<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [70%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [65%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> a plush saddle embroided with lightning bolts (magic) (glowing)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic) [81%]
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>a decent stone wristguard from Dragonnia
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on lower hands>a pair of pale, misty gloves
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 58m 31s]
<secondary weapon> a twisted longsword (magic)
<third weapon> the scimitar of speed (magic) (glowing)
<fourth weapon> a gladius called 'Backstabber' (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
The receptionist who is close by above you.
The halfling adventurer who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 1908h/1309H 38v/201V Pos: standing >
You drop to your belly.
< 1908h/1309H 38v/201V Pos: on your ass >
You drift off to sleep.
< 1907h/1309H 38v/201V Pos: on your ass >
Character attributes for Krimtad
Level: 56 Race: Beholder Class: Ranger Anti-Paladin
Age: 326 yrs / 2 mths Height: 71 inches Weight: 131 lbs Size: large
Actual (Base) Actual (Base)
Str: 152 (127) Pow: 164 ( 82)
Dex: 216 (144) Int: 164 ( 82)
Agi: 203 (203) Wis: 125 ( 83)
Con: 126 ( 90) Cha: 8 ( 80) Luk: 80 ( 80)
Equipped Items: 29 Carried weight: 165
Armor Points: -426 Reduces melee damage taken by 42.6%
Melee Critical Percentage(int): 20%
Max Spell Damage Reduction Percent(wis): 7%
Calming Chance(cha): 0%
HP Vamp Cap Percentage(pow): 182%
Spell Damage Modifier(str): 120%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 118 Damroll: 59
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[9] FEA[-26]
BRE[-67] SPE[-62]
Load carried: Light
< 1906h/1309H 38v/201V Pos: on your ass >
< 1905h/1309H 38v/201V Pos: on your ass >
< 1905h/1309H 38v/201V Pos: on your ass >
< 1905h/1309H 38v/201V Pos: on your ass >
< 1905h/1309H 38v/201V Pos: on your ass >
< 1905h/1309H 38v/201V Pos: on your ass >
< 1904h/1309H 38v/201V Pos: on your ass >
< 1904h/1309H 38v/201V Pos: on your ass >
You wake up.
< 1904h/1309H 38v/201V Pos: on your ass >
You clamber to your feet.
< 1903h/1309H 38v/201V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the halfling adventurer is lying here.
< 1903h/1309H 37v/201V Pos: standing >
You quickly scan the area.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A halfling guard who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The wandering merchant who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1903h/1309H 37v/201V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
A halfling guard who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The wandering merchant who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1903h/1309H 37v/201V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
A halfling guard who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The wandering merchant who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1902h/1309H 39v/201V Pos: standing >
A halfling guard enters from the east.
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The wandering merchant who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1902h/1309H 40v/201V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1902h/1309H 41v/201V Pos: standing >
< 1902h/1309H 42v/201V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard suddenly appears a bit confused!
You watch in glee as a halfling guard looks dazzled.
A halfling guard misses you.
< 1902h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
'Mayhem', chaotic sword of the night whispers into your mind 'Satisfy my thirst for blood, my minion.'
'Mayhem', chaotic sword of the night glows brightly for a moment.
Your 'Mayhem', chaotic sword of the night glows as it bites deeply into a halfling guard
A halfling guard is dead! R.I.P.
You receive your share of experience.
A halfling guard's death cry reverberates in your head as he falls to the ground.
< 1951h/1309H 43v/201V Pos: standing >
Petalrich Lane
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of the halfling adventurer is lying here.
< 1951h/1309H 43v/201V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1950h/1309H 43v/201V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1950h/1309H 43v/201V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling guard who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A snapping turtle who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1950h/1309H 43v/201V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A father duck with a bright green head watches the ducklings.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1950h/1309H 42v/201V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A father duck who is not far off to your east.
A halfling woodcarver who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A brown duck who is close by to your south.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A fuzzy duckling who is rather far off to your west.
The young adventurer who is rather far off to your west.
A fuzzy duckling who is in the distance to your west.
< 1949h/1309H 42v/201V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard misses you.
< 1949h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1949h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1949h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Petalrich Lane
Obvious exits: -East -South -West
A father duck with a bright green head watches the ducklings.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A halfling guard stands here, fighting YOU!(Gold Aura)
< 1948h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Petalrich Lane
Obvious exits: -East -South -West
A father duck with a bright green head watches the ducklings.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A halfling guard stands here, fighting YOU!(Gold Aura)
< 1948h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1948h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1947h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1947h/1309H 43v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: halfling sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a halfling guard.
[Damage: 12 ] Your fine slash critically injures a halfling guard.
A halfling guard is mortally wounded, and will die soon, if not aided.
[Damage: 24 ] Your final slash sends a halfling guard's head bouncing along the ground.
A halfling guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a halfling guard cause a sickening chill to run up your spine.
You quickly scan the area.
A halfling child who is close by to your east.
A father duck who is not far off to your east.
A halfling woodcarver who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A brown duck who is close by to your south.
A young duck who is close by to your south.
Buzzle who is close by to your south.
The young adventurer who is rather far off to your west.
< 1953h/1309H 43v/201V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of the halfling adventurer is lying here.
< 1952h/1309H 42v/201V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A Grey Elf who is not far off to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1952h/1309H 42v/201V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
The small woman who is close by to your east.
A halfling child who is not far off to your east.
A father duck who is a brief walk away to your east.
A halfling woodcarver who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A Grey Elf who is close by to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1952h/1309H 43v/201V Pos: standing >
'Mayhem', chaotic sword of the night whispers into your mind 'All your base are belong to us!'
< 1951h/1309H 47v/201V Pos: standing >
Bodyslam who?
< 1951h/1309H 48v/201V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
A young halfling child plays here.
A father duck with a bright green head watches the ducklings.
A small halfling woman wanders here, humming to herself.(Gold Aura)
< 1950h/1309H 50v/201V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of the halfling adventurer is lying here.
< 1949h/1309H 51v/201V Pos: standing >
Petalrich Lane
The wide entrance to the park north of here beckons to be used. Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting. Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor. Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers. The flower-lined road continues to the east and west, and
an entrance to the park is to the north. A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East -South -West
A Grey Elf (medium) stands here.
< 1949h/1309H 51v/201V Pos: standing >
You don't feel massive enough to try such a daring maneuver.
< 1949h/1309H 52v/201V Pos: standing >
You are already standing.
< 1948h/1309H 56v/201V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 9 ] Your fine slash strikes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive slash strikes a Grey Elf.
< 1958h/1309H 59v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your fine slash strikes a Grey Elf.
A Grey Elf gracefully whirls around your attack.
A Grey Elf nimbly swivels out of the path of your attack.
A Grey Elf nimbly swivels out of the path of your attack.
[Damage: 9 ] Your fine slash strikes a Grey Elf.
[Damage: 9 ] Your fine slash strikes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your impressive slash strikes a Grey Elf hard.
A Grey Elf gracefully whirls around your attack.
[Damage: 9 ] Your fine slash strikes a Grey Elf.
[Damage: 9 ] Your fine slash strikes a Grey Elf.
[Damage: 8 ] Your fine slash strikes a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 1987h/1309H 59v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
'Mayhem', chaotic sword of the night glows brightly for a moment.
< 1986h/1309H 59v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You dodge a Grey Elf's vicious attack.
A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
You snap into visibility.
< 1986h/1309H 59v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 1986h/1309H 59v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
< 1985h/1309H 59v/201V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Autosaving...
Autosaving...
< 2086h/1410H 76v/218V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to flee.
A Grey Elf leaves south.
< 2085h/1410H 76v/218V Pos: standing >
Petalrich Lane
Obvious exits: -North -East -South -West
< 2085h/1410H 76v/218V Pos: standing >
Clora's Clothing and Armor
The halfling proprietress, Clora, prides herself on the fine clothing that
she sells. On top of the leather armor that she offers for sale she sells fine
silk and linen clothing of many styles. Clora is the only one in the area to
sell fine silk brocade shirts and cloaks for those special nights out. Her
fine clothing, all of silk or the finest linen, lines the southern wall and
leather armor, boots, and caps line the western wall. Mirrors in the southeast
corner can be used to view clothing while trying it on, and needles and thread
nearby indicate that Clora will be more than happy to make adjustments to get
that perfect fit. An open doorway to the north leads to the beautiful
Petalrich Lane, further beyond a beautiful park can be seen.
This area seems to be devoid of magic!
Obvious exits: -North
A Grey Elf (medium) stands here.
Clora awaits visitors to her humble store.
< 2085h/1410H 75v/218V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!
[Damage: 8 ] A Grey Elf is momentarily dazed...
< 2084h/1410H 45v/218V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] Your impressive slash strikes a Grey Elf very hard.
[Damage: 22 ] Your impressive slash seriously wounds a Grey Elf.
[Damage: 26 ] Your powerful slash seriously wounds a Grey Elf.
[Damage: 24 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
[Damage: 22 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
[Damage: 21 ] Your slash causes a Grey Elf to grimace in pain.
You score a CRITICAL HIT!!!!!
You slip beneath a Grey Elf's guard dealing a vicious attack!
You miss a Grey Elf.
[Damage: 48 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf is dead! R.I.P.
You receive your share of experience.