The death of [53 Red Dragon] Ru (Grey Elf)

in Clora's Clothing and Armor

from the perspective of [53 Red Dragon] Ru (Grey Elf)


 ++MM+@+++++  
 .M^^M^^+...  
 M^MMM.^+..M  
  .MM...+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 51v/120V Pos: standing >
 
  ..^^^MM.^   
 ..^..M.^...  
 M..^.M^....  
 +MM++@+++++  
 M^^M^^+....  
 ^MMM.^+..M.  
  MM...+...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 50v/120V Pos: standing >
 
  .^^^MM.^.   
 .^..M.^....  
 ..^.M^.....  
 MM+++@++++M  
 ^^M^^+.....  
 MMM.^+..M..  
  M...+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A human-made electrum torque lies here on the ground.
A small sign is posted here at this roadway intersection.

< 221h/221H 49v/120V Pos: standing >
 
  ^^^MM.^..   
 ^..M.^.....  
 .^.M^......  
 M++++@+++M+  
 ^M^^+......  
 MM.^+..M...  
  ...+.....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 49v/120V Pos: standing >
 
  ^^MM.^...   
 ..M.^.....+  
 ^.M^......+  
 +++++@++M++  
 M^^+......+  
 M.^+..M....  
  ..M......   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 48v/120V Pos: standing >
 
  ^MM.^...M   
 .M.^.....+.  
 .M^......+.  
 +++++@+M++.  
 ^^+......++  
 .^+..M.....  
  .M.......   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 47v/120V Pos: standing >
The night has begun.
 
 .^.....+.  
 ^......+.  
 ++++@M++.  
 +......++  
 +..M.....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 46v/120V Pos: standing >
 
 ^.....+..  
 ......+..  
 ++++@++..  
 ......+++  
 ..M......  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A somber looking human warrior from The Temple of the Sun.

< 221h/221H 46v/120V Pos: standing >
 
 .....+...  
 .....+...  
 +++M@+...  
 .....++++  
 .MM......  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 45v/120V Pos: standing >
 
 ....+....  
 ....+....  
 ++M+@....  
 ....+++++  
 MM.......  
A Highway Turning Point
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A ghastly limestone great sword lies here on the ground.
A scale from a dragon lies here.
An ashen dragonscale tail protector from Pharr Valley lies here on the ground.
A well-used brass tower shield lies here on the ground.
A small flame burns here.
A large sign has been posted here at this turning point.

< 221h/221H 44v/120V Pos: standing >
 
 ....+....  
 ++M++....  
 ....@++++  
 MM.......  
 .........  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 221h/221H 43v/120V Pos: standing >
 
 ...+.....  
 +M++.....  
 ...+@++++  
 M........  
 .........  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 221h/221H 43v/120V Pos: standing >
 
 ..+......  
 M++......  
 ..++@++++  
 ........M  
 ........M  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 221h/221H 42v/120V Pos: standing >
 
 .+.......  
 ++.......  
 .+++@++++  
 .......M.  
 .......M.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 221h/221H 41v/120V Pos: standing >
 
 +........  
 +........  
 ++++@++++  
 ......M..  
 ......M..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 221h/221H 40v/120V Pos: standing >
 
 .........  
 .........  
 ++++@++++  
 .....M...  
 .....M...  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 221h/221H 40v/120V Pos: standing >
 
 .........  
 .........  
 ++++@++++  
 ....M....  
 ....M....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 39v/120V Pos: standing >
 
 .........  
 .........  
 ++++@+++M  
 ...M.....  
 ...M.....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 38v/120V Pos: standing >
 
 .........  
 .........  
 ++++@++M+  
 ..M......  
 ..M......  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 38v/120V Pos: standing >
 
 .........  
 ........M  
 ++++@+M+M  
 .M......M  
 .M......*  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 37v/120V Pos: standing >
 
 .........  
 .......M.  
 ++++@+MM+  
 M......M*  
 M......**  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 36v/120V Pos: standing >
 
 .........  
 ......M.M  
 ++++@MM+M  
 ......M*^  
 ......**^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 35v/120V Pos: standing >
 
 ........M  
 .....M.M.  
 ++++@M+M+  
 .....M*^^  
 .....**^M  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman in mid-air sits atop a magnificent horse.

< 221h/221H 35v/120V Pos: standing >
 
 .......M^  
 ....M.M.^  
 +++M@+M+^  
 ....M*^^M  
 ....**^MM  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Zeawyn the faerie cleric from Sea Kingdom.

< 221h/221H 34v/120V Pos: standing >
 
 ......M^^  
 ...M.M.^^  
 ++MM@M+^M  
 ...M*^^MM  
 ...**^MMM  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 33v/120V Pos: standing >
 
 .....M^^^  
 ..M.M.^^M  
 +MM+@+^MM  
 ..M*^^MMM  
 ..**^MMM^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Rheiron the grey elf bard from Vast Hidden Grove.

< 221h/221H 32v/120V Pos: standing >
 
 ....M^^^M  
 .M.M.^^MM  
 MM+M@^MMM  
 .M*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 221h/221H 32v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 221h/221H 31v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 31v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 31v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 32v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A small pile of coins lies here.

< 221h/221H 32v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A small tunic of hard leather lies here.
A small pile of coins lies here.
Alarm bells sound, signalling an invasion!

< 221h/221H 31v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A jodani wood breastplate has been left here.
A small pile of coins lies here.
A bright purple cloak lies here.

< 221h/221H 30v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
One of the halfling woodcarvers walks through the area.

< 221h/221H 29v/120V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A father duck with a bright green head watches the ducklings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.

< 221h/221H 29v/120V Pos: standing >
A Beholder floats in from below.

< 221h/221H 30v/120V Pos: standing >
A halfling guard suddenly attacks a Beholder!
A halfling guard suddenly appears a bit confused!
A halfling guard misses a Beholder.

< 221h/221H 30v/120V Pos: standing >
A minotaur mercenary guard suddenly attacks a Beholder!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's feeble punch grazes a Beholder.

< 221h/221H 30v/120V Pos: standing >
The burly guardian suddenly attacks a Beholder!
The burly guardian's feeble punch grazes a Beholder.
A minotaur mercenary guard suddenly attacks a Beholder!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's impressive slash grazes a Beholder.

< 221h/221H 31v/120V Pos: standing >
A minotaur mercenary guard suddenly attacks a Beholder!
A minotaur mercenary guard's crude punch grazes a Beholder.
Inside the Woodseer Gates
Obvious exits: -E -W
A lieutenant of the Woodseer guard keeps a careful watch.

< 221h/221H 30v/120V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 221h/221H 29v/120V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A young halfling child plays here.
A small halfling woman wanders here, humming to herself.
A halfling guard patrols the streets keeping the peace.

< 221h/221H 29v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.

< 221h/221H 28v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 221h/221H 27v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.

< 221h/221H 26v/120V Pos: standing >
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 221h/221H 27v/120V Pos: standing >
You drop to your belly.

< 221h/221H 27v/120V Pos: on your ass >
You drift off to sleep.

< 221h/221H 27v/120V Pos: on your ass >

< 221h/221H 51v/120V Pos: on your ass >

< 221h/221H 64v/120V Pos: on your ass >

< 221h/221H 120v/120V Pos: on your ass >
You wake up.

< 221h/221H 120v/120V Pos: on your ass >
You clamber to your feet.

< 221h/221H 120v/120V Pos: standing >
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 221h/221H 120v/120V Pos: standing >
You are already standing.

< 221h/221H 120v/120V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Zrkl
Obvious exits: -N#
a satchel used to hold various items lies here. (illuminating) [48%]
a satchel used to hold various items lies here.
A vast net has been tossed here.
A large bag sits carelessly in the corner here.
A sphere sits here. (glowing)
A big big bag for a little person lies here. (illuminating)
An ornate chest bearing items that are unsorted.

The escort says 'You have 149 items, this cost you 4 gold, 4 silver, and 8 copper'
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 221h/221H 120v/120V Pos: standing >
Ok.

< 221h/221H 120v/120V Pos: standing >

< 221h/221H 120v/120V Pos: standing >
You aren't wearing anything!

< 221h/221H 120v/120V Pos: standing >
You are carrying: (0/11)
Nothing.

< 221h/221H 120v/120V Pos: standing >

		Score information for Ru

Level: 53   Race: Grey Elf   Class: Monk / Red Dragon Sex: Male
Hit points: 221(221)  Moves: 120(120)
Coins carried:    0 platinum     1 gold     6 silver    10 copper
Coins in bank:  100 platinum   208 gold  1748 silver     0 copper
Playing time: 0 days / 19 hours/ 51 minutes
Received data: 0.1117 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: none
Send data:     0.0002 MB this session.
Status:  Standing.
Epic points(total): 20(20)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Heat
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  530 

Active Spells:
--------------
well-rested bonus (149 minutes)
strength (24 minutes)
dexterity (24 minutes)


< 221h/221H 120v/120V Pos: standing >
You get a green potion with black chunks from a magical glowing sphere.

< 221h/221H 120v/120V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 221h/221H 119v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 221h/221H 118v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 221h/221H 117v/120V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!

< 221h/221H 118v/120V Pos: standing >
A Beholder enters from the east.

< 251h/251H 120v/120V Pos: standing >
A Beholder suddenly attacks YOU!
A Beholder's fine slash strikes you.
A Beholder's impressive slash strikes you.

< 226h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 226h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 
		Character attributes for Ru

Level: 53   Race: Grey Elf   Class: Monk / Red Dragon 
Age: 162 yrs / 1 mths  Height: 71 inches Weight: 130 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  92 (102)    Pow:  84 ( 80)
Dex: 100 ( 91)    Int:  99 ( 86)   
Agi:  97 ( 81)    Wis:  96 ( 80)
Con:  86 ( 96)    Cha:  96 ( 80)   Luk:  80 ( 80)
Equipped Items:   0     Carried weight:    0

Armor Points: -340  Reduces melee damage taken by 34.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 8   Damroll: 22   Barehand Damage: 7d7
Alignment: -256  (-1000 to 1000)

Saving Throws: PAR[27]  FEA[27]
               BRE[35]  SPE[35]

Load carried: What load?

< 226h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 A Beholder's fine slash strikes you.
You whirl around, just avoiding a Beholder's vicious attack.
You easily lean out of range of a Beholder's vicious attack.
You easily lean out of range of a Beholder's vicious attack.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.
A Beholder's impressive slash strikes you hard.
You whirl around, just avoiding a Beholder's vicious attack.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.
You attempt to flee...
PANIC!  You couldn't escape!

< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 'Mayhem', chaotic sword of the night glows brightly for a moment.

< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
Someone dodges your futile attack.
A Beholder snaps into visibility.

< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
Clora's Clothing and Armor
Obvious exits: -N
Clora awaits visitors to her humble store.
You flee southward!

< 154h/251H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .
A Demon snaps into visibility.
A Demon suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!

< 146h/251H 94v/120V Pos: on your ass >
< T: Ru TP: ass TC: few wounds E: A Demon sta EP: excellent >
 A Demon snaps into visibility.
A Demon's impressive slash strikes you very hard.
A Demon's impressive slash seriously wounds you.
A Demon's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Demon's impressive slash enshrouds you in a mist of blood.
A Demon's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Demon's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Demon slips beneath your guard, dealing you a vicious attack!
A Demon misses you.
Your upper body is disconnected from your legs as a Demon slashes you.