<worn as a badge> a blood-stained clay badge from Kobold Settlement
<worn on head> a hardened bark helm from Kobold Settlement
<worn on eyes> a black warvisor of regeneration (magic)
<worn in ear> a cracked limestone earring from Morg's Place
<worn in ear> an obsidian earring shaped like a skull of constitution
<worn on face> a stony granite face of precision (magic) (glowing) [89%]
<worn around neck> a spiked bamboo collar of health
<worn around neck> an unearthly silver necklace from Kobold Settlement
<worn on body> a burnt bronze ringmail from Kobold Settlement
<worn about body> the masters cloak (glowing)
<worn as quiver> a marble quiver of endurance
<worn about waist> a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt> a sack of strange herbs (magic) [86%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist> a glowing fiery bracer (magic) (glowing)
<worn around wrist> a bracer carved from obsidian
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger> an etched obsidian ring
<worn on finger> an etched obsidian ring
<primary weapon> a royal Bloodstone dagger [superior]
<secondary weapon> a spike-knuckled razor sharp blade
<worn on legs> a pair of chainmail-linked leg plates of dexterity
<worn on feet> a pair of crystal spurred boots of agility (magic)
< 613h/613H 151v/600V Pos: standing >
MM^^M.^....
MMM^...M.....
MMM^^....^....^
MMM^^.M.......^
MM^^...@^...M.M
MM^....^^....MM
M^^....^.....^M
^.....^...^^M
.........^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 147v/600V Pos: standing >
M^^M.^.....
MM^...M......
MM^^....^....^M
MM^^.M.......^M
M^^....@...M.MM
M^....^^....MMM
^^....^.....^MM
.....^...^^M^
........^.M
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 143v/600V Pos: standing >
^^M.^.....^
M^...M......M
M^^....^....^MM
M^^.M.......^MM
^^....^@..M.MMM
^....^^....MMMM
^....^.....^MMM
....^...^^M^^
.......^.M^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 140v/600V Pos: standing >
^M.^.....^.
^...M......MM
^^....^....^MM.
^^.M.......^MM^
^....^.@.M.MMM^
....^^....MMMM^
....^.....^MMM.
...^...^^M^^.
......^.M^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 135v/600V Pos: standing >
^..M.^....^
^^M.^.....^.M
M^...M......MM^
^^....^....^MM.
^^.M...@...^MM^
^....^...M.MMM^
....^^....MMMM^
...^.....^MMM
..^...^^M^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 131v/600V Pos: standing >
^^.......^^
^^..M.^....^M
M^^M.^.....^.M^
M^...M......MM^
^^....^@...^MM.
^^.M.......^MM^
^....^...M.MMM^
...^^....MMMM
..^.....^MM
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 127v/600V Pos: standing >
M^^....^..^
M^^.......^^M
M^^..M.^....^MM
M^^M.^.....^.M^
M^...M.@....MM^
^^....^....^MM.
^^.M.......^MM^
....^...M.MMM
..^^....MMM
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 122v/600V Pos: standing >
MM^^....M..
MM^^....^..^.
MM^^.......^^MM
M^^..M.^....^MM
M^^M.^.@...^.M^
M^...M......MM^
^^....^....^MM.
^.M.......^MM
...^...M.MM
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 118v/600V Pos: standing >
M^^....M..^
M^^....^..^.M
M^^.......^^MM^
^^..M.^....^MM^
^^M.^..@..^.M^^
^...M......MM^.
^....^....^MM..
.M.......^MM^
..^...M.MMM
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 113v/600V Pos: standing >
^^....M..^M
^^....^..^.M^
^^.......^^MM^.
^..M.^....^MM^.
^M.^...@.^.M^^.
...M......MM^..
....^....^MM...
M.......^MM^.
.^...M.MMM^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 109v/600V Pos: standing >
^....M..^M.
^....^..^.M^.
^.......^^MM^..
..M.^....^MM^..
M.^....@^.M^^.M
..M......MM^...
...^....^MM....
.......^MM^..
^...M.MMM^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 105v/600V Pos: standing >
....M..^M.^
....^..^.M^..
.......^^MM^...
.M.^....^MM^.M.
.^.....@.M^^...
.M......MM^....
..^....^MM.....
......^MM^...
...M.MMM^..
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
A sand spider crawls through here, seemingly gliding across the desert.(Red Aura)
< 613h/613H 101v/600V Pos: standing >
...M..^M.^.
...^..^.M^...
......^^MM^....
M.^....^MM^.M..
^.....^@M^^....
M......MM^.....
.^....^MM......
.....^MM^...^
..M.MMM^..^
The Searing Sands of the Calimshan Desert
Obvious exits: -East -South -West
< 613h/613H 98v/600V Pos: standing >
Alas, you cannot go that way. . . .
< 613h/613H 98v/600V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 613h/613H 99v/600V Pos: standing >
....M..^M.^
....^..^.M^..
.......^^MM^...
.M.^....^MM^.M.
.^.....@.M^^...
.M......MM^....
..^....^MM.....
......^MM^...
...M.MMM^..
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
A sand spider crawls through here, seemingly gliding across the desert.(Red Aura)
< 613h/613H 97v/600V Pos: standing >
^......^MM^
^....M..^M.^.
^....^..^.M^...
.......^^MM^...
.M.^...@^MM^.M.
.^.....^.M^^...
.M......MM^....
.^....^MM....
.....^MM^..
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 613h/613H 93v/600V Pos: standing >
A Change in the Path
The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East -West
A wemic warrior stands here, ready for battle.
< 613h/613H 90v/600V Pos: standing >
You quickly scan the area.
You see nothing.
< 613h/613H 91v/600V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East -South -West
An earth elemental stands here, looking like a living rock.
A wemic conjurer is studying here.
< 613h/613H 89v/600V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic mercenary who is close by to your north.
A wemic commoner who is close by to your north.
A wemic acolyte who is a brief walk away to your east.
The Incarnate of Stone who is close by to your south.
A wemic commoner who is close by to your south.
A wemic commoner who is close by to your south.
A wemic warrior who is close by to your west.
< 613h/613H 90v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East -West
< 613h/613H 90v/600V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic child who is not far off to your north.
A wemic acolyte who is not far off to your east.
An earth elemental who is close by to your west.
A wemic conjurer who is close by to your west.
A wemic warrior who is not far off to your west.
< 613h/613H 90v/600V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -East -West
< 613h/613H 90v/600V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your east.
An earth elemental who is not far off to your west.
A wemic conjurer who is not far off to your west.
A wemic warrior who is a brief walk away to your west.
< 613h/613H 91v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South -West
A wemic acolyte is here praying.
< 613h/613H 91v/600V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your south.
A wemic acolyte who is close by to your south.
A wemic commoner who is close by to your south.
An earth elemental who is a brief walk away to your west.
A wemic conjurer who is a brief walk away to your west.
A wemic warrior who is rather far off to your west.
< 613h/613H 91v/600V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West
< 613h/613H 91v/600V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your west.
A wemic warrior who is in the distance to your west.
< 613h/613H 92v/600V Pos: standing >
Alas, you cannot go that way. . . .
< 613h/613H 93v/600V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your west.
A wemic warrior who is in the distance to your west.
< 613h/613H 94v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
< 613h/613H 93v/600V Pos: standing >
You quickly scan the area.
A wemic commoner who is not far off to your east.
A fire elemental who is not far off to your east.
A wemic conjurer who is not far off to your east.
The Incarnate of Frost who is a brief walk away to your east.
< 613h/613H 94v/600V Pos: standing >
Autosaving...
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
< 613h/613H 94v/600V Pos: standing >
A wemic mercenary enters from the north.
You quickly scan the area.
A Grey Elf who is close by to your north.
A wemic child who is not far off to your north.
A wemic warrior who is not far off to your north.
A wemic commoner who is rather far off to your north.
A wemic mercenary who is in the distance to your north.
A wemic acolyte who is in the distance to your north.
A wemic commoner who is close by to your east.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.
The Incarnate of Frost who is not far off to your east.
Mnenar, the town leader who is not far off to your south.
< 613h/613H 95v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
< 613h/613H 98v/600V Pos: standing >
The Central Path
Obvious exits: -East -South
< 613h/613H 111v/600V Pos: standing >
A wemic mercenary enters from the east.
< 613h/613H 111v/600V Pos: standing >
Sorry, but you cannot do that here!
< 613h/613H 113v/600V Pos: standing >
The snow is coming down faster now.
< 613h/613H 113v/600V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
< 613h/613H 112v/600V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A wemic child who is not far off to your north.
A wemic warrior who is not far off to your north.
A wemic mercenary who is rather far off to your north.
A wemic commoner who is close by to your east.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.
The Incarnate of Frost who is not far off to your east.
Mnenar, the town leader who is not far off to your south.
A wemic mercenary who is close by to your west.
< 613h/613H 114v/600V Pos: standing >
The Tribal Path
This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
A Grey Elf (medium) sits resting.(Gold Aura)
< 613h/613H 115v/600V Pos: standing >
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.
[Damage: 49 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 49 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 661h/613H 118v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf misses you.
< 661h/613H 118v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf clambers to his feet.
< 661h/613H 118v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You attempt to flee...
A Tribal Path
This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West
A wemic child plays in the sand here.(Red Aura)
A wemic warrior stands here, ready for battle.
You flee northward!
< 661h/613H 104v/600V Pos: standing >
The Tribal Path
This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
< 661h/613H 103v/600V Pos: standing >
Backstab who?
< 661h/613H 104v/600V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
< 661h/613H 103v/600V Pos: standing >
[Damage: 49 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 29 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 681h/613H 104v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A Grey Elf attempts to flee.
A Grey Elf sneaks north.
Backstab who?
< 681h/613H 104v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
A wemic mercenary patrols here.
< 681h/613H 102v/600V Pos: standing >
Backstab who?
< 681h/613H 102v/600V Pos: standing >
The Central Path
Obvious exits: -East -South
A wemic mercenary patrols here.
< 681h/613H 102v/600V Pos: standing >
Backstab who?
< 681h/613H 103v/600V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/613H 105v/600V Pos: standing >
Backstab who?
< 681h/613H 105v/600V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/613H 107v/600V Pos: standing >
You quickly scan the area.
A wemic commoner who is not far off to your east.
A fire elemental who is not far off to your east.
A wemic conjurer who is not far off to your east.
The Incarnate of Frost who is a brief walk away to your east.
< 681h/613H 108v/600V Pos: standing >
Backstab who?
< 681h/613H 108v/600V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West
< 681h/613H 107v/600V Pos: standing >
Backstab who?
< 681h/613H 108v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South -West
A wemic commoner goes about his daily business.
A wemic acolyte is here praying.
< 681h/613H 107v/600V Pos: standing >
A wemic commoner leaves south.
Backstab who?
< 681h/613H 107v/600V Pos: standing >
A wemic acolyte leaves south.
< 681h/613H 108v/600V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -East -West
< 681h/613H 107v/600V Pos: standing >
Backstab who?
< 681h/613H 108v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South -West
< 681h/613H 107v/600V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West
< 681h/613H 105v/600V Pos: standing >
Backstab who?
< 681h/613H 106v/600V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
A wemic mercenary patrols here.
< 681h/613H 106v/600V Pos: standing >
Backstab who?
< 681h/613H 106v/600V Pos: standing >
You quickly scan the area.
A wemic commoner who is not far off to your east.
A fire elemental who is not far off to your east.
A wemic conjurer who is not far off to your east.
The Incarnate of Frost who is a brief walk away to your east.
< 681h/613H 108v/600V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
< 681h/613H 107v/600V Pos: standing >
Backstab who?
< 680h/613H 107v/600V Pos: standing >
The Feeding Pens
Rotten pieces of meat that got left behind lie all over the area. The
sand here is colored a nasty looking blood red from the brutal slaughter
of humans and other things that the tribe eats. There are many corpses
about this fair size enclosure of rocks. Even the sides of the rocks have
been colored a dark blood red. There are also people who have recently
died, who have been stacked up in piles as food for the tribe.
Obvious exits: -East -West
A wemic commoner goes about his daily business.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
< 680h/613H 108v/600V Pos: standing >
Backstab who?
< 680h/613H 108v/600V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
< 680h/613H 108v/600V Pos: standing >
You quickly scan the area.
A wemic child who is not far off to your north.
A wemic warrior who is not far off to your north.
A wemic commoner who is rather far off to your north.
A wemic commoner who is close by to your east.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.
The Incarnate of Frost who is not far off to your east.
Mnenar, the town leader who is not far off to your south.
A wemic mercenary who is close by to your west.
< 680h/613H 109v/600V Pos: standing >
A wemic conjurer enters from the east.
A fire elemental enters from the east.
< 680h/613H 110v/600V Pos: standing >
The Tribal Path
This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
You sense a lifeform nearby.
< 680h/613H 109v/600V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic warrior who is close by to your north.
A wemic commoner who is a brief walk away to your north.
A wemic acolyte who is in the distance to your north.
Llaranar, the arch-shaman who is in the distance to your north.
A wemic warrior who is not far off to your east.
A wemic commoner who is not far off to your east.
A wemic child who is not far off to your east.
A fire elemental who is close by to your south.
A wemic conjurer who is close by to your south.
Mnenar, the town leader who is a brief walk away to your south.
< 680h/613H 110v/600V Pos: standing >
The Tribal Path
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
You sense a lifeform nearby.
< 680h/613H 114v/600V Pos: standing >
A Grey Elf stops using a small wooden horn.
< 680h/613H 115v/600V Pos: standing >
A Grey Elf puts a small wooden horn into a large leather backpack.
The Tribal Path
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
A Grey Elf (medium) stands here.(Gold Aura)
< 680h/613H 116v/600V Pos: standing >
A Grey Elf grabs a small wooden flute.
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
< 680h/613H 115v/600V Pos: standing >
Backstab who?
< 680h/613H 116v/600V Pos: standing >
The Tribal Path
This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
A Grey Elf (medium) stands here.(Gold Aura)
< 680h/613H 115v/600V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 29 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 29 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
A Grey Elf's Juaraldo's gloves was completely destroyed by the massive blow!
A Grey Elf's tigerskin belt [superior] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.