The death of [25 Sorcerer] Elund (Grey Elf)

in The Road to Desolate

from the perspective of [36 Assassin] Yzar (Beholderkin)

<worn as a badge>    a blood-stained clay badge from Kobold Settlement
<worn on head>       a hardened bark helm from Kobold Settlement
<worn on eyes>       a black warvisor of regeneration (magic)
<worn in ear>        a cracked limestone earring from Morg's Place
<worn in ear>        an obsidian earring shaped like a skull of constitution
<worn on face>       a stony granite face of precision (magic) (glowing) [89%]
<worn around neck>   a spiked bamboo collar of health
<worn around neck>   an unearthly silver necklace from Kobold Settlement
<worn on body>       a burnt bronze ringmail from Kobold Settlement
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a marble quiver of endurance
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt>   a sack of strange herbs (magic) [86%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist>  a glowing fiery bracer (magic) (glowing)
<worn around wrist>  a bracer carved from obsidian
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger>     an etched obsidian ring
<worn on finger>     an etched obsidian ring
<primary weapon>     a royal Bloodstone dagger [superior]
<secondary weapon>   a spike-knuckled razor sharp blade
<worn on legs>       a pair of chainmail-linked leg plates of dexterity
<worn on feet>       a pair of crystal spurred boots of agility (magic)

The Lustful Logger Inn
   This is the inn of the Lustful Logger.  Travellers of the area
not wishing to camp or with a little extra money can rent rooms for
the night here, though they are warned that the pub can be quite
loud all through the night, as the regulars often continue to drink
into the wee hours of the morning.  A receptionist here will check
one into the inn and keep ones belongings safe.  The staircase leads
back down to the main room of the pub.
Obvious exits: -Down 
A lady shopper wanders through the village here.
A woman receptionist of the Lustful Logger works here.(Gold Aura)

< 258h/291H 300v/359V Pos: standing >
Pardon?

< 258h/291H 300v/359V Pos: standing >
You quickly scan the area.
A retired soldier who is close by below you.
A waitress who is close by below you.
A bar patron who is close by below you.

< 259h/291H 301v/359V Pos: standing >

		Character attributes for Yzar

Level: 36   Race: Aquatic Animal   Class: Rogue / Assassin 
Age: 29 yrs / 6 mths  Height: 59 inches Weight: 195 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  75 (100)    Pow:   8 ( 80)
Dex: 120 ( 96)    Int:   4 ( 80)   
Agi: 130 (100)    Wis:   8 ( 80)
Con:  91 ( 91)    Cha:  80 ( 80)   Luk:  80 ( 80)
Equipped Items:  22     Carried weight:   66

Armor Points: -86  Reduces melee damage taken by 8.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 35   Damroll: 27
Alignment: 939  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[34]
               BRE[46]  SPE[46]

Load carried: Moderate

< 260h/291H 304v/359V Pos: standing >
It is 8pm, on the Day of the Great Gods
The 12th Day of the Month of the Cooling, Year 1763.
Time elapsed since boot-up: 29:05:28
Current time is: Sun Jul  3 07:43:47 2016 (GMT)
                 Sun Jul  3 03:43:47 2016 (EST)

< 261h/291H 306v/359V Pos: standing >
Your bones crack even more, twisting, tormenting you, as your body reforms.
Your blood congeals quickly forming a mass of muscle and skin.

< 264h/139H 502v/551V Pos: standing >
The Lustful Logger Inn
Obvious exits: -Down 
A lady shopper wanders through the village here.
A woman receptionist of the Lustful Logger works here.(Gold Aura)

< 264h/139H 504v/551V Pos: standing >
You feel invigorated as the spirits of Kobold Settlement bless you.

		Character attributes for Yzar

Level: 36   Race: Beholderkin   Class: Rogue / Assassin 
Age: 114 yrs / 6 mths  Height: 59 inches Weight: 195 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  60 (100)    Pow: 104 ( 80)
Dex:  86 ( 96)    Int: 104 ( 80)   
Agi: 110 (100)    Wis:  72 ( 80)
Con:  64 ( 91)    Cha:  24 ( 80)   Luk:  56 ( 80)
Equipped Items:  22     Carried weight:   66

Armor Points: -36  Reduces melee damage taken by 3.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 2% 
HP Vamp Cap Percentage(pow): 115% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 34   Damroll: 24
Alignment: 939  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[34]
               BRE[46]  SPE[46]

Load carried: Very Heavy

< 264h/139H 505v/551V Pos: standing >
The Lustful Logger Inn
Obvious exits: -Down 
A lady shopper wanders through the village here.
A woman receptionist of the Lustful Logger works here.(Gold Aura)

< 279h/154H 509v/551V Pos: standing >
You are carrying: (2/11)
a lion-skin backpack
a hardened bark helm from Kobold Settlement

< 279h/154H 511v/551V Pos: standing >

		Score information for Yzar

Level: 36   Race: Beholderkin   Class: Rogue / Assassin Sex: Male
Hit points: 279(154)  Moves: 514(551)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  425 platinum    71 gold     6 silver     2 copper
Playing time: 3 days / 1 hours/ 38 minutes
Received data: 0.0036 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 63%
63%
Status:  Standing.
Epic points(total): 428(1126) Current task: find runestone of Domain of Lost Souls
Epic Bonus: Experience Bonus (3.39%)
Frags:   +3.50   Deaths:   53
Detecting:       Evil Good Magic Life Heat
Protected from:  Good Cold Low Circle spells
Enchantments:    Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   10 Spell Pulse:  1.00 
Leaderboard Points:  699 

Active Spells:
--------------
curse of yzar (no expiration timer)


< 279h/154H 514v/551V Pos: standing >
You don a hardened bark helm from Kobold Settlement on your head.

< 279h/154H 516v/551V Pos: standing >
The Lustful Logger Bar
    'Welcome to the Lustful Logger' A unavoidable sign reads hanging
from the ceiling above the bar counter.   Desolate has always been
known as a logging village, the economy rich from the fresh lumber
in the region, and this small, yet rowdy, pub is a prime example of
the type of people that live here.  They are all hard working folk
who enjoy their time off immensely, and as there isn't that much
recreational activities in the village itself, most all the people
end up here, at the Lustful Logger, at least once a day.  Up a
short flight of stairs leads to the Inn, and to the south lies the
backroom of the pub.
Obvious exits: -East  -South -Up   
An old, drunk soldier sits here, talking to the waitress.
An old, retired soldier, sits here and drinks his ale.
A patron of the Lustful Logger Bar sits here drinking and singing.
A patron of the Lustful Logger Bar sits here drinking and singing.
A waitress of the Lustful Logger takes orders here.(Gold Aura)
A patron of the Lustful Logger Bar sits here drinking and singing.

< 278h/154H 518v/551V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
You feel invigorated as the spirits of Kobold Settlement bless you.

< 278h/154H 518v/551V Pos: standing >
You quickly scan the area.
Flagar who is close by to your south.
A lady shopper who is close by above you.
A receptionist who is close by above you.

< 283h/159H 521v/551V Pos: standing >

		Score information for Yzar

Level: 36   Race: Beholderkin   Class: Rogue / Assassin Sex: Male
Hit points: 283(159)  Moves: 528(551)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  425 platinum    71 gold     6 silver     2 copper
Playing time: 3 days / 1 hours/ 38 minutes
Received data: 0.0051 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 63%
63%
Status:  Standing.
Epic points(total): 428(1126) Current task: find runestone of Domain of Lost Souls
Epic Bonus: Experience Bonus (3.39%)
Frags:   +3.50   Deaths:   53
Detecting:       Evil Good Magic Life Heat
Protected from:  Good Cold Undead Low Circle spells
Enchantments:    Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   10 Spell Pulse:  1.00 
Leaderboard Points:  699 

Active Spells:
--------------
stone skin (4 minutes)
curse of yzar (no expiration timer)


< 283h/159H 528v/551V Pos: standing >
Evergreen Way
   Running north from the fountain, parallel the eastern wall, is
Evergreen Way.  This road, like main street has also been imbued by
powerful enchantments, designed to keep magic away from the area,
and in turn, designed to help keep violence off the streets.  The
log wall raises up nearly ten feet just to the east, with the tops
of the wall sharpened to spikes.  On the other side, the village
bustles with shops and residences, and here, one of the most popular
locations lies to the east, with a large sign placed on the side of
the road for those interested.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 
A large sign is hangs from a lamp post here.
A commoner of the village strolls the streets here.

< 282h/159H 531v/551V Pos: standing >
Evergreen Way
   Running north from the fountain, parallel the eastern wall, is
Evergreen Way.  This road, like main street has also been imbued by
powerful enchantments, designed to keep magic away from the area,
and in turn, designed to help keep violence off the streets.  The
log wall raises up nearly ten feet just to the east, with the tops
of the wall sharpened to spikes.  On the other side, the village
bustles with shops and residence.  The central fountain lies just
south of here.
This area seems to be devoid of magic!
Obvious exits: -North -South
A commoner of the village strolls the streets here.

< 282h/159H 531v/551V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A desolate city guard who is a brief walk away to your north.
A delegate from ice crag who is close by to your south.
A Grey Elf who is rather far off to your south.

< 282h/159H 532v/551V Pos: standing >
The Fountain of Desolate
   Here lies the central fountain of Desolate.  It acts as a sort
of landmark for those new to the city, and for those who have been
at the Lustful Logger too long and are having a hard time finding
their way home.  The log wall that is built around the city is
just to east, and runs parallel the road that runs north and south
from here.  Main Street leads back to the gates, heading to the
west.  The fountain's water flows crisp and clean here, providing
drinking water to the entire population.  The designs etched on the
marble seem to be of elven origin.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 
An elegant fountain provides fresh water for the village here.
A delegate from Ice Crag waits for an audience with the mayor.(Red Aura)

< 282h/159H 533v/551V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your north.
A commoner who is a brief walk away to your north.
A desolate city guard who is rather far off to your north.
A Grey Elf who is close by to your south.
A female zebra who is close by to your west.
The blacksmith's wife who is close by to your west.
A shaggy dog who is not far off to your west.
A rabbit who is rather far off to your west.
A sleeping commoner who is rather far off to your west.
A lady shopper who is in the distance to your west.
Beal who is in the distance to your west.
Garth who is in the distance to your west.

< 282h/159H 534v/551V Pos: standing >
A Grey Elf enters from the south.

< 282h/159H 535v/551V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The mayor's own mansion lies just to the
north here, with a large oaken door labeled with the crest of Desolate.
This area seems to be devoid of magic!
Obvious exits: -North -East  -West 
A female zebra grazes here.
Sharyn, a local artist, stands here working on a new painting.(Gold Aura)

< 282h/159H 535v/551V Pos: standing >
There is no locker here.
A Grey Elf enters from the east.

< 282h/159H 537v/551V Pos: standing >
A Grey Elf leaves west.

< 281h/159H 539v/551V Pos: standing >
The blacksmith's wife leaves west.

< 281h/159H 540v/551V Pos: standing >
Backstab who?

< 281h/159H 541v/551V Pos: standing >
A female zebra leaves west.

< 281h/159H 543v/551V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  As well as a block of housing that runs
along either side of Main Street, several important shops can be
found here as well, including the bank, which is just to the south.
This area seems to be devoid of magic!
Obvious exits: -East  -South -West 
A female zebra grazes here.
Sharyn, a local artist, stands here working on a new painting.(Gold Aura)

< 281h/159H 546v/551V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  Lying just to the north here, without
any sort of door, is the village blacksmith and armory.  Huge columns
of black smoke can been seen rising from up out of the chimney.
This area seems to be devoid of magic!
Obvious exits: -North -East  -West 
A shaggy, ratty-looking dog searches for scraps of food.

< 281h/159H 546v/551V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out. A sturdy oak residence lies just to the
south.
This area seems to be devoid of magic!
Obvious exits: -East  -South -West 
A cute little bunny rabbit wanders on the path here.
A commoner of the village sleeps soundly here.

< 281h/159H 545v/551V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The gates of the village lie to the west
while scanning straight down Main Street the central fountain can be
be seen a distance in the east.
This area seems to be devoid of magic!
Obvious exits: -East  -West 
A lady shopper wanders through the village here.
Beal, fellow gate guard of Desolate, patrols here vigilantly.(Gold Aura)
Garth, the Desolate gate guard, patrols here.(Gold Aura)

< 281h/159H 545v/551V Pos: standing >
Backstab who?

< 281h/159H 545v/551V Pos: standing >
The Gates of Desolate
   Here lie the gates to the fine village of Desolate.  Just above
the gates are a pair of watch towers that rise up just above the
treeline of the forest and serve both as archery posts and lookout
stations.  The gates, like the wall and the majority of the village
itself is all made from oak timber, thick strong wood, perfect
for buildings.  There is a sign just above the gates that reads:
              No Magic Allowed Within City Proper.
   One would expect that the several guards on post here at the gates
would most likely enforce the law of the sign.  North and South lead
up to the watch towers, while east leads into the village itself.
Obvious exits: -North# -East  -South# -West 
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)

< 281h/159H 545v/551V Pos: standing >
Backstab who?

< 281h/159H 546v/551V Pos: standing >
The Road to Desolate
   The road ends just east of here, before the main gates of Desolate.
The forest continues to spread out all around one, and it is quite
difficult to see anything beyond the road.  Two men stand here,
causing quite a stir as they argue loudly about something.  The
village guard towers can be seen from here, rising up above the tree
line.
Obvious exits: -East  -West  -Southwest
A traveller from Myrabolus bickers with a local patrol guard.(Gold Aura)
A patrol leader stands here, arguing with the Myrabolan.(Gold Aura)

< 280h/159H 544v/551V Pos: standing >
Backstab who?

< 280h/159H 545v/551V Pos: standing >
The Road to Desolate
   The road continues to run east here, towards the village.  The
forest remains dense and thick on either side, making it difficult
to determine what all exactly is around one.  Occasionally patrol
guards and citizens of the village can be seen walking about the
area, as well as the usual wildlife that has ventured out from
the forest.  The turn in the road lies just to the west, Desolate
is not far off in the east.
Obvious exits: -East  -West 
A tall willow tree grows on the side of the road here.

< 280h/159H 541v/551V Pos: standing >
Backstab who?

< 280h/159H 542v/551V Pos: standing >
A Turn in the Road
   The road takes a turn to the east here, and straight towards
the village itself, which can now be seen rising up from the forest
not that far off.  In contrast to the hike over the hill, this
part of the road is quite lively, full of travellers, citizens of
Desolate, and the local patrol militia.  To the north a trail
begins leading into the forest, though it doesn't appear to be
as well used at the gravel road one is currently on, it still
seems quite worn with traffic.
Obvious exits: -North -East  -South

< 280h/159H 539v/551V Pos: standing >
Backstab who?

< 280h/159H 540v/551V Pos: standing >
You quickly scan the area.
A squirrel who is not far off to your north.
A logger from pinehollow who is not far off to your north.
A willow tree who is close by to your east.
A myrabolan traveller who is not far off to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A lady shopper who is rather far off to your east.
Beal who is rather far off to your east.
Garth who is rather far off to your east.
A sleeping commoner who is in the distance to your east.
A rabbit who is not far off to your south.
A willow tree who is not far off to your south.
A robin who is a brief walk away to your south.
A Grey Elf who is rather far off to your south.

< 280h/159H 541v/551V Pos: standing >
The Road to Desolate
   The gravel road continues north here, with the forest rising
up on either side high into the sky.  The wildlife and birds
create a musical sound in the air, which is amazingly crisp and
clean, without even the faintest taint from the campfires to
the south.  The village of Desolate lies not that far off as
the road continues onward.
Obvious exits: -North -South

< 280h/159H 538v/551V Pos: standing >
The Road to Desolate
   The gravel road continues north here, with the forest rising
up on either side high into the sky.  The wildlife and birds
create a musical sound in the air, which is amazingly crisp and
clean, without even the faintest taint from the campfires to
the south.  The village of Desolate lies not that far off as
the road continues onward.  A clearing path in the forest lies
just to the northeast here, where the sounds of laughter and
human voices can be heard.
Obvious exits: -North -South -Northeast
You sense a lifeform nearby.
A cute little bunny rabbit wanders on the path here.
A tall willow tree grows on the side of the road here.

< 280h/159H 535v/551V Pos: standing >
The Road to Desolate
   The gravel road continues north here, with the forest rising
up on either side high into the sky.  The wildlife and birds
create a musical sound in the air, which is amazingly crisp and
clean, without even the faintest taint from the campfires to
the south.  The village of Desolate lies not that far off as
the road continues onward.
Obvious exits: -North -South
A little robin hops through the forest here.

< 280h/159H 532v/551V Pos: standing >
Backstab who?

< 280h/159H 532v/551V Pos: standing >
The Road to Desolate
   The road continues here at the base of the hill, heading up
will lead over the hill itself and into the forest on the other
side, while north leads onward to Desolate.  The forest continues
to rise up on all sides of the road, but both to the east and
west a sizable portion has been cut away, perhaps from logging.
The clearing in either direction serves travellers a nice place
to rest from the hike over the hill, or for those just wishing
to find some serenity apart from the busy village or the noisy
camping grounds.
Obvious exits: -North -East  -West  -Up   

< 280h/159H 529v/551V Pos: standing >
Backstab who?

< 280h/159H 529v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/159H 530v/551V Pos: standing >
Backstab who?

< 280h/159H 530v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/159H 531v/551V Pos: standing >
The Road to Desolate
   The road over the hill continues here, crossing the rocky
terrain that isn't that steep but still involves effort.  Closer
one gets to Desolate the more people can be seen wandering
down the path including the local patrol militia watching out
for evil-doers.  The hill ends just below this ledge and the
road continues again through the lush forest.
Obvious exits: -West  -Down 

< 280h/159H 530v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/159H 530v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/159H 531v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 531v/551V Pos: standing >
The Road to Desolate
   The road over the hill continues here, crossing the rocky
terrain that isn't that steep but still involves effort.  Closer
one gets to Desolate the more people can be seen wandering
down the path including the local patrol militia watching out
for evil-doers.
Obvious exits: -East  -South

< 279h/159H 527v/551V Pos: standing >
The Road to Desolate
   The road over the hill continues here, crossing the rocky
terrain that isn't that steep but still involves effort.  Closer
one gets to Desolate the more people can be seen wandering
down the path including the local patrol militia watching out
for evil-doers.
Obvious exits: -North -South
A patrol guard watches the road here.(Gold Aura)
A patrol guard watches the road here.(Gold Aura)
A patrol leader protects the road and watches for invaders.(Gold Aura)
A patrol guard watches the road here.(Gold Aura)
A patrol guard watches the road here.(Gold Aura)
A patrol leader protects the road and watches for invaders.(Gold Aura)

< 279h/159H 522v/551V Pos: standing >
The Road to Desolate
   The road continues to wind down the hill here, stretching out
across the little plateaus that are quite frequent.  Looking ahead,
the forest and the road can be seen continuing in a fairly even
L-shape, leading to the village in the northeast.   The gravel road
is packed quite tightly by regular use.  Just to the east here,
built on another ledge on the side of the hill, is a small temple,
primarily used by the monks and clerics of the village for a
place to pray.
Obvious exits: -North -East  -Up   
A cute little squirrel is busy collecting nuts here.

< 279h/159H 518v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 518v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 519v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 520v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 520v/551V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road begins the descent down the this
side of the hill here, winding around rocks or vegetation too large
to move.  Just to the east is a ledge on the hill, that is often used
as a rest stop for the hikers and travellers.
Obvious exits: -East  -South -Down 

< 279h/159H 519v/551V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road behind one stretches out quite a
distance and though forest covers most of the area, it is still
easy to make out the village of Desolate, the Jousting Grounds,
though the Savannah is now completely out of sight, as summit
of the hill has been crossed, hindering vision southward.
Obvious exits: -North -South
A cute little squirrel is busy collecting nuts here.

< 279h/159H 514v/551V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road behind one stretches out quite a
distance and though forest covers most of the area, it is still
easy to make out the village of Desolate, the Jousting Grounds,
though the Savannah is now completely out of sight, as summit
of the hill has been crossed, hindering vision southward.
Obvious exits: -North -South

< 279h/159H 510v/551V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road behind one stretches out quite a
distance and though forest covers most of the area, it is still
easy to make out the village of Desolate, the Jousting Grounds,
and a great distance to the south, the Savannah of Sorrow. There
is a sign nailed on a tree here.
Obvious exits: -North -Down 
A small sign has been nailed to a tree here.
A patrol guard watches the road here.(Gold Aura)

< 279h/159H 505v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 506v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 506v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 508v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 508v/551V Pos: standing >
The Road to Desolate
   The road continues to wind itself up over the hill here.  The
occassional traveller waves hello at most anyone except the meanest
looking of ogres.  The sounds of the camping grounds and jousting
competition become fainter the higher one climbs.  Though it isn't
extremely steep, it still makes for some good exercise. The summit
of the small hill is just above.
Obvious exits: -West  -Up   

< 279h/159H 507v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 507v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 508v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 508v/551V Pos: standing >
The Road to Desolate
   The road continues to wind itself up over the hill here.  The
occassional traveller waves hello at most anyone except the meanest
looking of ogres.  The sounds of the camping grounds and jousting
competition become fainter the higher one climbs.  Though it isn't
extremely steep, it still makes for some good exercise.
Obvious exits: -East  -South
A Grey Elf (medium) stands here (Newbie).

< 279h/159H 504v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/159H 504v/551V Pos: standing >
The Road to Desolate
   The road continues to wind itself up over the hill here.  The
occassional traveller waves hello at most anyone except the meanest
looking of ogres.  The sounds of the camping grounds and jousting
competition become fainter the higher one climbs.  Though it isn't
extremely steep, it still makes for some good exercise. A tall
mercenary stands here, looking below as if scanning the forest for
something.
Obvious exits: -North -Down 
An Empyrean Dawn mercenary stands here, looking lost.

< 279h/159H 500v/551V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/159H 500v/551V Pos: standing >
Backstab who?

< 278h/159H 501v/551V Pos: standing >
Backstab who?

< 278h/159H 502v/551V Pos: standing >
The Road to Desolate
   The road continues to wind itself up over the hill here.  The
occassional traveller waves hello at most anyone except the meanest
looking of ogres.  The sounds of the camping grounds and jousting
competition become fainter the higher one climbs.  Though it isn't
extremely steep, it still makes for some good exercise.
Obvious exits: -East  -South
A Grey Elf (medium) stands here (Newbie).

< 278h/159H 499v/551V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 12 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 21 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 278h/159H 499v/551V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 [Damage:  6 ] Your fine pierce seriously wounds a Grey Elf.
[Damage:  4 ] Your decent pierce seriously wounds a Grey Elf.
[Damage:  5 ] Your fine pierce enshrouds a Grey Elf in a mist of blood.

< 278h/159H 500v/551V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 The Road to Desolate
Obvious exits: -East  -South
A Grey Elf (medium) stands here (Newbie), fighting YOU!

< 278h/159H 500v/551V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Grey Elf misses you.

< 278h/159H 500v/551V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 [Damage:  5 ] Your fine pierce causes a Grey Elf to grimace in pain.
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage:  7 ] Your stab cuts a vital artery and causes a Grey Elf to fall before your feet.
A Grey Elf's ghastly glass tunic from Rift Valley Jungle was completely destroyed by the massive blow!
A Grey Elf's some boreal limestone greaves was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.