The death of [26 Shaman] Sev The Empire (Centaur)

in A Rocky Hillside

from the perspective of [52 Psycheporter] Dru Nameless (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the great helm of mysticism of endurance (glowing)
<worn on eyes>       a small leather eyepatch
<worn in ear>        a tiny mindstone ear clasp (magic)
<worn in ear>        an earring of bone (magic)
<worn on face>       the mask of the plague
<worn around neck>   some kharma mind beads (magic) [63%]
<worn around neck>   the necklace of resilience [superior] (magic)
<worn on body>       the robe of lords (glowing) [79%]
<worn about body>    a cloak of swirling mist [poor]
<worn as quiver>     a quiver smeared with blood [79%]
<worn about waist>   a gnomish harm prevention belt (magic) (glowing) [58%]
<worn on belt buckle>a severed illithid tentacle [87%]
<attached to belt>   a bag of wonderous depth (magic)
<worn on arms>       a pair of faded skullstone sleeves [superior] (magic) [87%]
<held as shield>     a well-polished mithril body shield [poor] [71%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [80%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the inquitous gloves of submission
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a wispy astral-twined mindstone ring (magic)[235h 8m 35s]
<primary weapon>     a staff of power (magic)
<worn on legs>       a pair of flayed illithid hide leggings of power (glowing)
<worn on feet>       boots of brain golem skin (magic)


< 752h/752H 178v/178V Pos: standing >
Laz finds a fine dragonscale belt [superior]!

< 752h/752H 178v/178V Pos: standing >
Norabi drops an ethereal soul shard.

< 752h/752H 178v/178V Pos: standing >
Norabi drops an ancient chunk of dwarven mithril.

< 752h/752H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 752h/752H 178v/178V Pos: standing >
Norabi drops a large bronze fragment.

< 752h/752H 178v/178V Pos: standing >
Laz gets something from the corpse of Kyeril, the frost dragon.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Rex gets a symbol of Baphomet [poor].

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Aq drops a little round wooden shield.
Aq drops a small bandage.
Aq drops a small bandage.
Aq drops a small bandage.
Aq drops a small bandage.
Aq drops a small bandage.
Aq drops a quill.
Aq drops a spellbook.
Aq drops a light blue scarf.
Aq drops a light blue scarf.
Aq drops an amber-colored rod.
Aq drops a shabby alligator skin jerkin.
Aq drops a pair of tight black slippers.
Aq drops a spellbook.
Aq drops a quill.
Aq drops a soft skin cloak.
Aq drops an elfskin belt.
Aq drops a map made of silk-paper.
Aq drops a small black velvet bag.
Aq drops a black velvet covered book.
Aq drops a stout oaken cudgel.
Aq drops a steel warhammer.
Aq drops a two-handed sword.
Aq drops a thin steel dagger.
Aq drops a steel short sword.
Aq drops a steel long sword.
Aq drops a small wooden mace.

< 752h/752H 178v/178V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A soft skin cloak crumbles to dust and blows away.
An elfskin belt crumbles to dust and blows away.
A map made of silk-paper crumbles to dust and blows away.
A small black velvet bag crumbles to dust and blows away.
A black velvet covered book crumbles to dust and blows away.

< 752h/752H 178v/178V Pos: standing >
Aq gets some polished blasbain leggings [poor].

< 752h/752H 178v/178V Pos: standing >
Zukus panics, screams and runs in circles, waving his hands in the air.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Norabi starts casting a spell.

< 752h/752H 178v/178V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'uoculoihuyl'

< 752h/752H 178v/178V Pos: standing >
Zukus stops using a black leather belt with a crimson coral buckle.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Aq stops using a rugged adventurers satchel.

< 752h/752H 178v/178V Pos: standing >
Aq puts some polished blasbain leggings [poor] into a rugged adventurers satchel.

< 752h/752H 178v/178V Pos: standing >
Aq attaches a rugged adventurers satchel to his belt.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Norabi sits down in a comfortable spot.

< 752h/752H 178v/178V Pos: standing >
Norabi opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 752h/752H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 752h/752H 178v/178V Pos: standing >
Wash stops using a dented obsidian girth from Morg's Place.

< 752h/752H 178v/178V Pos: standing >
Norabi closes his book and grins malevolently.
Zukus gets a scroll of Numbla from his bottomless bag of the illithids.

< 752h/752H 178v/178V Pos: standing >
Norabi clambers to his feet.

< 752h/752H 178v/178V Pos: standing >
Zukus recites a scroll of Numbla.

< 752h/752H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 752h/752H 178v/178V Pos: standing >
Zukus clasps a black leather belt with a crimson coral buckle around his waist.

< 752h/752H 178v/178V Pos: standing >
Zukus attaches an illithid-skin sack [superior] to his belt.

< 752h/752H 178v/178V Pos: standing >
Laz gives a fine dragonscale belt [superior] to Zukus.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Zukus attaches some human brains to his belt.

< 752h/752H 178v/178V Pos: standing >
Zukus attaches an enchanted spellbook to his belt.

< 752h/752H 178v/178V Pos: standing >
Wash clasps a dented obsidian girth from Morg's Place around her waist.

< 752h/752H 178v/178V Pos: standing >
Laz's skin seems to turn to stone.
Wash attaches a glowing white pearl to her belt.

< 752h/752H 178v/178V Pos: standing >
Laz starts casting a spell.

< 752h/752H 178v/178V Pos: standing >
Zukus gets a scroll of Numbla from his bottomless bag of the illithids.

< 752h/752H 178v/178V Pos: standing >
Laz completes his spell...
Laz utters the words 'sraiz gpuyh'
Laz slowly fades away...

< 752h/752H 178v/178V Pos: standing >
Zukus recites a scroll of Numbla.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Bisil looks at Wash.

< 752h/752H 178v/178V Pos: standing >
Autosaving...

< 752h/752H 178v/178V Pos: standing >
A Gigantic Circular Chamber
Obvious exits: -S# -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large fragment of pure bronze has been left here, shining.
An ancient chunk of dwarven mithril has been left here.
a fragment of a soul lies here. (humming) (illuminating)
A scale from a dragon lies here.
A chained helm has been discarded here. (magic) [88%]
The corpse of euronymous, Devil Prince of Anti-paladins is lying here.
The corpse of a hellish imp is lying here.
The corpse of erebus, greater devil of Bartakhis is lying here.
The corpse of kyeril, the frost dragon is lying here.
[3] The corpse of a beautiful erinyes is lying here.
A pair of metallic boots lie half-buried in the dirt, here.
Moldy scalemail armor is laying on the ground here. (magic)
A natural pool of water claims the center of this chamber.
Chopon  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Aq  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
Bisil  Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
Zukus  Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
Saif  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)
Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Rex Primary Character  Nameless (Troll)(large) stands in mid-air here.(Red Aura)
Nazz  Nameless (Orc)(medium) stands in mid-air here.(Red Aura)

< 752h/752H 178v/178V Pos: standing >

		Score information for Dru

Level: 52   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 752(752)   Mana: 912(1252)   Moves: 178(178)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 25611 platinum  3815 gold    15 silver    18 copper
Playing time: 7 days / 1 hours/ 25 minutes
Received data: 1.8020 MB this session.
Send data:     0.0374 MB this session.
Compression ratio: 80%
Title:  Nameless
Group Leader: Laz
Status:  Standing.
Epic points(total): 3803(7303)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +1.41   Deaths:   47
Consenting: Zukus
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Acid Low Circle spells
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points:  684 
Paladin auras:   Protection

Active Spells:
--------------
stone skin (2 minutes)
disease (11 minutes)
vitality (9 minutes)
flesh armor (5 minutes)
aura sight (16 minutes)
inertial barrier (10 minutes)


< 752h/752H 178v/178V Pos: standing >
Experience till level: 4485419

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
A Gigantic Circular Chamber
Obvious exits: -S# -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large fragment of pure bronze has been left here, shining.
An ancient chunk of dwarven mithril has been left here.
a fragment of a soul lies here. (humming) (illuminating)
A scale from a dragon lies here.
A chained helm has been discarded here. (magic) [88%]
The corpse of euronymous, Devil Prince of Anti-paladins is lying here.
The corpse of a hellish imp is lying here.
The corpse of erebus, greater devil of Bartakhis is lying here.
The corpse of kyeril, the frost dragon is lying here.
[3] The corpse of a beautiful erinyes is lying here.
A pair of metallic boots lie half-buried in the dirt, here.
Moldy scalemail armor is laying on the ground here. (magic)
A natural pool of water claims the center of this chamber.
Chopon  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Aq  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
Bisil  Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
Zukus  Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
Saif  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)
Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Rex Primary Character  Nameless (Troll)(large) stands in mid-air here.(Red Aura)
Nazz  Nameless (Orc)(medium) stands in mid-air here.(Red Aura)

< 752h/752H 178v/178V Pos: standing >
You are carrying: (6/9)
a shark engraved bone ring
a sacrificial blood dagger of Kvasir (magic)
a key of underworld kind
a magical essence of Charisma
a bag of wonderous depth (magic)
a yellow vial

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Zukus gives a fine dragonscale belt [superior] to Wash.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
You begin to focus your will...

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Casting: ether warp *

< 752h/752H 178v/178V Pos: standing >
Casting: ether warp 

< 752h/752H 178v/178V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
  ,MM   ,,    
 M,,MM  MM    
   ,MMM,,M    
    ,,@,MM    
   ,,,,MM     
   ,,MMM      
   ,,M        
A Treacherous Tunnel in the Deep Underdark
Obvious exits: -N -E -S -W
Kesk  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 752h/752H 178v/178V Pos: standing >
 
  ,MM   ,,    
 M,,MM  MM    
   ,MMM,,M    
    ,,@,MM    
   ,,,,MM     
   ,,MMM      
   ,,M        
A Treacherous Tunnel in the Deep Underdark
Obvious exits: -N -E -S -W
Kesk  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)

< 752h/752H 178v/178V Pos: standing >
Kesk sneaks east.

< 752h/752H 178v/178V Pos: standing >
You put 5 items into a bag of wonderous depth.

< 752h/752H 178v/178V Pos: standing >
You attach a bag of wonderous depth to your belt.

< 752h/752H 178v/178V Pos: standing >
Saving Dru.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *Court of the Muse                             (very good)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (very good)
   The Stone Tomb of Kelek                       (very evil)
   Orrak                                         (slightly good)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (slightly evil)
   Nizari                                        (good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (evil)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (very good)
   Temple of Flames                              
   Drustl's Yerdonia Enslaved                    
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (good)
   The Outcasts Tower                            (slightly good)
   Fort Boyard                                   (good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (very evil)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  
   City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (slightly evil)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly evil)
  *The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (evil)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (good)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      
  *The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           
  *The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          
   Ceothia                                       (slightly good)
   Tiamat                                        
   The Fortress of Dreams                        
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                
   Negative Material Plane                       
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
You begin to focus your will...

< 752h/752H 178v/178V Pos: standing >
Casting: ether warp *

< 752h/752H 178v/178V Pos: standing >
Casting: ether warp 

< 752h/752H 178v/178V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
   *.*  
   @W^  
   *.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
Laz sneaks south.

< 752h/752H 178v/178V Pos: standing >
A Minotaur enters from the south.

< 752h/752H 178v/178V Pos: standing >
 
   *P*  
   @W^  
   P.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 752h/752H 178v/178V Pos: standing >
 
   *.P  
   @W^  
   *.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
There are residual brain waves in the area.

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
Laz sneaks north.

< 752h/752H 178v/178V Pos: standing >
You failed.

< 752h/752H 178v/178V Pos: standing >
 
   P.*  
   @W^  
   *.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 752h/752H 178v/178V Pos: standing >

< 752h/752H 178v/178V Pos: standing >
The blue glow surrounding you fades away.
 
  .*.*  
   @.*  
   PW^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)

< 752h/752H 176v/178V Pos: standing >
 
 ..*.*  
  .@.*  
   *.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 752h/752H 174v/178V Pos: standing >
You failed.

< 752h/752H 174v/178V Pos: standing >
 
  .*.*  
   @.P  
   *W^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)

< 752h/752H 173v/178V Pos: standing >
 
    M.**.***.^    
  .  .**.***^^^   
 *.  ..*.**^^MMM  
 *.   .*.**^MMMM  
 ...   *@*^PMMMM  
 ....  *W^MMMMMM  
 ....  *.^MMMMMM  
  ^^.  *.MMMMMM   
   ^^  .^MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 752h/752H 172v/178V Pos: standing >
 
 *.**^  
 P.@PP  
 *W^MM  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 752h/752H 172v/178V Pos: standing >
 
   .**.***.^^.    
   .**.***^^^^M   
   ..*.**^^MMMMM  
    .*.**^MMMMMM  
 .   *.*@PMMMMMM  
 ..  *W^MMMMMMMM  
 ..  *.^MMMMMMMM  
  .  *.MMMMMMM^   
     .^MMMMMM^    
A Rocky Hillside
Obvious exits: -N -E -S -W
*Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 752h/752H 170v/178V Pos: standing >

< 752h/752H 171v/178V Pos: standing >
Laz sneaks east.

< 752h/752H 171v/178V Pos: standing >
 
   **.***.^^.M    
  .**.***^^^^MM   
  ..*.**^^MMMMMM  
   .*.**^MMMMMMM  
    *.*^@MMMMMMM  
 .  *W^MMMMMMMM^  
 .  *.^MMMMMMMM^  
    *.MMMMMMM^^   
    .^MMMMMM^^    
A Rocky Hillside
Obvious exits: -N -E -S -W
*Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A Centaur (large) Legionary of The Empire stands here.

< 752h/752H 170v/178V Pos: standing >
You begin to focus your will...

< 752h/752H 171v/178V Pos: standing >
Laz looks at a Centaur.

< 752h/752H 171v/178V Pos: standing >
Casting: psychic crush *

< 752h/752H 172v/178V Pos: standing >
Your mental manipulations become a reality...
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 214 ] A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 752h/752H 174v/178V Pos: standing >
You begin to focus your will...

< 752h/752H 175v/178V Pos: standing >
A Centaur attacks you. [0 hits]

< 752h/752H 175v/178V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Casting: psychic crush *

< 752h/752H 176v/178V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A pitch black gate rises out of the ground!

Laz starts casting an offensive spell.
Laz snaps into visibility.

< 752h/752H 176v/178V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 216 ] A Centaur crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Centaur is dead! R.I.P.
You receive your share of experience.