The death of [50 Storm Druid] Alrax The Empire (Dwarf)

in Before the Myrabolan Docks

from the perspective of [50 Storm Druid] Alrax The Empire (Dwarf)



< 547h/631H 134v/156V Pos: standing >
 
  MMS^    
 M^...MM  
 .^M@^^M  
 ....^MM  
  .^**M   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 548h/631H 132v/156V Pos: standing >
 
  MS^     
 ^...MMM  
 ^M.@^MM  
 ...^MMM  
  ^**MM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 549h/631H 130v/156V Pos: standing >
 
          
 MMS^  M  
 ^..@MMM  
 ^M.^^MM  
  ..^MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 551h/631H 129v/156V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 551h/631H 127v/156V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A self-righteous High Elf citizen travels the town.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 552h/631H 126v/156V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 552h/631H 125v/156V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 554h/631H 126v/156V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 554h/631H 125v/156V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 555h/631H 124v/156V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 557h/631H 124v/156V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 559h/631H 124v/156V Pos: standing >
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
Dutch, the Myrabolan banker, reviews your account.

< 559h/631H 123v/156V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 562h/631H 125v/156V Pos: standing >
Your account contains:
    6602 platinum, 240 gold, 7 silver, 0 copper coins.

< 567h/631H 127v/156V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Alas, you cannot go that way. . . .

< 570h/631H 129v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 571h/631H 129v/156V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 572h/631H 129v/156V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 573h/631H 128v/156V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 573h/631H 127v/156V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 575h/631H 127v/156V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 575h/631H 126v/156V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A self-righteous High Elf citizen travels the town.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 576h/631H 125v/156V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 578h/631H 124v/156V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 
A young Half-Elf wanders the road here.
A woman shopper travels the city.

< 578h/631H 123v/156V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 579h/631H 123v/156V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 580h/631H 121v/156V Pos: standing >
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 580h/631H 120v/156V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 582h/631H 119v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A common resident of the city travels down the road.

< 583h/631H 117v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A young Half-Elf wanders the road here.

< 584h/631H 115v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 584h/631H 113v/156V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 585h/631H 114v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.

< 586h/631H 113v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 587h/631H 111v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 

< 591h/631H 111v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 592h/631H 111v/156V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.
There is a slight disturbance in nature.

< 593h/631H 110v/156V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 594h/631H 108v/156V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.

< 595h/631H 107v/156V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 595h/631H 107v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 596h/631H 107v/156V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A playful squirrel hops down the road here.

< 597h/631H 106v/156V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 597h/631H 105v/156V Pos: standing >
The gates seems to be closed.

< 598h/631H 105v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 598h/631H 105v/156V Pos: standing >
Ok.

< 602h/631H 107v/156V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South

< 602h/631H 106v/156V Pos: standing >
Ok.

< 603h/631H 107v/156V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.

< 604h/631H 106v/156V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 606h/631H 106v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 609h/631H 107v/156V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.

< 612h/631H 109v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 616h/631H 111v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 623h/631H 114v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 630h/631H 118v/156V Pos: standing >
You start chanting...

< 631h/631H 119v/156V Pos: standing >
You complete your spell...
You feel protected from the animals of the world!

< 631h/631H 121v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 631h/631H 122v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 631h/631H 126v/156V Pos: standing >

< 631h/631H 126v/156V Pos: standing >
You start chanting...

< 631h/631H 127v/156V Pos: standing >
Casting: endurance 

< 631h/631H 129v/156V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 631h/631H 129v/156V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 631h/631H 131v/156V Pos: standing >

< 631h/631H 132v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 631h/631H 138v/156V Pos: standing >
Autosaving...

< 631h/631H 140v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 631h/631H 147v/156V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 631h/631H 155v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 156v/156V Pos: standing >

< 631h/631H 156v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 156v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 156v/156V Pos: standing >

< 631h/631H 156v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 156v/156V Pos: standing >
You board the Sloop Tempest.
Aboard the Sloop Tempest
Obvious exits: -North

< 631h/631H 156v/156V Pos: standing >
On the Bridge of the Sloop Tempest
Obvious exits: -South

< 631h/631H 155v/156V Pos: standing >
Your crew begins undocking procedures.

< 631h/631H 155v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 155v/156V Pos: standing >
The crew begins raising the anchor.

< 631h/631H 155v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 155v/156V Pos: standing >
You must commune with nature more before invoking its power.

< 631h/631H 155v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 631h/631H 155v/156V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.

< 631h/631H 155v/156V Pos: standing >
Someone gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 630h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC:few scratches E: air kne EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
An air elemental snaps into visibility.
An air elemental attacks you. [3 hits]
An air elemental attacks you. [1 hits]

< 595h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC:few scratches E: air kne EP: excellent >
 You attack an air elemental. [0 hits]

< 595h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC:few scratches E: air kne EP: excellent >
 The crew finishes raising the anchor.

< 595h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC:few scratches E: air kne EP: excellent >
 An air elemental attacks you. [4 hits]
An air elemental attacks you. [1 hits]

< 538h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC: small wounds E: air kne EP: excellent >
 The crew scrambles to their stations.

< 538h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC: small wounds E: air kne EP: excellent >
 You attack an air elemental. [0 hits]

< 538h/631H 155v/156V Pos: sitting >
< T: Alrax TP: sit TC: small wounds E: air kne EP: excellent >
 Someone completes his spell...
Someone utters the words 'xarr ay auf'
You scramble madly to your feet!

< 538h/631H 155v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: air kne EP: excellent >
 You attempt to flee...
The high winds were too strong for you to go that way!
PANIC!  You couldn't escape!

< 538h/631H 155v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: air kne EP: excellent >
 An air elemental snaps into visibility.
An air elemental attacks you. [3 hits]

< 515h/631H 155v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: air kne EP: excellent >
 An air elemental rises to its feet.

< 515h/631H 155v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: air sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 515h/631H 155v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: air sta EP: excellent >
 You attempt to flee...
You manage to break through the high winds on to the other side!
Aboard the Sloop Tempest
Obvious exits: -North
The winds appear to be especially strong coming from the north!
You flee southward!

< 515h/631H 131v/156V Pos: standing >
You feel the hatred in your heart subside.
The crew readies the sails.

< 516h/631H 132v/156V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop Tempest floats here.
The Sloop Hurricane Surfer floats here.
The Sloop Myrkweed Mentat floats here.
The Caravel [TINDERBOX] floats here.
The Ketch Clockwork Dracolich floats here.
The Ketch Myrkweed Rapier floats here.
The Clipper The Little POO POO floats here.
The Yacht Labarca floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 522h/631H 139v/156V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 524h/631H 141v/156V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A greyish stone wall is here to the south.
(Q)The famous bounty hunter, Balance, stands here.

< 524h/631H 141v/156V Pos: standing >
Oof! You bump into a greyish stone wall...

< 525h/631H 142v/156V Pos: standing >
Oof! You bump into a greyish stone wall...

< 526h/631H 142v/156V Pos: standing >
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.

< 528h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 528h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You start chanting...

< 528h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 Casting: dispel magic 

< 528h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 528h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf attacks you. [1 hits]

< 525h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
You start chanting...

< 525h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
Casting: call lightning 

< 475h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You complete your spell...

< 475h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 475h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 443h/631H 145v/156V Pos: standing >
< T: Alrax TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
You attempt to flee...
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
You flee southward!

< 394h/631H 120v/156V Pos: standing >
You feel the hatred in your heart subside.

< 394h/631H 120v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 385h/631H 123v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 354h/631H 123v/156V Pos: standing >
[Damage: 53 ] A MASSIVE lightning bolt strikes Balance from the sky!

< 355h/631H 124v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/631H 126v/156V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A greyish stone wall is here to the west.

< 357h/631H 125v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!
A Drow Elf enters from the north.

< 350h/631H 126v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 335h/631H 127v/156V Pos: standing >
Oof! You bump into a greyish stone wall...

< 336h/631H 128v/156V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Oof! You bump into a greyish stone wall...

< 336h/631H 128v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 329h/631H 131v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 321h/631H 131v/156V Pos: standing >
You feel the hatred in your heart subside.
Balance suddenly attacks YOU!

< 282h/631H 132v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 A Drow Elf enters from the south.

< 282h/631H 132v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 282h/631H 132v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 271h/631H 132v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 260h/631H 132v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 You feel the hatred in your heart subside.

< 260h/631H 132v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 A Drow Elf enters from the north.
You attempt to flee...
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
You flee northward!

< 260h/631H 101v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 250h/631H 102v/156V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 239h/631H 103v/156V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A Drow Elf (medium)  Nameless stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
(Q)The famous bounty hunter, Balance, stands here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 241h/631H 104v/156V Pos: standing >
Balance suddenly attacks YOU!

< 204h/631H 105v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 A myrabolan gate guard assists Balance heroically.
A myrabolan gate guard suddenly attacks YOU!
The arcs of electricty surrounding you ground out!

< 193h/631H 105v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 A myrabolan gate guard assists a myrabolan gate guard heroically.
A myrabolan gate guard suddenly attacks YOU!
The arcs of electricty surrounding you ground out!

< 184h/631H 105v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 A myrabolan gate guard assists a myrabolan gate guard heroically.
You dodge a bash from a myrabolan gate guard, who loses his balance and falls.
You attempt to flee...
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A greyish stone wall is here to the west.
A common resident of the city travels down the road.
You flee southward!

< 184h/631H 80v/156V Pos: standing >
You start chanting...

< 184h/631H 81v/156V Pos: standing >
Casting: natures touch 

< 184h/631H 85v/156V Pos: standing >
Balance suddenly attacks YOU!
A Drow Elf enters from the north.

< 145h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 You complete your spell...
The warmth of nature fills your body.
A Drow Elf starts casting an offensive spell.

< 146h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 175h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 You start chanting...

< 287h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC: nasty wounds E: balance sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!

< 114h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 Casting: natures touch 

< 114h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 You complete your spell...
The warmth of nature fills your body.

< 114h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 114h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 You wish that your wounds would stop BLEEDING so much!
You suddenly see Balance's foot in your chest.
You wish that your wounds would stop BLEEDING so much!
Balance attacks you. [5 hits]

< 67h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC: awful E: balance sta EP: few scratches >
 You sigh loudly.

< 124h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] You attack Balance. [1 hits]

< 124h/631H 85v/156V Pos: standing >
< T: Alrax TP: sta TC:pretty hurt E: balance sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. straight towards YOU!
You scream as you fly into a million pieces. a Drow Elf grins evilly.