<worn as a badge> a dark shadowy circle [poor] (magic)
<worn on head> a legendary bronze crown
<worn in ear> an ashen hide stud
<worn on face> mask of the bean si
<worn around neck> a wicked looking collar
<worn around neck> a frayed cloth collar [poor] (illuminating)
<worn about body> a fox fur cape
<worn as quiver> a rugged trapper sling of constitution
<worn about waist> a long flowing girth of spidersilk of regeneration (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> the scalp of Zloin
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a crude crystal heater shield from The Deep Ravine of Passage
<worn around wrist> a leather bracer
<worn around wrist> a legendary copper bracer
<worn on finger> a humming hemp band
<primary weapon> a heartwood cudgel (magic) (glowing)
<worn on legs> leggings woven of frozen icy threads
<worn on feet> some boots of the forest (magic)
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
^^^^^^^MMMM
^.^.^M.^^MMMM
.^M^.^^^.^^^MMM
^M^..M^....^^^M
..^^^.^@..^^M^^
....^..^^M^^.^^
..^^...^.^^.^^.
.^..^^.^^^..M
..^^^...^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
.^.^M.^^MMM
^M^.^^^.^^^MM
^M^..M^....^^^M
..^^^.^...^^M^^
....^..@^M^^.^^
..^^...^.^^.^^.
M.^..^^.^^^..M.
^..^^^...^^M.
....^......
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
M^.^^^.^^^M
M^..M^....^^^
..^^^.^...^^M^^
....^..^^M^^.^^
..^^...@.^^.^^.
M.^..^^.^^^..M.
.^..^^^...^^M.^
^....^......^
..^........
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
^M^.^^^.^^^
^M^..M^....^^
...^^^.^...^^M^
^....^..^^M^^.^
...^^..@^.^^.^^
.M.^..^^.^^^..M
M.^..^^^...^MM.
.^....^......
...^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
.^M^.^^^.^^
^^M^..M^....^
....^^^.^...^^M
.^....^..^^M^^.
....^^.@.^.^^.^
^.M.^..^^.^^^..
.M.^..^^^...^MM
M.^....^.....
^...^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
^.^M^.M^^.^
M^^M^...^....
M....^^^.^...^^
^.^....^..^^M^^
^....^^@..^.^^.
^^.M.^..^^.^^^.
..M.^..^^^...^M
MM.^....^....
.^...^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
^^.^M^.M^^.
.M^^M^...^...
+M....^^^.^...^
+^.^....^..^^M^
+^....^@...^.^^
+^^.M.^..^^.^^^
+..M.^..^^^...^
.MM.^....^...
M.^...^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
^^^.^M^.M^^
+.M^^M^...^..
M+M....^^^.^...
M+^.^....^..^^M
*+^....@^...^.^
*+^^.M.^..^^.^^
^+..M.^..^^^...
M.MM.^....^..
.M.^...^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
+^^^.^M^.M^
M+.M^^M^...^.
.M+M....^^^.^..
MM+^.^....^..^^
M*+^...@^^...^.
**+^^.M.^..^^.^
^^+..M.^..^^^..
^M.MM.^....^.
+.M.^...^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
.+^^^.^M^.M
.M+.M^^M^...^
M.M+M....^^^.^.
.MM+^.^....^..^
MM*+^..@.^^...^
M**+^^.M.^..^^.
^^+..M.^..^^^.
.^M.MM.^....^
^+.M.^...^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
..+^^^.^M^.
..M+.M^^M^...
^M.M+M....^^^.^
^.MM+^.^....^..
.MM*+^.@..^^...
MM**+^^.M.^..^^
M ^^+..M.^..^^^
.^M.MM.^....
.^+.M.^...^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
...+^^^.^M^
...M+.M^^M^..
.^M.M+M....^^^.
^^.MM+^.^....^.
..MM*+^@...^^..
.MM**+^^.M.^..^
MM ^^+..M.^..^^
^ .^M.MM.^...
..^+.M.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
....+^^^.^M
^...M+.M^^M^.
M.^M.M+M....^^^
.^^.MM+^.^....^
^..MM*+@....^^.
..MM**+^^.M.^..
MMM ^^M..M.^..^
^^ .^M.MM.^..
...^+.M.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
.....+^^^.^
.^...M+.M^^M^
.M.^M.M+M....^^
..^^.MM+^.^....
.^..MM*@^....^^
^..MM**+^^.M.^.
.MMM ^^M..M.^..
.^^ .^M.MM.^.
^...^+.M.^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
^.....+^^^.
M.^...M+.M^^M
.M.^M.M+M....^
...^^.MM+^.^...
..^..MM@+^....^
.^..MM**+^^.M.^
..MMM ^^M..M.^.
M.^^ .^M.MM.^
^^...^+.M.^
A Tranquil Forest
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 159h/159H 130v/130V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 159h/159H 130v/130V Pos: standing >
.^...M+.M^^
.M.^M.M+M....
...^^.MM+^.^...
..^..MM*+^....^
.^..MM*@M^^.M.^
..MMM ^^+..M.^.
MM.^^ .^M.MM.^.
^^^...^+.M.^.
+++++++MM^^
A Tranquil Forest
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
M.^...M+.M^
.M.^M.M+M...
^...^^.MM+^.^..
...^..MM*+^....
..^..MM@*M^^.M.
^..MMM ^^+..M.^
.MM.^^ .^M.MM.^
.^^^...^+.M.^
++++++++MM^
A Tranquil Forest
Obvious exits: -N -E -W
< 159h/159H 130v/130V Pos: standing >
Autosaving...
< 159h/159H 130v/130V Pos: standing >
.^...M+.M^^
.M.^M.M+M....
...^^.MM+^.^...
..^..MM*M^....^
.^..MM*@+^^.M.^
..MMM ^^+..M.^.
MM.^^ .^M.MM.^.
^^^...^+.M.^.
+++++++MM^^
A Tranquil Forest
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
M.^M.M+M...
..^^.MM+^.^..
..^..MM*M^....^
.^..MM**+^^.M.^
..MMM ^@+..M.^.
MM.^^ .^M.MM.^.
.^^^...^+.M.^..
++++++++MM^^.
...^^^+M^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 159h/159H 130v/130V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
You sense a lifeform nearby.
< 159h/159H 130v/130V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A blue-tailed butterfly floats about the room.(Red Aura)
< 159h/159H 130v/130V Pos: standing >
You dismount a sturdy mountain horse.
< 159h/159H 130v/130V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 159h/159H 128v/130V Pos: standing >
Just Inside the Archway
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 159h/159H 126v/130V Pos: standing >
Pardon?
< 159h/159H 126v/130V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
The corpse of a red-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.
< 159h/159H 124v/130V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
< 159h/159H 122v/130V Pos: standing >
Base of the Hills
Obvious exits: -S -U
< 159h/159H 120v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 122v/130V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
You sense a lifeform nearby.
< 159h/159H 120v/130V Pos: standing >
Courtyard of the Keep
Obvious exits: -N# -D
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
< 159h/159H 119v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 120v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 120v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 121v/130V Pos: standing >
You say in elven 'sanctum'
The door begins to hum, then glow brightly.
A magical force unlocks the door.
< 159h/159H 125v/130V Pos: standing >
Ok.
< 159h/159H 126v/130V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E# -S -W
You sense a lifeform nearby.
< 159h/159H 125v/130V Pos: standing >
Ok.
< 159h/159H 127v/130V Pos: standing >
Grand Dining Room
Obvious exits: -E -W#
< 159h/159H 127v/130V Pos: standing >
Ok.
< 159h/159H 129v/130V Pos: standing >
An old run down Kitchen
Obvious exits: -E
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
You sense a lifeform nearby.
< 159h/159H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 129v/130V Pos: standing >
Ok.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
An old run down Kitchen
Obvious exits: -E#
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
You sense a lifeform nearby.
< 159h/159H 130v/130V Pos: standing >
Score information for Urth
Level: 24 Race: Grey Elf Class: Psionicist Sex: Male
Hit points: 159(159) Mana: 300(300) Moves: 130(130)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 299 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 14 hours/ 41 minutes
Received data: 0.1819 MB this session.
Send data: 0.0136 MB this session.
Compression ratio: 85%
85%
Status: Standing.
Coldshielded
Epic points(total): 0(0)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: +0.00 Deaths: 3
Detecting: Evil Good Magic Life Heat
Protected from: Cold
Enchantments: Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 239
Active Spells:
--------------
aura sight (34 minutes)
adrenaline control (27 minutes)
energy containment (17 minutes)
Auctions Disabled (less than a minute remaining)
enhance agility (18 minutes)
enhance dexterity (18 minutes)
enhance constitution (18 minutes)
enhance strength (18 minutes)
well-rested bonus (101 minutes)
flesh armor (19 minutes)
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You find Kalaban the aging hermit lurking here!
< 159h/159H 130v/130V Pos: standing >
You don't find anything you didn't see before.
< 159h/159H 130v/130V Pos: standing >
You ask Kalaban the aging hermit 'mon'
Kalaban the aging hermit nods.
Kalaban the aging hermit says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
Kalaban the aging hermit gives you pair of drow and illithid-skin armguards
You gain some experience.
< 159h/159H 130v/130V Pos: standing >
You already wear some decent leather sleeves on your arms.
< 159h/159H 130v/130V Pos: standing >
Character attributes for Urth
Level: 24 Race: Grey Elf Class: Psionicist
Age: 155 yrs / 8 mths Height: 71 inches Weight: 122 lbs Size: medium
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 92 ( 88)
Dex: 101 ( 92) Int: 92 ( 80)
Agi: 118 ( 98) Wis: 98 ( 82)
Con: 90 (100) Cha: 108 ( 90) Luk: 90 ( 90)
Equipped Items: 20 Carried weight: 27
Armor Points: -154 Reduces melee damage taken by 15.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 15%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely good
Saving Throws: PAR[slightly above average] FEA[slightly below average]
BRE[above average] SPE[really good]
Load carried: Paltry
< 159h/159H 130v/130V Pos: standing >
You stop using some decent leather sleeves.
< 159h/159H 130v/130V Pos: standing >
You cover your arms with a pair of drow and illithid-skin armguards.
< 159h/159H 130v/130V Pos: standing >
Character attributes for Urth
Level: 24 Race: Grey Elf Class: Psionicist
Age: 155 yrs / 8 mths Height: 71 inches Weight: 122 lbs Size: medium
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 92 ( 88)
Dex: 101 ( 92) Int: 92 ( 80)
Agi: 120 (100) Wis: 98 ( 82)
Con: 90 (100) Cha: 108 ( 90) Luk: 90 ( 90)
Equipped Items: 20 Carried weight: 29
Armor Points: -154 Reduces melee damage taken by 15.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 15%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely good
Saving Throws: PAR[slightly above average] FEA[slightly below average]
BRE[above average] SPE[really good]
Load carried: Paltry
< 159h/159H 130v/130V Pos: standing >
< 159h/159H 130v/130V Pos: standing >
A Kobold enters from the east.
< 159h/159H 130v/130V Pos: standing >
A Kobold leaves east.
< 159h/159H 130v/130V Pos: standing >
An old run down Kitchen
Obvious exits: -E
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
(Q)A old looking man scruby and scurrying around is startled by your presence.(Gold Aura)
< 159h/159H 130v/130V Pos: standing >
Grand Dining Room
Obvious exits: -E -W
< 159h/159H 129v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 129v/130V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E# -S -W
You sense a lifeform nearby.
< 159h/159H 128v/130V Pos: standing >
Courtyard of the Keep
Obvious exits: -N -D
A huge block of solid ice is here to the down. (magic)
An ice elemental is here chilling the room. (minion)
A blue-tailed butterfly floats about the room.(Red Aura)
A Kobold (small) Nameless stands in mid-air here.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
< 159h/159H 127v/130V Pos: standing >
A Kobold sits down in a comfortable spot.
Alas, you cannot go that way. . . .
< 159h/159H 128v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 139h/159H 128v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 119h/159H 129v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 99h/159H 129v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 79h/159H 129v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 59h/159H 129v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 39h/159H 130v/130V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 19h/159H 130v/130V Pos: standing >
You sigh loudly.
< 19h/159H 130v/130V Pos: standing >
A Kobold gives an order to his followers.
You dodge a bash from an ice elemental, who loses its balance and falls.
< 19h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: excellent >
Courtyard of the Keep
Obvious exits: -N -D
A huge block of solid ice is here to the down. (magic)
An ice elemental crouches here, fighting YOU! (minion)
A blue-tailed butterfly floats about the room.(Red Aura)
A Kobold (small) Nameless sits resting.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
< 19h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: excellent >
Oof! a red-breasted tree-hugger bumps into a wall of ice...
< 19h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: excellent >
Oof! a blue-tailed butterfly bumps into a wall of ice...
< 19h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 6 ] You shiver from the unnatural cold as you hit an ice elemental.
You wish that your wounds would stop BLEEDING so much!
-=[You attack an ice elemental.]=- [1 hits]
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: few scratches >
You begin to focus your will...
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: few scratches >
Casting: inflict pain
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: few scratches >
A Kobold clambers to his feet.
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: few scratches >
Your mental manipulations become a reality...
[Damage: 63 ] An ice elemental screams out in pain!
A Kobold closes the door.
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
A Kobold starts casting an offensive spell.
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
You begin to focus your will...
< 18h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
Casting: inflict pain
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
You wish that your wounds would stop BLEEDING so much!
Giant Spikes of ice hit you square in the chest, impaling you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You resist the effects of a Kobold's spell!
< 4h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
Your mental manipulations become a reality...
Your spell flows around an ice elemental, leaving it unharmed!
< 4h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
You begin to focus your will...
< 4h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
A Kobold starts casting an offensive spell.
< 4h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
Casting: inflict pain
< 4h/159H 130v/130V Pos: standing >
< T: Urth TP: sta TC: awful E: ice kne EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
Your body turns to ice as a Kobold fires a blast of cold at you, AARRGHGHHGH!!
Your silk white gown freezes and shatters into million pieces from the intense cold!
Your gleaming limestone earring freezes and shatters into million pieces from the intense cold!