<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes> eyes of the zombie lord
<worn in ear> the earring of Sound Advice
<worn in ear> an unique flesh earring [83%]
<worn on face> mask of battles past [superior]
<worn around neck> a mermaid scale necklace (magic) (illuminating)
<worn around neck> some kharma mind beads (magic)
<worn on body> the cloak of styx (magic) (glowing)
<worn about body> the robes of the maelstrom
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt> a glowing quill (glowing)
<worn on arms> a pair of orcish sleeves (magic)
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn around wrist> a bracelet of influence [poor] (magic) [86%]
<worn on hands> some flaming steel claws from Mazzolin
<worn on finger> a bone band (magic) (humming)
<worn on finger> a bone band (magic) (humming)
<primary weapon> a staff of power of power (magic)
<held> the gem of the aerie [superior] (magic)
<worn on legs> a pair of mermaid leggings (magic) (glowing)
<worn on feet> a pair of silk penny loafers (magic)
< 473h/473H 76v/120V Pos: standing >
Casting: wall of stone *
< 473h/473H 77v/120V Pos: standing >
Casting: wall of stone
< 473h/473H 79v/120V Pos: standing >
You complete your spell...
< 473h/473H 79v/120V Pos: standing >
< 473h/473H 82v/120V Pos: standing >
< 473h/473H 83v/120V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 473h/473H 82v/120V Pos: standing >
The gates is closed.
The closed gates blocks your farsight.
< 473h/473H 82v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 473h/473H 84v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 473h/473H 84v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 473h/473H 85v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 473h/473H 85v/120V Pos: standing >
You sit down and relax.
< 473h/473H 85v/120V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - group stone skin
1 - transmute water to air
( 9th circle) 2 - gate
2 - electrical execution
( 8th circle) 3 - disintegrate
1 - improved invisibility
1 - ethereal recharge
( 7th circle) 4 - fireball
1 - dimension door
1 - wall of air
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
3 - wall of stone
( 4th circle) 6 - lightning bolt
1 - infravision
1 - wall of force
( 3rd circle) 2 - strength
3 - dispel magic
2 - acidimmolate
2 - agility
( 2nd circle) 2 - burning hands
2 - chill touch
3 - sleep
3 - mirror image
( 1st circle) 5 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: (10th) air form
8 seconds: ( 6th) stone skin
12 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 473h/473H 86v/120V Pos: sitting >
You start meditating...
< 473h/473H 94v/120V Pos: sitting >
You have finished memorizing air form.
< 473h/473H 102v/120V Pos: sitting >
Score information for Norabi
Level: 48 Race: Drow Elf Class: Conjurer / Air Magus Sex: Male
Hit points: 473(473) Moves: 107(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 6025 platinum 2727 gold 1126 silver 0 copper
Playing time: 2 days / 13 hours/ 57 minutes
Received data: 0.0769 MB this session.
Send data: 0.0040 MB this session.
Compression ratio: 87%
Title: Nameless
Followers:
an air elemental
an air elemental
an air elemental
Status: Sitting around, resting.
Memorizing Meditating
Epic points(total): 1466(1466)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +2.28 Deaths: 5
Detecting: Invisible Evil Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 715
Active Spells:
--------------
stone skin (3 minutes)
air form (7 minutes)
improved invisibility (8 minutes)
< 473h/473H 107v/120V Pos: sitting >
You have finished memorizing stone skin.
< 473h/473H 112v/120V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 473h/473H 120v/120V Pos: sitting >
You clamber to your feet.
< 473h/473H 120v/120V Pos: standing >
< 473h/473H 120v/120V Pos: standing >
You start chanting...
< 473h/473H 120v/120V Pos: standing >
Casting: mirror image
< 473h/473H 120v/120V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 473h/473H 120v/120V Pos: standing >
Norabi is now a member of your group.
Norabi is now a member of your group.
Norabi is now a member of your group.
Norabi is now a member of your group.
An air elemental already grouped by you.
An air elemental already grouped by you.
An air elemental already grouped by you.
< 473h/473H 120v/120V Pos: standing >
Ok.
< 473h/473H 120v/120V Pos: standing >
The gates is open.
You extend your sights northward.
Before the Pier
Obvious exits: -N -E# -S
< 473h/473H 120v/120V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 473h/473H 119v/120V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.
< 473h/473H 119v/120V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 473h/473H 118v/120V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
A Dwarf (medium) Legionary of The Empire stands here.
The dock master of Myrabolus stands here gazing out at sea.
< 473h/473H 118v/120V Pos: standing >
< 473h/473H 118v/120V Pos: standing >
You start chanting...
< 473h/473H 119v/120V Pos: standing >
Casting: wall of stone ***
< 473h/473H 120v/120V Pos: standing >
Casting: wall of stone **
< 473h/473H 120v/120V Pos: standing >
Casting: wall of stone *
< 473h/473H 120v/120V Pos: standing >
Casting: wall of stone
< 473h/473H 120v/120V Pos: standing >
You complete your spell...
< 473h/473H 120v/120V Pos: standing >
< 473h/473H 120v/120V Pos: standing >
< 473h/473H 120v/120V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Tempest floats here.
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
The dock master of Myrabolus stands here gazing out at sea.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 473h/473H 119v/120V Pos: standing >
Ok.
< 473h/473H 119v/120V Pos: standing >
Ok.
An air elemental boards the Sloop Tempest.
An air elemental boards the Sloop Tempest.
An air elemental boards the Sloop Tempest.
Norabi boards the Sloop Tempest.
Norabi boards the Sloop Tempest.
Norabi boards the Sloop Tempest.
Norabi boards the Sloop Tempest.
< 473h/473H 119v/120V Pos: standing >
You board the Sloop Tempest.
Aboard the Sloop Tempest
Obvious exits: -N
Norabi Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 473h/473H 119v/120V Pos: standing >
On the Bridge of the Sloop Tempest
Obvious exits: -S
A Dwarf (medium) Legionary of The Empire stands here.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 473h/473H 118v/120V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage: 1 ] An air elemental's mass slams into a Dwarf, knocking him to the ground!
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.
< 473h/473H 118v/120V Pos: standing >
An air elemental snaps into visibility.
[Damage: 8 ] An air elemental's fine crush wounds a Dwarf.
[Damage: 9 ] An air elemental's fine crush wounds a Dwarf.
[Damage: 9 ] An air elemental's fine crush wounds a Dwarf.
[Damage: 9 ] An air elemental's crush wounds a Dwarf.
< 473h/473H 118v/120V Pos: standing >
A Dwarf misses an air elemental.
< 473h/473H 119v/120V Pos: standing >
The crew finishes raising the anchor.
< 473h/473H 120v/120V Pos: standing >
< 473h/473H 120v/120V Pos: standing >
You start chanting...
< 473h/473H 120v/120V Pos: standing >
[Damage: 10 ] An air elemental's fine crush wounds a Dwarf.
[Damage: 8 ] An air elemental's fine crush wounds a Dwarf.
[Damage: 20 ] An air elemental's impressive crush strikes a Dwarf.
[Damage: 9 ] An air elemental's crush wounds a Dwarf.
[Damage: 10 ] An air elemental's fine crush wounds a Dwarf.
< 473h/473H 120v/120V Pos: standing >
Casting: wall of air **
< 473h/473H 120v/120V Pos: standing >
The crew scrambles to their stations.
< 473h/473H 120v/120V Pos: standing >
Casting: wall of air *
A Dwarf misses an air elemental.
< 473h/473H 120v/120V Pos: standing >
Casting: wall of air
< 473h/473H 120v/120V Pos: standing >
< 473h/473H 120v/120V Pos: standing >
You complete your spell...
Looking panicked, a Dwarf scrambles madly to his feet!
< 473h/473H 120v/120V Pos: standing >
A Dwarf attempts to flee.
The high winds were too strong for a Dwarf to make his way through.
A Dwarf tries to flee, but can't make it out of here!
< 473h/473H 120v/120V Pos: standing >
An air elemental snaps into visibility.
[Damage: 7 ] An air elemental's decent crush wounds a Dwarf.
[Damage: 7 ] An air elemental's decent crush wounds a Dwarf.
A Dwarf dodges an air elemental's attack.
A Dwarf dodges an air elemental's attack.
[Damage: 9 ] An air elemental's crush wounds a Dwarf.
< 473h/473H 120v/120V Pos: standing >
An air elemental rises to its feet.
< 473h/473H 120v/120V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 473h/473H 120v/120V Pos: standing >
A Dwarf attempts to flee.
A Dwarf steps through a wall of air!
A Dwarf leaves south.
< 473h/473H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental fades from your mortal viewing...
< 473h/473H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
< 473h/473H 120v/120V Pos: standing >
The crew readies the sails.
< 473h/473H 120v/120V Pos: standing >
Ok.
< 473h/473H 120v/120V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Sloop Tempest floats here.
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 473h/473H 120v/120V Pos: standing >
The Pier
Obvious exits: -N -S
A greyish stone wall is here to the south. (magic)
(Q)The famous bounty hunter, Balance, stands here.
< 473h/473H 119v/120V Pos: standing >
Slay whom?
< 473h/473H 119v/120V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Tempest floats here.
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
A Dwarf (medium) Legionary of The Empire stands here.
The dock master of Myrabolus stands here gazing out at sea.
A Dwarf leaves south.
< 473h/473H 118v/120V Pos: standing >
< 473h/473H 118v/120V Pos: standing >
< 473h/473H 118v/120V Pos: standing >
The Pier
Obvious exits: -N -S
A greyish stone wall is here to the south. (magic)
A Dwarf (medium) Legionary of The Empire stands here.
(Q)The famous bounty hunter, Balance, stands here.
< 473h/473H 118v/120V Pos: standing >
You snap into visibility.
You miss a Dwarf.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf starts casting an offensive spell called 'dispel magic'.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf completes his spell...
A Dwarf utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You miss a Dwarf.
You feel your skill in 1h bludgeon improving.
[Damage: 3 ] Your crude bludgeon grazes a Dwarf.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You start chanting...
A Dwarf starts casting an offensive spell.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You complete your spell...
[Damage: 50 ] A huge shower of arcing electricity engulfs a Dwarf.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf completes his spell...
A Dwarf utters the words 'qarr diesilla'
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You start chanting...
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 118v/120V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 49 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf attempts to flee.
< 473h/473H 118v/120V Pos: standing >
You don't have that spell memorized.
< 473h/473H 118v/120V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Tempest floats here.
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 473h/473H 118v/120V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 118v/120V Pos: standing >
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 118v/120V Pos: standing >
A clap of thunder bellows off in the distance.
< 473h/473H 119v/120V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.
< 473h/473H 118v/120V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
< 473h/473H 118v/120V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 473h/473H 117v/120V Pos: standing >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Dwarf.
Before the Myrabolan Docks
Obvious exits: -N -E -W
A greyish stone wall is here to the west. (magic)
A Dwarf (medium) Legionary of The Empire stands here.
< 473h/473H 116v/120V Pos: standing >
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 117v/120V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...
< 473h/473H 117v/120V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...
< 473h/473H 117v/120V Pos: standing >
You failed.
< 473h/473H 118v/120V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf leaves north.
< 473h/473H 118v/120V Pos: standing >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 119v/120V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A Dwarf (medium) Legionary of The Empire stands here, fighting Balance.
(Q)Balance stands here, fighting a Dwarf.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 473h/473H 118v/120V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
< 473h/473H 117v/120V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
The Pier
Obvious exits: -N -S
< 473h/473H 116v/120V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You failed.
< 473h/473H 116v/120V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
< 473h/473H 115v/120V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A Dwarf (medium) Legionary of The Empire stands here, fighting Balance.
(Q)Balance stands here, fighting a Dwarf.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A Dwarf attempts to flee.
A Dwarf leaves north.
< 473h/473H 115v/120V Pos: standing >
< 473h/473H 115v/120V Pos: standing >
< 473h/473H 115v/120V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 116v/120V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 473h/473H 116v/120V Pos: standing >
A Dwarf enters from the north.
< 473h/473H 117v/120V Pos: standing >
Balance suddenly attacks a Dwarf!
Balance's fine punch strikes a Dwarf.
Balance's punch strikes a Dwarf.
< 473h/473H 117v/120V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
< 473h/473H 116v/120V Pos: standing >
The Pier
Obvious exits: -N -S
< 473h/473H 116v/120V Pos: standing >
The arcs of electricity surrounding a Dwarf ground out!
The Pier
Obvious exits: -N -S
The Sloop Tempest floats here.
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 473h/473H 115v/120V Pos: standing >
The arcs of electricity surrounding a Dwarf ground out!
< 473h/473H 115v/120V Pos: standing >
The Pier
Obvious exits: -N -S
< 473h/473H 116v/120V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
< 473h/473H 115v/120V Pos: standing >
You don't have that spell memorized.
< 473h/473H 115v/120V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A myrabolan gate guard crouches here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 473h/473H 116v/120V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W
A greyish stone wall is here to the west. (magic)
(Q)Balance stands here, fighting a Dwarf.
A Dwarf (medium) Legionary of The Empire stands here, fighting Balance. (casting)
A common resident of the city travels down the road.
< 473h/473H 115v/120V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'iahjcandusg hajqp'
A Dwarf gently touches a Dwarf's body, and his wounds begin to heal!
You start chanting...
< 473h/473H 115v/120V Pos: standing >
Casting: disintegrate
< 473h/473H 117v/120V Pos: standing >
A Dwarf starts casting a spell.
< 473h/473H 117v/120V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage: 173 ] You smile happily as your disintegration ray hits a Dwarf!
< 473h/473H 117v/120V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'iahjcandusg hajqp'
A Dwarf gently touches a Dwarf's body, and his wounds begin to heal!
< 473h/473H 119v/120V Pos: standing >
You start chanting...
< 473h/473H 119v/120V Pos: standing >
< 473h/473H 119v/120V Pos: standing >
Balance's impressive punch seriously wounds a Dwarf.
Balance's fine punch strikes a Dwarf very hard.
Balance's fine punch strikes a Dwarf very hard.
Balance's fine punch seriously wounds a Dwarf.
Balance's fine punch seriously wounds a Dwarf.
Balance kicks a Dwarf in the stomach, rendering him breathless.
< 473h/473H 120v/120V Pos: standing >
Casting: disintegrate
A Dwarf sighs loudly.
< 473h/473H 120v/120V Pos: standing >
Balance dodges a Dwarf's attack.
A Dwarf's fine punch grazes Balance.
< 473h/473H 120v/120V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage: 180 ] You disintegrate a Dwarf into small bits!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!