The death of [26 Bard] Dilaar (Grey Elf)

in The Tribal Path

from the perspective of [26 Bard] Dilaar (Grey Elf)

<worn as a badge>    a dark shadowy circle
<worn on head>       a warm fur cap
<worn in ear>        a tiny amethyst earring
<worn on face>       a rubber divers mask
<worn around neck>   a necklace of the Emissary
<worn about body>    a large sand covered apron
<worn as quiver>     an embroidered illithid-hide backsheath
<worn on arms>       some patched bronze arm plates
<worn around wrist>  a legendary hemp bracelet
<worn on finger>     a ring of sand blasting
<primary weapon>     a large pointy thorn
<held>               a small wooden flute
<worn on legs>       some ghastly cured leather pants
<worn on feet>       a pair of well-crafted snakeskin boots 

A wemic commoner appears to be Humanoid and is in excellent condition.
He's medium in size.


< 220h/220H 119v/145V Pos: standing >
[Damage:  3 ] 
< 220h/220H 121v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP: few scratches >
 You dodge a bash from a wemic commoner, who loses his balance and falls.
A wemic commoner attacks you. [0 hits]

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP: few scratches >
 You start chanting...

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP: few scratches >
 Casting: lightning bolt *

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP: few scratches >
 You complete your spell...
[Damage: 32 ] The lightning bolt hits a wemic commoner with full impact.

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP:  small wounds >
 You start chanting...

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP:  small wounds >
 You sing a song to protect you from the world.

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP:  small wounds >
 Casting: magic missile 

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP:  small wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  5 ] [Damage:  5 ] You attack a wemic commoner. [2 hits]

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP:  nasty wounds >
 You start chanting...

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic kne EP:  nasty wounds >
 A wemic commoner rises to his feet.

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP:  nasty wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.

< 220h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP:  nasty wounds >
 A wemic commoner's kick crashes into your chest.
A wemic commoner attacks you. [0 hits]

< 211h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You start chanting...

< 211h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wemic commoner.

< 211h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 You start chanting...

< 211h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 Casting: magic missile 
A wemic commoner attacks you. [1 hits]

< 202h/220H 122v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
A wemic commoner is stunned!
[Damage:  3 ] A wemic commoner is incapacitated and will slowly die, if not aided.
You attack a wemic commoner. [1 hits]

< 202h/220H 122v/145V Pos: standing >
You sing a song to protect you from the world.

< 202h/220H 122v/145V Pos: standing >
A wemic commoner leaves east.

< 202h/220H 122v/145V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
A wemic commoner is lying here, incapacitated.

< 202h/220H 122v/145V Pos: standing >
[Damage: 204 ] A wemic commoner makes a strange sound but is suddenly very silent as you place a large pointy thorn in his back.
A wemic commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wemic commoner dies in agony.

< 202h/220H 122v/145V Pos: standing >
You get a small pile of coins from the corpse of a wemic commoner.
There were: 4 gold coins, 9 silver coins, 17 copper coins. 

< 202h/220H 122v/145V Pos: standing >
You put 2 items into a large leather backpack.

< 202h/220H 122v/145V Pos: standing >
You get a spellbook from a large leather backpack.

< 202h/220H 122v/145V Pos: standing >
You get a small wooden flute from a large leather backpack.

< 202h/220H 122v/145V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 9 silver, and 17 copper coins into a large leather backpack.

< 202h/220H 122v/145V Pos: standing >
You sit down and relax.

< 202h/220H 123v/145V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - concealment
( 4th circle)  5 - burning hands
               1 - minor creation
( 3rd circle)  3 - magic missile
( 2nd circle)  8 - mirror image

And you are currently memorizing the following spells:
   18 seconds:  ( 6th) lightning bolt
   31 seconds:  ( 3rd) magic missile
   43 seconds:  ( 3rd) magic missile
   56 seconds:  ( 3rd) magic missile
   69 seconds:  ( 3rd) magic missile

You can memorize 9 1st circle spell(s).
You continue your study.

< 202h/220H 123v/145V Pos: sitting >
You start meditating...

< 202h/220H 124v/145V Pos: sitting >
You sing a song to protect you from the world.

< 202h/220H 131v/145V Pos: sitting >
You are well on your way towards your next level.

< 203h/220H 137v/145V Pos: sitting >
A wemic commoner enters from the east.

< 205h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 205h/220H 145v/145V Pos: sitting >
A wemic child enters from the east.

< 205h/220H 145v/145V Pos: sitting >
You have finished memorizing lightning bolt.

< 207h/220H 145v/145V Pos: sitting >
A wemic commoner leaves east.

< 207h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 207h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 209h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.

< 210h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 212h/220H 145v/145V Pos: sitting >
A wemic child leaves north.

< 212h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.

< 213h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 214h/220H 145v/145V Pos: sitting >
A wemic commoner enters from the east.

< 214h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.

< 215h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 216h/220H 145v/145V Pos: sitting >
A wemic commoner leaves north.

< 217h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 218h/220H 145v/145V Pos: sitting >
You clamber to your feet.

< 218h/220H 145v/145V Pos: standing >
You sing a song to protect you from the world.

< 219h/220H 145v/145V Pos: standing >
You are already standing.

< 219h/220H 145v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: Path to the Watering Hole
</map>

<map>
Zone: Wellvolen.
Room: Path to the Watering Hole
</map>
Path to the Watering Hole
Obvious exits: -E -W
(Q)A wemic mercenary patrols here.

< 219h/220H 143v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Watering Hole
</map>

<map>
Zone: Wellvolen.
Room: The Watering Hole
</map>
The Watering Hole
Obvious exits: -W
A small fountain comes up out of the rocks here.
A wemic warrior stands here, ready for battle.
A wemic commoner goes about his daily business.
A wemic child plays in the sand here.

< 219h/220H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/220H 141v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: Path to the Watering Hole
</map>

<map>
Zone: Wellvolen.
Room: Path to the Watering Hole
</map>
Path to the Watering Hole
Obvious exits: -E -W
(Q)A wemic mercenary patrols here.

< 220h/220H 141v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a wemic commoner is lying here.

< 220h/220H 139v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Village Center
</map>
The Village Center
Obvious exits: -N -E -S -W

< 220h/220H 139v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a wemic commoner is lying here.

< 220h/220H 138v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.

< 220h/220H 136v/145V Pos: standing >
You sing a song to protect you from the world.
A wemic commoner leaves south.

<map>
Zone: Wellvolen.
Room: A Shaman's Hut
</map>

<map>
Zone: Wellvolen.
Room: A Shaman's Hut
</map>
A Shaman's Hut
Obvious exits: -E
A wemic child plays in the sand here.

< 220h/220H 136v/145V Pos: standing >
A wemic child leaves east.

< 220h/220H 137v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>
A Tribal Path
Obvious exits: -N -S -W
A wemic child plays in the sand here.

< 220h/220H 137v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>
A Tribal Path
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.
A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.

< 220h/220H 135v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>
A Tribal Path
Obvious exits: -N -S -W
A wemic child plays in the sand here.

< 220h/220H 135v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a wemic commoner is lying here.
A wemic commoner goes about his daily business.

< 220h/220H 136v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: Path to the Watering Hole
</map>

<map>
Zone: Wellvolen.
Room: Path to the Watering Hole
</map>
Path to the Watering Hole
Obvious exits: -E -W
(Q)A wemic mercenary patrols here.

< 220h/220H 136v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a wemic commoner is lying here.
A wemic commoner goes about his daily business.

< 220h/220H 135v/145V Pos: standing >
You sing a song to protect you from the world.
You finish your song.

<map>
Zone: Wellvolen.
Room: The Village Center
</map>
The Village Center
Obvious exits: -N -E -S -W

< 220h/220H 133v/145V Pos: standing >
You start playing your small wooden horn and singing aloud.

< 220h/220H 133v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a wemic commoner is lying here.
A wemic commoner goes about his daily business.

< 220h/220H 132v/145V Pos: standing >
[Damage:  3 ] 
< 220h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP: few scratches >
 A wemic commoner attacks you. [0 hits]

< 220h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP: few scratches >
 A wemic commoner appears to be Humanoid and has a few scratches.
He's medium in size.


< 220h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP: few scratches >
 You start chanting...

< 220h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP: few scratches >
 Casting: lightning bolt *

< 220h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP: few scratches >
 You complete your spell...
[Damage: 42 ] The lightning bolt hits a wemic commoner with full impact.

< 220h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:excellent E: wemic sta EP:  few wounds >
 A wemic commoner's kick hits you directly in the face.
A wemic commoner attacks you. [0 hits]

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 You start chanting...

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wemic commoner.

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 [Damage:  3 ] You attack a wemic commoner. [1 hits]

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 You start chanting...

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 Casting: magic missile 
A wemic commoner attacks you. [0 hits]

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wemic commoner.

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You start chanting...

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 Casting: magic missile 

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wemic commoner.

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 You start chanting...

< 211h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 A wemic commoner's kick crashes into your chest.
A wemic commoner attacks you. [0 hits]

< 203h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 You sing a song to protect you from the world.

< 203h/220H 135v/145V Pos: standing >
< T: Dilaar TP: sta TC:few scratches E: wemic sta EP:  awful >
 You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wemic commoner.
A wemic commoner is incapacitated and will slowly die, if not aided.
[Damage: 10 ] The magic missile tears away the remaining life of a wemic commoner.
A wemic commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wemic commoner cause a sickening chill to run up your spine.

< 203h/220H 135v/145V Pos: standing >
You get a small pile of coins from the corpse of a wemic commoner.
There were: 5 gold coins, 10 silver coins, 17 copper coins. 

< 203h/220H 135v/145V Pos: standing >
You put 2 items into a large leather backpack.

< 203h/220H 135v/145V Pos: standing >
You get a spellbook from a large leather backpack.

< 203h/220H 135v/145V Pos: standing >
You get a small wooden flute from a large leather backpack.

< 203h/220H 135v/145V Pos: standing >
Autosaving...
Ok.
You put 0 platinum, 5 gold, 10 silver, and 17 copper coins into a large leather backpack.

< 203h/220H 135v/145V Pos: standing >
You sit down and relax.

< 203h/220H 136v/145V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - concealment
( 4th circle)  5 - burning hands
               1 - minor creation
( 3rd circle)  3 - magic missile
( 2nd circle)  8 - mirror image

And you are currently memorizing the following spells:
   18 seconds:  ( 6th) lightning bolt
   31 seconds:  ( 3rd) magic missile
   43 seconds:  ( 3rd) magic missile
   56 seconds:  ( 3rd) magic missile
   69 seconds:  ( 3rd) magic missile

You can memorize 9 1st circle spell(s).
You continue your study.

< 203h/220H 136v/145V Pos: sitting >
You start meditating...

< 203h/220H 137v/145V Pos: sitting >
You are well on your way towards your next level.

< 204h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 204h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 207h/220H 145v/145V Pos: sitting >
You have finished memorizing lightning bolt.

< 208h/220H 145v/145V Pos: sitting >
A wemic mercenary enters from the east.

< 209h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 209h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.

< 209h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.

< 211h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 211h/220H 145v/145V Pos: sitting >
A wemic mercenary leaves south.

< 213h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 214h/220H 145v/145V Pos: sitting >
You have finished memorizing magic missile.

< 214h/220H 145v/145V Pos: sitting >
The snow is coming down faster now.

< 215h/220H 145v/145V Pos: sitting >
You sing a song to protect you from the world.

< 216h/220H 145v/145V Pos: sitting >
You abandon your studies.
Out of nowhere, a Dracolich stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Dracolich stabs you in the back.
OUCH!  That really did HURT!

< 118h/220H 145v/145V Pos: sitting >
< T: Dilaar TP: sit TC: few wounds E: A Dracolich sta EP: excellent >
 You attack a Dracolich. [0 hits]

< 118h/220H 145v/145V Pos: sitting >
< T: Dilaar TP: sit TC: few wounds E: A Dracolich sta EP: excellent >
 You clamber to your feet.

< 118h/220H 145v/145V Pos: standing >
< T: Dilaar TP: sta TC: few wounds E: A Dracolich sta EP: excellent >
 A Dracolich attempts to flee.
A Dracolich leaves north.

< 118h/220H 145v/145V Pos: standing >
You attempt to flee...

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: A Tribal Path
</map>
A Tribal Path
Obvious exits: -N -S -W
A Dracolich (medium) stands, floating here.
A wemic child plays in the sand here.
A wemic warrior stands here, ready for battle.
You flee northward!

< 118h/220H 117v/145V Pos: standing >
A Dracolich leaves south.

< 118h/220H 117v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
A Dracolich (medium) stands, floating here.
A Dracolich leaves south.

< 118h/220H 116v/145V Pos: standing >

<map>
Zone: Wellvolen.
Room: The Village Center
</map>

<map>
Zone: Wellvolen.
Room: The Village Center
</map>
The Village Center
Obvious exits: -N -E -S -W
A Dracolich (medium) stands, floating here.
Out of nowhere, a Dracolich stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Dracolich stabs you in the back.
OUCH!  That really did HURT!

< 40h/220H 114v/145V Pos: standing >
< T: Dilaar TP: sta TC:pretty hurt E: A Dracolich sta EP: excellent >
 You attempt to flee...

<map>
Zone: Wellvolen.
Room: The Tribal Path
</map>
The Tribal Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wemic commoner is lying here.
You flee northward!

< 40h/220H 82v/145V Pos: standing >
You attempt to hide yourself.

< 40h/220H 83v/145V Pos: standing >
You sing a song to protect you from the world.

< 40h/220H 83v/145V Pos: standing >
You sing a song to protect you from the world.

< 41h/220H 93v/145V Pos: standing >
A Dracolich enters from the south.

< 41h/220H 93v/145V Pos: standing >
You stop using a small wooden horn.

< 42h/220H 96v/145V Pos: standing >
Ok.

< 42h/220H 96v/145V Pos: standing >
a large leather backpack does not contain the flute.

< 42h/220H 96v/145V Pos: standing >
You hold a small wooden flute.
A Dracolich leaves south.

< 42h/220H 97v/145V Pos: standing >
You change up your song...
You start playing your small wooden flute and singing aloud.

< 42h/220H 97v/145V Pos: standing >

< 42h/220H 97v/145V Pos: standing >
A Dracolich enters from the south.

< 42h/220H 98v/145V Pos: standing >
Out of nowhere, a Dracolich stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a Dracolich stabs you in the back, RIP...
Your Juaraldo's gloves was completely destroyed by the massive blow!
Your tigerskin belt [superior] was completely destroyed by the massive blow!