The Tower of the Sorcerer
Obvious exits: -D
A large bag bearing the symbol of Caer Tannad's parks staff, lies here.
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.
< 115h/115H 120v/120V Pos: standing >
The Tower of the Sorcerer
Obvious exits: -D
A large bag bearing the symbol of Caer Tannad's parks staff, lies here.
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.
< 115h/115H 120v/120V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
< 115h/115H 119v/120V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
< 115h/115H 118v/120V Pos: standing >
Score information for Jubmage
Level: 56 Race: Illithid Class: Sorcerer / Wildmage Sex: Male
Hit points: 115(115) Moves: 118(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 11 minutes
Received data: 0.0048 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: none
Send data: 0.0000 MB this session.
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 1
Enchantments: Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 19 Spell Pulse: 0.03
Leaderboard Points: 459
< 115h/115H 118v/120V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.
< 115h/115H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/115H 118v/120V Pos: standing >
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.
< 115h/115H 119v/120V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W
< 115h/115H 120v/120V Pos: standing >
You begin to focus your will...
< 115h/115H 120v/120V Pos: standing >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 115h/115H 120v/120V Pos: standing >
Your mental manipulations become a reality...
Your eyes tingle.
< 115h/115H 120v/120V Pos: standing >
You begin to focus your will...
< 115h/115H 120v/120V Pos: standing >
Your mental manipulations become a reality...
You grows to about twice his normal size!
< 115h/115H 120v/120V Pos: standing >
You begin to focus your will...
< 115h/115H 120v/120V Pos: standing >
Your mental manipulations become a reality...
You feel your heart start to race REAL FAST!
< 115h/115H 120v/120V Pos: standing >
You begin to focus your will...
< 115h/115H 120v/120V Pos: standing >
Your mental manipulations become a reality...
You feel a strange shadowy mist cover your body.
< 115h/115H 120v/120V Pos: standing >
You begin to focus your will...
< 115h/115H 120v/120V Pos: standing >
Your mental manipulations become a reality...
A translucent field briefly flashes around your body, then fades.
< 115h/115H 120v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
< 115h/115H 118v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 115h/115H 116v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A tharnadian thief-hunter watches over the town streets intently.
< 115h/115H 114v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.
< 115h/115H 112v/120V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A tharnadian thief-hunter watches over the town streets intently.
< 115h/115H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/115H 111v/120V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
< 115h/115H 108v/120V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
Fresh blood covers everything in the area.
A squirrel is wandering around here.
< 115h/115H 105v/120V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
Alarm bells sound, signalling an invasion!
< 115h/115H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
< 115h/115H 104v/120V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 115h/115H 102v/120V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 115h/115H 99v/120V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 115h/115H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
< 115h/115H 98v/120V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 115h/115H 95v/120V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 115h/115H 95v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your east.
A human merchant who is not far off to your east.
A militia guard who is a brief walk away to your east.
The shady youth who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A commoner who is not far off to your south.
< 115h/115H 95v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
< 115h/115H 94v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
< 115h/115H 93v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 115h/115H 94v/120V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
< 115h/115H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/115H 94v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A human merchant who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 115h/115H 94v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 115h/115H 93v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
An Avatar who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your south.
The doctor who is close by to your west.
< 115h/115H 94v/120V Pos: standing >
You appears to be Illithid and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is surrounded by a fluxing blue energy field.
< 115h/115H 95v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 115h/115H 95v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.
< 115h/115H 94v/120V Pos: standing >
You begin to focus your will...
An Avatar leaves west.
< 115h/115H 95v/120V Pos: standing >
You abort your spell before it's done!
< 115h/115H 95v/120V Pos: standing >
An Avatar enters from the west.
< 115h/115H 95v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.
An Avatar enters from the west.
< 115h/115H 95v/120V Pos: standing >
An Avatar snaps into visibility.
You are knocked to the ground by an Avatar's mighty bash!
< 106h/115H 95v/120V Pos: sitting >
< T: Jubmage TP: sit TC:few scratches E: An Avatar sta EP: few scratches >
An Avatar parries your futile lunge at him.
An Avatar snaps into visibility.
< 106h/115H 95v/120V Pos: sitting >
< T: Jubmage TP: sit TC:few scratches E: An Avatar sta EP: few scratches >
The sun vanishes behind the southern horizon.
< 106h/115H 95v/120V Pos: sitting >
< T: Jubmage TP: sit TC:few scratches E: An Avatar sta EP: few scratches >
An Avatar snaps into visibility.
An Avatar's impressive slash strikes you very hard.
OUCH! That really did HURT!
An Avatar's slash seriously wounds you.
OUCH! That really did HURT!
An Avatar's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
An Avatar's impressive slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Avatar's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...