The death of [ 1 Warrior] Diz (Dwarf)

in Northeast Corner of the Guild Square

from the perspective of [ 1 Warrior] Diz (Dwarf)


Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An elite dwarven guard of Kimordril is here.
A brutish bartender serves drinks to his patrons here.

< 2h/26H 104v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 2h/26H 103v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 2h/26H 103v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 2h/26H 102v/106V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
Fresh blood covers everything in the area.
A dwarven guard wanders around the area, watching for trouble.

< 2h/26H 101v/106V Pos: standing >
You beat your chest and yell like the primitive beast you are.

< 3h/26H 104v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 3h/26H 103v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 3h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 3h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
An elite dwarven guard of Kimordril is here.

< 4h/26H 105v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 4h/26H 104v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 4h/26H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/26H 103v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 4h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
The corpse of a Kobold is lying here.

< 5h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 5h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.

< 5h/26H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.

< 5h/26H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a Kobold is lying here.

< 5h/26H 100v/106V Pos: standing >
the corpse of Zloin appears to be empty.

< 5h/26H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.

< 5h/26H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
An elite dwarven guard of Kimordril is here.

< 5h/26H 100v/106V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.

< 5h/26H 99v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.

< 6h/26H 101v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.

< 6h/26H 102v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.

< 6h/26H 102v/106V Pos: standing >
The East Gates of Kimordril
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.

< 6h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
An elite dwarven guard of Kimordril is here.

< 6h/26H 102v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 6h/26H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a Kobold is lying here.

< 6h/26H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
Puddles of fresh blood cover the ground.

< 6h/26H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/26H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/26H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
Puddles of fresh blood cover the ground.

< 6h/26H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 6h/26H 99v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.

< 6h/26H 98v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 6h/26H 98v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A gully dwarf who is close by to your west.
A young male dwarf who is close by to your west.
A young female dwarf who is close by to your west.
A shopping commoner who is close by to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven merchant who is rather far off to your west.

< 7h/26H 99v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A gully dwarf wanders around, collecting garbage.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 7h/26H 98v/106V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner is here, shopping around the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 7h/26H 97v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A large dog who is close by to your north.
A large dog who is close by to your north.
A gully dwarf who is close by to your east.
A young male dwarf who is close by to your east.
A young female dwarf who is close by to your east.
A shopping commoner who is close by to your east.
An elite guard who is a brief walk away to your east.
A dwarven merchant who is not far off to your west.
A patrolling guard who is in the distance to your west.

< 7h/26H 98v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A gully dwarf wanders around, collecting garbage.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 7h/26H 99v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 7h/26H 98v/106V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 7h/26H 97v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/26H 97v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/26H 98v/106V Pos: standing >
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down 
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 8h/26H 97v/106V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 8h/26H 97v/106V Pos: standing >
The Postal Center of Kimordril
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
Obvious exits: -West 
The corpse of a Mountain Dwarf is lying here.
A Dwarven postal clerk awaits the next shipment of mail.

< 8h/26H 97v/106V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 8h/26H 98v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A gully dwarf wanders around, collecting garbage.

< 9h/26H 98v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
Looks like an exit.

< 9h/26H 100v/106V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A gully dwarf who is not far off to your south.
A dwarven commoner who is not far off to your south.
A patrolling guard who is a brief walk away to your south.
An elite guard who is close by to your west.
A large dog who is close by to your west.
A large dog who is close by to your west.
A gully dwarf who is not far off to your west.
Zarlir who is a brief walk away to your west.

< 9h/26H 100v/106V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A gully dwarf who is not far off to your south.
A dwarven commoner who is not far off to your south.
A patrolling guard who is a brief walk away to your south.
An elite guard who is close by to your west.
A large dog who is close by to your west.
A large dog who is close by to your west.
A gully dwarf who is not far off to your west.
Zarlir who is a brief walk away to your west.

< 9h/26H 100v/106V Pos: standing >
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West  -Up   
Kalrin is here, waiting to sell a container to you.

< 9h/26H 101v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A gully dwarf wanders around, collecting garbage.

< 9h/26H 100v/106V Pos: standing >

< 9h/26H 101v/106V Pos: standing >
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West  -Up   
Kalrin is here, waiting to sell a container to you.

< 10h/26H 101v/106V Pos: standing >
Brewers Guild
   Copper piping is everywhere in this room, winding around everything and
connecting to alot of metal tubs, vats and heaters. A small furnace glows
in the center of it all, heating the liquid that runs through the pipes.
Bags of grains, and small pots of honey are stacked in a corner, ready
to get used to make ale, beer and mead. Many different sized kegs are lined
up near the stairway and ready to get hauled to The Mother Lode, or anyplace
or anyone who wants them.
Obvious exits: -Down 
The master brewer is here, stirring some liquid in a vat.

< 10h/26H 101v/106V Pos: standing >
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West  -Up   
Kalrin is here, waiting to sell a container to you.

< 10h/26H 102v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 10h/26H 101v/106V Pos: standing >
North Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A gully dwarf wanders around, collecting garbage.
An elite dwarven guard of Kimordril is here.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.

< 10h/26H 101v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Alarm bells sound, signalling an invasion!

< 10h/26H 101v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.

< 11h/26H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 11h/26H 100v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.
A dwarven commoner is here, shopping around the square.

< 11h/26H 101v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 11h/26H 100v/106V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.

< 11h/26H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/26H 100v/106V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A long steel sword is here in the dirt.
[2] A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.

< 12h/26H 100v/106V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.

< 12h/26H 101v/106V Pos: standing >

< 12h/26H 103v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 12h/26H 102v/106V Pos: standing >
A shopping commoner leaves west.
A young female dwarf leaves west.
A young male dwarf leaves west.
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
An elite dwarven guard of Kimordril is here.
A dwarven commoner is here, shopping around the square.
A dwarven commoner is here, shopping around the square.

< 12h/26H 101v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 12h/26H 101v/106V Pos: standing >
An elite guard enters from the south.

< 13h/26H 102v/106V Pos: standing >
You will now load with newbie EQ when you die.

< 13h/26H 103v/106V Pos: standing >
A Kobold enters from the north.

< 13h/26H 103v/106V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 13h/26H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/26H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/26H 105v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 13h/26H 104v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.
A dwarven commoner is here, shopping around the square.

< 13h/26H 103v/106V Pos: standing >
An elite guard enters from the west.
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A Kobold (small)  Nameless stands in mid-air here.
A Kobold leaves north.

< 13h/26H 103v/106V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.

< 14h/26H 102v/106V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 14h/26H 103v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 14h/26H 103v/106V Pos: standing >
Slay whom?

< 14h/26H 103v/106V Pos: standing >
An elite guard enters from the south.

< 14h/26H 104v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A dwarven commoner is here, shopping around the square.

< 14h/26H 103v/106V Pos: standing >
Slay whom?

< 14h/26H 104v/106V Pos: standing >
An elite guard enters from the south.

< 14h/26H 104v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A dwarven commoner is here, shopping around the square.
An elite guard stands here, fighting a Kobold.
A Kobold (small)  Nameless stands in mid-air here, fighting an elite guard.
A large dog wanders around here, looking for food.

< 14h/26H 104v/106V Pos: standing >
An elite guard parries a Kobold's lunge at him.
An elite guard blocks a Kobold's lunge at him.
An elite guard parries a Kobold's lunge at him.
Alas, you cannot go that way. . . .

< 14h/26H 104v/106V Pos: standing >
A Kobold dodges an elite guard's attack.
A Kobold dodges an elite guard's attack.
An elite guard's fine slash grazes a Kobold.
An elite guard hits a Kobold with a mighty kick to his chest.

< 15h/26H 106v/106V Pos: standing >
A Kobold starts casting an offensive spell.

< 15h/26H 106v/106V Pos: standing >
An elite guard enters from the south.

< 15h/26H 106v/106V Pos: standing >
You miss a Kobold.

< 15h/26H 106v/106V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...