<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the royal crown of Aravne (magic) [74%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an ear clasp of petrified dragon claws (magic) [82%]
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> the mask of the plague [87%]
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance [75%]
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance [67%]
<worn on body> the platemail of the DragonLord (magic)[239h 57m 0s]
<worn about body> a dark-blue robe of stars and moons [superior] (magic) (humming) [80%]
<worn about waist> a belt of fresh blood [59%]
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<attached to belt> a tiny elixir of potent drugs [38%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> a drow-made cured leather heater shield from Vella's Bordello [89%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [78%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [89%]
<worn on finger> the ring of illusions (magic)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<primary weapon> the sphere of wind (magic) (glowing)[225h 58m 11s]
<worn on legs> some bright blue leg plates [45%]
<worn on feet> a pair of shadowseed stone boots
.. *.*^^MMM
... *W^MMMMM
.. *.^MMMM
. *.MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.
< 802h/802H 99v/120V Pos: standing >
..M*.***
M**.***.
.. .**.***^^
*. ..*.**^^M
*. .@.**^MM
... *.*^^MM
.... *W^MMMM
... *.^MMM
^. *.MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 98v/120V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
.*.*.***
..M*.****
. M**.***.^
.. .**.***^^
*. ..@.**^^M
*. .*.**^MM
... *.*^^MM
... *W^MMM
.. *.^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 97v/120V Pos: standing >
..M*.***
M**.***.
.. .**.***^^
*. ..*.**^^M
*. .@.**^MM
... *.*^^MM
.... *W^MMMM
... *.^MMM
^. *.MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 98v/120V Pos: standing >
M**.***
. .**.***^
*. ..*.**^^M
*. .*.**^MM
... @.*^^MM
.... *W^MMMM
.... *.^MMMM
M^. *.MMMM
^^ .^MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 97v/120V Pos: standing >
< 802h/802H 107v/120V Pos: standing >
M**.***
. ..*.**^^
*. .*.**^MM
... *.*^^MM
.... @W^MMMM
.... *.^MMMM
^M^. *.MMMMM
^^^ .^MMMM
^M MMMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 107v/120V Pos: standing >
Looks like an exit.
You extend your sights eastward.
M**.***^
..*.**^^M
. .*.**^MMM
.. *.*^^MMM
... @W^MMMMM
... *.^MMMMM
M^. *.MMMMMM
^^ .^MMMMM
M MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A mysterious looking Witch is here, selling magical elixirs.(holy)
< 802h/802H 109v/120V Pos: standing >
< 802h/802H 111v/120V Pos: standing >
Score information for Laz
Level: 51 Race: Drow Elf Class: Cleric / Healer Sex: Male
Hit points: 802(802) Moves: 116(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 15571 platinum 0 gold 0 silver 0 copper
Playing time: 9 days / 5 hours/ 34 minutes
Received data: 2.2312 MB this session.
Send data: 0.0418 MB this session.
Compression ratio: 81%
Title: Nameless
Followers:
Chopon
Status: Standing.
Soulshielded
Epic points(total): 1182(1521) Current task: find runestone of Kobold Settlement
Epic Bonus: Epic Points Bonus (9.83%)
Frags: +5.34 Deaths: 27
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Levitation Sneaking Fearless
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 1314
Active Spells:
--------------
stone skin (4 minutes)
globe of darkness (4 minutes)
vitality (9 minutes)
true seeing (35 minutes)
< 802h/802H 116v/120V Pos: standing >
< 802h/802H 120v/120V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 802h/802H 120v/120V Pos: standing >
You start chanting...
< 802h/802H 120v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 802h/802H 120v/120V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!
< 802h/802H 120v/120V Pos: standing >
You start chanting...
< 802h/802H 120v/120V Pos: standing >
You complete your spell...
You suddenly feel blessed!
< 802h/802H 120v/120V Pos: standing >
You sit down and relax.
< 802h/802H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - group heal
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
1 - resurrect
( 8th circle) 2 - dispel magic
3 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
2 - flame strike
3 - healing salve
( 5th circle) 7 - heal
1 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 2 - earthquake
1 - remove poison
1 - sense life
5 - cause critical
( 2nd circle) 4 - blindness
2 - preserve
2 - protection from fire
1 - protection from cold
( 1st circle) 1 - detect evil
1 - detect good
1 - detect magic
6 - turn undead
And you are currently praying for the following spells:
0 seconds: ( 1st) armor
1 seconds: ( 1st) bless
You can pray 1 2nd and 1 3rd circle spell(s).
You continue your praying.
< 802h/802H 120v/120V Pos: sitting >
You have finished praying for armor.
< 802h/802H 120v/120V Pos: sitting >
You have finished praying for bless.
Your prayers are complete.
< 802h/802H 120v/120V Pos: sitting >
You clamber to your feet.
< 802h/802H 120v/120V Pos: standing >
< 802h/802H 120v/120V Pos: standing >
M.**.***
. M**.***^
*. ..*.**^^M
*. .*.**^MM
... @.*^^MM
.... *W^MMMM
.... *.^MMMM
^^. *.MMMM
M^ .^MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 118v/120V Pos: standing >
..M*.***
M.**.***.
.. M**.***^^
*. ..*.**^^M
*. .@.**^MM
... *.*^^MM
.... *W^MMMM
... *.^MMM
^. *.MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 116v/120V Pos: standing >
.*.*.***
..M*.****
. M.**.***.^
.. M**.***^^
*. ..@.**^^M
*. .*.**^MM
... *.*^^MM
... *W^MMM
.. *.^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 114v/120V Pos: standing >
.P..*.***
.*.*.****
. ..M*.****^
. M.**.***.^
.. M*@.***^^
*. ..*.**^^M
*. .*.**^MM
.. *.*^^M
.. *W^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 112v/120V Pos: standing >
...**.***
....*.****
. P*.*.****.
. ..M*.****^
. M.*@.***.^
.. .M*.***^^
*. ..*.**^^M
. .*.**^M
. *.*^^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 111v/120V Pos: standing >
...**.***
...**.****
....*.*****
. .*.*.****.
. P.M@.****^
. M.**.***.^
.. .M*.***^^
. ..*.**^^
.*.**^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 110v/120V Pos: standing >
...**.***
...**.****
...**.*****
....*.*****
. .*.@.****.
. P.M*.****^
. M.**.***.^
. .M*.***^
..*.**^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 109v/120V Pos: standing >
< 802h/802H 113v/120V Pos: standing >
...**.***
...**.****
....*.*****
. .*.*.****.
. P.M@.****^
. M.**.***.^
.. .M*.***^^
. ..*.**^^
.*.**^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 112v/120V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your west.
An air elemental who is close by to your west.
A faerie sprite who is close by to your west.
A Centaur who is a brief walk away to your west.
< 802h/802H 116v/120V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your west.
An air elemental who is close by to your west.
A faerie sprite who is close by to your west.
A Centaur who is a brief walk away to your west.
< 802h/802H 117v/120V Pos: standing >
< 802h/802H 118v/120V Pos: standing >
...**.***
....*.****
. .*.*.****.
. ..P*.****^
. M.*@.***.^
.. .M*.***^^
*. ..*.**^^M
. .*.**^M
. *.*^^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 117v/120V Pos: standing >
< 802h/802H 120v/120V Pos: standing >
....*.***
.*.*.****
. ..M*.****^
. M.**.***.^
.. .M@.***^^
*. ..*.**^^M
*. .*.**^MM
.. *.*^PM
.. *W^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 118v/120V Pos: standing >
.*.*.***
..M*.****
. M.**.***.^
.. .M*.***^^
*. ..@.**^^M
*. .*.**^MM
... *.*^PMM
... *W^MMM
.. *.^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 116v/120V Pos: standing >
.*.*.***
..M*.****
. M.**.***.^
.. .M*.***^^
*. ..@.**^^M
*. .*.**^MM
... *.*^PMM
... *W^MMM
.. *.^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 120v/120V Pos: standing >
..M*.***
M.**.***.
.. .M*.***^^
*. ..*.**^^M
P. .@.**^MM
... *.*^PMM
.... *W^MMMM
... *.^MMM
^. *.MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 118v/120V Pos: standing >
M.**.***
. .M*.***^
*. ..*.**^^M
*. P.*.**^MM
... @.*^PMM
.... *W^MMMM
.... *.^MMMM
^^. *.MMMM
^^ .^MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 116v/120V Pos: standing >
You quickly scan the area.
A Centaur who is rather far off to your east.
< 802h/802H 117v/120V Pos: standing >
.M*.***
. ..*.**^^
*. .*.**^MM
... *.*^PMM
.... @W^MMMM
.... *.^MMMM
^^^. P.MMMMM
M^^ .^MMMM
^M MMMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 118v/120V Pos: standing >
Beams of light appear from nowhere, and implode into Dru!
..*.**^
. .*.**^M
... *.*^PMM
.... PW^MMMM
.... @.^MMMM
^^^. P.MMMMM
MM^^ .^MMMMM
M^M MMMMM
MMM MMMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 116v/120V Pos: standing >
A Minotaur enters from the south.
< 802h/802H 116v/120V Pos: standing >
A Minotaur leaves north.
< 802h/802H 116v/120V Pos: standing >
You quickly scan the area.
Dru who is close by to your north.
A Minotaur who is not far off to your north.
< 802h/802H 117v/120V Pos: standing >
.M*.***
. ..*.**^^
*. .*.**^MM
... *.P^PMM
.... @W^MMMM
.... *.^MMMM
^^^. *.MMMMM
M^^ .^MMMM
^M MMMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 802h/802H 118v/120V Pos: standing >
< 802h/802H 118v/120V Pos: standing >
M.**.***
. .M*.***^
*. ..*.**^^M
*. .*.**^MM
... @.*^PMM
.... PW^MMMM
.... *.^MMMM
^^. *.MMMM
^^ .^MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A Minotaur (huge) stands, floating here.
< 802h/802H 116v/120V Pos: standing >
A pitch black gate rises out of the ground!
A Minotaur leaves west.
< 802h/802H 116v/120V Pos: standing >
< 802h/802H 120v/120V Pos: standing >
.M*.***
. ..*.**^^
*. .*.**^MM
... *.*^PMM
.... @W^MMMM
.... *.^MMMM
^^^. *.MMMMM
M^^ .^MMMM
^M MMMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 802h/802H 118v/120V Pos: standing >
Dru leaves north.
< 802h/802H 118v/120V Pos: standing >
M.**.***
. .M*.***^
*. ..*.**^^M
*. .P.**^MM
... @.*^PMM
.... *W^MMMM
.... *.^MMMM
^^. *.MMMM
^^ .^MMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
< 802h/802H 116v/120V Pos: standing >
M.**.***.^
. .**.***^^^
*. ..*.**^^MMM
*. .*.**^MMMM
... *@*^PMMMM
.... *W^MMMMMM
.... *.^MMMMMM
^^. *.MMMMMM
^^ .^MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 802h/802H 114v/120V Pos: standing >
.**.***.^
.M*.***^^^
..*.**^^MMM
.P.**^MMMM
. *.@^PMMMM
.. *W^MMMMMM
.. *.^MMMMMM
. *.MMMMMM
.^MMMMM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 802h/802H 112v/120V Pos: standing >
.**.***.^^.
.**.***^^^^M
..*.**^^MMMMM
.*.**^MMMMMM
. *P*@PMMMMMM
.. *W^MMMMMMMM
.. *.^MMMMMMMM
. *.MMMMMMM^
.^MMMMMM^
A Rocky Hillside
Obvious exits: -N -E -S -W
< 802h/802H 115v/120V Pos: standing >
Looks like an exit.
You extend your sights eastward.
**.***.^^.M
.**.***^^^^MM
..*.**^^MMMMMM
.*.**^MMMMMMM
*P*@PMMMMMMM
. *W^MMMMMMMM^
. *.^MMMMMMMM^
*.MMMMMMM^^
.^MMMMMM^^
A Rocky Hillside
Obvious exits: -N -E -S -W
A Centaur (large) Legionary of The Empire stands here.
< 802h/802H 117v/120V Pos: standing >
Dru enters from the west.
< 802h/802H 119v/120V Pos: standing >
< 802h/802H 120v/120V Pos: standing >
**.***.^^.M
.**.***^^^^MM
..*.**^^MMMMMM
.*.**^MMMMMMM
*.*P@MMMMMMM
. *W^MMMMMMMM^
. *.^MMMMMMMM^
*.MMMMMMM^^
.^MMMMMM^^
A Rocky Hillside
Obvious exits: -N -E -S -W
A Centaur (large) Legionary of The Empire stands here.
< 802h/802H 118v/120V Pos: standing >
Dru enters from the west.
< 802h/802H 118v/120V Pos: standing >
< 802h/802H 118v/120V Pos: standing >
Saving Laz.
< 802h/802H 118v/120V Pos: standing >
You see nothing special about him.
This Centaur is in excellent condition.
He's large in size.
<worn on head> a smelly fur hat
<worn on body> a suit of smelly animal furs
<worn on horse body> a leather saddle
<worn about body> some soft deer-skin saddle bags
<worn about waist> a belt of woven hides
<held> a small limestone totem (magic)
<held> a small ivory totem (magic)
< 802h/802H 118v/120V Pos: standing >
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
< 802h/802H 120v/120V Pos: standing >
A Centaur attacks Dru. [0 hits]
< 802h/802H 120v/120V Pos: standing >
A pitch black gate rises out of the ground!
You start chanting...
You snap into visibility.
< 802h/802H 120v/120V Pos: standing >
Blood seeps from a Centaur's ears as his mind is torn to pieces.
A Centaur is dead! R.I.P.
You receive your share of experience.