++MM+@+++++
.M^^M^^+...
M^MMM.^+..M
.MM...+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 51v/120V Pos: standing >
..^^^MM.^
..^..M.^...
M..^.M^....
+MM++@+++++
M^^M^^+....
^MMM.^+..M.
MM...+...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 50v/120V Pos: standing >
.^^^MM.^.
.^..M.^....
..^.M^.....
MM+++@++++M
^^M^^+.....
MMM.^+..M..
M...+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A human-made electrum torque lies here on the ground.
A small sign is posted here at this roadway intersection.
< 221h/221H 49v/120V Pos: standing >
^^^MM.^..
^..M.^.....
.^.M^......
M++++@+++M+
^M^^+......
MM.^+..M...
...+.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 49v/120V Pos: standing >
^^MM.^...
..M.^.....+
^.M^......+
+++++@++M++
M^^+......+
M.^+..M....
..M......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 48v/120V Pos: standing >
^MM.^...M
.M.^.....+.
.M^......+.
+++++@+M++.
^^+......++
.^+..M.....
.M.......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 47v/120V Pos: standing >
The night has begun.
.^.....+.
^......+.
++++@M++.
+......++
+..M.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 46v/120V Pos: standing >
^.....+..
......+..
++++@++..
......+++
..M......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A somber looking human warrior from The Temple of the Sun.
< 221h/221H 46v/120V Pos: standing >
.....+...
.....+...
+++M@+...
.....++++
.MM......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 45v/120V Pos: standing >
....+....
....+....
++M+@....
....+++++
MM.......
A Highway Turning Point
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A ghastly limestone great sword lies here on the ground.
A scale from a dragon lies here.
An ashen dragonscale tail protector from Pharr Valley lies here on the ground.
A well-used brass tower shield lies here on the ground.
A small flame burns here.
A large sign has been posted here at this turning point.
< 221h/221H 44v/120V Pos: standing >
....+....
++M++....
....@++++
MM.......
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 221h/221H 43v/120V Pos: standing >
...+.....
+M++.....
...+@++++
M........
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 221h/221H 43v/120V Pos: standing >
..+......
M++......
..++@++++
........M
........M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 221h/221H 42v/120V Pos: standing >
.+.......
++.......
.+++@++++
.......M.
.......M.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 221h/221H 41v/120V Pos: standing >
+........
+........
++++@++++
......M..
......M..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 221h/221H 40v/120V Pos: standing >
.........
.........
++++@++++
.....M...
.....M...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 221h/221H 40v/120V Pos: standing >
.........
.........
++++@++++
....M....
....M....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 39v/120V Pos: standing >
.........
.........
++++@+++M
...M.....
...M.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 38v/120V Pos: standing >
.........
.........
++++@++M+
..M......
..M......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 38v/120V Pos: standing >
.........
........M
++++@+M+M
.M......M
.M......*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 37v/120V Pos: standing >
.........
.......M.
++++@+MM+
M......M*
M......**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 36v/120V Pos: standing >
.........
......M.M
++++@MM+M
......M*^
......**^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 35v/120V Pos: standing >
........M
.....M.M.
++++@M+M+
.....M*^^
.....**^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman in mid-air sits atop a magnificent horse.
< 221h/221H 35v/120V Pos: standing >
.......M^
....M.M.^
+++M@+M+^
....M*^^M
....**^MM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Zeawyn the faerie cleric from Sea Kingdom.
< 221h/221H 34v/120V Pos: standing >
......M^^
...M.M.^^
++MM@M+^M
...M*^^MM
...**^MMM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 33v/120V Pos: standing >
.....M^^^
..M.M.^^M
+MM+@+^MM
..M*^^MMM
..**^MMM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Rheiron the grey elf bard from Vast Hidden Grove.
< 221h/221H 32v/120V Pos: standing >
....M^^^M
.M.M.^^MM
MM+M@^MMM
.M*^^MMMM
.**^MMM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 221h/221H 32v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 221h/221H 31v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 31v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 31v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 32v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A small pile of coins lies here.
< 221h/221H 32v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A small tunic of hard leather lies here.
A small pile of coins lies here.
Alarm bells sound, signalling an invasion!
< 221h/221H 31v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A jodani wood breastplate has been left here.
A small pile of coins lies here.
A bright purple cloak lies here.
< 221h/221H 30v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
One of the halfling woodcarvers walks through the area.
< 221h/221H 29v/120V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A father duck with a bright green head watches the ducklings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
< 221h/221H 29v/120V Pos: standing >
A Beholder floats in from below.
< 221h/221H 30v/120V Pos: standing >
A halfling guard suddenly attacks a Beholder!
A halfling guard suddenly appears a bit confused!
A halfling guard misses a Beholder.
< 221h/221H 30v/120V Pos: standing >
A minotaur mercenary guard suddenly attacks a Beholder!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's feeble punch grazes a Beholder.
< 221h/221H 30v/120V Pos: standing >
The burly guardian suddenly attacks a Beholder!
The burly guardian's feeble punch grazes a Beholder.
A minotaur mercenary guard suddenly attacks a Beholder!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's impressive slash grazes a Beholder.
< 221h/221H 31v/120V Pos: standing >
A minotaur mercenary guard suddenly attacks a Beholder!
A minotaur mercenary guard's crude punch grazes a Beholder.
Inside the Woodseer Gates
Obvious exits: -E -W
A lieutenant of the Woodseer guard keeps a careful watch.
< 221h/221H 30v/120V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 221h/221H 29v/120V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A young halfling child plays here.
A small halfling woman wanders here, humming to herself.
A halfling guard patrols the streets keeping the peace.
< 221h/221H 29v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.
< 221h/221H 28v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
< 221h/221H 27v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.
< 221h/221H 26v/120V Pos: standing >
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.
< 221h/221H 27v/120V Pos: standing >
You drop to your belly.
< 221h/221H 27v/120V Pos: on your ass >
You drift off to sleep.
< 221h/221H 27v/120V Pos: on your ass >
< 221h/221H 51v/120V Pos: on your ass >
< 221h/221H 64v/120V Pos: on your ass >
< 221h/221H 120v/120V Pos: on your ass >
You wake up.
< 221h/221H 120v/120V Pos: on your ass >
You clamber to your feet.
< 221h/221H 120v/120V Pos: standing >
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.
< 221h/221H 120v/120V Pos: standing >
You are already standing.
< 221h/221H 120v/120V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Zrkl
Obvious exits: -N#
a satchel used to hold various items lies here. (illuminating) [48%]
a satchel used to hold various items lies here.
A vast net has been tossed here.
A large bag sits carelessly in the corner here.
A sphere sits here. (glowing)
A big big bag for a little person lies here. (illuminating)
An ornate chest bearing items that are unsorted.
The escort says 'You have 149 items, this cost you 4 gold, 4 silver, and 8 copper'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 221h/221H 120v/120V Pos: standing >
Ok.
< 221h/221H 120v/120V Pos: standing >
< 221h/221H 120v/120V Pos: standing >
You aren't wearing anything!
< 221h/221H 120v/120V Pos: standing >
You are carrying: (0/11)
Nothing.
< 221h/221H 120v/120V Pos: standing >
Score information for Ru
Level: 53 Race: Grey Elf Class: Monk / Red Dragon Sex: Male
Hit points: 221(221) Moves: 120(120)
Coins carried: 0 platinum 1 gold 6 silver 10 copper
Coins in bank: 100 platinum 208 gold 1748 silver 0 copper
Playing time: 0 days / 19 hours/ 51 minutes
Received data: 0.1117 MB this session.
Send data: 0.0002 MB this session.
Compression ratio: none
Send data: 0.0002 MB this session.
Status: Standing.
Epic points(total): 20(20)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Heat
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 530
Active Spells:
--------------
well-rested bonus (149 minutes)
strength (24 minutes)
dexterity (24 minutes)
< 221h/221H 120v/120V Pos: standing >
You get a green potion with black chunks from a magical glowing sphere.
< 221h/221H 120v/120V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.
< 221h/221H 119v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
< 221h/221H 118v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
< 221h/221H 117v/120V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!
< 221h/221H 118v/120V Pos: standing >
A Beholder enters from the east.
< 251h/251H 120v/120V Pos: standing >
A Beholder suddenly attacks YOU!
A Beholder's fine slash strikes you.
A Beholder's impressive slash strikes you.
< 226h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC:few scratches E: A Beholder sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 226h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC:few scratches E: A Beholder sta EP: excellent >
Character attributes for Ru
Level: 53 Race: Grey Elf Class: Monk / Red Dragon
Age: 162 yrs / 1 mths Height: 71 inches Weight: 130 lbs Size: medium
Actual (Base) Actual (Base)
Str: 92 (102) Pow: 84 ( 80)
Dex: 100 ( 91) Int: 99 ( 86)
Agi: 97 ( 81) Wis: 96 ( 80)
Con: 86 ( 96) Cha: 96 ( 80) Luk: 80 ( 80)
Equipped Items: 0 Carried weight: 0
Armor Points: -340 Reduces melee damage taken by 34.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 8 Damroll: 22 Barehand Damage: 7d7
Alignment: -256 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: What load?
< 226h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC:few scratches E: A Beholder sta EP: excellent >
A Beholder's fine slash strikes you.
You whirl around, just avoiding a Beholder's vicious attack.
You easily lean out of range of a Beholder's vicious attack.
You easily lean out of range of a Beholder's vicious attack.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.
A Beholder's impressive slash strikes you hard.
You whirl around, just avoiding a Beholder's vicious attack.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.
You attempt to flee...
PANIC! You couldn't escape!
< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: A Beholder sta EP: excellent >
'Mayhem', chaotic sword of the night glows brightly for a moment.
< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: someone sta EP: excellent >
Someone dodges your futile attack.
Sparks... flashing lights... you cannot concentrate!
You miss someone.
Someone dodges your futile attack.
A Beholder snaps into visibility.
< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: A Beholder sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 154h/251H 120v/120V Pos: standing >
< T: Ru TP: sta TC: few wounds E: someone sta EP: excellent >
You attempt to flee...
Clora's Clothing and Armor
Obvious exits: -N
Clora awaits visitors to her humble store.
You flee southward!
< 154h/251H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .
A Demon snaps into visibility.
A Demon suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!
< 146h/251H 94v/120V Pos: on your ass >
< T: Ru TP: ass TC: few wounds E: A Demon sta EP: excellent >
A Demon snaps into visibility.
A Demon's impressive slash strikes you very hard.
A Demon's impressive slash seriously wounds you.
A Demon's powerful slash seriously wounds you.
OUCH! That really did HURT!
A Demon's impressive slash enshrouds you in a mist of blood.
A Demon's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Demon's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Demon slips beneath your guard, dealing you a vicious attack!
A Demon misses you.
Your upper body is disconnected from your legs as a Demon slashes you.