The death of [41 Pyrokinetic] Jixan Nameless (Drow Elf)

in The Great Forest of Aravne

from the perspective of [41 Pyrokinetic] Jixan Nameless (Drow Elf)

<worn on head>       a hood dusted with sand [superior] (magic)
<worn in ear>        a shiny golden earring of the ancients [superior] (magic)
<worn in ear>        a shiny golden earring of the ancients (magic)
<worn on body>       some robes of sand weaving [superior] (magic)
<worn about body>    the cloak of the demon kings [superior] (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a girdle lined with fur (magic)
<worn on arms>       some tree bark sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  an orcish-woven bracelet [superior] (magic)
<worn around wrist>  a bracelet of astrology
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a glittering jeweled scepter (glowing)

 
 *****  
 **@*.  
 ***..  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 ****M  
 **@**  
 ****.  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 *****  
 **@*M  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 ****M  
 **@**  
 ****M  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 *****  
 **@*M  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 **^**  
 **@**  
 ****M  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
   ^****^^**    
  .*****^****   
 ^.^****^****^  
 ^.^***^****.^  
 ^.****@***...  
 ^.********..^  
 ^^********...  
  ..******.^.   
   .******.^    
A Rocky Ridge
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
   ^*****^**    
  .^****^^***   
 ^.*****^****.  
 ^.^****^****^  
 ^.^***@****.^  
 ^.****^***...  
 ^.********..^  
  ^********..   
   .******.^    
A Rocky Ridge
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 ***^*  
 **@^*  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 ***^^  
 **@^*  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
   .********    
  ..*********   
 .^*****^*****  
 .^****^^****.  
 .*****@****..  
 .^****^****^.  
 .^***^****.^.  
  ****^***...   
   *******..    
A Rocky Ridge
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 *^^**  
 *^@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 243h/298H 173v/173V Pos: standing >
 
 ^^***  
 ^*@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 244h/298H 173v/173V Pos: standing >
 
 *^***  
 ^^@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 244h/298H 173v/173V Pos: standing >
 
 *****  
 *^@**  
 ^^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 244h/298H 173v/173V Pos: standing >
 
 *****  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 244h/298H 173v/173V Pos: standing >

< 244h/298H 173v/173V Pos: standing >
Your mount is too exhausted.

< 244h/298H 173v/173V Pos: standing >
Your mount is too exhausted.

< 244h/298H 173v/173V Pos: standing >
Your mount is too exhausted.

< 244h/298H 173v/173V Pos: standing >
You dismount a huge grey ape.

< 244h/298H 173v/173V Pos: standing >
 
 *****  
 **@**  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 244h/298H 171v/173V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 244h/298H 169v/173V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South

< 245h/298H 167v/173V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A forest Tor saunters along the forest floor.(Gold Aura)
A treejumper searches the area for food.
A treejumper searches the area for food.

< 245h/298H 166v/173V Pos: standing >
Autosaving...

< 245h/298H 166v/173V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 245h/298H 164v/173V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 245h/298H 162v/173V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 245h/298H 161v/173V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Alas, you cannot go that way. . . .

< 245h/298H 162v/173V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 245h/298H 161v/173V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 
A large hopper leaps through the forest.
A large hopper leaps through the forest.

< 245h/298H 159v/173V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 245h/298H 157v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/298H 157v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/298H 158v/173V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 
A Firbolg (huge) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 246h/298H 156v/173V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 246h/298H 155v/173V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
(Q)An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 246h/298H 153v/173V Pos: standing >
Your body vibrates as you fan out your molecules.
The Leaders Quarters
   This is the leaders quarters within the treehouse.  Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls.  A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information.  It
is clear through the chaos, however, that this is a very organized and informed
group.  A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East #
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Pontifex Maximus of The Empire stands in mid-air here.(Gold Aura)
A water elemental stands, apparently asleep. (minion) 
The lich of a sunstone sentinel is stretched out, sound asleep. (minion) (Red Aura)
The lich of a sunstone sentinel stands here. (minion) (Red Aura)
The lich of a sunstone sentinel is stretched out, sound asleep. (minion) (Red Aura)
*A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Red Aura)
A Centaur (large) n' Pie The Empire stands in mid-air here.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
*A young ape swings through the jungle and leaps across the rocks.(Gold Aura)
(Q)An elite swashbuckler stands at the ready.(Red Aura)
(Q)An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 246h/298H 152v/173V Pos: standing >

< 246h/298H 154v/173V Pos: standing >
You attempt to flee...
Your body vibrates as you fan out your molecules.
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
(Q)An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
You flee eastward!

< 246h/298H 134v/173V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 246h/298H 134v/173V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 

< 246h/298H 132v/173V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 247h/298H 131v/173V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 

< 247h/298H 130v/173V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A Firbolg (huge) Legionary of The Empire stands in mid-air here.(Gold Aura)
A large hopper leaps through the forest.
A large hopper leaps through the forest.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 247h/298H 129v/173V Pos: standing >
Alas, you cannot go that way. . . .
A Firbolg leaves north.

< 247h/298H 129v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 247h/298H 129v/173V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 247h/298H 127v/173V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A forest Tor saunters along the forest floor.(Gold Aura)
A treejumper searches the area for food.
A treejumper searches the area for food.

< 247h/298H 126v/173V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South

< 247h/298H 124v/173V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 247h/298H 122v/173V Pos: standing >
 
 *****  
 **@**  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 247h/298H 120v/173V Pos: standing >
 
 *****  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
A huge grey ape swings lumbers through here with stern confidence.

< 247h/298H 119v/173V Pos: standing >
 
 **M**  
 *^@**  
 ^^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 247h/298H 117v/173V Pos: standing >
 
 *^***  
 ^^@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 247h/298H 116v/173V Pos: standing >
 
 **M**  
 *^@**  
 ^^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 248h/298H 114v/173V Pos: standing >
 
 *****  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
A huge grey ape swings lumbers through here with stern confidence.

< 248h/298H 112v/173V Pos: standing >
You climb up and ride a huge grey ape.

< 248h/298H 112v/173V Pos: standing >

< 248h/298H 113v/173V Pos: standing >
Your mount is too exhausted.

< 248h/298H 113v/173V Pos: standing >
Your mount is too exhausted.

< 248h/298H 114v/173V Pos: standing >
Your mount is too exhausted.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 248h/298H 114v/173V Pos: standing >
Your mount is too exhausted.

< 248h/298H 114v/173V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 248h/298H 115v/173V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??
A Thri-Kreen enters from the north.
A Grey Elf sneaks in from the north.
A Githzerai enters from the north.
The lich of a sunstone sentinel enters from the north.
A Centaur trots in from the north.

< 248h/298H 115v/173V Pos: standing >
Your mount is too exhausted.
You dodge a bash from a Centaur, who loses his balance and falls.
You snap into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a huge grey ape.
A Thri-Kreen leaves south.
A young ape sneaks south.
A Githzerai leaves south.
The lich of a sunstone sentinel leaves south.
A Grey Elf sneaks south.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 A Centaur blocks your futile lunge at him.
Sorry, you aren't allowed to do that in combat.
A Grey Elf sneaks in from the south.
A Thri-Kreen enters from the south.
A young ape sneaks in from the south.
A Grey Elf sneaks in from the south.
A Githzerai enters from the south.
The lich of a sunstone sentinel enters from the south.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 
< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 A young ape starts casting an offensive spell.
A young ape snaps into visibility.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 249h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Centaur kne EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!

< 210h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: A Centaur kne EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 210h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: A Centaur kne EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A young ape completes his spell...
A young ape utters the word 'huhai'
A huge illusion of Pok appears from nowhere!
A huge illusion of Pok suddenly attacks YOU!
A huge illusion of Pok misses you.
A Grey Elf starts casting an offensive spell.

< 131h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: A Centaur kne EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Grey Elf slowly covers you making it hard to breathe.

< 131h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: A Centaur kne EP: excellent >
 A dark blue, bitterly icy wave flows over you, choking the breath from your lungs.
OUCH!  That really did HURT!

< 94h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: A Centaur kne EP: excellent >
 The electrical arcs turn your exposed flesh black!
Pardon?
A Grey Elf starts casting an offensive spell.

< 70h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC:pretty hurt E: A Centaur kne EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Pardon?

< 31h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: awful E: A Centaur kne EP: excellent >
 A young ape starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.

< 31h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: awful E: A Centaur kne EP: excellent >
 You miss a Centaur.
You are already standing.

< 31h/298H 115v/173V Pos: standing >
< T: Jixan TP: sta TC: awful E: A Centaur kne EP: excellent >
 You attempt to flee...
 
 **P**  
 *^@**  
 ^^***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
You flee southward!

< 31h/298H 85v/173V Pos: standing >
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
 
 *^***  
 ^^@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 23h/298H 83v/173V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
 
 ^^***  
 ^*@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< -1h/298H 82v/173V Pos: standing >
 
 ^****  
 ^*@**  
 ****.  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< -1h/298H 80v/173V Pos: standing >
You lose control of your molecules.
 
 ^****  
 **@*.  
 ***..  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< -1h/298H 78v/173V Pos: standing >
 
 ****.  
 **@..  
 ***..  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
You hear the sounds of movement in the distance.

< -1h/298H 77v/173V Pos: standing >
 
 ***..  
 **@..  
 *M*..  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< -1h/298H 75v/173V Pos: standing >
A dark blue, bitterly icy wave freezed you to the core...
Your band of barclay was completely destroyed by the massive blow!