The death of [30 Psycheporter] Xanan The Empire (Grey Elf)

in An Open Air Market

from the perspective of [29 Monk] Lumi (Orc)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       an enormous steel warhelm
<worn on eyes>       a troll-skin eyepatch [superior]
<worn in ear>        a smallish golden earring [superior]
<worn in ear>        a pitted rubber stud from Village of Split Shield
<worn on face>       a silver mask [superior]
<worn around neck>   a necklace of old bones [superior]
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a magical bark tunic from Village of Split Shield [85%]
<worn about body>    a dark iron mantle
<worn as quiver>     a spiked glass quiver from Village of Split Shield
<worn about waist>   a thick leather belt
<worn on arms>       some bone-plated sleeves smeared with blood
<worn around wrist>  a frozen reed wristguard from Village of Split Shield
<worn around wrist>  a glittering glass bracer from Village of Split Shield
<worn on finger>     a ring with triangular emeralds [superior]
<worn on finger>     a tiny ring
<worn on legs>       a pair of dusty leather leggings
<worn on feet>       some frost-rimed glass boots from Village of Split Shield

A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
An orcish adventurer who is not far off to your east.

< 332h/341H 127v/135V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Morrigu enters from the west.

< 332h/341H 127v/135V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A half-orc shaman who is a brief walk away to your south.
The Incarnate of Frost who is rather far off to your south.

< 332h/341H 127v/135V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A half-orc shaman who is a brief walk away to your south.
The Incarnate of Frost who is rather far off to your south.

< 332h/341H 127v/135V Pos: standing >
You feel aligned with your surroundings.

< 332h/341H 128v/135V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -North -East  -South -West 
Morrigu (Drow Elf)(medium) stands in mid-air here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 332h/341H 129v/135V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A half-orc shaman who is a brief walk away to your south.
The Incarnate of Frost who is rather far off to your south.

< 333h/341H 130v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Morrigu enters from the north.

< 333h/341H 129v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Morrigu enters from the north.

< 333h/341H 128v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
A half-orc shaman stands here, lost in contemplation.
Morrigu enters from the north.

< 333h/341H 128v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
A snowman has come to life before your eyes.
Morrigu enters from the north.

< 333h/341H 127v/135V Pos: standing >
A half-orc shaman enters from the north.
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
Morrigu enters from the north.

< 333h/341H 126v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Morrigu enters from the north.

< 333h/341H 125v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West 
Morrigu enters from the north.

< 333h/341H 125v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
Morrigu enters from the north.

< 333h/341H 125v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
A male commoner stands here.
Morrigu enters from the north.

< 333h/341H 124v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
An aging but brawny half-orc stands here enjoying life.
Morrigu enters from the east.

< 333h/341H 124v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 333h/341H 124v/135V Pos: standing >
You nod.

< 334h/341H 125v/135V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 334h/341H 126v/135V Pos: standing >
Saving Lumi.

< 334h/341H 126v/135V Pos: standing >
A Cobblestone Road
Obvious exits: -North -East  -South
Morrigu (Drow Elf)(medium) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.

< 334h/341H 127v/135V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
Aria who is rather far off to your east.
A retired soldier who is a brief walk away to your south.

< 334h/341H 127v/135V Pos: standing >
A commoner enters from the east.

< 334h/341H 129v/135V Pos: standing >
Morrigu sits down in a comfortable spot.

< 335h/341H 130v/135V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 337h/341H 135v/135V Pos: standing >
Saving Lumi.

< 337h/341H 135v/135V Pos: standing >
A Cobblestone Road
Obvious exits: -North -East  -South
A male commoner stands here.
Morrigu (Drow Elf)(medium) sits resting.
An aging but brawny half-orc stands here enjoying life.

< 337h/341H 135v/135V Pos: standing >
Morrigu clambers to his feet.

< 337h/341H 135v/135V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
A retired soldier who is a brief walk away to your south.

< 337h/341H 135v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Morrigu enters from the north.

< 338h/341H 134v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
Morrigu enters from the north.

< 338h/341H 133v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
An aging but brawny half-orc stands here enjoying life.
You sense a lifeform nearby.
Morrigu enters from the north.

< 338h/341H 132v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/341H 133v/135V Pos: standing >
You discover that someone has his hands in your wallet.
Alas, you cannot go that way. . . .

< 338h/341H 133v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 
Morrigu enters from the east.

< 338h/341H 133v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Morrigu enters from the east.

< 339h/341H 133v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 
Morrigu enters from the west.

< 339h/341H 134v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
An aging but brawny half-orc stands here enjoying life.
Morrigu enters from the west.

< 339h/341H 133v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
Morrigu enters from the south.

< 339h/341H 132v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
An aging but brawny half-orc stands here enjoying life.
Morrigu enters from the south.

< 339h/341H 131v/135V Pos: standing >
Tangwystl's Leather Goods
   This stone building reeks of the chemicals used in tanning.  The walls are
coated with a thin layer of precipitate, slightly sticky to the touch.  The
proprietor must handle all aspects of leather, from tanning to forming to
selling.  Luckily, there are a few open windows, otherwise the smell would
be intolerable.
Obvious exits: -East 
A half-orc stands here, reeking of chemicals.
Morrigu enters from the east.

< 339h/341H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/341H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/341H 132v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
An aging but brawny half-orc stands here enjoying life.
Morrigu enters from the west.

< 340h/341H 131v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
Morrigu enters from the north.

< 340h/341H 131v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
An aging but brawny half-orc stands here enjoying life.
Morrigu enters from the north.

< 340h/341H 131v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 
Morrigu enters from the east.

< 340h/341H 130v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Morrigu enters from the east.

< 340h/341H 131v/135V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East  -Down #
Learett, the fast-deals man, stands here.
Morrigu enters from the east.

< 340h/341H 130v/135V Pos: standing >
You can buy:
 1) A large medicated bandage                     for 24 platinum, 5 gold, 9 silver, and 7 copper.
 2) A gauze tourniquet bandage                    for 9 platinum, 9 gold, 3 silver, and 9 copper.
 3) A gauze bandage                               for 2 platinum, 4 gold, 5 silver, and 9 copper.
 4) An obsidian and steel longsword               for 14 platinum, 8 gold, and 8 copper.
 5) An obsidian and steel helm                    for 9 platinum, 1 gold, 9 silver, and 4 copper.
 6) An obsidian and steel bullseye lantern        for 6 platinum, 2 gold, 7 silver, and 4 copper.
 7) A drinking boda of wine                       for 2 copper.
 8) A obsidian ring with steel engravings         for 13 platinum, 7 gold, 7 silver, and 4 copper.
 9) A belt pouch                                  for 2 copper.

< 341h/341H 132v/135V Pos: standing >

< 341h/341H 135v/135V Pos: standing >

< 341h/341H 135v/135V Pos: standing >

< 341h/341H 135v/135V Pos: standing >
You get a small pile of coins from your lion-skin backpack.
There were: 52 platinum coins, 26 gold coins, 8 silver coins, 10 copper coins. 

< 341h/341H 135v/135V Pos: standing >
You give Learett 24 platinum, 5 gold, 9 silver, and 7 copper.

You now have a large medicated bandage.
Ok.
You give Learett 24 platinum, 5 gold, 9 silver, and 7 copper.

You now have a large medicated bandage.
Ok.

< 341h/341H 135v/135V Pos: standing >

< 341h/341H 135v/135V Pos: standing >
A Grey Elf enters from the east.

< 341h/341H 135v/135V Pos: standing >

< 341h/341H 135v/135V Pos: standing >
You miss a Grey Elf.

< 341h/341H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Morrigu has fallen asleep on his feet, this should be fun.

< 341h/341H 135v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Morrigu awakens.
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 341h/341H 135v/135V Pos: standing >
You feel less like a hawk and more like your normal self.

< 341h/341H 135v/135V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 341h/341H 135v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A Grey Elf (medium) Magister Militum of  The Empire stands in mid-air here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 341h/341H 134v/135V Pos: standing >

< 341h/341H 134v/135V Pos: standing >
You kneel.

< 341h/341H 134v/135V Pos: kneeling >
Your spring at a Grey Elf sends him slightly off balance...

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 A Grey Elf's face flushes white for a moment.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 [Damage: 12 ] Your fine punch strikes a Grey Elf.
[Damage: 10 ] Your fine punch strikes a Grey Elf.
[Damage: 10 ] Your fine punch strikes a Grey Elf.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 
< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 You easily lean out of range of a Grey Elf's vicious attack.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 You begin moving into position for a combination...

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 [Damage: 47 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Grey Elf.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Morrigu enters from the west.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 [Damage: 13 ] Your impressive punch strikes a Grey Elf very hard.
[Damage: 11 ] Your fine punch strikes a Grey Elf very hard.
[Damage: 11 ] Your fine punch strikes a Grey Elf very hard.
Morrigu leaves east.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Grey Elf clambers to his feet.

< 341h/341H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 341h/341H 134v/135V Pos: standing >
Morrigu enters from the east.

< 341h/341H 134v/135V Pos: standing >
Morrigu leaves west.

< 341h/341H 134v/135V Pos: standing >
Your opponent has escaped your deadly combination.

< 341h/341H 135v/135V Pos: standing >
Slay whom?

< 341h/341H 135v/135V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East  -Down 
Learett, the fast-deals man, stands here.

< 341h/341H 134v/135V Pos: standing >
Slay whom?

< 341h/341H 134v/135V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 341h/341H 133v/135V Pos: standing >
Slay whom?

< 341h/341H 133v/135V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 341h/341H 132v/135V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Up   
Morrigu (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium) Magister Militum of  The Empire is lying in mid-air here, fighting Morrigu.

< 341h/341H 131v/135V Pos: standing >
[Damage: 14 ] Your punch seriously wounds a Grey Elf.

< 341h/341H 132v/135V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 A Grey Elf clambers to his feet.

< 341h/341H 132v/135V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
A Grey Elf leaves up.

< 341h/341H 132v/135V Pos: standing >
Morrigu leaves up.

< 341h/341H 132v/135V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Fresh blood splatters cover the area.

< 341h/341H 131v/135V Pos: standing >
Slay whom?

< 341h/341H 131v/135V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Fresh blood splatters cover the area.

< 341h/341H 130v/135V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East  -Down 
Fresh blood covers everything in the area.
Morrigu (Drow Elf)(medium) stands in mid-air here.
Learett, the fast-deals man, stands here.

< 341h/341H 129v/135V Pos: standing >
Morrigu leaves east.
Slay whom?

< 341h/341H 129v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A Grey Elf (medium) Magister Militum of  The Empire stands in mid-air here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 341h/341H 129v/135V Pos: standing >
[Damage: 10 ] Your fine punch seriously wounds a Grey Elf.

< 341h/341H 129v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Morrigu enters from the east.

< 341h/341H 130v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Morrigu suddenly attacks a Grey Elf!
Morrigu misses a Grey Elf.

< 341h/341H 130v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 341h/341H 130v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 341h/341H 130v/135V Pos: standing >
You quickly scan the area.
Learett who is close by to your west.

< 341h/341H 132v/135V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 341h/341H 132v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.

< 341h/341H 132v/135V Pos: standing >
Morrigu enters from the west.
You quickly scan the area.
A commoner who is in the distance to your east.
Carrick who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your west.
Learett who is not far off to your west.

< 341h/341H 132v/135V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Morrigu enters from the west.

< 341h/341H 132v/135V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A retired soldier who is not far off to your north.
A commoner who is rather far off to your north.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
Learett who is a brief walk away to your west.

< 341h/341H 132v/135V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
You sense a lifeform nearby.
Morrigu enters from the west.

< 341h/341H 132v/135V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.

< 341h/341H 132v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Morrigu enters from the west.

< 341h/341H 132v/135V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A commoner who is close by to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.

< 341h/341H 132v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu enters from the west.

< 341h/341H 132v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A male commoner stands here.
Morrigu enters from the west.

< 341h/341H 131v/135V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
Aria who is a brief walk away to your north.
A commoner who is rather far off to your north.
An elite member of the captain's guard who is in the distance to your east.
An elite member of the captain's guard who is in the distance to your east.
The captain of the regular guard who is in the distance to your east.

< 341h/341H 131v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu enters from the east.

< 341h/341H 131v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Morrigu enters from the east.

< 341h/341H 130v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
A male commoner stands here.
Morrigu enters from the north.

< 341h/341H 130v/135V Pos: standing >

< 341h/341H 130v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Morrigu enters from the south.

< 341h/341H 129v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) Magister Militum of  The Empire is lying in mid-air here.
Morrigu enters from the south.

< 341h/341H 129v/135V Pos: standing >
Morrigu suddenly attacks a Grey Elf!
Morrigu misses a Grey Elf.
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 341h/341H 128v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 341h/341H 127v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 341h/341H 127v/135V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium) Magister Militum of  The Empire is lying in mid-air here, fighting Morrigu.
A Grey Elf clambers to his feet.

< 341h/341H 126v/135V Pos: standing >
[Damage: 37 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Grey Elf.
A Grey Elf is incapacitated and will slowly die, if not aided.

< 341h/341H 126v/135V Pos: standing >
<[Damage: 11 ] You hit a Grey Elf in the throat, he chokes, gasps and dies.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!