/1438H 186v/355V Pos: standing >
Bash who?
< 1137h/1438H 187v/355V Pos: standing >
Bash who?
< 1138h/1438H 187v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1138h/1438H 187v/355V Pos: standing >
Bash who?
< 1138h/1438H 187v/355V Pos: standing >
Bash who?
< 1138h/1438H 188v/355V Pos: standing >
Bash who?
< 1138h/1438H 188v/355V Pos: standing >
Bash who?
< 1138h/1438H 189v/355V Pos: standing >
Bash who?
< 1138h/1438H 189v/355V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 1138h/1438H 188v/355V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 1138h/1438H 187v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1139h/1438H 187v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1139h/1438H 187v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1139h/1438H 188v/355V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
Alarm bells sound, signalling an invasion!
< 1139h/1438H 187v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1139h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A stray dog who is not far off to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is in the distance to your west.
< 1139h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A stray dog who is not far off to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is in the distance to your west.
< 1139h/1438H 186v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A stray dog who is not far off to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is in the distance to your west.
< 1139h/1438H 186v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A stray dog who is not far off to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is in the distance to your west.
< 1139h/1438H 186v/355V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
< 1139h/1438H 186v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
< 1139h/1438H 186v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1139h/1438H 186v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
< 1140h/1438H 187v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1140h/1438H 186v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 1140h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is close by to your west.
A large rat who is close by to your west.
A woman who is rather far off to your west.
A militia guard who is rather far off to your west.
< 1140h/1438H 186v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large rat is lying here, mortally wounded.
A large rat is lying here, mortally wounded.
< 1140h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A woman who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1140h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A woman who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1140h/1438H 186v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 1140h/1438H 186v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1140h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A woman who is in the distance to your west.
A militia guard who is in the distance to your west.
< 1140h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A woman who is in the distance to your west.
A militia guard who is in the distance to your west.
< 1141h/1438H 186v/355V Pos: standing >
Bash who?
< 1141h/1438H 186v/355V Pos: standing >
Bash who?
< 1141h/1438H 186v/355V Pos: standing >
Bash who?
< 1141h/1438H 187v/355V Pos: standing >
Bash who?
< 1141h/1438H 187v/355V Pos: standing >
Bash who?
< 1141h/1438H 187v/355V Pos: standing >
Bash who?
< 1141h/1438H 187v/355V Pos: standing >
Bash who?
< 1141h/1438H 188v/355V Pos: standing >
Bash who?
< 1141h/1438H 188v/355V Pos: standing >
Bash who?
< 1141h/1438H 188v/355V Pos: standing >
Bash who?
< 1141h/1438H 189v/355V Pos: standing >
Bash who?
< 1141h/1438H 189v/355V Pos: standing >
Bash who?
< 1142h/1438H 189v/355V Pos: standing >
Bash who?
< 1142h/1438H 190v/355V Pos: standing >
Bash who?
< 1142h/1438H 190v/355V Pos: standing >
Bash who?
< 1142h/1438H 190v/355V Pos: standing >
Bash who?
< 1142h/1438H 191v/355V Pos: standing >
Bash who?
< 1142h/1438H 191v/355V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Bash who?
< 1142h/1438H 191v/355V Pos: standing >
Bash who?
< 1142h/1438H 192v/355V Pos: standing >
Bash who?
< 1142h/1438H 192v/355V Pos: standing >
Bash who?
< 1142h/1438H 192v/355V Pos: standing >
Bash who?
< 1142h/1438H 193v/355V Pos: standing >
Bash who?
< 1142h/1438H 193v/355V Pos: standing >
Bash who?
< 1143h/1438H 193v/355V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is in the distance to your west.
< 1143h/1438H 194v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 1143h/1438H 194v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your west.
A large rat who is close by to your west.
A large rat who is close by to your west.
A militia guard who is rather far off to your west.
An Illithid enters from the west.
< 1143h/1438H 194v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large rat is lying here, mortally wounded.
< 1143h/1438H 193v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your east.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1143h/1438H 194v/355V Pos: standing >
Bash who?
< 1143h/1438H 194v/355V Pos: standing >
Bash who?
< 1143h/1438H 195v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
An Illithid (large) stands in mid-air here.(Red Aura)
An Illithid leaves west.
< 1144h/1438H 194v/355V Pos: standing >
Bash who?
< 1144h/1438H 194v/355V Pos: standing >
Bash who?
< 1144h/1438H 195v/355V Pos: standing >
Bash who?
< 1144h/1438H 195v/355V Pos: standing >
Bash who?
< 1144h/1438H 196v/355V Pos: standing >
Bash who?
< 1144h/1438H 196v/355V Pos: standing >
Bash who?
< 1144h/1438H 196v/355V Pos: standing >
Bash who?
< 1144h/1438H 197v/355V Pos: standing >
Bash who?
< 1144h/1438H 197v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large rat is lying here, mortally wounded.
< 1144h/1438H 196v/355V Pos: standing >
Bash who?
< 1144h/1438H 197v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 1145h/1438H 196v/355V Pos: standing >
Bash who?
< 1145h/1438H 196v/355V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is close by to your west.
An Illithid who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 1145h/1438H 197v/355V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is close by to your west.
A militia guard who is rather far off to your west.
< 1145h/1438H 198v/355V Pos: standing >
Bash who?
< 1145h/1438H 198v/355V Pos: standing >
Bash who?
< 1145h/1438H 198v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large rat is lying here, mortally wounded.
< 1146h/1438H 199v/355V Pos: standing >
Bash who?
< 1146h/1438H 199v/355V Pos: standing >
Bash who?
< 1146h/1438H 199v/355V Pos: standing >
Bash who?
< 1146h/1438H 200v/355V Pos: standing >
A stray dog enters from the south.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an Illithid is lying here.
< 1146h/1438H 199v/355V Pos: standing >
Bash who?
< 1146h/1438H 199v/355V Pos: standing >
Bash who?
< 1146h/1438H 200v/355V Pos: standing >
Bash who?
< 1146h/1438H 200v/355V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
< 1146h/1438H 200v/355V Pos: standing >
Bash who?
< 1146h/1438H 200v/355V Pos: standing >
Bash who?
< 1146h/1438H 200v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1147h/1438H 201v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
An Illithid enters from the north.
< 1147h/1438H 202v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1147h/1438H 202v/355V Pos: standing >
You snap into visibility.
[Damage: 7 ] The globe around your body flares as it bears the brunt of an Illithid's assault!
Your bash knocks an Illithid to the ground!
< 1150h/1438H 203v/355V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: An Illithid sit EP: few scratches >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Your 'Mayhem', chaotic sword of the night glows as it bites deeply into an Illithid
< 1200h/1438H 203v/355V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: An Illithid sit EP: few wounds >
You snap into visibility.
[Damage: 16 ] Your impressive slash strikes an Illithid hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your impressive slash strikes an Illithid hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your impressive slash strikes an Illithid hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
You miss an Illithid.
[Damage: 15 ] Your impressive slash strikes an Illithid very hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
You slip beneath an Illithid's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your powerful slash enshrouds an Illithid in a mist of blood.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your impressive slash seriously wounds an Illithid.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your slash seriously wounds an Illithid.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 16 ] Your impressive slash enshrouds an Illithid in a mist of blood.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 14 ] Your impressive slash causes an Illithid to grimace in pain.
The globe around your body flares as it bears the brunt of an Illithid's assault!
< 1272h/1438H 203v/355V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: An Illithid sit EP: awful >
An Illithid suddenly appears a bit confused!
You watch in glee as an Illithid looks dazzled.
An Illithid misses you.
You snap into visibility.
< 1272h/1438H 203v/355V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: An Illithid sit EP: awful >
You snap into visibility.
[Damage: 15 ] Your impressive slash hits an Illithid.
An Illithid is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 17 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid's flashing dragon scale amulet was completely destroyed by the massive blow!
An Illithid is dead! R.I.P.
You receive your share of experience.