The death of [ 1 Warrior] Diz (Dwarf)

in Northeast Corner of the Guild Square

from the perspective of [47 Necrolyte] Zloin Nameless (Kobold)

<worn on head>       a crown of despair [poor]
<worn on eyes>       a soldier's iron eyepatch
<worn around neck>   a gleaming emerald necklace
<worn about body>    a diabolical gold bodycloak
<worn about waist>   a ghastly stone girth from The Stone Tomb of Kelek
<worn around wrist>  a circlet of the clouds [poor]
<worn around wrist>  a marble and ivory bracer [poor] (magic)
<worn on legs>       some mysterious leggings
<worn on feet>       some light stone moccasins

   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^D^^^MMM  
 +++^MMMMMMMPMMM  
 +^M^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^P^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 643h/598H 68v/154V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
A reddish colored squirrel who is in the distance to your south.

< 643h/598H 68v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A mountaineer who is in the distance to your west.

< 643h/598H 70v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 643h/598H 70v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A mountaineer who is in the distance to your west.

< 643h/598H 70v/154V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^D^^^MMM  
 +++^MMMMMMM^MMM  
 +^M^MMM@DMMPMMM  
 +^^.^^MMMMMP^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 

< 643h/598H 71v/154V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your north.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 643h/598H 71v/154V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your north.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 643h/598H 72v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.

< 643h/598H 72v/154V Pos: standing >

< 642h/598H 75v/154V Pos: standing >
You failed.

< 642h/598H 76v/154V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 642h/598H 75v/154V Pos: standing >
You failed.

< 642h/598H 76v/154V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.

< 642h/598H 77v/154V Pos: standing >

< 642h/598H 79v/154V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.

< 642h/598H 79v/154V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^D^^^MMM  
 +++^MMMMMMM^MMM  
 +^M^MMM@DMMPMMM  
 +^^.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 

< 642h/598H 78v/154V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 642h/598H 79v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A reddish colored squirrel who is in the distance to your south.
A mountaineer who is in the distance to your west.
A gnomish grenadier who is almost out of sight to your west.

< 642h/598H 79v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.

< 642h/598H 79v/154V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 642h/598H 78v/154V Pos: standing >
You kneel.

< 642h/598H 79v/154V Pos: kneeling >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.

< 642h/598H 74v/154V Pos: kneeling >
Alas, you cannot go that way. . . .

< 642h/598H 75v/154V Pos: kneeling >
Alas, you cannot go that way. . . .

< 642h/598H 75v/154V Pos: kneeling >
Alas, you cannot go that way. . . .

< 642h/598H 75v/154V Pos: kneeling >
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 636h/598H 76v/154V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 636h/598H 76v/154V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 636h/598H 76v/154V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 636h/598H 76v/154V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: excellent >
 You rise to your feet.

< 636h/598H 76v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 You attempt to flee...
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
You flee southward!

< 636h/598H 45v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 636h/598H 45v/154V Pos: standing >

< 636h/598H 45v/154V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMMMMM   
 ^MMMMMM^D^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMMPMMM  
 M^M.^^MMMMM^^MM  
 +.^.^^.^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 

< 636h/598H 43v/154V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 636h/598H 44v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.

< 636h/598H 45v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 636h/598H 46v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A very thick cloud of mist blocks your vision.

< 636h/598H 46v/154V Pos: standing >
You start chanting...

< 636h/598H 47v/154V Pos: standing >
Casting: protect undead 

< 636h/598H 49v/154V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 636h/598H 49v/154V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 636h/598H 52v/154V Pos: standing >

< 635h/598H 53v/154V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A highwayman who is almost out of sight to your west.

< 635h/598H 53v/154V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 635h/598H 55v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A saddled white drake who is close by to your east.
A very thick cloud of mist blocks your vision.
A gnomish grenadier who is almost out of sight to your west.

< 635h/598H 55v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A very thick cloud of mist blocks your vision.

< 635h/598H 55v/154V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
You see nothing.

< 635h/598H 56v/154V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
You see nothing.

< 635h/598H 56v/154V Pos: standing >
You kneel.

< 635h/598H 56v/154V Pos: kneeling >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 635h/598H 52v/154V Pos: kneeling >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.

< 635h/598H 47v/154V Pos: kneeling >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
A few drops of fresh blood are scattered around the area.

< 635h/598H 43v/154V Pos: kneeling >
Alas, you cannot go that way. . . .

< 635h/598H 43v/154V Pos: kneeling >
Alas, you cannot go that way. . . .

< 635h/598H 44v/154V Pos: kneeling >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.

< 635h/598H 40v/154V Pos: kneeling >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
A few drops of fresh blood are scattered around the area.

< 635h/598H 38v/154V Pos: kneeling >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Kobold is lying here.

< 635h/598H 34v/154V Pos: kneeling >
You rise to your feet.

< 635h/598H 35v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is a brief walk away to your east.
Morrigu who is in the distance to your east.
A huge owlbear who is in the distance to your east.

< 635h/598H 36v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is a brief walk away to your east.
Morrigu who is in the distance to your east.
A huge owlbear who is in the distance to your east.

< 635h/598H 36v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is a brief walk away to your east.
Morrigu who is in the distance to your east.
A huge owlbear who is in the distance to your east.

< 635h/598H 36v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is a brief walk away to your east.
Morrigu who is in the distance to your east.
A huge owlbear who is in the distance to your east.

< 635h/598H 37v/154V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
A few drops of fresh blood are scattered around the area.

< 635h/598H 36v/154V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
Alarm bells sound, signalling an invasion!

< 635h/598H 36v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A Dwarf who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A dwarven commoner who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 635h/598H 36v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A Dwarf who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
A dwarven commoner who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.

< 635h/598H 36v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A Dwarf who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A dwarven commoner who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 635h/598H 37v/154V Pos: standing >
An elite guard enters from below.

< 635h/598H 39v/154V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A dwarven commoner who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
A lich warlock who is close by below you.

< 635h/598H 40v/154V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 635h/598H 39v/154V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your west.
A dwarven commoner who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 635h/598H 40v/154V Pos: standing >
An elite guard enters from the east.
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
An elite dwarven guard of Kimordril is here.

< 635h/598H 39v/154V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A dwarven commoner who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 635h/598H 39v/154V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 635h/598H 39v/154V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
A dwarven commoner who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is not far off to your west.
A dwarven merchant who is rather far off to your west.

< 635h/598H 39v/154V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.
A dwarven commoner is here, shopping around the square.

< 635h/598H 39v/154V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A young male dwarf who is close by to your south.
A young female dwarf who is close by to your south.
A shopping commoner who is close by to your south.
A gully dwarf who is not far off to your south.
A patrolling guard who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven merchant who is a brief walk away to your west.

< 635h/598H 40v/154V Pos: standing >

< 635h/598H 40v/154V Pos: standing >

< 635h/598H 40v/154V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 635h/598H 40v/154V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 635h/598H 39v/154V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A dwarven commoner who is not far off to your south.
A dwarven commoner who is not far off to your south.
A young male dwarf who is a brief walk away to your south.
A shopping commoner who is a brief walk away to your south.
A Dwarf who is rather far off to your south.
A gully dwarf who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 635h/598H 40v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 635h/598H 40v/154V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A dwarven commoner who is not far off to your south.
A dwarven commoner who is not far off to your south.
A young male dwarf who is a brief walk away to your south.
A young female dwarf who is a brief walk away to your south.
A shopping commoner who is a brief walk away to your south.
A gully dwarf who is rather far off to your south.
A patrolling guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 635h/598H 41v/154V Pos: standing >

< 635h/598H 42v/154V Pos: standing >

< 635h/598H 42v/154V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
An elite dwarven guard of Kimordril is here.
A Dwarf (medium) stands here.
A large dog wanders around here, looking for food.

< 635h/598H 43v/154V Pos: standing >
A Dwarf leaves north.
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.
A dwarven commoner is here, shopping around the square.

< 635h/598H 42v/154V Pos: standing >
An elite guard enters from the north.
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 635h/598H 42v/154V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.

< 635h/598H 41v/154V Pos: standing >
A patrolling guard suddenly attacks YOU!
A patrolling guard's feeble punch grazes you.

< 634h/598H 42v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: patrol sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 634h/598H 42v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: patrol sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 634h/598H 42v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: patrol sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 634h/598H 42v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: patrol sta EP: excellent >
 You attempt to flee...
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A long steel sword is here in the dirt.
[2] A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.
You flee upward!

< 634h/598H 13v/154V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.

< 634h/598H 12v/154V Pos: standing >
An elite guard enters from the north.
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 634h/598H 12v/154V Pos: standing >
A Dwarf enters from the north.
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
An elite dwarven guard of Kimordril is here.
A dwarven commoner is here, shopping around the square.
A dwarven commoner is here, shopping around the square.

< 634h/598H 11v/154V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 634h/598H 10v/154V Pos: standing >
You quickly scan the area.
Kalrin who is close by to your east.
An elite guard who is close by to your south.
A dwarven commoner who is close by to your south.
A dwarven commoner who is close by to your south.
A Dwarf who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A gully dwarf who is a brief walk away to your south.
A patrolling guard who is a brief walk away to your south.
A gully dwarf who is close by to your west.
A gully dwarf who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 634h/598H 11v/154V Pos: standing >
Your globe shimmers and fades into thin air.

< 634h/598H 11v/154V Pos: standing >
An elite guard enters from the south.

< 634h/598H 12v/154V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's slash grazes you.

< 629h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 A dwarven commoner enters from the south.

< 629h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 A Dwarf enters from the south.

< 628h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 An elite guard parries your futile lunge at him.
An elite guard blocks your futile lunge at him.
An elite guard parries your futile lunge at him.

< 628h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
An elite guard's fine slash grazes you.
An elite guard's kick crashes into your chest.

< 623h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 You start chanting...

< 623h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 An elite guard enters from the south.

< 623h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 A Dwarf suddenly attacks YOU!
A Dwarf misses you.

< 623h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 Casting: energy drain *

< 623h/598H 12v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  small wounds >
 You complete your spell...
A Dwarf crumples as you kill him by draining his energy.
A Dwarf is dead! R.I.P.
You receive your share of experience.