The death of [21 Psionicist] Zide (Githzerai)

in On Paradise Lane

from the perspective of [22 Necromancer] Zloin (Kobold)

<held>               a quill
<held>               a spellbook

Obvious exits: -North -West  -Up   
The corpse of a warder is lying here.

< 94h/119H 53v/114V Pos: standing >
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down 
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.

< 94h/119H 52v/114V Pos: standing >
You start chanting...

< 95h/119H 53v/114V Pos: standing >
Casting: animate dead *

< 95h/119H 56v/114V Pos: standing >
You complete your spell...
You breathe life into the corpse of the private with the awesome power of your art.
The zombie of the private starts following you.

< 95h/119H 58v/114V Pos: standing >
You sit down and relax.

< 96h/119H 59v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 96h/119H 59v/114V Pos: sitting >
You start meditating...

< 96h/119H 60v/114V Pos: sitting >
You stop meditating.
No one here by that name.

< 97h/119H 73v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) animate dead

You can memorize no more spells.

< 97h/119H 77v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) animate dead

You can memorize no more spells.

< 98h/119H 83v/114V Pos: sitting >
High Atop the Southeast Tower
Obvious exits: -Down 
[2] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
The zombie of the private stands here. (minion) 

< 99h/119H 97v/114V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 99h/119H 98v/114V Pos: sitting >
You clamber to your feet.

< 99h/119H 99v/114V Pos: standing >
You start chanting...

< 99h/119H 99v/114V Pos: standing >
Casting: animate dead *

< 100h/119H 101v/114V Pos: standing >
You complete your spell...
You breathe life into the corpse of the private with the awesome power of your art.

< 100h/119H 102v/114V Pos: standing >
You sit down and relax.

< 100h/119H 104v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 100h/119H 105v/114V Pos: sitting >
You start meditating...

< 100h/119H 105v/114V Pos: sitting >
You stop meditating.
No one here by that name.

< 101h/119H 114v/114V Pos: sitting >
High Atop the Southeast Tower
Obvious exits: -Down 
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
The zombie of the private stands here. (minion) 

< 101h/119H 114v/114V Pos: sitting >
Ok.
Someone suddenly attacks the zombie of the private!
The spectre of the private snaps into visibility.
[Damage:  3 ] The spectre of the private's fine punch wounds the zombie of the private.

< 102h/119H 114v/114V Pos: sitting >
[Damage:  4 ] The spectre of the private's fine punch wounds the zombie of the private.

< 103h/119H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) animate dead

You can memorize no more spells.

< 103h/119H 114v/114V Pos: sitting >
Ok.
The spectre of the private seems a bit busy at the moment, try later.
The zombie of the private attempts to flee.
The zombie of the private leaves down.

< 103h/119H 114v/114V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.
High Atop the Southeast Tower
Obvious exits: -Down 
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
The spectre of the private stands here. (minion) 

< 104h/119H 114v/114V Pos: sitting >
High Atop the Southeast Tower
Obvious exits: -Down 
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
The spectre of the private stands here. (minion) 

< 104h/119H 114v/114V Pos: sitting >
You clamber to your feet.

< 104h/119H 114v/114V Pos: standing >
You start chanting...

< 104h/119H 114v/114V Pos: standing >
The sun starts to set in the south.

< 104h/119H 114v/114V Pos: standing >
Casting: animate dead 

< 105h/119H 114v/114V Pos: standing >
You complete your spell...
You breathe life into the corpse of the private with the awesome power of your art.
The skeleton of the private starts following you.

< 105h/119H 114v/114V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West  -Up   
The corpse of a warder is lying here.
The zombie of the private stands here. (minion) 
The skeleton of the private enters from above.
The spectre of the private enters from above.

< 105h/119H 113v/114V Pos: standing >
You quickly scan the area.
The equerry who is close by to your north.
The boy who is close by to your north.
The page who is a brief walk away to your north.
A grand knight who is in the distance to your north.
The lawkeeper who is in the distance to your north.
A girl who is close by to your west.
The citizen who is close by to your west.

< 105h/119H 113v/114V Pos: standing >
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down 
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
The skeleton of the private enters from below.
The spectre of the private enters from below.
The zombie of the private enters from below.

< 105h/119H 112v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 105h/119H 112v/114V Pos: standing >
The skeleton of the private is now a member of your group.
The spectre of the private is now a member of your group.
The zombie of the private is now a member of your group.

< 105h/119H 112v/114V Pos: standing >
You sit down and relax.

< 105h/119H 112v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 105h/119H 112v/114V Pos: sitting >
You start meditating...

< 105h/119H 113v/114V Pos: sitting >
The snow is coming down faster now.
You stop meditating.
No one here by that name.

< 106h/119H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) animate dead

You can memorize no more spells.

< 107h/119H 114v/114V Pos: sitting >
High Atop the Southeast Tower
Obvious exits: -Down 
The corpse of the lieutenant is lying here.
[3] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
The zombie of the private stands here. (minion) 
The spectre of the private stands here. (minion) 
The skeleton of the private stands here. (minion) 

< 107h/119H 114v/114V Pos: sitting >
You start meditating...

< 108h/119H 114v/114V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 109h/119H 114v/114V Pos: sitting >
You clamber to your feet.

< 109h/119H 114v/114V Pos: standing >
You start chanting...

< 109h/119H 114v/114V Pos: standing >
Casting: animate dead *

< 110h/119H 114v/114V Pos: standing >
You complete your spell...
You breathe life into the corpse of the private with the awesome power of your art.
The zombie of the private starts following you.

< 110h/119H 114v/114V Pos: standing >
No one here by that name.

< 110h/119H 114v/114V Pos: standing >
The zombie of the private is now a member of your group.
The skeleton of the private already grouped by you.
The spectre of the private already grouped by you.
The zombie of the private already grouped by you.

< 110h/119H 114v/114V Pos: standing >
You sit down and relax.

< 110h/119H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 111h/119H 114v/114V Pos: sitting >
You start meditating...

< 111h/119H 114v/114V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 112h/119H 114v/114V Pos: sitting >
You clamber to your feet.

< 112h/119H 114v/114V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West  -Up   
The corpse of a warder is lying here.
The zombie of the private enters from above.
The skeleton of the private enters from above.
The spectre of the private enters from above.
The zombie of the private enters from above.

< 112h/119H 113v/114V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The page who is not far off to your north.
The equerry who is not far off to your north.
A grand knight who is in the distance to your north.
The lawkeeper who is in the distance to your north.
A girl who is close by to your west.
The citizen who is close by to your west.

< 113h/119H 113v/114V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The page who is not far off to your north.
The equerry who is not far off to your north.
A grand knight who is in the distance to your north.
The lawkeeper who is in the distance to your north.
A girl who is close by to your west.
The citizen who is close by to your west.

< 113h/119H 113v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite
detail.  Each stone has been evenly spaced and mortared together
forming a road leading off to the north and south. A large carved
whalebone has been placed right outside a building to the east.  A
few clay pots, containing a single rose colored flower tipped with
light blue, has been lined against the eastern city wall facing the
city.  A checkered roadway is off the south.  A sense of tranquillity
fills the air here.
Obvious exits: -North -South
The corpse of the lawkeeper is lying here.
A small boy is running about here.
A citizen of Newhaven stands here.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 112v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. A large brass sign as been bolted atop
of a building's entranceway facing the west.  Large barrels of grain, rice,
and fruit have been set just outside the doorway.  A few clay pots,
containing a single rose colored flower tipped with light blue, has been
lined against the eastern city wall facing the city.  A strong scent of
honey and nectar lingers here.
Obvious exits: -North -South -West 
A young page stands ready to serve.
The Newhaven equerry is here reviewing todays work.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 111v/114V Pos: standing >
Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place.  The checkered way
stretches off to the west, south, and north.  A magnificent statue has
been placed in the center of the intersection.  Large violet and red
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area.  A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -South -West 
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 110v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. An enormous stained glass window
depicting a balance and scale in blue and white stretches almost the entire
length of the western wall.  A few clay pots, containing a single rose
colored flower tipped with light blue, has been lined against the eastern
city wall facing the city. Small runes have been etched into each stone,
honoring the deceased citizen who helped establish and build the city.  A
strong scent of honey and nectar lingers here.
Obvious exits: -North -South
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 109v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A grand knight of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 108v/114V Pos: standing >
You quickly scan the area.
The page who is a brief walk away to your south.
The equerry who is a brief walk away to your south.
The boy who is rather far off to your south.
The citizen who is rather far off to your south.

< 113h/119H 109v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. An enormous stained glass window
depicting a balance and scale in blue and white stretches almost the entire
length of the western wall.  A few clay pots, containing a single rose
colored flower tipped with light blue, has been lined against the eastern
city wall facing the city. Small runes have been etched into each stone,
honoring the deceased citizen who helped establish and build the city.  A
strong scent of honey and nectar lingers here.
Obvious exits: -North -South
The zombie of the private enters from the north.
The skeleton of the private enters from the north.
The spectre of the private enters from the north.
The zombie of the private enters from the north.

< 113h/119H 108v/114V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
The lawkeeper who is close by to your north.
The page who is not far off to your south.
The equerry who is not far off to your south.
The boy who is a brief walk away to your south.
The citizen who is a brief walk away to your south.

< 113h/119H 108v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A grand knight of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 108v/114V Pos: standing >
Paradise Lane and Refuge Street
   Perfectly squared inlaid stones of rose have been checkered with the
light blue stones lining Refuge Street.  The checkered way stretches off to
the west and south. A stairway leading up the northeastern section of the
wall leads up to an open-air tower.  Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain.  A small bright brass sign has
been placed at the bottom of the stairs.  The air is crisp and dry; a sense
of tranquillity fills the area here.
Obvious exits: -South -West  -Up   
The corpse of a warder is lying here.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The spectre of the private enters from the south.
The zombie of the private enters from the south.

< 113h/119H 107v/114V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your south.
The lawkeeper who is close by to your south.
The page who is rather far off to your south.
The equerry who is rather far off to your south.
The boy who is in the distance to your south.
The citizen who is in the distance to your south.
The assistant who is close by to your west.
The armorer who is close by to your west.
A warder who is not far off to your west.
A court scribe who is rather far off to your west.
A Githzerai who is close by above you.
The member who is close by above you.
Riverlan Stromtorlin who is close by above you.

< 113h/119H 107v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A grand knight of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.
The zombie of the private enters from the north.
The skeleton of the private enters from the north.
The spectre of the private enters from the north.
The zombie of the private enters from the north.

< 113h/119H 107v/114V Pos: standing >
You quickly scan the area.
The page who is a brief walk away to your south.
The equerry who is a brief walk away to your south.
The boy who is rather far off to your south.
The citizen who is rather far off to your south.

< 114h/119H 107v/114V Pos: standing >
Ok.
The zombie of the private leaves south.

< 114h/119H 112v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. An enormous stained glass window
depicting a balance and scale in blue and white stretches almost the entire
length of the western wall.  A few clay pots, containing a single rose
colored flower tipped with light blue, has been lined against the eastern
city wall facing the city. Small runes have been etched into each stone,
honoring the deceased citizen who helped establish and build the city.  A
strong scent of honey and nectar lingers here.
Obvious exits: -North -South
The zombie of the private stands here. (minion) 
The zombie of the private enters from the north.
The skeleton of the private enters from the north.
The spectre of the private enters from the north.

< 115h/119H 113v/114V Pos: standing >
Ok.
The spectre of the private leaves south.

< 115h/119H 113v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A grand knight of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.
The zombie of the private enters from the south.

< 115h/119H 112v/114V Pos: standing >
Ok.
The zombie of the private leaves south.

< 116h/119H 112v/114V Pos: standing >
Paradise Lane and Refuge Street
   Perfectly squared inlaid stones of rose have been checkered with the
light blue stones lining Refuge Street.  The checkered way stretches off to
the west and south. A stairway leading up the northeastern section of the
wall leads up to an open-air tower.  Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain.  A small bright brass sign has
been placed at the bottom of the stairs.  The air is crisp and dry; a sense
of tranquillity fills the area here.
Obvious exits: -South -West  -Up   
The corpse of a warder is lying here.
The zombie of the private enters from the south.
The skeleton of the private enters from the south.

< 116h/119H 112v/114V Pos: standing >
Ok.
The zombie of the private leaves south.

< 116h/119H 113v/114V Pos: standing >
Ok.
The skeleton of the private leaves west.

< 116h/119H 114v/114V Pos: standing >

< 117h/119H 114v/114V Pos: standing >
You start chanting...

< 117h/119H 114v/114V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Githzerai!
[Damage:  9 ] [Damage:  9 ] The shadowy hand slashes a Githzerai viciously.

< 117h/119H 114v/114V Pos: standing >
You start chanting...

< 117h/119H 114v/114V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Githzerai!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes a Githzerai viciously.

< 117h/119H 114v/114V Pos: standing >
You start chanting...

< 117h/119H 114v/114V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Githzerai!
[Damage:  8 ] [Damage:  8 ] The shadowy hand slashes a Githzerai viciously.

< 118h/119H 114v/114V Pos: standing >
Slay whom?

< 118h/119H 114v/114V Pos: standing >
Atop the Northeast Tower of Newhaven
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a massive
tower. The tower over looks the northeastern land and walls surrounding
the city. Large parapets of perfectly squared stone line the top of the
tower, offering shelter to the defenders of the city from any possible
missile fire below the city wall.  A large banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
thick maple flagpole protrudes toward the sky supporting a banner
emblazoned with the city's crest.  Slivers of granite have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down 
Puddles of fresh blood cover the ground.
[3] The corpse of the member is lying here.
The corpse of the stronghold knight is lying here.
A Githzerai (medium) stands, floating here (Newbie).
The Captain of the Hammers of Grim Jaw is standing here.

< 118h/119H 113v/114V Pos: standing >
You miss a Githzerai.

< 118h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 118h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 A Githzerai dodges your futile attack.

< 118h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You start chanting...

< 118h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 A Githzerai's decent crush wounds you.

< 116h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Githzerai!
[Damage: 12 ] [Damage: 12 ] The shadowy hand slashes a Githzerai viciously.

< 116h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You start chanting...

< 116h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Githzerai!
[Damage: 23 ] [Damage: 23 ] The shadowy hand slashes a Githzerai viciously.

< 116h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 You start chanting...

< 116h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Githzerai!
[Damage: 10 ] [Damage: 10 ] The shadowy hand slashes a Githzerai viciously.
A Githzerai misses you.

< 116h/119H 113v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A Githzerai attempts to flee.
A Githzerai floats down.
Who should the spell be cast upon?  You must specify a target!

< 116h/119H 113v/114V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 116h/119H 113v/114V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 116h/119H 113v/114V Pos: standing >
Paradise Lane and Refuge Street
   Perfectly squared inlaid stones of rose have been checkered with the
light blue stones lining Refuge Street.  The checkered way stretches off to
the west and south. A stairway leading up the northeastern section of the
wall leads up to an open-air tower.  Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain.  A small bright brass sign has
been placed at the bottom of the stairs.  The air is crisp and dry; a sense
of tranquillity fills the area here.
Obvious exits: -South -West  -Up   
The corpse of a warder is lying here.
A Githzerai (medium) stands, floating here (Newbie).

< 116h/119H 112v/114V Pos: standing >
A Githzerai leaves south.

< 116h/119H 112v/114V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 116h/119H 113v/114V Pos: standing >
Slay whom?

< 116h/119H 113v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A Githzerai (medium) stands, floating here (Newbie), fighting the zombie of the private.
The zombie of the private is lying here, fighting a Githzerai. (minion) 

< 116h/119H 112v/114V Pos: standing >
You miss a Githzerai.

< 116h/119H 112v/114V Pos: standing >
< T: undead TP: ass TC:excellent E: A Githzerai sta EP: pretty hurt >
 A Githzerai attempts to flee.
A Githzerai leaves south.

< 116h/119H 113v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. An enormous stained glass window
depicting a balance and scale in blue and white stretches almost the entire
length of the western wall.  A few clay pots, containing a single rose
colored flower tipped with light blue, has been lined against the eastern
city wall facing the city. Small runes have been etched into each stone,
honoring the deceased citizen who helped establish and build the city.  A
strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A Githzerai (medium) stands, floating here (Newbie), fighting the zombie of the private.
A grand knight of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.
The zombie of the private stands here, fighting a Githzerai. (minion) 

< 116h/119H 112v/114V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 116h/119H 112v/114V Pos: standing >
A Githzerai's crush wounds the zombie of the private.

< 116h/119H 114v/114V Pos: standing >
Ok.

< 116h/119H 114v/114V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 117h/119H 114v/114V Pos: standing >
You start chanting...

< 117h/119H 114v/114V Pos: standing >
A Githzerai's crush strikes the zombie of the private.

< 117h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 18 ] You reach out and touch a Githzerai, leeching some of her lifeforce.

< 119h/119H 114v/114V Pos: standing >
You start chanting...

< 119h/119H 114v/114V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves north.

< 119h/119H 114v/114V Pos: standing >
You abort your spell before it's done!

< 119h/119H 114v/114V Pos: standing >
You failed.

< 119h/119H 114v/114V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south.  Large clay pots have been lines against
the eastern city wall facing the city.  A single large rose colors flower
has been planted within each pot.  Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city.  A bright blue banner hangs from the western wall as a checkered road
begins to the north.  A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A Githzerai (medium) stands, floating here (Newbie), fighting the zombie of the private.
The zombie of the private stands here, fighting a Githzerai. (minion) 
The zombie of the private enters from the south.

< 119h/119H 113v/114V Pos: standing >
You start chanting...

< 119h/119H 113v/114V Pos: standing >
You complete your spell...
[Damage: 21 ] You reach out and touch a Githzerai, leeching some of her lifeforce.
A Githzerai is mortally wounded, and will die soon, if not aided.

< 119h/119H 113v/114V Pos: standing >
You start chanting...

< 119h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 23 ] A Githzerai apparently has no more life to leech!
A Githzerai's little round wooden shield was disintegrated by the negative energy!
A Githzerai's fanged clay skull from Pine Hollow was disintegrated by the negative energy!
A Githzerai's pair of worn leather sleeves was disintegrated by the negative energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!