< 168h/168H 120v/120V Pos: sitting >
< 168h/168H 120v/120V Pos: sitting >
< 168h/168H 120v/120V Pos: sitting >
Your mana reserves are now full.
< 168h/168H 120v/120V Pos: sitting >
You clamber to your feet.
< 168h/168H 120v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 168h/168H 120v/120V Pos: standing >
As you enter a swirling rift, you feel your body begin to be torn apart!
Suddenly, you feel your body reform...
^MM^^M****+
MMM^.******+^
MMM^*******.+^.
MMM.^*******.+^.*
^M.**********+^.^
..^*****@**.*+..^
*^^..**^..^^*+.^^
+++++*++++++M+**M
..^***^...*.+..
******^^**.^D
**M****.M.
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 168h/168H 120v/120V Pos: standing >
^MM^^^****+
MMM^.*M****+^
MMM^*******.+^.
MMM.^*******.+^.*
^M.**********+^.^
..^*****@**.*+..^
*^^..**^..^^*+.^^
+++++*++++++M+***
..^***^...*.+..
******^^**.^D
*******.M.
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 168h/168H 120v/120V Pos: standing >
^^MM^.^***+
^^MM^^^****+.
^MMM^.*M****+^*
MMMM^*******.+^.*
MMM.^*******.+^.*
^M.*****@****+^.^
..^*****^**.*+..^
*^^..**^..^^*+.^^
++++*++++++M+**
.^***^...*.+.
*****^^**.^
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 118v/120V Pos: standing >
^MM^.^***+.
^MM^^^****+.*
MMM^.*M****+^**
MMM^*******.+^.**
MM.^*******.+^.*.
M.******@***+^.^.
.^*****^**.*+..^
^^..**^..^^*+.^^
+++*++++++M+***
^***^...*.+..
****^^**.^D
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 116v/120V Pos: standing >
MM^.^***+.*
MM^^^****+.**
MM^.*M****+^***
MM^*******.+^.**
M.^*******.+^.*.*
.*******@**+^.^.
^*****^**.*+..^
^..**^..^^*+.^^
++*++++++M+***
***^...*.+..M
***^^**.^D
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 114v/120V Pos: standing >
M^.^***+.*
M^^^****+.**
M^.*M****+^***
M^*******.+^.**
.^*******.+^.*.*
********@*+^.^.
*****^**.*+..^
..**^..^^*+.^^ .
+*++++++M+***
**^...*.+..M.
**^^**.^D
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 112v/120V Pos: standing >
^.^***+.*
^^^****+.**
^.*M****+^***
^*******.+^.**
^*******.+^.*.*
********@+^.^.
****^**.*+..^ *
.**^..^^*+.^^ ..
*++++++M+***
*^...*.+..M.
*^^**.^D
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 110v/120V Pos: standing >
.^***+.*
^^****+.**
.*M****+^***
*******.+^.** M
*******.+^.*.*
********@^.^. *
***^**.*+..^ **
**^..^^*+.^^ ...
++++++M+*** .
^...*.+..M.
^^**.^D
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
[2] The corpse of a sightless bogwyrm is lying here.
< 168h/168H 109v/120V Pos: standing >
^****+.**
*M****+^***
******.+^.**
*******.+^.*.*
********+^.^. *
***^**.*@..^ **
**^..^^*+.^^ ...
*++++++M+*** ..
*^...*.+..M. .
*^^**.^D
**.M.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 108v/120V Pos: standing >
M****+^***
*****.+^.**
******.+^.*.*
********+^.^. *
***^**.*+..^ **
**^..^^*@.^^ ...
*++++++M+*** ..
**^...*.+..M. .
**^^**.^D
***.M.
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 108v/120V Pos: standing >
****.+^.**
*****.+^.*.*
*******+^.^.
***^**.*+..^ **
**^..^^*+.^^ ...
*++++++M@*** ..
**^...*.+..M. .
***^^**.^D
****.M.
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 107v/120V Pos: standing >
****.+^.*.*
******+^.^.
**^**.*+..^ *
**^..^^*+.^^ ...
*++++++M+*** ..
**^...*.@..M. .
***^^**.^D
*****.M.
***...
**.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 168h/168H 106v/120V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 168h/168H 106v/120V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 168h/168H 105v/120V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A half-orc shaman who is a brief walk away to your south.
The Incarnate of Frost who is a brief walk away to your south.
< 168h/168H 106v/120V Pos: standing >
You failed.
< 168h/168H 113v/120V Pos: standing >
You failed.
< 168h/168H 114v/120V Pos: standing >
You failed.
< 168h/168H 117v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S
< 168h/168H 116v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A snowman has come to life before your eyes.
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A half-orc shaman who is close by to your south.
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A half-orc shaman who is close by to your south.
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A half-orc shaman stands here, lost in contemplation.
< 168h/168H 116v/120V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
< 168h/168H 116v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
< 168h/168H 116v/120V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
The Incarnate of Frost who is not far off to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is rather far off to your east.
A retired soldier who is in the distance to your east.
< 168h/168H 116v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
The Incarnate of Frost who is a brief walk away to your north.
< 168h/168H 116v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A half-orc shaman who is a brief walk away to your north.
The Incarnate of Frost who is rather far off to your north.
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A half-orc shaman who is rather far off to your north.
The Incarnate of Frost who is in the distance to your north.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A half-orc shaman who is in the distance to your north.
A commoner who is close by to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is rather far off to your east.
A commoner who is close by to your west.
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
< 168h/168H 115v/120V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A retired soldier who is close by to your west.
Tangwystl who is not far off to your west.
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
< 168h/168H 114v/120V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
< 168h/168H 115v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
< 168h/168H 114v/120V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Drow Elf who is rather far off to your west.
An Orc who is rather far off to your west.
Learett who is rather far off to your west.
< 168h/168H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
< 168h/168H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 168h/168H 115v/120V Pos: standing >
A Sarmiz'Duul peacekeeper leaves west.
A Sarmiz'Duul peacekeeper leaves west.
< 168h/168H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 168h/168H 115v/120V Pos: standing >
Learett's Fast Deals
Obvious exits: -E -D#
A Drow Elf (medium) stands in mid-air here.
An Orc (medium) stands, floating here (Newbie).
Learett, the fast-deals man, stands here.
< 168h/168H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 168h/168H 115v/120V Pos: standing >
An Orc suddenly attacks YOU!
An Orc misses you.
< 168h/168H 116v/120V Pos: standing >
< T: Xanan TP: sta TC:excellent E: An Orc sta EP: excellent >
A Drow Elf has fallen asleep on his feet, this should be fun.
< 168h/168H 116v/120V Pos: standing >
< T: Xanan TP: sta TC:excellent E: An Orc sta EP: excellent >
Learett tells you 'No magic in here!'.
< 168h/168H 116v/120V Pos: standing >
< T: Xanan TP: sta TC:excellent E: An Orc sta EP: excellent >
A Drow Elf awakens.
You attempt to flee...
A Cobblestone Road
Obvious exits: -E -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
You flee eastward!
< 168h/168H 85v/120V Pos: standing >
Saving Xanan.
< 168h/168H 85v/120V Pos: standing >
An Orc enters from the west.
< 168h/168H 87v/120V Pos: standing >
You begin to focus your will...
< 168h/168H 88v/120V Pos: standing >
An Orc settles to her knees.
< 168h/168H 88v/120V Pos: standing >
An Orc's leap knocks into you, sending you slightly off balance...
< 168h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC:excellent E: An Orc sta EP: excellent >
You can't do this sitting!
You abort your mental image before it has become reality!
< 168h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC:excellent E: An Orc sta EP: excellent >
An Orc's fine punch strikes you.
An Orc's fine punch strikes you.
An Orc's fine punch strikes you.
< 136h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc nimbly swivels out of the path of your attack.
< 136h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc begins moving into position for a combination...
< 136h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 89h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Drow Elf enters from the west.
< 89h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc's impressive punch strikes you very hard.
An Orc's fine punch strikes you very hard.
An Orc's fine punch strikes you very hard.
A Drow Elf leaves east.
< 54h/168H 89v/120V Pos: sitting >
< T: Xanan TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You clamber to your feet.
< 54h/168H 89v/120V Pos: standing >
< T: Xanan TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You are already standing.
< 54h/168H 89v/120V Pos: standing >
< T: Xanan TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You attempt to flee...
Learett's Fast Deals
Obvious exits: -E -D#
Learett, the fast-deals man, stands here.
You flee westward!
< 54h/168H 59v/120V Pos: standing >
Saving Xanan.
< 54h/168H 59v/120V Pos: standing >
A Drow Elf enters from the east.
Ok.
< 54h/168H 61v/120V Pos: standing >
Underground tunnel
Obvious exits: -U -D
< 54h/168H 60v/120V Pos: standing >
Underground tunnel
Obvious exits: -U -D
< 54h/168H 61v/120V Pos: standing >
Underground tunnel
Obvious exits: -E -U
< 54h/168H 60v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/168H 61v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/168H 61v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/168H 61v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/168H 61v/120V Pos: standing >
A Drow Elf enters from above.
< 54h/168H 62v/120V Pos: standing >
You drop to your belly.
< 54h/168H 62v/120V Pos: on your ass >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 54h/168H 63v/120V Pos: on your ass >
< T: Xanan TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
An Orc floats in from above.
< 54h/168H 63v/120V Pos: on your ass >
< T: Xanan TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
An Orc suddenly attacks YOU!
An Orc's punch seriously wounds you.
< 40h/168H 63v/120V Pos: on your ass >
< T: Xanan TP: ass TC:pretty hurt E: A Drow Elf sta EP: excellent >
You clamber to your feet.
< 40h/168H 63v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
You attempt to flee...
Underground tunnel
Obvious exits: -U -D
You flee upward!
< 40h/168H 37v/120V Pos: standing >
Saving Xanan.
< 40h/168H 37v/120V Pos: standing >
Underground tunnel
Obvious exits: -U -D
< 40h/168H 36v/120V Pos: standing >
Learett's Fast Deals
Obvious exits: -E -D
Puddles of fresh blood cover the ground.
Learett, the fast-deals man, stands here.
< 40h/168H 36v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 40h/168H 36v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 40h/168H 36v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 40h/168H 36v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 40h/168H 36v/120V Pos: standing >
A Drow Elf enters from the west.
< 40h/168H 37v/120V Pos: standing >
A Drow Elf leaves east.
< 40h/168H 38v/120V Pos: standing >
An Orc enters from the west.
< 40h/168H 38v/120V Pos: standing >
An Orc suddenly attacks YOU!
An Orc's fine punch seriously wounds you.
< 30h/168H 38v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
A Drow Elf enters from the east.
< 30h/168H 39v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 30h/168H 39v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 30h/168H 39v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
Saving Xanan.
< 30h/168H 39v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
You attempt to flee...
A Cobblestone Road
Obvious exits: -E -S -W
You flee eastward!
< 30h/168H 16v/120V Pos: standing >
Saving Xanan.
< 30h/168H 16v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
< 30h/168H 15v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 30h/168H 15v/120V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 30h/168H 14v/120V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 30h/168H 14v/120V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 30h/168H 15v/120V Pos: standing >
You drop to your belly.
< 30h/168H 18v/120V Pos: on your ass >
An Open Air Market
Obvious exits: -N -E -S -W
< 31h/168H 19v/120V Pos: on your ass >
An Open Air Market
Obvious exits: -N -E -S -W
< 31h/168H 23v/120V Pos: on your ass >
An Orc enters from the south.
A Drow Elf enters from the south.
< 31h/168H 24v/120V Pos: on your ass >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
An Orc leaves north.
< 31h/168H 25v/120V Pos: on your ass >
< T: Xanan TP: ass TC:pretty hurt E: A Drow Elf sta EP: excellent >
An Orc enters from the north.
You clamber to your feet.
< 32h/168H 25v/120V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -5h/168H 25v/120V Pos: standing >