<worn as a badge> a glass pyramid
<worn on eyes> an eyepatch of a cRazY MaN
<worn in ear> a wyrmskin scale (magic)
<worn on face> a silk veil of the enchantress (magic)
<worn around neck> a spiked torque of dwarven kind (magic)
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a fur skin cloak of the tundra (magic)
<worn on back> a large leather backpack
<worn about waist> a waistband of rock and stone (magic)
<worn on finger> a tiny amethyst ring
<worn on finger> a tiny amethyst ring
<primary weapon> the staff of the half-elves (magic)
Obvious exits: -N -E -W -U
< 221h/221H 82v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is close by to your east.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is rather far off to your east.
An Avatar who is rather far off to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 82v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A young man in leather armor seems to be patrolling the walls.
< 221h/221H 82v/145V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
< 221h/221H 81v/145V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 221h/221H 81v/145V Pos: standing >
You sit down and relax.
< 221h/221H 81v/145V Pos: sitting >
You start meditating...
< 221h/221H 82v/145V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.
< 221h/221H 123v/145V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 221h/221H 126v/145V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
< 221h/221H 126v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is not far off to your east.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 126v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of an Illithid is lying here.
< 221h/221H 126v/145V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A large rat is lying here, mortally wounded.
A large rat is lying here, mortally wounded.
< 221h/221H 125v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
< 221h/221H 125v/145V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A stray dog who is close by to your west.
A large rat who is close by to your west.
A large rat who is close by to your west.
A militia guard who is rather far off to your west.
< 221h/221H 125v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 221h/221H 125v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
< 221h/221H 125v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.
< 221h/221H 124v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 221h/221H 123v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
The corpse of a street sweeper is lying here.
A young man in leather armor seems to be patrolling the walls.
< 221h/221H 123v/145V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
< 221h/221H 123v/145V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 221h/221H 123v/145V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an Illithid is lying here.
The corpse of an Avatar is lying here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 221h/221H 122v/145V Pos: standing >
A stray cat leaves south.
< 221h/221H 123v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 221h/221H 124v/145V Pos: standing >
You sit down and relax.
< 221h/221H 124v/145V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 221h/221H 127v/145V Pos: sitting >
You clamber to your feet.
< 221h/221H 138v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 221h/221H 139v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 221h/221H 139v/145V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A small pile of coins lies here.
< 221h/221H 139v/145V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 221h/221H 139v/145V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
< 221h/221H 138v/145V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A militia guard is posted here, keeping watch over the bazaar.
< 221h/221H 137v/145V Pos: standing >
Keats Street
Obvious exits: -N -E -S
The corpse of an Illithid is lying here.
A small pile of coins lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
< 221h/221H 136v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 137v/145V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A large rat who is not far off to your north.
A large rat who is not far off to your north.
A large rat who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 221h/221H 136v/145V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 221h/221H 136v/145V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 221h/221H 137v/145V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 221h/221H 137v/145V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A large rat who is not far off to your north.
A large rat who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 221h/221H 137v/145V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 221h/221H 136v/145V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large rat is lying here, mortally wounded.
< 221h/221H 135v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
An Avatar who is not far off to your east.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 136v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.
< 221h/221H 136v/145V Pos: standing >
An Avatar leaves west.
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
An Avatar who is close by to your west.
A large rat who is close by to your west.
A large rat who is close by to your west.
A militia guard who is rather far off to your west.
< 221h/221H 136v/145V Pos: standing >
You failed.
< 221h/221H 137v/145V Pos: standing >
An Avatar enters from the west.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large rat is lying here, mortally wounded.
< 221h/221H 136v/145V Pos: standing >
You failed.
< 221h/221H 136v/145V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of an Illithid is lying here.
< 221h/221H 136v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 136v/145V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
< 221h/221H 136v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
An Avatar who is a brief walk away to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 137v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
An Avatar who is a brief walk away to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 138v/145V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 221h/221H 137v/145V Pos: standing >
You quickly scan the area.
A controller who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
< 221h/221H 139v/145V Pos: standing >
You quickly scan the area.
A controller who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
< 221h/221H 139v/145V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
< 221h/221H 139v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An Avatar who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 139v/145V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 221h/221H 139v/145V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.
< 221h/221H 141v/145V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 221h/221H 141v/145V Pos: standing >
An Avatar snaps into visibility.
You are knocked to the ground by an Avatar's mighty bash!
< 214h/221H 141v/145V Pos: sitting >
< T: Jubie TP: sit TC:few scratches E: An Avatar sta EP: small wounds >
'Mayhem', chaotic sword of the night glows brightly for a moment.
An Avatar's 'Mayhem', chaotic sword of the night bites deeply into you, draining your life force.
< 164h/221H 142v/145V Pos: sitting >
< T: Jubie TP: sit TC: few wounds E: An Avatar sta EP: small wounds >
An Avatar snaps into visibility.
An Avatar slips beneath your guard, dealing you a vicious attack!
OUCH! That really did HURT!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Avatar attacks you. [8 hits]
< 6h/221H 142v/145V Pos: sitting >
< T: Jubie TP: sit TC: awful E: An Avatar sta EP: small wounds >
Sparks... flashing lights... you cannot concentrate!
An Avatar snaps into visibility.
You attack an Avatar. [0 hits]
< 6h/221H 142v/145V Pos: sitting >
< T: Jubie TP: sit TC: awful E: An Avatar sta EP: small wounds >
An Avatar snaps into visibility.
Your consciousness begins to fade in and out as your mortality slips away.....
You feel the swirling shadows around your body dissipate.