<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [72%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 59m 25s]
<secondary weapon> a twisted longsword (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
Your impressive slash strikes an Illithid hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your impressive slash strikes an Illithid hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
You miss an Illithid.
[Damage: 15 ] Your impressive slash strikes an Illithid very hard.
The globe around your body flares as it bears the brunt of an Illithid's assault!
You slip beneath an Illithid's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your powerful slash enshrouds an Illithid in a mist of blood.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your impressive slash seriously wounds an Illithid.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 15 ] Your slash seriously wounds an Illithid.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 16 ] Your impressive slash enshrouds an Illithid in a mist of blood.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 14 ] Your impressive slash causes an Illithid to grimace in pain.
The globe around your body flares as it bears the brunt of an Illithid's assault!
< 1272h/1438H 203v/355V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: An Illithid sit EP: awful >
An Illithid suddenly appears a bit confused!
You watch in glee as an Illithid looks dazzled.
An Illithid misses you.
You snap into visibility.
< 1272h/1438H 203v/355V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: An Illithid sit EP: awful >
You snap into visibility.
[Damage: 15 ] Your impressive slash hits an Illithid.
An Illithid is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage: 17 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid's flashing dragon scale amulet was completely destroyed by the massive blow!
An Illithid is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 240 epic points.
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are an Illithid's last actions in this world.
< 1280h/1438H 203v/355V Pos: standing >
'Mayhem', chaotic sword of the night whispers into your mind 'I crave blood!'
< 1280h/1438H 203v/355V Pos: standing >
It appears to be the corpse of Jubie.
a large leather backpack
a glass pyramid
a wyrmskin scale (magic)
a silk veil of the enchantress (magic)
an eyepatch of a cRazY MaN
the staff of the half-elves (magic)
a waistband of rock and stone (magic)
a fur skin cloak of the tundra (magic)
a robe of a Netheril Battle Mage (magic) (humming)
a spiked torque of dwarven kind (magic)
[2] a tiny amethyst ring
a small pile of coins
< 1280h/1438H 203v/355V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [72%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn on back>
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 59m 54s]
<secondary weapon> a twisted longsword (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
< 1282h/1438H 211v/355V Pos: standing >
It appears to be the corpse of Jubie.
a large leather backpack
a glass pyramid
a wyrmskin scale (magic)
a silk veil of the enchantress (magic)
an eyepatch of a cRazY MaN
the staff of the half-elves (magic)
a waistband of rock and stone (magic)
a fur skin cloak of the tundra (magic)
a robe of a Netheril Battle Mage (magic) (humming)
a spiked torque of dwarven kind (magic)
[2] a tiny amethyst ring
a small pile of coins
< 1282h/1438H 213v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1285h/1438H 221v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1285h/1438H 221v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1285h/1438H 221v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1285h/1438H 222v/355V Pos: standing >
A stray cat enters from the north.
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A woman who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1285h/1438H 222v/355V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an Illithid is lying here.
< 1285h/1438H 222v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large wandering dog is here, growling at you.
< 1285h/1438H 222v/355V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A woman who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1286h/1438H 222v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large rat is scurrying about here.
< 1286h/1438H 221v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
A stray dog who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A woman who is rather far off to your west.
A militia guard who is rather far off to your west.
< 1286h/1438H 222v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1286h/1438H 223v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
A stray dog who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A woman who is rather far off to your west.
A militia guard who is rather far off to your west.
< 1286h/1438H 223v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1286h/1438H 222v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
A woman who is in the distance to your west.
A militia guard who is in the distance to your west.
< 1286h/1438H 223v/355V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 1286h/1438H 222v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1286h/1438H 222v/355V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 1287h/1438H 220v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1287h/1438H 221v/355V Pos: standing >
< 1287h/1438H 221v/355V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 1287h/1438H 220v/355V Pos: standing >
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the knight is lying here.
[2] The corpse of an Illithid is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
< 1287h/1438H 220v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1287h/1438H 220v/355V Pos: standing >
< 1289h/1438H 221v/355V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
Alarm bells sound, signalling an invasion!
< 1293h/1438H 222v/355V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
Alarm bells sound, signalling an invasion!
< 1294h/1438H 221v/355V Pos: standing >
You quickly scan the area.
You see nothing.
< 1294h/1438H 221v/355V Pos: standing >
Autosaving...
Score information for Krimtad
Level: 56 Race: Avatar Class: Ranger Anti-Paladin Sex: Male
Hit points: 1294(1438) Moves: 222(355)
Coins carried: 9 platinum 2 gold 6 silver 7 copper
Coins in bank: 3700 platinum 511 gold 0 silver 0 copper
Playing time: 0 days / 17 hours/ 44 minutes
Received data: 0.4319 MB this session.
Send data: 0.0017 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Status: Standing.
Sanctuary Hellfire Soulshielded
Epic points(total): 5026(5026) Current task: find runestone of Mazzolin
Epic Bonus: Health Regen Bonus (93.12%)
Frags: +7.17 Deaths: 37
Detecting: Invisible Evil Good Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Waterbreathing Fearless Sparkling
Stat Pool timeout: 44:36:45
Bartender Quests Remaining: 2
Combat Pulse: 14 Spell Pulse: 0.80
Leaderboard Points: 1387
Active Spells:
--------------
stone skin (2 minutes)
protection from lightning (47 minutes)
protection from gas (47 minutes)
protection from acid (47 minutes)
protection from fire (47 minutes)
protection from cold (47 minutes)
bless (20 minutes)
armor (15 minutes)
sanctuary (6 minutes)
vampiric trance (1 minute)
vitality (5 minutes)
displacement (43 minutes)
inertial barrier (21 minutes)
kanchelsis fury (less than a minute remaining)
ferrix precision (22 minutes)
blur (less than a minute remaining)
battle ecstasy (4 minutes)
hellfire (4 minutes)
soulshield (3 minutes)
< 1294h/1438H 222v/355V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
Alarm bells sound, signalling an invasion!
< 1295h/1438H 221v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 1295h/1438H 220v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
A woman who is in the distance to your west.
A militia guard who is in the distance to your west.
< 1295h/1438H 220v/355V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
A woman who is in the distance to your west.
A militia guard who is in the distance to your west.
< 1295h/1438H 220v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large rat is scurrying about here.
< 1295h/1438H 220v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large wandering dog is here, growling at you.
< 1295h/1438H 219v/355V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A woman who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1295h/1438H 219v/355V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A woman who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1295h/1438H 219v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 1295h/1438H 219v/355V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
[2] The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
< 1295h/1438H 218v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A stray dog who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The town crier who is close by to your west.
A stray cat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 1296h/1438H 218v/355V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1296h/1438H 218v/355V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
An Illithid who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1296h/1438H 219v/355V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A small pile of coins lies here.
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1296h/1438H 218v/355V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 1296h/1438H 218v/355V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1297h/1438H 219v/355V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
< 1297h/1438H 219v/355V Pos: standing >
An Illithid enters from the west.
< 1297h/1438H 219v/355V Pos: standing >
An Illithid starts casting an offensive spell.
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 1297h/1438H 218v/355V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 1297h/1438H 218v/355V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 1297h/1438H 217v/355V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
An Illithid (large) stands here.
< 1297h/1438H 216v/355V Pos: standing >
An Illithid leaves east.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An Illithid (large) stands here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1297h/1438H 216v/355V Pos: standing >
You snap into visibility.
[Damage: 9 ] Your bash knocks an Illithid to the ground!
< 1301h/1438H 216v/355V Pos: standing >
< T: Krimtad TP: sta TC:few scratches E: An Illithid sit EP: few scratches >
You parry an Illithid's lunge at you.
You snap into visibility.
< 1301h/1438H 216v/355V Pos: standing >
< T: Krimtad TP: sta TC:few scratches E: An Illithid sit EP: few scratches >
The sun vanishes behind the southern horizon.
< 1301h/1438H 216v/355V Pos: standing >
< T: Krimtad TP: sta TC:few scratches E: An Illithid sit EP: few scratches >
You snap into visibility.
[Damage: 18 ] Your impressive slash strikes an Illithid very hard.
[Damage: 17 ] Your slash seriously wounds an Illithid.
You score a CRITICAL HIT!!!!!
[Damage: 44 ] Your slash causes an Illithid to grimace in pain.
[Damage: 17 ] Your impressive slash causes an Illithid to grimace in pain.
[Damage: 18 ] Your impressive slash hits an Illithid.
An Illithid is mortally wounded, and will die soon, if not aided.
[Damage: 21 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid is dead! R.I.P.
You receive your share of experience.