The death of [25 Summoner] Tetch (Kobold)

in A Room of Peace

from the perspective of [22 Anti-Paladin] Cien (Githyanki)

<worn on head>       a knight's bronze skullcap from Arcium, the Plagued Kingdom
<worn on eyes>       a moonstone visor
<worn in ear>        a beautiful hide earring
<worn on face>       a mask of the dragonkin
<worn around neck>   a dark brass collar
<worn around neck>   a rusty steel necklace
<worn on body>       Illyn's Armor (glowing) (humming)
<worn about body>    an illithidskin cloak
<worn about waist>   a blood-stained hemp girth from Rift Valley Jungle
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  a frost-rimed leather bracelet
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a red earthstone ring
<worn on finger>     a blue earthstone ring
<wielding twohanded> Illyn's Holy Sword (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some soft leather boots [superior]

A traveling adventurer enters from the south.

< 195h/252H 132v/132V Pos: standing >
Tetch gets a small pile of coins from the corpse of a village commoner.

< 195h/252H 132v/132V Pos: standing >
Saving Cien.

< 196h/252H 132v/132V Pos: standing >
A traveling adventurer leaves south.

< 197h/252H 132v/132V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a village commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
An ancient chunk of dwarven mithril has been left here.
Some padded leather armor is on the ground here gathering dust.
A sparkling leather skull lies here on the ground.
A dwarven-made leather hat lies here on the ground.
Tetch (Kobold)(small) sits resting.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 197h/252H 132v/132V Pos: standing >
A wandering adventurer enters from the north.

< 199h/252H 132v/132V Pos: standing >
Tetch clambers to his feet.
Tetch, looking very frustrated, packs up his book.

< 200h/252H 132v/132V Pos: standing >
Tetch leaves north.
You follow Tetch.

a Well Traveled Path
Obvious exits: -N -S
The corpse of a village commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
Tetch (Kobold)(small) stands here.(Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 200h/252H 132v/132V Pos: standing >
Tetch sits down in a comfortable spot.

< 201h/252H 132v/132V Pos: standing >
Tetch opens a spellbook and begins studying it intently.

< 201h/252H 132v/132V Pos: standing >

< 203h/252H 132v/132V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 12 ] Your slash strikes a young villager very hard.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  small wounds >
 [Damage: 13 ] Your fine slash seriously wounds a young villager.
[Damage: 11 ] Your fine slash seriously wounds a young villager.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  nasty wounds >
 You dodge a young villager's vicious attack.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  nasty wounds >
 You lean into your saddle for the engagement!!!
You order your mount to trample a young villager.
A deadly nightmare bucks madly disobeying your order.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  nasty wounds >
 [Damage: 10 ] Your fine slash seriously wounds a young villager.
[Damage: 15 ] Your fine slash causes a young villager to grimace in pain.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  awful >
 A young villager misses you.
You duck under a young villager's lame kick.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  awful >
 A young villager dodges your futile attack.
[Damage: 10 ] Your fine slash grievously wounds a young villager.
A young villager is incapacitated and will slowly die, if not aided.
Your Illyn's Holy Sword begins to glow and hum, then calls down a beam of divine wrath upon a young villager!
[Damage: 55 ] The power of your god causes a young villager's body to suffer from your harm spell!
A young villager is incapacitated and will slowly die, if not aided.

< 203h/252H 132v/132V Pos: standing >
<A young villager slumps to the ground.

< 203h/252H 132v/132V Pos: standing >
<You are already standing.

< 203h/252H 132v/132V Pos: standing >
<[Damage: 15 ] Your final slash sends a young villager's head bouncing along the ground.
A young villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a young villager dies in agony.

< 203h/252H 132v/132V Pos: standing >
Tetch gets a few coins from the corpse of a young villager.

< 203h/252H 132v/132V Pos: standing >

< 203h/252H 132v/132V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  9 ] Your fine slash strikes a young villager very hard.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  small wounds >
 [Damage: 11 ] Your slash strikes a young villager very hard.
[Damage:  9 ] Your fine slash strikes a young villager very hard.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  few wounds >
 A young villager misses you.
A young villager's impressive punch wounds a deadly nightmare.
You dodge a young villager's feeble leg sweep.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  few wounds >
 You direct your battle steed into action!!!
You order your mount to trample a young villager.
A deadly nightmare bucks madly disobeying your order.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  few wounds >
 [Damage:  9 ] Your fine slash seriously wounds a young villager.
[Damage: 10 ] Your slash seriously wounds a young villager.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP: pretty hurt >
 A deadly nightmare's fine thrash enshrouds a young villager in a mist of blood.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  awful >
 You dodge a young villager's vicious attack.
A young villager misses you.

< 203h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: wench sta EP:  awful >
 [Damage: 11 ] Your slash grievously wounds a young villager.
Your Illyn's Holy Sword begins to glow and hum, then calls down a beam of divine wrath upon a young villager!
[Damage: 55 ] The power of your god causes a young villager's body to suffer from your harm spell!
[Damage: 11 ] Your final slash sends a young villager's head bouncing along the ground.
A young villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a young villager dies in agony.

< 203h/252H 132v/132V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 203h/252H 132v/132V Pos: standing >
Tetch gets a few coins from the corpse of a young villager.

< 203h/252H 132v/132V Pos: standing >
Tetch clambers to his feet.
Tetch, looking very frustrated, packs up his book.

< 203h/252H 132v/132V Pos: standing >
Tetch puts a pile of coins into a rugged adventurers satchel.

< 207h/252H 132v/132V Pos: standing >
Tetch leaves south.
You follow Tetch.

a Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a village commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
An ancient chunk of dwarven mithril has been left here.
Some padded leather armor is on the ground here gathering dust.
A sparkling leather skull lies here on the ground.
A dwarven-made leather hat lies here on the ground.
Tetch (Kobold)(small) stands here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 208h/252H 132v/132V Pos: standing >
A wandering adventurer leaves south.

< 208h/252H 132v/132V Pos: standing >

< 209h/252H 132v/132V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 11 ] Your slash strikes a wandering merchant.

< 209h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Tetch assists you heroically.
Tetch misses a wandering merchant.

< 210h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Tetch starts casting an offensive spell.

< 210h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Tetch completes his spell...
Tetch utters the words 'qpurr hajqp'
Tetch chills a wandering merchant who suddenly seems less lively.
A wandering merchant sags, apparently weakened from the frigid cold!
Tetch misses a wandering merchant.
[Damage: 10 ] Your slash strikes a wandering merchant.
[Damage: 11 ] Your fine slash strikes a wandering merchant.

< 210h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A wandering merchant misses you.
You parry a wandering merchant's lunge at you.
A wandering merchant's kick hits you directly in the face.
[Damage:  1 ] A wandering merchant suffers from contact with the aura about you.

< 204h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You lean into your saddle for the engagement!!!
You order your mount to trample a wandering merchant.
A deadly nightmare's hooves crash into a wandering merchant's chest with a stunning force.

< 204h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 Tetch starts casting an offensive spell.

< 204h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 Tetch completes his spell...
Tetch utters the words 'gpaqtuio ofags'
A wandering merchant looks shocked as Tetch grasps at him.

< 204h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Tetch starts casting an offensive spell.

< 204h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant dodges your futile attack.
[Damage: 10 ] Your fine slash strikes a wandering merchant.

< 204h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Tetch completes his spell...
Tetch utters the words 'lightning bolt'
A wandering merchant wavers under the impact of the lightning bolt sent by Tetch.
A wandering merchant's fine punch strikes you.
[Damage:  1 ] A wandering merchant suffers from contact with the aura about you.
A wandering merchant misses you.

< 192h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A small villager enters from the south.

< 192h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Tetch misses a wandering merchant.

< 192h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Tetch starts casting an offensive spell.

< 192h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant dodges your futile attack.
[Damage: 10 ] Your fine slash strikes a wandering merchant hard.

< 192h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Tetch completes his spell...
Tetch utters the words 'shocking grasp'
A wandering merchant looks shocked as Tetch grasps at him.

< 192h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: small wounds E: merchant sta EP:  awful >
 A wandering merchant misses you.
A wandering merchant misses you.
A wandering merchant's kick crashes into your chest.
[Damage:  1 ] A wandering merchant suffers from contact with the aura about you.

< 185h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: merchant sta EP:  awful >
 Tetch starts casting an offensive spell.

< 185h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering adventurer leaves south.

< 185h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: merchant sta EP:  awful >
 Tetch completes his spell...
Tetch utters the words 'diesilla barh'
A wandering merchant receives the full blast of a lightning bolt from Tetch ... and is no more.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.

< 185h/252H 132v/132V Pos: standing >
Tetch gets a handful of coins from the corpse of a wandering merchant.

< 185h/252H 132v/132V Pos: standing >
Saving Cien.

< 185h/252H 132v/132V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel

< 185h/252H 132v/132V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 185h/252H 132v/132V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel

< 185h/252H 132v/132V Pos: standing >
Saving Cien.

< 185h/252H 132v/132V Pos: standing >
A wandering adventurer enters from the south.

< 186h/252H 132v/132V Pos: standing >
Tetch leaves south.
You follow Tetch.

a Well Traveled Path
Obvious exits: -N -W
The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A large ruby has been left here, sparkling.
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
Tetch (Kobold)(small) stands here.(Red Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 186h/252H 132v/132V Pos: standing >
Tetch leaves west.
You follow Tetch.

a Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
[2] The corpse of a traveling merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A small, twisted scrap of iron has been left here.
Tetch (Kobold)(small) stands here.(Red Aura)

< 187h/252H 132v/132V Pos: standing >
Tetch leaves west.
You follow Tetch.

a Well Traveled Path
Obvious exits: -N -E
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A human-made leather leister lies here on the ground.
Tetch (Kobold)(small) stands here.(Red Aura)

< 188h/252H 132v/132V Pos: standing >
Tetch leaves north.
You follow Tetch.

a Well Traveled Path
Obvious exits: -S -U
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
Some padded leather armor is on the ground here gathering dust.
Tetch (Kobold)(small) stands here.(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 188h/252H 132v/132V Pos: standing >

< 188h/252H 132v/132V Pos: standing >
Tetch leaves up.
You follow Tetch.

Rushdie Inn
Obvious exits: -S -D
Tetch (Kobold)(small) stands here.(Red Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
Saving Cien.

< 188h/252H 132v/132V Pos: standing >
Tetch leaves south.
You follow Tetch.

A Room of Peace
Obvious exits: -N
Tetch (Kobold)(small) stands here.(Red Aura)
Saving Cien.

< 189h/252H 132v/132V Pos: standing >
Tetch sits down in a comfortable spot.
Saving Cien.

< 190h/252H 132v/132V Pos: standing >
Tetch opens a spellbook and begins studying it intently.

< 190h/252H 132v/132V Pos: standing >

< 202h/252H 132v/132V Pos: standing >
Tetch chuckles politely.

< 203h/252H 132v/132V Pos: standing >

< 207h/252H 132v/132V Pos: standing >
A Room of Peace
Obvious exits: -N
Tetch (Kobold)(small) sits resting.(Red Aura)

< 208h/252H 132v/132V Pos: standing >
Saving Cien.

< 209h/252H 132v/132V Pos: standing >

< 209h/252H 132v/132V Pos: standing >

		Score information for Cien

Level: 22   Race: Githyanki   Class: Anti-Paladin Sex: Male
Hit points: 212(252)  Moves: 132(132)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  148 platinum    28 gold    53 silver    90 copper
Playing time: 0 days / 7 hours/ 34 minutes
Received data: 3.0170 MB this session.
Send data:     0.0140 MB this session.
Compression ratio: none
Send data:     0.0140 MB this session.
Group Leader: Tetch
Followers:
   a deadly nightmare
Status:  Standing in a deadly nightmare's saddle.
         Soulshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   19
Consenting: nightmare horse mount anti-paladinmount _Cien_
Detecting:       Evil Good Life
Enchantments:    Ultravision Farsee Armor
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  0.90 
Leaderboard Points:  215 
Paladin auras:   Protection
Guarding: Tetch

Active Spells:
--------------
armor (9 minutes)


< 212h/252H 132v/132V Pos: standing >

< 213h/252H 132v/132V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 214h/252H 132v/132V Pos: standing >

< 223h/252H 132v/132V Pos: standing >
A Room of Peace
Obvious exits: -N
Tetch (Kobold)(small) sits resting.(Red Aura)

< 223h/252H 132v/132V Pos: standing >
Saving Cien.

< 224h/252H 132v/132V Pos: standing >
A Room of Peace
Obvious exits: -N
Tetch (Kobold)(small) sits resting.(Red Aura)

< 229h/252H 132v/132V Pos: standing >
Summoner
=========================================
Summoners are another creative branch of the magic-users. They specialize in enchantments, conjuring creatures, and objects. They are the only ones able to identify objects. Summoners, like other magic-users, possess awesome spell casting might and are able to throw some of the world's most potent spells.

Summoners have fewer offensive spells than sorcerers, yet have some of the best defensive spells on Duris. The spells Stone Skin and Globe of Invulnerability, can shield the Summoner in protective magics requiring considerable effort to kill.  They also rely on their constitution to help maintain the physical durability needed to survive.

The following epic skills are available to this class:

   chant mastery, summon familiar, advanced meditation, scribe mastery, silent spell, shield combat, infuse life, spell penetration, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control. .

==Equipment usage==
As all classes on Duris, Summoners have their own classification of item restriction. They have a very small range of weapons they can use and a small range of armor to choose from. They have very little restrictions on what miscellaneous magical items they can use, though. 

==Pet/Minion Control==
Summoners use the conjure command to summon their minions to do their bidding.  A Summoner starts with a single low level construct which they can call forth to assist them. The Summoner must contain additional creatures which they can later summon. He does this by afflicting their target with the 'contain being' spell. If successful, the afflicted being will be contained and become a summonable minion
who can be called forth at any time.  In order to properly contain and control pets, a Summoner relies on his intelligence and charisma.

==See also==
* Conjurer Skills
* Magic User
* Practice
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Shade, Goblin, Phantom, Githzerai, Kobold, Illithid

==Innate abilities==
None.

==Specializations==
* Controller
* Mentalist
* Naturalist


The following help topics also matched your search:
 Summoner Skills


< 232h/252H 132v/132V Pos: standing >
Summoner Skills
=========================================
The following is a list of all the skills and spells available to the Summoner class:

==Innate abilities==
None.

==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, concentration, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim

==Spells==
1st Circle: detect magic, magic missile, minor creation
2nd Circle: burning hands, chill touch, mirror image, sleep
3rd Circle: acidimmolate, agility, concealment, dispel magic, mage flame, shocking grasp, strength
4th Circle: enchant weapon, infravision, levitate, lightning bolt, ray of enfeeblement, reveal true name, wall of force
5th Circle: coldshield, contain being, fireshield, identify, sense follower, slowness
6th Circle: color spray, feeblemind, minor globe of invulnerability, stone skin, teleport
7th Circle: airy water, cone of cold, dimension door, fireball, haste, ice storm, wall of flames, wall of ice, web
8th Circle: detect invisibility, globe of invulnerability, improved invisibility, prismatic spray
9th Circle: fly, gate, prismatic ray, relocate
10th Circle: farsee, group stone skin
11th Circle: group globe of invulnerability, prismatic cube


< 234h/252H 132v/132V Pos: standing >
Someone closes the door.

< 242h/252H 132v/132V Pos: standing >
Someone suddenly attacks Tetch!
You bravely step in front of Tetch, shielding him from harm!
A Grey Elf snaps into visibility.
A Grey Elf's decent punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
You feel unholy power coursing through your limbs!

< 233h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 
< 233h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC:few scratches E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 233h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC:few scratches E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's decent punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's fine punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's decent punch strikes you.
A Grey Elf twists out of the way avoiding the harmful magic!
A Grey Elf's fine punch strikes you.
A Grey Elf twists out of the way avoiding the harmful magic!
A Grey Elf's fine punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's fine punch wounds a deadly nightmare.
A Grey Elf's fine punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
You attempt to flee...
PANIC!  You couldn't escape!

< 147h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Someone nimbly swivels out of the path of a deadly nightmare's attack.
A Grey Elf snaps into visibility.

< 147h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Grey Elf snaps into visibility.
A Grey Elf's punch strikes you hard.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your weak slash grazes a Grey Elf.

< 134h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 That's tough to do in battle, but still you try...

< 134h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: someone sta EP: excellent >
 A Room of Peace
Obvious exits: -N#
You sense a lifeform nearby.
You sense a lifeform nearby.
Tetch (Kobold)(small) sits resting.(Red Aura)

< 134h/252H 132v/132V Pos: standing >
< T: Cien TP: sta TC: few wounds E: someone kne EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...

< 134h/252H 132v/132V Pos: sitting >
< T: Cien TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 Tetch clambers to his feet.
Tetch, looking very frustrated, packs up his book.

< 134h/252H 132v/132V Pos: sitting >
< T: Cien TP: sit TC: few wounds E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's punch strikes you hard.
A Grey Elf twists out of the way avoiding the harmful magic!
A Grey Elf's fine punch strikes you hard.
A Grey Elf twists out of the way avoiding the harmful magic!
A Grey Elf's fine punch wounds a deadly nightmare.
A Grey Elf's fine punch strikes you very hard.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's punch seriously wounds you.
A Grey Elf twists out of the way avoiding the harmful magic!
A Grey Elf's punch seriously wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf misses you.

< 57h/252H 132v/132V Pos: sitting >
< T: Cien TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A deadly nightmare suddenly appears a bit confused!
A deadly nightmare misses someone.
A Grey Elf snaps into visibility.

< 57h/252H 132v/132V Pos: sitting >
< T: Cien TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Someone gracefully whirls around your attack.
A Grey Elf snaps into visibility.

< 57h/252H 132v/132V Pos: sitting >
< T: Cien TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Tetch opens the door.
Someone closes the door.

< 57h/252H 132v/132V Pos: sitting >
< T: Cien TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Um.. you don't see any such target here?
Someone turns to focus his attack on Tetch!
A Grey Elf snaps into visibility.

< 57h/252H 132v/132V Pos: sitting >
< T: Tetch TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine punch strikes Tetch hard.
A Grey Elf's fine punch strikes Tetch.
A Grey Elf's fine punch strikes Tetch hard.
A Grey Elf's punch strikes Tetch hard.
A Grey Elf's punch strikes Tetch hard.
Tetch dodges a Grey Elf's attack.
A Grey Elf's fine punch strikes Tetch hard.
A Grey Elf's fine punch strikes Tetch hard.
That's tough to do in battle, but still you try...

< 57h/252H 132v/132V Pos: sitting >
< T: Tetch TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Ok.

< 57h/252H 132v/132V Pos: sitting >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone closes the door.
That's tough to do in battle, but still you try...

< 57h/252H 132v/132V Pos: sitting >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 57h/252H 132v/132V Pos: sitting >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You scramble madly to your feet!

< 57h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A deadly nightmare misses someone.
A Grey Elf snaps into visibility.
Ok.

< 57h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's punch seriously wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
[Damage:  1 ] Your slash grazes a Grey Elf.
A Grey Elf gracefully whirls around your attack.
Someone closes the door.
You attempt to flee...
PANIC!  You couldn't escape!

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 That's tough to do in battle, but still you try...

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Tetch attempts to flee.
Tetch tries to flee, but can't make it out of here!

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Tetch suddenly appears a bit confused!
Tetch misses someone.
A Grey Elf snaps into visibility.

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's punch strikes Tetch very hard.
Tetch dodges a Grey Elf's attack.
A Grey Elf's fine punch strikes Tetch very hard.
A Grey Elf's fine punch seriously wounds Tetch.
A Grey Elf's fine punch seriously wounds Tetch.
A Grey Elf's fine punch seriously wounds Tetch.
A Grey Elf's fine punch enshrouds Tetch in a mist of blood.

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Tetch attempts to flee.
Tetch tries to flee, but can't make it out of here!

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: someone sta EP: excellent >
 You no longer see spots.

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: someone sta EP: excellent >
 A deadly nightmare misses someone.
A Grey Elf snaps into visibility.

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Someone gracefully whirls around your attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Grey Elf snaps into visibility.

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 That's tough to do in battle, but still you try...

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: someone sta EP: excellent >
 Tetch misses someone.
A Grey Elf snaps into visibility.
That's tough to do in battle, but still you try...

< 45h/252H 132v/132V Pos: standing >
< T: Tetch TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine punch grievously wounds Tetch.
A Grey Elf punches Tetch to death.
Tetch's opalescent robes of the archmagi was completely destroyed by the massive blow!
Tetch's mask of sewn flesh [superior] was completely destroyed by the massive blow!
Tetch is dead! R.I.P.