<worn as a badge> a glowing blue crystal
<worn on head> a skin-wrapped emerald circlet from The Behemoth Herders
<worn on eyes> a small leather eyepatch
<worn in ear> a tarnished copper earring
<worn on face> a twisted bronze mask
<worn around neck> a boreal obsidian medallion from The Behemoth Herders
<worn around neck> a blood-stained obsidian collar from The Behemoth Herders
<worn on body> a fragile limestone robe
<worn about body> an ashen hemp mantle [80%]
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a masterly-crafted ruby girth
<worn on belt buckle>a misshaped obsidian belt buckle
<worn on arms> some ashen limestone vambraces from The Behemoth Herders
<held as shield> an unique diamond shield from Father Tel's Holy Cloister
<worn around wrist> a bracelet of twisted roots (glowing)
<worn around wrist> a black and white zebra-hide wristband
<worn on hands> some well-used bronze gauntlets from The Behemoth Herders
<worn on finger> a tiny amethyst ring
<primary weapon> a knight's emerald trident from The Behemoth Herders
<worn on legs> some knight's bronze pants from The Behemoth Herders
<worn on feet> some exquisite obsidian shoes
Obvious exits: -North -South
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
< 239h/268H 44v/122V Pos: standing >
< 239h/268H 45v/122V Pos: standing >
Doo leaves south.
Saif leaves south.
You follow Saif.
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
A huge block of solid ice is here to the east. (magic)
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
Matikai Nameless (Kobold)(small) stands in mid-air here.
< 240h/268H 45v/122V Pos: standing >
Oof! Doo bumps into a wall of ice...
< 240h/268H 45v/122V Pos: standing >
Oof! Doo bumps into a wall of ice...
< 240h/268H 45v/122V Pos: standing >
Oof! Doo bumps into a wall of ice...
< 240h/268H 45v/122V Pos: standing >
Oof! Doo bumps into a wall of ice...
< 240h/268H 46v/122V Pos: standing >
< 240h/268H 46v/122V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -North -East -South
A huge block of solid ice is here to the east. (magic)
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
Matikai Nameless (Kobold)(small) stands in mid-air here.
< 240h/268H 47v/122V Pos: standing >
Doo starts casting an offensive spell.
< 240h/268H 47v/122V Pos: standing >
< 240h/268H 48v/122V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -North -East -South
A huge block of solid ice is here to the east. (magic)
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Doo Nameless (Drow Elf)(medium) stands in mid-air here. (casting)
A globe of darkness floats near Doo's head.
Matikai Nameless (Kobold)(small) stands in mid-air here.
< 240h/268H 48v/122V Pos: standing >
Doo completes his spell...
Doo utters the words 'eugszr waouq'
A wall of ice crumbles to dust and blows away.
< 241h/268H 49v/122V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is close by to your south.
A carnivorous plant who is not far off to your south.
< 241h/268H 50v/122V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is close by to your south.
< 241h/268H 51v/122V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
< 241h/268H 52v/122V Pos: standing >
Matikai is now a member of Doo's group.
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is close by to your south.
< 241h/268H 52v/122V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -North -East -South
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
Matikai Nameless (Kobold)(small) stands in mid-air here.
< 241h/268H 53v/122V Pos: standing >
Matikai now follows Doo.
< 241h/268H 54v/122V Pos: standing >
< 242h/268H 55v/122V Pos: standing >
< 242h/268H 55v/122V Pos: standing >
Doo sits down in a comfortable spot.
You say in githyanki 'doo has it'
< 242h/268H 56v/122V Pos: standing >
Matikai sits down in a comfortable spot.
A Muddy Trail through the Swamp
Obvious exits: -North -East -South
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Doo Nameless (Drow Elf)(medium) sits resting.
A globe of darkness floats near Doo's head.
Matikai Nameless (Kobold)(small) sits resting.
A Grey Elf enters from the south.
A Barbarian enters from the south.
A Barbarian enters from the south.
< 242h/268H 57v/122V Pos: standing >
A Barbarian suddenly attacks Saif!
A Barbarian misses Saif.
A Grey Elf leaves east.
A Barbarian leaves east.
< 242h/268H 57v/122V Pos: standing >
< 242h/268H 57v/122V Pos: standing >
A Grey Elf enters from the east.
A Barbarian enters from the east.
< 242h/268H 58v/122V Pos: standing >
A small snake enters from the south.
< 242h/268H 58v/122V Pos: standing >
A Barbarian trips over Doo, in a futile attempt to slam him down even further.
Saif attempts to flee.
Saif leaves east.
You follow Saif.
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
< 242h/268H 58v/122V Pos: standing >
< 242h/268H 58v/122V Pos: standing >
You failed.
< 243h/268H 59v/122V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 243h/268H 59v/122V Pos: standing >
Saif enters from the west.
< 243h/268H 60v/122V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
< 243h/268H 60v/122V Pos: standing >
Matikai enters from the west.
< 243h/268H 61v/122V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 243h/268H 61v/122V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 244h/268H 60v/122V Pos: standing >
Matikai enters from the west.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 244h/268H 60v/122V Pos: standing >
Matikai enters from the west.
< 244h/268H 60v/122V Pos: standing >
Matikai leaves east.
< 244h/268H 61v/122V Pos: standing >
You quickly scan the area.
Matikai who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A Barbarian who is rather far off to your west.
A Grey Elf who is rather far off to your west.
A Barbarian who is rather far off to your west.
Doo who is rather far off to your west.
< 244h/268H 61v/122V Pos: standing >
Doo enters from the west.
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 244h/268H 62v/122V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 244h/268H 61v/122V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A Grey Elf enters from the west.
< 244h/268H 60v/122V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
A small snake swims in the swamp.
A Barbarian (large) Tainted Meat The Empire crouches, floating here.(Red Aura)
A Barbarian (large) Legionary of The Empire stands, floating here.
< 244h/268H 60v/122V Pos: standing >
< 244h/268H 60v/122V Pos: standing >
< 245h/268H 60v/122V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
< 245h/268H 61v/122V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 245h/268H 60v/122V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
< 245h/268H 59v/122V Pos: standing >
Doo leaves west.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 245h/268H 58v/122V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 245h/268H 58v/122V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 245h/268H 58v/122V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 245h/268H 57v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 245h/268H 58v/122V Pos: standing >
< 245h/268H 58v/122V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
< 245h/268H 58v/122V Pos: standing >
The door seems to be closed.
< 246h/268H 58v/122V Pos: standing >
The door seems to be closed.
< 246h/268H 58v/122V Pos: standing >
Ok.
< 246h/268H 58v/122V Pos: standing >
It's already open!
< 246h/268H 59v/122V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 246h/268H 59v/122V Pos: standing >
MMMM^^.^.
^MMM^^..^.*
^^MMM^.....**
^MMM^^.....**
^MMM^^@....**
^^MM^^MM^.***
^^MMM^..^^***
^MMM^^*****
MMM^M^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 246h/268H 59v/122V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 246h/268H 59v/122V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North -East -South
< 247h/268H 58v/122V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
A Barbarian (large) Legionary of The Empire stands, floating here.
A Barbarian (large) Tainted Meat The Empire stands, floating here.(Red Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
< 247h/268H 58v/122V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
< 247h/268H 57v/122V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 247h/268H 56v/122V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 247h/268H 56v/122V Pos: standing >
Doo enters from the east.
< 247h/268H 56v/122V Pos: standing >
Doo leaves west.
< 247h/268H 57v/122V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 247h/268H 56v/122V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 247h/268H 55v/122V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Doo Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Doo's head.
< 247h/268H 54v/122V Pos: standing >
Doo leaves west.
< 247h/268H 55v/122V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 247h/268H 54v/122V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 247h/268H 53v/122V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 247h/268H 52v/122V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 247h/268H 52v/122V Pos: standing >
A Grey Elf enters from the east.
A Barbarian enters from the east.
A Barbarian enters from the east.
< 247h/268H 52v/122V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian misses you.
A Grey Elf leaves west.
A Barbarian leaves west.
< 247h/268H 52v/122V Pos: standing >
< T: Dru TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 248h/268H 52v/122V Pos: standing >
< T: Dru TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
A bulky minotaur guard frowns in boredom at the obviously one-sided struggle.
Sorry, you aren't allowed to do that in combat.
< 248h/268H 52v/122V Pos: standing >
< T: Dru TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
You attempt to flee...
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
You flee eastward!
< 248h/268H 21v/122V Pos: standing >
Morrigu enters from the east.
Saif enters from the east.
< 248h/268H 21v/122V Pos: standing >
Morrigu leaves west.
Saif leaves west.
You follow Saif.
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Barbarian (large) Legionary of The Empire stands, floating here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 248h/268H 20v/122V Pos: standing >
Morrigu leaves west.
Saif leaves west.
You follow Saif.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here.(Red Aura)
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Barbarian (large) Tainted Meat The Empire stands, floating here.(Red Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
< 248h/268H 20v/122V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A Barbarian (large) Legionary of The Empire stands, floating here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 248h/268H 19v/122V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 248h/268H 18v/122V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 248h/268H 19v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 248h/268H 19v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 248h/268H 19v/122V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North -East -South
< 248h/268H 19v/122V Pos: standing >
In a Log Cabin
A hard oak wood was used to make this cabin. The wood is strong enough
to withstand the test of time, weathering, and an occasional monsoon.
Considering the size of the cabin, many trees must have fallen in order to
procure its existence. Little furniture exists in the room and the nature
of the cabin is uncertain. It looks deserted for piles of dust cover every
corner of it. A chimney is off tin the northeastern corner of the cabin. The
chimney is made of mortar, brick, and stone. It is functional despite the
refuse laying around it, although it is burnt out.
Obvious exits: -South
A human monk studies a manuscript.(Gold Aura)
< 248h/268H 18v/122V Pos: standing >
Ok.
< 249h/268H 21v/122V Pos: standing >
Pardon?
< 249h/268H 22v/122V Pos: standing >
< 249h/268H 23v/122V Pos: standing >
You drop to your belly.
< 249h/268H 24v/122V Pos: on your ass >
You close your eyes and relax.
< 250h/268H 24v/122V Pos: on your ass >
In a Log Cabin
Obvious exits: -South#
A human monk studies a manuscript.(Gold Aura)
< 250h/268H 25v/122V Pos: on your ass >
You clamber to your feet.
< 250h/268H 29v/122V Pos: standing >
Ok.
< 250h/268H 31v/122V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North -East -South
< 250h/268H 30v/122V Pos: standing >
Ok.
< 250h/268H 30v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 250h/268H 30v/122V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 250h/268H 30v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 250h/268H 30v/122V Pos: standing >
< 250h/268H 31v/122V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 251h/268H 31v/122V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 251h/268H 30v/122V Pos: standing >
Saif enters from the west.
A Grey Elf enters from the west.
A Barbarian enters from the west.
< 251h/268H 30v/122V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your west.
A Barbarian who is close by to your west.
A small snake who is rather far off to your west.
Doo who is in the distance to your west.
< 251h/268H 30v/122V Pos: standing >
A Barbarian suddenly attacks Saif!
A Barbarian misses Saif.
< 251h/268H 31v/122V Pos: standing >
Morrigu enters from the west.
< 251h/268H 32v/122V Pos: standing >
A bulky minotaur guard watches the battle in amusement.
< 251h/268H 32v/122V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Fresh blood splatters cover the area.
A Barbarian (large) Tainted Meat The Empire is lying, floating here.(Red Aura)
< 251h/268H 32v/122V Pos: standing >
< 251h/268H 32v/122V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Fresh blood covers everything in the area.
Two large boulders with rope strung around them anchor a bridge.
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
A Barbarian (large) Legionary of The Empire stands, floating here, fighting Saif.
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
Saif Dung Beetle Nameless (Kobold)(small) stands, floating here, fighting a Barbarian. (casting) (Red Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 251h/268H 32v/122V Pos: standing >
Morrigu's spell flows around a Grey Elf, leaving him unharmed!
< 251h/268H 32v/122V Pos: standing >
You don't know that spell!
< 252h/268H 32v/122V Pos: standing >
< 252h/268H 33v/122V Pos: standing >
A bulky minotaur guard watches the area, making sure the battle does not get out of hand.
< 252h/268H 33v/122V Pos: standing >
Saif completes his spell...
Saif utters the word 'candusyrzqhuai'
Saif sssppllliiitttsss into many images!
< 252h/268H 33v/122V Pos: standing >
Saif detonates, pieces of flesh splatter across the room.
Saif's goblin holy cloak shattered in bits as the tortured body spasms and quivers!
Saif's pair of sleeves woven from mist shattered in bits as the tortured body spasms and quivers!
Saif's pulsating jade ring shattered in bits as the tortured body spasms and quivers!
Saif stops following Saif.
Saif is dead! R.I.P.