<worn as a badge> a badge of promise [poor] (glowing)
<worn on head> the turban of power
<worn on eyes> a foggy visor [superior]
<worn in ear> a black sapphire earring
<worn in ear> a long gemstone earring [superior] (glowing)
<worn on face> a magical maple leaf [poor]
<worn around neck> a necklace of flowing mist [superior]
<worn around neck> a frost-rimed dragonscale collar from The Transparent Tower
<worn on body> the coat of the Ki-Rin [poor]
<worn about body> the cloak of the overseer (glowing)
<worn as quiver> a shimmering brass quiver from The Valoisian Castle [87%]
<worn about waist> a belt of fresh blood [poor] [79%]
<worn on belt buckle>a tome of wizardry
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry
<held as shield> a sinister brass tower shield
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of woven leafs [superior]
<worn on hands> some frost-rimed flesh gloves [66%]
<worn on finger> a diorite ring set with an opal (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior]
<primary weapon> a jewel-studded silver dagger [superior]
<worn on legs> some bright blue leg plates [poor]
<worn on feet> a pair of boots emitting dust (glowing)
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 823h/769H 99v/132V Pos: kneeling >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A young man in leather armor seems to be patrolling the area.
< 823h/769H 95v/132V Pos: kneeling >
A militia guard suddenly attacks YOU!
A militia guard's weak punch grazes you.
< 821h/769H 96v/132V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: guard sta EP: excellent >
You rise to your feet.
< 821h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 820h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
You start chanting...
< 820h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
[Damage: 79 ] Your concussion blast rips into a militia guard, shattering his soul!
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: small wounds >
[Damage: 4 ] Your fine pierce grazes a militia guard.
[Damage: 3 ] Your decent pierce grazes a militia guard.
[Damage: 4 ] Your pierce grazes a militia guard.
Sorry, you aren't allowed to do that in combat.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: small wounds >
You dodge a militia guard's vicious attack.
You duck under a militia guard's lame kick.
You start chanting...
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: small wounds >
Casting: energy drain
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: small wounds >
You complete your spell...
[Damage: 102 ] You drain a militia guard of some of his energy.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: energy drain
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
You complete your spell...
[Damage: 84 ] You drain a militia guard of some of his energy.
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 84 ] You drain a militia guard of some of his energy.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: nasty wounds >
You miss a militia guard.
A militia guard dodges your futile attack.
You miss a militia guard.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 844h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 84 ] You drain a militia guard of some of his energy.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: pretty hurt >
A militia guard misses you.
A militia guard misses you.
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: pretty hurt >
You start chanting...
< 845h/769H 96v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: pretty hurt >
You complete your spell...
[Damage: 84 ] Your concussion blast rips into a militia guard, shattering his soul!
You miss a militia guard.
You miss a militia guard.
You score a CRITICAL HIT!!!!!
[Damage: 9 ] Your impressive pierce grievously wounds a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard is stunned!
A militia guard slumps to the ground.
< 845h/769H 96v/132V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 845h/769H 96v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 845h/769H 96v/132V Pos: standing >
You start chanting...
< 845h/769H 96v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a militia guard!
[Damage: 10 ] A militia guard is incapacitated and will slowly die, if not aided.
[Damage: 10 ] The shadowy hand tears away the remaining life of a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 845h/769H 96v/132V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 845h/769H 96v/132V Pos: standing >
You sit down and relax.
< 845h/769H 96v/132V Pos: sitting >
You currently have the following spell slots available:
1st circle: 9 of 11 ( 2 seconds)
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 6 of 6
8th circle: 3 of 5 ( 6 seconds)
9th circle: 0 of 4 ( 14 seconds)
10th circle: 0 of 1 ( 3 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 845h/769H 96v/132V Pos: sitting >
You start meditating...
< 845h/769H 97v/132V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 844h/769H 105v/132V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 844h/769H 107v/132V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 844h/769H 116v/132V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 844h/769H 124v/132V Pos: sitting >
< 844h/769H 129v/132V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 844h/769H 132v/132V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 844h/769H 132v/132V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 844h/769H 132v/132V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 844h/769H 132v/132V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 844h/769H 132v/132V Pos: sitting >
< 844h/769H 132v/132V Pos: sitting >
You clamber to your feet.
< 844h/769H 132v/132V Pos: standing >
You start chanting...
< 843h/769H 132v/132V Pos: standing >
Casting: compact corpse
< 843h/769H 132v/132V Pos: standing >
You complete your spell...
Crunching sounds are heard as the corpse of a militia guard collapses into a compact pile of bones.
< 843h/769H 132v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 843h/769H 132v/132V Pos: standing >
You get a compact pile of bones.
You can't carry anything more.
< 843h/769H 132v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 843h/769H 132v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 843h/769H 132v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 843h/769H 132v/132V Pos: standing >
< 843h/769H 132v/132V Pos: standing >
You sit down and relax.
< 843h/769H 132v/132V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 4 of 4
10th circle: 0 of 1 ( 3 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 843h/769H 132v/132V Pos: sitting >
You start meditating...
< 843h/769H 132v/132V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 843h/769H 132v/132V Pos: sitting >
You are carrying: (11/11)
[2] a fiery red potion
a large leather backpack
[6] a compact pile of bones
[2] a slab of beef
< 843h/769H 132v/132V Pos: sitting >
You clamber to your feet.
< 843h/769H 132v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Halfling who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 843h/769H 132v/132V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 842h/769H 131v/132V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 842h/769H 131v/132V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 842h/769H 130v/132V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A Halfling who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 842h/769H 130v/132V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 842h/769H 129v/132V Pos: standing >
You quickly scan the area.
A Halfling who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 842h/769H 129v/132V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 842h/769H 129v/132V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 842h/769H 128v/132V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 842h/769H 131v/132V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 842h/769H 132v/132V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 842h/769H 132v/132V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A handful of coins lie here.
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
< 842h/769H 131v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Halfling who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 842h/769H 131v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Halfling who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 842h/769H 131v/132V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Halfling (small) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 841h/769H 131v/132V Pos: standing >
You say in goblin 'Bitches'
< 841h/769H 131v/132V Pos: standing >
A Halfling enters from the east.
< 841h/769H 131v/132V Pos: standing >
A Halfling leaves west.
< 841h/769H 131v/132V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 841h/769H 131v/132V Pos: standing >
Ok.
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 841h/769H 131v/132V Pos: standing >
A Halfling enters from the west.
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
< 841h/769H 131v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
< 841h/769H 131v/132V Pos: standing >
It's already closed!
< 840h/769H 131v/132V Pos: standing >
It's already closed!
< 840h/769H 131v/132V Pos: standing >
It's already closed!
< 840h/769H 131v/132V Pos: standing >
[Damage: 3 ] Your decent pierce strikes a Halfling.
< 841h/769H 131v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling shrugs helplessly.
< 841h/769H 131v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few scratches >
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
< 841h/769H 131v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few scratches >
[Damage: 4 ] Your fine pierce strikes a Halfling.
You miss a Halfling.
[Damage: 4 ] Your fine pierce strikes a Halfling.
You miss a Halfling.
< 843h/769H 131v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: small wounds >
A Halfling attempts to flee.
A Halfling leaves up.
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 131v/132V Pos: standing >
A Halfling enters from above.
It's already closed!
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 131v/132V Pos: standing >
It's already closed!
< 843h/769H 132v/132V Pos: standing >
A Halfling leaves north.
It's already closed!
< 843h/769H 132v/132V Pos: standing >
It's already closed!
< 843h/769H 132v/132V Pos: standing >
Slay whom?
< 843h/769H 132v/132V Pos: standing >
Room #2
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
A Halfling (small) stands here.
(Q)A brawny dwarf stands here, practicing his technique.
< 843h/769H 131v/132V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your impressive pierce strikes a Halfling very hard.
< 845h/769H 131v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
Zech, the dwarven warrior suddenly attacks YOU!
Zech, the dwarven warrior misses you.
< 845h/769H 131v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling attempts to flee.
A Halfling leaves south.
< 844h/769H 131v/132V Pos: standing >
You attempt to flee...
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A handful of coins lie here.
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
You flee southward!
< 844h/769H 108v/132V Pos: standing >
Slay whom?
< 844h/769H 108v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 844h/769H 109v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 844h/769H 109v/132V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 844h/769H 109v/132V Pos: standing >
You kneel.
< 844h/769H 110v/132V Pos: kneeling >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 844h/769H 107v/132V Pos: kneeling >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A militia guard is lying here, mortally wounded.
< 844h/769H 103v/132V Pos: kneeling >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 844h/769H 100v/132V Pos: kneeling >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 841h/769H 100v/132V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 841h/769H 100v/132V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 841h/769H 100v/132V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: tharnadian sta EP: excellent >
You dodge a bash from the town crier, who loses his balance and falls.
The town crier suddenly attacks YOU!
The town crier's punch grazes you.
< 836h/769H 100v/132V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: tharnadian sta EP: excellent >
You try to fake your own demise..
< 836h/769H 100v/132V Pos: on your ass >
A large rat leaves west.
< 835h/769H 111v/132V Pos: on your ass >
A street sweeper enters from the west.
< 835h/769H 130v/132V Pos: on your ass >
A Halfling enters from the east.
< 835h/769H 132v/132V Pos: on your ass >
A Halfling leaves south.
< 835h/769H 132v/132V Pos: on your ass >
A Halfling enters from the south.
< 835h/769H 132v/132V Pos: on your ass >
A large rat enters from the west.
< 835h/769H 132v/132V Pos: on your ass >
You clamber to your feet.
< 834h/769H 132v/132V Pos: standing >
You start chanting...
< 834h/769H 132v/132V Pos: standing >
You complete your spell...
[Damage: 103 ] A Halfling crumples as you kill him by draining his energy.
A Halfling's pair of tight black gloves was disintegrated by the negative energy!
A Halfling's pair of tight black sleeves was disintegrated by the negative energy!
A Halfling's pair of tight black pants was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.