The death of [26 Shaman] Sev The Empire (Centaur)

in A Rocky Hillside

from the perspective of [51 Healer] Laz Nameless (Drow Elf)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the royal crown of Aravne (magic) [74%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an ear clasp of petrified dragon claws (magic) [82%]
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       the mask of the plague [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance [75%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance [67%]
<worn on body>       the platemail of the DragonLord (magic)[239h 57m 0s]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming) [80%]
<worn about waist>   a belt of fresh blood [59%]
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<attached to belt>   a tiny elixir of potent drugs [38%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     a drow-made cured leather heater shield from Vella's Bordello [89%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [78%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [89%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)[225h 58m 11s]
<worn on legs>       some bright blue leg plates [45%]
<worn on feet>       a pair of shadowseed stone boots

 ..   *.*^^MMM  
 ...  *W^MMMMM  
  ..  *.^MMMM   
   .  *.MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.

< 802h/802H 99v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 98v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 97v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 98v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 97v/120V Pos: standing >

< 802h/802H 107v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 107v/120V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
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A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A mysterious looking Witch is here, selling magical elixirs.(holy)

< 802h/802H 109v/120V Pos: standing >

< 802h/802H 111v/120V Pos: standing >

		Score information for Laz

Level: 51   Race: Drow Elf   Class: Cleric / Healer Sex: Male
Hit points: 802(802)  Moves: 116(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 15571 platinum     0 gold     0 silver     0 copper
Playing time: 9 days / 5 hours/ 34 minutes
Received data: 2.2312 MB this session.
Send data:     0.0418 MB this session.
Compression ratio: 81%
Title:  Nameless
Followers:
   Chopon
Status:  Standing.
         Soulshielded
Epic points(total): 1182(1521) Current task: find runestone of Kobold Settlement
Epic Bonus: Epic Points Bonus (9.83%)
Frags:   +5.34   Deaths:   27
Detecting:       Invisible Evil Good Magic Life Holiness
Protected from:  Evil Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Levitation Sneaking Fearless
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1314 

Active Spells:
--------------
stone skin (4 minutes)
globe of darkness (4 minutes)
vitality (9 minutes)
true seeing (35 minutes)


< 802h/802H 116v/120V Pos: standing >

< 802h/802H 120v/120V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 802h/802H 120v/120V Pos: standing >
You start chanting...

< 802h/802H 120v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 802h/802H 120v/120V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!

< 802h/802H 120v/120V Pos: standing >
You start chanting...

< 802h/802H 120v/120V Pos: standing >
You complete your spell...
You suddenly feel blessed!

< 802h/802H 120v/120V Pos: standing >
You sit down and relax.

< 802h/802H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group heal
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               2 - flame strike
               3 - healing salve
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  2 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  4 - blindness
               2 - preserve
               2 - protection from fire
               1 - protection from cold
( 1st circle)  1 - detect evil
               1 - detect good
               1 - detect magic
               6 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 1st) armor
    1 seconds:  ( 1st) bless

You can pray 1 2nd and 1 3rd circle spell(s).
You continue your praying.

< 802h/802H 120v/120V Pos: sitting >
You have finished praying for armor.

< 802h/802H 120v/120V Pos: sitting >
You have finished praying for bless.
Your prayers are complete.

< 802h/802H 120v/120V Pos: sitting >
You clamber to your feet.

< 802h/802H 120v/120V Pos: standing >

< 802h/802H 120v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 118v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 116v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 114v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 112v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 111v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 110v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 109v/120V Pos: standing >

< 802h/802H 113v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 112v/120V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your west.
An air elemental who is close by to your west.
A faerie sprite who is close by to your west.
A Centaur who is a brief walk away to your west.

< 802h/802H 116v/120V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your west.
An air elemental who is close by to your west.
A faerie sprite who is close by to your west.
A Centaur who is a brief walk away to your west.

< 802h/802H 117v/120V Pos: standing >

< 802h/802H 118v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 117v/120V Pos: standing >

< 802h/802H 120v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 118v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 116v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 120v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 118v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 116v/120V Pos: standing >
You quickly scan the area.
A Centaur who is rather far off to your east.

< 802h/802H 117v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 118v/120V Pos: standing >
Beams of light appear from nowhere, and implode into Dru!
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 116v/120V Pos: standing >
A Minotaur enters from the south.

< 802h/802H 116v/120V Pos: standing >
A Minotaur leaves north.

< 802h/802H 116v/120V Pos: standing >
You quickly scan the area.
Dru who is close by to your north.
A Minotaur who is not far off to your north.

< 802h/802H 117v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Dru  Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 802h/802H 118v/120V Pos: standing >

< 802h/802H 118v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A Minotaur (huge) stands, floating here.

< 802h/802H 116v/120V Pos: standing >
A pitch black gate rises out of the ground!

A Minotaur leaves west.

< 802h/802H 116v/120V Pos: standing >

< 802h/802H 120v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Dru  Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 802h/802H 118v/120V Pos: standing >
Dru leaves north.

< 802h/802H 118v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)

< 802h/802H 116v/120V Pos: standing >
 
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A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 802h/802H 114v/120V Pos: standing >
 
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The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 802h/802H 112v/120V Pos: standing >
 
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A Rocky Hillside
Obvious exits: -N -E -S -W

< 802h/802H 115v/120V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
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A Rocky Hillside
Obvious exits: -N -E -S -W
A Centaur (large) Legionary of The Empire stands here.

< 802h/802H 117v/120V Pos: standing >
Dru enters from the west.

< 802h/802H 119v/120V Pos: standing >

< 802h/802H 120v/120V Pos: standing >
 
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A Rocky Hillside
Obvious exits: -N -E -S -W
A Centaur (large) Legionary of The Empire stands here.

< 802h/802H 118v/120V Pos: standing >
Dru enters from the west.

< 802h/802H 118v/120V Pos: standing >

< 802h/802H 118v/120V Pos: standing >
Saving Laz.

< 802h/802H 118v/120V Pos: standing >
You see nothing special about him.
This Centaur is in excellent condition.
He's large in size.

<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn about waist>   a belt of woven hides
<held>               a small limestone totem (magic)
<held>               a small ivory totem (magic)

< 802h/802H 118v/120V Pos: standing >
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.

< 802h/802H 120v/120V Pos: standing >
A Centaur attacks Dru. [0 hits]

< 802h/802H 120v/120V Pos: standing >
A pitch black gate rises out of the ground!

You start chanting...
You snap into visibility.

< 802h/802H 120v/120V Pos: standing >
Blood seeps from a Centaur's ears as his mind is torn to pieces.
A Centaur is dead! R.I.P.
You receive your share of experience.