The death of [ 8 Rogue] Zip (Halfling)

in The Great Fountain of Tharnadia

from the perspective of [ 8 Rogue] Zip (Halfling)

<worn on face>       a black leather mask
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn around wrist>  some lily pads (illuminating)
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on feet>       a pair of tight black slippers

The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 64h/64H 101v/101V Pos: standing >

< 64h/64H 101v/101V Pos: standing >
It is 9am, on the Day of the Moon
The 28th Day of the Month of HeatsEnd, Year 1762.
Time elapsed since boot-up: 8:38:57
Current time is: Wed Jun 29 23:52:48 2016 (GMT)
                 Wed Jun 29 19:52:48 2016 (EST)

< 64h/64H 101v/101V Pos: standing >
Owner               Artifact

Laz                 the sphere of wind
Rev                 Avernus the life stealer
Wash                the holy mace of the efreeti
Znar                the rod of Dispator
Nauraki             the globe of shadows
Pane                the mystic axe of the dragonkind
Wash                the platemail of the DragonLord
Kiria               the boots of inertia
Kiria               Illesarus, the Sword of Sharpness

       ------Summary------
         Goodies:      3
         Evils:        6
         Total:        9

< 64h/64H 101v/101V Pos: standing >

< 64h/64H 101v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A handful of coins lie here.
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A Kobold (small)  Nameless stands in mid-air here.

< 64h/64H 100v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 64h/64H 99v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 64h/64H 98v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 64h/64H 97v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 64h/64H 96v/101V Pos: standing >
Room #10
Obvious exits: -S
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 64h/64H 95v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 64h/64H 96v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 64h/64H 95v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 64h/64H 94v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 64h/64H 94v/101V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
A handful of coins lie here.
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A Kobold (small)  Nameless stands in mid-air here.

< 64h/64H 93v/101V Pos: standing >
The door seems to be closed.

< 64h/64H 93v/101V Pos: standing >

< 64h/64H 94v/101V Pos: standing >
A Kobold suddenly attacks YOU!
-=[A Kobold's decent pierce strikes you.]=-

< 61h/64H 96v/101V Pos: standing >
< T: Zip TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 You shrug helplessly.

< 61h/64H 96v/101V Pos: standing >
< T: Zip TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 61h/64H 96v/101V Pos: standing >
< T: Zip TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 -=[A Kobold's fine pierce strikes you.]=-
A Kobold misses you.
-=[A Kobold's fine pierce strikes you.]=-
A Kobold misses you.

< 53h/64H 96v/101V Pos: standing >
< T: Zip TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
A Corridor
Obvious exits: -N -S -W -D
You flee upward!

< 53h/64H 81v/101V Pos: standing >
Saving Zip.

< 53h/64H 81v/101V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
A handful of coins lie here.
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A Kobold (small)  Nameless stands in mid-air here.

< 53h/64H 82v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/64H 82v/101V Pos: standing >
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 53h/64H 82v/101V Pos: standing >
Open what?

< 53h/64H 83v/101V Pos: standing >
A Kobold enters from the south.

< 53h/64H 83v/101V Pos: standing >
A Kobold suddenly attacks YOU!
-=[A Kobold's impressive pierce strikes you very hard.]=-
OUCH!  That really did HURT!

< 45h/64H 83v/101V Pos: standing >
< T: Zip TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Zech, the dwarven warrior suddenly attacks a Kobold!
Zech, the dwarven warrior misses a Kobold.

< 45h/64H 84v/101V Pos: standing >
< T: Zip TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 That's tough to do in battle, but still you try...

< 45h/64H 84v/101V Pos: standing >
< T: Zip TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 That's tough to do in battle, but still you try...

< 45h/64H 84v/101V Pos: standing >
< T: Zip TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
A Corridor
Obvious exits: -N -E# -S -W -U
A handful of coins lie here.
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
You flee southward!

< 45h/64H 70v/101V Pos: standing >
Ok.

< 45h/64H 70v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 45h/64H 69v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A militia guard is lying here, mortally wounded.

< 45h/64H 68v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 45h/64H 67v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a militia guard is lying here.

< 45h/64H 67v/101V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 45h/64H 67v/101V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 45h/64H 66v/101V Pos: standing >

< 45h/64H 66v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/64H 67v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/64H 67v/101V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A stray cat who is close by to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 45h/64H 69v/101V Pos: standing >

< 46h/64H 75v/101V Pos: standing >
A militia guard leaves west.

< 47h/64H 76v/101V Pos: standing >

< 47h/64H 78v/101V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 47h/64H 78v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a militia guard is lying here.

< 47h/64H 77v/101V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A religious zealot who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A large rat who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A grounds keeper who is not far off to your west.
A human merchant who is not far off to your west.
A shady mercenary who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 47h/64H 78v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 48h/64H 78v/101V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your south.
A large rat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A grounds keeper who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 48h/64H 79v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A militia guard is lying here, mortally wounded.

< 48h/64H 79v/101V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A religious zealot who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 48h/64H 80v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 48h/64H 80v/101V Pos: standing >

< 48h/64H 80v/101V Pos: standing >
A large rat enters from the west.

< 49h/64H 82v/101V Pos: standing >
A Kobold clambers to his feet.

< 49h/64H 83v/101V Pos: standing >
A Kobold starts casting an offensive spell.

< 49h/64H 83v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your pair of tight black gloves was disintegrated by the negative energy!
Your pair of tight black sleeves was disintegrated by the negative energy!
Your pair of tight black pants was disintegrated by the negative energy!