<worn as a badge> a sergeant's badge of the Hammerhelm militia
<worn on head> a mighty crown of thunder
<worn on eyes> an eyepatch of scale of charisma
<worn in ear> a tiny diorite ear stud
<worn in ear> a soldier's granite earring
<worn on face> a shadow mask
<worn around neck> an unholy medallion of the serpent
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a spidersilk cape
<worn as quiver> a shimmering marble quiver from The City of Winterhaven
<worn about waist> a sheepskin belt
<worn on arms> a finely woven pair of spidersilk sleeves
<worn around wrist> a lapis lazuli bangle [superior]
<worn around wrist> a bloodstone bracer
<worn on hands> a pair of ornately designed gauntlets (glowing)
<worn on finger> the ring of illusions
<worn on finger> a sparkling granite band from Strathor Valley of the Storm Giants
<held> a squat obsidian totem
<held> a marbled quartz totem
<worn on legs> a pair of dragonscale leg plates
<worn on feet> the boots of the living forest
**..+.....^^.
...M.....^.
..+M....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 256h/256H 202v/202V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
< 256h/256H 202v/202V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 256h/256H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 256h/256H 202v/202V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
< 256h/256H 202v/202V Pos: standing >
< 256h/256H 202v/202V Pos: standing >
A zombie of a solemn sister enters from the north.
You quickly scan the area.
You see nothing.
< 256h/256H 202v/202V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A zombie of a sister of the faith is walking here.
< 256h/256H 202v/202V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 256h/256H 202v/202V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeletal man who is a brief walk away to your east.
A zombie of a solemn sister who is not far off to your south.
The skeletal cat who is not far off to your west.
< 256h/256H 202v/202V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
A zombie of a brother of the faith is walking here.
< 256h/256H 202v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The lich of Jelfelir Ulikira who is close by to your north.
The skeletal man who is close by to your east.
A solemn brother who is close by to your west.
The skeletal cat who is rather far off to your west.
< 256h/256H 202v/202V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A skeletal citizen of Newhaven is walking here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A solemn brother who is not far off to your west.
The skeletal cat who is in the distance to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
< 256h/256H 202v/202V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your south.
< 256h/256H 202v/202V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is close by to your south.
The zombie of a woman who is close by to your south.
The skeletal man who is not far off to your south.
The zombie of a blacksmith who is close by to your west.
A skeletal warder who is close by to your west.
Dibbly Libaralienarfumbucle who is close by to your west.
< 256h/256H 202v/202V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
The skeletal man who is a brief walk away to your south.
A skeletal warder who is not far off to your west.
A zombie warder who is not far off to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The skeleton of a stable hand who is in the distance to your west.
< 256h/256H 202v/202V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is a brief walk away to your south.
The zombie of a woman who is a brief walk away to your south.
The skeletal man who is rather far off to your south.
< 256h/256H 202v/202V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is rather far off to your south.
The zombie of a woman who is rather far off to your south.
The skeletal man who is in the distance to your south.
< 256h/256H 202v/202V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
A zombie warder who is a brief walk away to your west.
A zombie warder who is rather far off to your west.
The vampire of Ytarae Retoriva who is close by above you.
The stronghold knight who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The zombie-lord, Riverlan Stromtorlin who is close by above you.
< 256h/256H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
A zombie warder who is a brief walk away to your west.
The vampire of Ytarae Retoriva who is close by above you.
The stronghold knight who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The zombie-lord, Riverlan Stromtorlin who is close by above you.
< 256h/256H 202v/202V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A zombie warder who is not far off to your west.
< 256h/256H 202v/202V Pos: standing >
Along Refuge Street
Obvious exits: -E -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your west.
< 256h/256H 202v/202V Pos: standing >
On Refuge Street
Obvious exits: -E -W
The zombie of a warder shambles along here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 256h/256H 202v/202V Pos: standing >
Rapture Way and Refuge Street
Obvious exits: -E -S -U
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.
A zombie warder who is close by to your south.
The zombie of the equerry who is not far off to your south.
A vampire of a grand knight who is a brief walk away to your south.
The zombie of a scribe who is in the distance to your south.
The stronghold knight who is close by above you.
< 256h/256H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.
A zombie warder who is close by to your south.
A vampire of a grand knight who is not far off to your south.
The zombie of the equerry who is not far off to your south.
The zombie of a scribe who is in the distance to your south.
The stronghold knight who is close by above you.
< 256h/256H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 256h/256H 202v/202V Pos: standing >
On Rapture Way
Obvious exits: -N -S
The zombie of a warder shambles along here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is close by to your south.
The zombie of the equerry who is close by to your south.
The zombie of a scribe who is rather far off to your south.
< 256h/256H 202v/202V Pos: standing >
On Rapture Way
Obvious exits: -N -S
The vampire of a grand knight strolls along here.
The zombie of the Newhaven equerry is standing here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your north.
The zombie of a scribe who is a brief walk away to your south.
< 256h/256H 202v/202V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is close by to your north.
The zombie of the equerry who is close by to your north.
A zombie warder who is not far off to your north.
The skeleton of a stable hand who is not far off to your east.
The zombie of a scribe who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The zombie of a scribe who is not far off to your south.
< 256h/256H 202v/202V Pos: standing >
Along Rapture Way
Obvious exits: -N -E -S
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is not far off to your north.
The zombie of the equerry who is not far off to your north.
A zombie warder who is a brief walk away to your north.
A skeletal warder who is close by to your east.
The spectre of the baker who is close by to your east.
The zombie of a scribe who is close by to your south.
< 256h/256H 202v/202V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The zombie of an old man sits here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is a brief walk away to your north.
The zombie of the equerry who is a brief walk away to your north.
A zombie warder who is rather far off to your north.
The armorer who is close by to your east.
The assistant who is close by to your east.
< 256h/256H 202v/202V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A skeletal cat is resting here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is close by to your north.
A vampire of a grand knight who is rather far off to your north.
The zombie of the equerry who is rather far off to your north.
A zombie warder who is in the distance to your north.
A solemn brother who is rather far off to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
< 256h/256H 202v/202V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The armorer who is close by to your north.
The assistant who is close by to your north.
A solemn brother who is a brief walk away to your east.
The skeleton of a girl who is rather far off to your east.
The zombie of a woman who is rather far off to your east.
The skeletal man who is in the distance to your east.
The skeletal cat who is close by to your west.
< 256h/256H 202v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
< 256h/256H 202v/202V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 256h/256H 202v/202V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 256h/256H 202v/202V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A zombie of a sister of the faith is walking here.
< 256h/256H 202v/202V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 256h/256H 202v/202V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
The Innkeeper stands here welcoming everyone.
< 256h/256H 202v/202V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
The Innkeeper stands here welcoming everyone.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 256h/256H 202v/202V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
The Innkeeper stands here welcoming everyone.
< 256h/256H 202v/202V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
< 256h/256H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The lawkeeper who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
Ytarae Retoriva who is close by to your south.
A warder who is close by to your west.
The armorer who is not far off to your west.
Artos Chistori, Avenger of Newhaven who is a brief walk away to your west.
< 256h/256H 202v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The lawkeeper who is close by to your east.
A girl who is close by to your east.
The citizen who is close by to your east.
A warder who is not far off to your west.
The armorer who is a brief walk away to your west.
Artos Chistori, Avenger of Newhaven who is rather far off to your west.
< 256h/256H 202v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A lawkeeper of Newhaven stands here.
A small girl is playing here.
A citizen of Newhaven stands here.
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
A warder who is a brief walk away to your west.
The armorer who is rather far off to your west.
Artos Chistori, Avenger of Newhaven who is in the distance to your west.
< 256h/256H 202v/202V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 256h/256H 202v/202V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The citizen who is close by to your north.
A warder who is not far off to your north.
The equerry who is not far off to your north.
Jelfelir Ulikira who is a brief walk away to your north.
A warder who is a brief walk away to your north.
The scribe who is rather far off to your north.
The lawkeeper who is close by to your west.
A girl who is close by to your west.
The citizen who is close by to your west.
A warder who is rather far off to your west.
The armorer who is in the distance to your west.
A Dwarf who is close by above you.
A Dwarf who is close by above you.
The private who is close by above you.
< 256h/256H 202v/202V Pos: standing >
The snow is coming down faster now.
< 256h/256H 202v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
< 256h/256H 202v/202V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 256h/256H 202v/202V Pos: standing >
Looks like an exit.
< 256h/256H 202v/202V Pos: standing >
You dismount the mount.
< 256h/256H 202v/202V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[2] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Dwarf (medium) sits resting.
A Dwarf (medium) sits resting.
A Private in the Hammer of Newhaven is standing here.
< 256h/256H 201v/202V Pos: standing >
You start chanting...
< 256h/256H 201v/202V Pos: standing >
You complete your spell...
You point at a Dwarf.
[Damage: 52 ] Your blast of molten spray slams into a Dwarf, burning holes into his flesh.
A Dwarf, looking very frustrated, packs up his holy symbol.
A halo of white light descends upon a Dwarf burning your soul.
< 256h/256H 201v/202V Pos: standing >
A Dwarf misses you.
< 256h/256H 201v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
You start chanting...
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A Dwarf raises her holy symbol and smiles broadly.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A Dwarf clambers to his feet.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
Casting: molten spray *
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You complete your spell...
You point at a Dwarf.
[Damage: 49 ] Your blast of molten spray slams into a Dwarf, burning holes into his flesh.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf clambers to her feet.
You start chanting...
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You dodge a bash from a Dwarf, who loses his balance and falls.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf kne EP: few wounds >
Casting: molten spray *
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf kne EP: few wounds >
You complete your spell...
You point at a Dwarf.
[Damage: 53 ] Your blast of molten spray slams into a Dwarf, burning holes into his flesh.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf kne EP: nasty wounds >
You start chanting...
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf kne EP: nasty wounds >
You complete your spell...
You point at a Dwarf.
[Damage: 54 ] Your blast of molten spray slams into a Dwarf, burning holes into his flesh.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf kne EP: pretty hurt >
You start chanting...
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf kne EP: pretty hurt >
You complete your spell...
You point at a Dwarf.
[Damage: 48 ] Your blast of molten spray slams into a Dwarf, burning holes into his flesh.
Looking panicked, a Dwarf scrambles madly to his feet!
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sta EP: awful >
A Dwarf parries your futile lunge at him.
< 256h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Dwarf sta EP: awful >
You are knocked to the ground by a Dwarf's mighty bash!
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf misses you.
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf assists a Dwarf heroically.
A Dwarf misses you.
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
You stumble in your attack, and jab at a Dwarf!
< 253h/256H 202v/202V Pos: sitting >
A Dwarf starts casting an offensive spell.
< 253h/256H 202v/202V Pos: sitting >
A Dwarf misses you.
A Dwarf misses you.
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf completes her spell...
A Dwarf utters the word 'noselacri'
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
You don't have that spell memorized.
< 253h/256H 202v/202V Pos: sitting >
< T: Lurt TP: sit TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf attempts to flee.
A Dwarf leaves down.
You can't do this sitting!
< 253h/256H 202v/202V Pos: sitting >
A Dwarf attempts to flee.
A Dwarf leaves down.
You clamber to your feet.
< 253h/256H 202v/202V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 253h/256H 202v/202V Pos: standing >
You do not see that here.
< 253h/256H 202v/202V Pos: standing >
You failed.
< 253h/256H 202v/202V Pos: standing >
You are already standing.
< 253h/256H 202v/202V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[2] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Private in the Hammer of Newhaven is standing here.
< 253h/256H 202v/202V Pos: standing >
You failed.
< 253h/256H 202v/202V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A few drops of fresh blood are scattered around the area.
A sturdy looking mount is here, all saddled up and ready to ride.
< 253h/256H 201v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A small girl is playing here.
A citizen of Newhaven stands here.
< 253h/256H 200v/202V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
The lawkeeper who is close by to your west.
A Dwarf who is not far off to your west.
Ytarae Retoriva who is not far off to your west.
The armorer who is rather far off to your west.
< 253h/256H 201v/202V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
A lawkeeper of Newhaven stands here.
< 253h/256H 200v/202V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) stands here.
The Innkeeper stands here welcoming everyone.
< 253h/256H 200v/202V Pos: standing >
You miss a Dwarf.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf sta EP: awful >
Ytarae Retoriva leaves east.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf sta EP: awful >
You dodge a bash from a Dwarf, who loses his balance and falls.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
[Damage: 3 ] Your fine punch strikes a Dwarf.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
You start chanting...
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
You complete your spell...
You point at a Dwarf.
[Damage: 31 ] Your flameburst collides silently with a Dwarf, who screams out in sudden pain.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
Sorry, you aren't allowed to do that in combat.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
You miss a Dwarf.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
You start chanting...
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf kne EP: awful >
A Dwarf rises to his feet.
< 253h/256H 202v/202V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Dwarf sta EP: awful >
You complete your spell...
You point at a Dwarf.
[Damage: 40 ] With a burst of heat, a Dwarf is burnt to a crisp.
A Dwarf's well-used bark platemail melted from the intense heat!
A Dwarf's bronze skull cap melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.