The death of [25 Sorcerer] Elund (Grey Elf)

in The Road to Desolate

from the perspective of [25 Sorcerer] Elund (Grey Elf)

<worn on head>       a well-crafted leather helmet
<worn around neck>   a ghastly bamboo choker from The Great Realm of Duris
<worn around neck>   a patched bamboo pendant
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<held as shield>     a little round wooden shield
<primary weapon>     an amber-colored rod
<worn on feet>       some dented steel shoes from The Motte and Bailey of Duke Delwyn

Obvious exits: -North -South -West 

< 140h/140H 118v/120V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
A delegate from Verspin has come to the town for business.(Gold Aura)

< 140h/140H 118v/120V Pos: standing >
A delegate from verspin leaves east.

< 140h/140H 120v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The fountain
lies just to the north.
Obvious exits: -North -South -West 
A delegate from Verspin has come to the town for business.(Gold Aura)

< 140h/140H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 

< 140h/140H 119v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South
A trinket vendor displays his wares to travellers.

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -East  -South
A city guard of Desolate patrols the streets here.(Gold Aura)
An impatient delegate from Myrabolus wanders here.(Gold Aura)
A vendor from Myrabolus tries to sell his wares here.

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -South -West 
A local vendor barters his wares.

< 140h/140H 119v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -South -West 
A local vendor barters his wares.

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -West 
A nomadic merchant sells his goods from the Savannah.

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -East 
A citizen of Desolate argues with the vendor here.
A local vendor barters his wares.

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -East  -South
An impatient delegate from Myrabolus wanders here.(Gold Aura)
A vendor from Myrabolus tries to sell his wares here.

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -North -South -West 
A city guard of Desolate patrols the streets here.(Gold Aura)
A local vendor barters his wares. (casting) 

< 140h/140H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 

< 140h/140H 117v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 

< 140h/140H 117v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 

< 140h/140H 116v/120V Pos: standing >
A lady shopper enters from the west.

< 140h/140H 118v/120V Pos: standing >
The Desolate Barracks
   This is the barracks of Desolate, where most the members of the
militia come to sleep and eat when they aren't working.  The regulars
that come here are usually the lower ranking soldiers, as the
more important members of the militia have their own homes some
where within the village.  The room has several bunks in it, each
with two beds.  A large table serves as a place where the men
gather to eat thier meals sits in the center of the room. The
door to the east leads back out to Royal Oak Way.
Obvious exits: -East 
A patrol guard stands here.(Gold Aura)
A patrol guard stands here.(Gold Aura)
An off-duty patrol guard sleeps in his bunk here.(Gold Aura)

< 140h/140H 119v/120V Pos: standing >
It's already open!

< 140h/140H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 

< 140h/140H 118v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
Obvious exits: -North -West 
A lady shopper wanders through the village here.

< 140h/140H 117v/120V Pos: standing >
A lady shopper leaves west.

< 140h/140H 118v/120V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
The corpse of a commoner is lying here.
The corpse of a Grey Elf is lying here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A lady shopper wanders through the village here.

< 140h/140H 118v/120V Pos: standing >
Ok.

< 140h/140H 120v/120V Pos: standing >
You would need a lot of luck and great equipment!

< 140h/140H 120v/120V Pos: standing >
You do not see that here.

< 140h/140H 120v/120V Pos: standing >
It is hard to tell whether this woman is a local of the village or
a traveller just spending time here. In either case she seems to
enjoy spending most her time browsing through the vendors in the
market.
A lady shopper appears to be Human and is in excellent condition.
She's medium in size.


< 140h/140H 120v/120V Pos: standing >
You are already standing.

< 140h/140H 120v/120V Pos: standing >
You start chanting...

< 140h/140H 120v/120V Pos: standing >
Casting: cone of cold 

< 140h/140H 120v/120V Pos: standing >
You complete your spell...
Your blast of cold strikes a lady shopper dead on, who shudders from the pain.
You dodge a lady shopper's vicious attack.
A lady shopper's kick crashes into your chest.

< 134h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: lady sta EP:  small wounds >
 You are already standing.

< 134h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: lady sta EP:  small wounds >
 You start chanting...

< 134h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: lady sta EP:  small wounds >
 You complete your spell...
Your blast of cold strikes a lady shopper dead on, who shudders from the pain.
The chilling cold causes a lady shopper to stammer, apparently weakened.

< 134h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: lady sta EP:  nasty wounds >
 A lady shopper's fine punch strikes you.
You dodge a lady shopper's vicious attack.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  nasty wounds >
 You are already standing.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  nasty wounds >
 You start chanting...

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a lady shopper dead on, who shudders from the pain.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP: pretty hurt >
 You are already standing.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP: pretty hurt >
 You start chanting...

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP: pretty hurt >
 You dodge a lady shopper's vicious attack.
A lady shopper misses you.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP: pretty hurt >
 You feel your skill in sorcerous spell knowledge improving.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP: pretty hurt >
 You complete your spell...
Your blast of cold strikes a lady shopper dead on, who shudders from the pain.
A lady shopper is stunned!

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  awful >
 You feel your skill in 1h bludgeon improving.
You miss a lady shopper.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  awful >
 You are already standing.

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  awful >
 You start chanting...

< 124h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: lady sta EP:  awful >
 You complete your spell...
You watch with self-pride as the magic missile hits a lady shopper.
A lady shopper is mortally wounded, and will die soon, if not aided.
The magic missile tears away the remaining life of a lady shopper.
A lady shopper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A lady shopper's death cry reverberates in your head as she falls to the ground.

< 124h/140H 120v/120V Pos: standing >
You are already standing.

< 124h/140H 120v/120V Pos: standing >
You failed.

< 124h/140H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of a lady shopper.
There were: 1 platinum coin, 5 gold coins, 12 silver coins, 21 copper coins. 
You get a tightly rolled vellum recipe for some spiked steel-mesh gloves from the corpse of a lady shopper.
You get a magical essence of Power from the corpse of a lady shopper.

< 124h/140H 120v/120V Pos: standing >
You stop using a large leather backpack.

< 124h/140H 120v/120V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 12 silver, and 21 copper coins into a large leather backpack.

< 124h/140H 120v/120V Pos: standing >
You strap a large leather backpack on your back.

< 124h/140H 120v/120V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 124h/140H 120v/120V Pos: standing >
You sit down and relax.

< 126h/140H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - cone of cold
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   16 seconds:  ( 5th) cone of cold
   32 seconds:  ( 5th) cone of cold
   48 seconds:  ( 5th) cone of cold
   65 seconds:  ( 5th) cone of cold
   72 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 126h/140H 120v/120V Pos: sitting >
You say in elven '72 seconds.'

< 126h/140H 120v/120V Pos: sitting >
You start meditating...

< 126h/140H 120v/120V Pos: sitting >
You stop meditating.
You are not using it.

< 127h/140H 120v/120V Pos: sitting >
You stop using a large leather backpack.

< 128h/140H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
Ok.

< 130h/140H 120v/120V Pos: sitting >
Ok.

< 132h/140H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 5th) cone of cold
   24 seconds:  ( 5th) cone of cold
   40 seconds:  ( 5th) cone of cold
   47 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 132h/140H 120v/120V Pos: sitting >
You start meditating...

< 133h/140H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 135h/140H 120v/120V Pos: sitting >
You stop meditating.
A Commoner's Dwelling
Obvious exits: -East #
A few drops of fresh blood are scattered around the area.
The corpse of a lady shopper is lying here.
The corpse of a commoner is lying here.
The corpse of a Grey Elf is lying here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.

< 136h/140H 120v/120V Pos: sitting >
You start meditating...

< 136h/140H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 139h/140H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 140h/140H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 140h/140H 120v/120V Pos: sitting >
You clamber to your feet.

< 140h/140H 120v/120V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 140h/140H 120v/120V Pos: standing >
A Commoner's Dwelling
Obvious exits: -East #
A few drops of fresh blood are scattered around the area.
The corpse of a lady shopper is lying here.
The corpse of a commoner is lying here.
The corpse of a Grey Elf is lying here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.

< 140h/140H 120v/120V Pos: standing >
Ok.

< 140h/140H 120v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
Obvious exits: -North -West 

< 140h/140H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 

< 140h/140H 118v/120V Pos: standing >
It's already open!

< 140h/140H 118v/120V Pos: standing >
The Desolate Barracks
   This is the barracks of Desolate, where most the members of the
militia come to sleep and eat when they aren't working.  The regulars
that come here are usually the lower ranking soldiers, as the
more important members of the militia have their own homes some
where within the village.  The room has several bunks in it, each
with two beds.  A large table serves as a place where the men
gather to eat thier meals sits in the center of the room. The
door to the east leads back out to Royal Oak Way.
Obvious exits: -East 
A patrol guard stands here.(Gold Aura)
A patrol guard stands here.(Gold Aura)
An off-duty patrol guard sleeps in his bunk here.(Gold Aura)

< 140h/140H 118v/120V Pos: standing >
Are you mad!?

< 140h/140H 120v/120V Pos: standing >
This patrol guard is resting after working his long shift.  During
his waking hours he spends his time patrolling the road to Desolate.
Now, all he is interested in is snoozing.
A patrol guard appears to be Human and is in excellent condition.
He's medium in size.


< 140h/140H 120v/120V Pos: standing >
You miss a patrol guard.

< 140h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: patrol sta EP: excellent >
 A patrol guard's fine punch strikes you hard.
You dodge a patrol guard's vicious attack.
A patrol guard's kick hits you in your side.
A patrol guard dodges your futile attack.

< 119h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: patrol sta EP: excellent >
 You are already standing.

< 119h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: patrol sta EP: excellent >
 A patrol guard assists a patrol guard heroically.
You are knocked to the ground by a patrol guard's mighty bash!
A patrol guard's fine punch strikes you very hard.
OUCH!  That really did HURT!
A patrol guard misses you.

< 101h/140H 120v/120V Pos: sitting >
< T: Elund TP: sit TC: few wounds E: patrol sta EP: excellent >
 A patrol guard's fine punch strikes you very hard.
OUCH!  That really did HURT!
A patrol guard dodges your futile attack.

< 85h/140H 120v/120V Pos: sitting >
< T: Elund TP: sit TC: few wounds E: patrol sta EP: excellent >
 A patrol guard misses you.

< 85h/140H 120v/120V Pos: sitting >
< T: Elund TP: sit TC: few wounds E: patrol sta EP: excellent >
 You scramble madly to your feet!

< 85h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: few wounds E: patrol sta EP: excellent >
 You are already standing.

< 85h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: few wounds E: patrol sta EP: excellent >
 You dodge a patrol guard's vicious attack.
A patrol guard dodges your futile attack.
You are already standing.

< 85h/140H 120v/120V Pos: standing >
< T: Elund TP: sta TC: few wounds E: patrol sta EP: excellent >
 You attempt to flee...
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
You flee eastward!

< 85h/140H 91v/120V Pos: standing >
You are already standing.

< 85h/140H 91v/120V Pos: standing >
You attempt to flee...
The Desolate Barracks
   This is the barracks of Desolate, where most the members of the
militia come to sleep and eat when they aren't working.  The regulars
that come here are usually the lower ranking soldiers, as the
more important members of the militia have their own homes some
where within the village.  The room has several bunks in it, each
with two beds.  A large table serves as a place where the men
gather to eat thier meals sits in the center of the room. The
door to the east leads back out to Royal Oak Way.
Obvious exits: -East 
A patrol guard stands here.(Gold Aura)
An off-duty patrol guard sleeps in his bunk here.(Gold Aura)
An off-duty patrol guard sleeps in his bunk here.(Gold Aura)
You flee westward!

< 85h/140H 61v/120V Pos: standing >
You are knocked to the ground by a patrol guard's mighty bash!

< 83h/140H 61v/120V Pos: sitting >
< T: Elund TP: sit TC: few wounds E: patrol sta EP: excellent >
 You feel your skill in 1h bludgeon improving.
You miss a patrol guard.
A patrol guard's fine punch seriously wounds you.
OUCH!  That really did HURT!
A patrol guard's fine punch seriously wounds you.
OUCH!  That really did HURT!

< 49h/140H 61v/120V Pos: sitting >
< T: Elund TP: sit TC: nasty wounds E: patrol sta EP: excellent >
 You clamber to your feet.

< 49h/140H 61v/120V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: patrol sta EP: excellent >
 You are already standing.

< 49h/140H 61v/120V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: patrol sta EP: excellent >
 A patrol guard dodges your futile attack.
A patrol guard misses you.
A patrol guard misses you.
A patrol guard's kick hits you in your side.
You attempt to flee...
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
You flee eastward!

< 43h/140H 32v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 

< 43h/140H 32v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The fountain
lies just to the north.
Obvious exits: -North -South -West 

< 43h/140H 32v/120V Pos: standing >
The Fountain of Desolate
   Here lies the central fountain of Desolate.  It acts as a sort
of landmark for those new to the city, and for those who have been
at the Lustful Logger too long and are having a hard time finding
their way home.  The log wall that is built around the city is
just to east, and runs parallel the road that runs north and south
from here.  Main Street leads back to the gates, heading to the
west.  The fountain's water flows crisp and clean here, providing
drinking water to the entire population.  The designs etched on the
marble seem to be of elven origin.
Obvious exits: -North -South -West 
An elegant fountain provides fresh water for the village here.
A Beholderkin (medium) stands, floating here.(Gold Aura)
A delegate from Ice Crag waits for an audience with the mayor.

< 43h/140H 32v/120V Pos: standing >
A Beholderkin sneaks west.

< 43h/140H 32v/120V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The mayor's own mansion lies just to the
north here, with a large oaken door labeled with the crest of Desolate.
Obvious exits: -North -East  -West 
A Beholderkin (medium) stands, floating here.(Gold Aura)
A female zebra grazes here.
Sharyn, a local artist, stands here working on a new painting.(Gold Aura)

< 43h/140H 33v/120V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  As well as a block of housing that runs
along either side of Main Street, several important shops can be
found here as well, including the bank, which is just to the south.
Obvious exits: -East  -South -West 
A shaggy, ratty-looking dog searches for scraps of food.

< 43h/140H 32v/120V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  Lying just to the north here, without
any sort of door, is the village blacksmith and armory.  Huge columns
of black smoke can been seen rising from up out of the chimney.
Obvious exits: -North -East  -West 

< 43h/140H 32v/120V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out. A sturdy oak residence lies just to the
south.
Obvious exits: -East  -South -West 
A cute little bunny rabbit wanders on the path here.
A commoner of the village sleeps soundly here.

< 43h/140H 31v/120V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The gates of the village lie to the west
while scanning straight down Main Street the central fountain can be
be seen a distance in the east.
Obvious exits: -East  -West 
A lady shopper wanders through the village here.
Beal, fellow gate guard of Desolate, patrols here vigilantly.(Gold Aura)
Garth, the Desolate gate guard, patrols here.(Gold Aura)

< 43h/140H 30v/120V Pos: standing >
The Gates of Desolate
   Here lie the gates to the fine village of Desolate.  Just above
the gates are a pair of watch towers that rise up just above the
treeline of the forest and serve both as archery posts and lookout
stations.  The gates, like the wall and the majority of the village
itself is all made from oak timber, thick strong wood, perfect
for buildings.  There is a sign just above the gates that reads:
              No Magic Allowed Within City Proper.
   One would expect that the several guards on post here at the gates
would most likely enforce the law of the sign.  North and South lead
up to the watch towers, while east leads into the village itself.
Obvious exits: -North# -East  -South# -West 
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)

< 44h/140H 30v/120V Pos: standing >
The Road to Desolate
   The road ends just east of here, before the main gates of Desolate.
The forest continues to spread out all around one, and it is quite
difficult to see anything beyond the road.  Two men stand here,
causing quite a stir as they argue loudly about something.  The
village guard towers can be seen from here, rising up above the tree
line.
Obvious exits: -East  -West  -Southwest
A traveller from Myrabolus bickers with a local patrol guard.(Gold Aura)
A patrol leader stands here, arguing with the Myrabolan.(Gold Aura)

< 44h/140H 29v/120V Pos: standing >
The Road to Desolate
   The road continues to run east here, towards the village.  The
forest remains dense and thick on either side, making it difficult
to determine what all exactly is around one.  Occasionally patrol
guards and citizens of the village can be seen walking about the
area, as well as the usual wildlife that has ventured out from
the forest.  The turn in the road lies just to the west, Desolate
is not far off in the east.
Obvious exits: -East  -West 
A tall willow tree grows on the side of the road here.

< 44h/140H 28v/120V Pos: standing >
A Turn in the Road
   The road takes a turn to the east here, and straight towards
the village itself, which can now be seen rising up from the forest
not that far off.  In contrast to the hike over the hill, this
part of the road is quite lively, full of travellers, citizens of
Desolate, and the local patrol militia.  To the north a trail
begins leading into the forest, though it doesn't appear to be
as well used at the gravel road one is currently on, it still
seems quite worn with traffic.
Obvious exits: -North -East  -South

< 44h/140H 26v/120V Pos: standing >
The Road to Desolate
   The gravel road continues north here, with the forest rising
up on either side high into the sky.  The wildlife and birds
create a musical sound in the air, which is amazingly crisp and
clean, without even the faintest taint from the campfires to
the south.  The village of Desolate lies not that far off as
the road continues onward.
Obvious exits: -North -South

< 44h/140H 25v/120V Pos: standing >
The Road to Desolate
   The gravel road continues north here, with the forest rising
up on either side high into the sky.  The wildlife and birds
create a musical sound in the air, which is amazingly crisp and
clean, without even the faintest taint from the campfires to
the south.  The village of Desolate lies not that far off as
the road continues onward.  A clearing path in the forest lies
just to the northeast here, where the sounds of laughter and
human voices can be heard.
Obvious exits: -North -South -Northeast
A cute little bunny rabbit wanders on the path here.
A tall willow tree grows on the side of the road here.

< 44h/140H 23v/120V Pos: standing >
The Road to Desolate
   The gravel road continues north here, with the forest rising
up on either side high into the sky.  The wildlife and birds
create a musical sound in the air, which is amazingly crisp and
clean, without even the faintest taint from the campfires to
the south.  The village of Desolate lies not that far off as
the road continues onward.
Obvious exits: -North -South
A little robin hops through the forest here.

< 44h/140H 21v/120V Pos: standing >
The Road to Desolate
   The road continues here at the base of the hill, heading up
will lead over the hill itself and into the forest on the other
side, while north leads onward to Desolate.  The forest continues
to rise up on all sides of the road, but both to the east and
west a sizable portion has been cut away, perhaps from logging.
The clearing in either direction serves travellers a nice place
to rest from the hike over the hill, or for those just wishing
to find some serenity apart from the busy village or the noisy
camping grounds.
Obvious exits: -North -East  -West  -Up   

< 44h/140H 20v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/140H 20v/120V Pos: standing >
The Road to Desolate
   The road over the hill continues here, crossing the rocky
terrain that isn't that steep but still involves effort.  Closer
one gets to Desolate the more people can be seen wandering
down the path including the local patrol militia watching out
for evil-doers.  The hill ends just below this ledge and the
road continues again through the lush forest.
Obvious exits: -West  -Down 

< 45h/140H 21v/120V Pos: standing >
The Road to Desolate
   The road over the hill continues here, crossing the rocky
terrain that isn't that steep but still involves effort.  Closer
one gets to Desolate the more people can be seen wandering
down the path including the local patrol militia watching out
for evil-doers.
Obvious exits: -East  -South

< 45h/140H 18v/120V Pos: standing >
The Road to Desolate
   The road over the hill continues here, crossing the rocky
terrain that isn't that steep but still involves effort.  Closer
one gets to Desolate the more people can be seen wandering
down the path including the local patrol militia watching out
for evil-doers.
Obvious exits: -North -South
A patrol guard watches the road here.(Gold Aura)
A patrol guard watches the road here.(Gold Aura)
A patrol leader protects the road and watches for invaders.(Gold Aura)
A patrol guard watches the road here.(Gold Aura)
A patrol guard watches the road here.(Gold Aura)
A patrol leader protects the road and watches for invaders.(Gold Aura)

< 45h/140H 16v/120V Pos: standing >
The Road to Desolate
   The road continues to wind down the hill here, stretching out
across the little plateaus that are quite frequent.  Looking ahead,
the forest and the road can be seen continuing in a fairly even
L-shape, leading to the village in the northeast.   The gravel road
is packed quite tightly by regular use.  Just to the east here,
built on another ledge on the side of the hill, is a small temple,
primarily used by the monks and clerics of the village for a
place to pray.
Obvious exits: -North -East  -Up   
A cute little squirrel is busy collecting nuts here.

< 45h/140H 13v/120V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road begins the descent down the this
side of the hill here, winding around rocks or vegetation too large
to move.  Just to the east is a ledge on the hill, that is often used
as a rest stop for the hikers and travellers.
Obvious exits: -East  -South -Down 

< 45h/140H 9v/120V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road behind one stretches out quite a
distance and though forest covers most of the area, it is still
easy to make out the village of Desolate, the Jousting Grounds,
though the Savannah is now completely out of sight, as summit
of the hill has been crossed, hindering vision southward.
Obvious exits: -North -South
A cute little squirrel is busy collecting nuts here.

< 45h/140H 7v/120V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road behind one stretches out quite a
distance and though forest covers most of the area, it is still
easy to make out the village of Desolate, the Jousting Grounds,
though the Savannah is now completely out of sight, as summit
of the hill has been crossed, hindering vision southward.
Obvious exits: -North -South

< 45h/140H 4v/120V Pos: standing >
The Road to Desolate
   This is the top of the small hill within the forest.  Though
it isn't very high, one can still see much of the surrounding area
from this location.  The road behind one stretches out quite a
distance and though forest covers most of the area, it is still
easy to make out the village of Desolate, the Jousting Grounds,
and a great distance to the south, the Savannah of Sorrow. There
is a sign nailed on a tree here.
Obvious exits: -North -Down 
A small sign has been nailed to a tree here.
A patrol guard watches the road here.(Gold Aura)

< 45h/140H 1v/120V Pos: standing >
You're too exhausted.

< 45h/140H 1v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/140H 2v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/140H 2v/120V Pos: standing >
The Road to Desolate
   The road continues to wind itself up over the hill here.  The
occassional traveller waves hello at most anyone except the meanest
looking of ogres.  The sounds of the camping grounds and jousting
competition become fainter the higher one climbs.  Though it isn't
extremely steep, it still makes for some good exercise. The summit
of the small hill is just above.
Obvious exits: -West  -Up   

< 46h/140H 0v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/140H 0v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/140H 1v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/140H 1v/120V Pos: standing >
You're too exhausted.

< 46h/140H 2v/120V Pos: standing >
The Road to Desolate
   The road continues to wind itself up over the hill here.  The
occassional traveller waves hello at most anyone except the meanest
looking of ogres.  The sounds of the camping grounds and jousting
competition become fainter the higher one climbs.  Though it isn't
extremely steep, it still makes for some good exercise.
Obvious exits: -East  -South

< 46h/140H 0v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/140H 0v/120V Pos: standing >
You're too exhausted.

< 46h/140H 0v/120V Pos: standing >
You're too exhausted.

< 46h/140H 0v/120V Pos: standing >
You're too exhausted.

< 46h/140H 1v/120V Pos: standing >
You're too exhausted.

< 47h/140H 2v/120V Pos: standing >
A Beholderkin sneaks south.
You do not see that here.

< 47h/140H 5v/120V Pos: standing >
You do not see that here.

< 47h/140H 6v/120V Pos: standing >
Out of nowhere, a Beholderkin stabs you in the back.
Out of nowhere, a Beholderkin stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 14h/140H 7v/120V Pos: standing >
< T: Elund TP: sta TC: awful E: A Beholderkin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 14h/140H 7v/120V Pos: standing >
< T: Elund TP: sta TC: awful E: A Beholderkin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 14h/140H 7v/120V Pos: standing >
< T: Elund TP: sta TC: awful E: A Beholderkin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 14h/140H 7v/120V Pos: standing >
< T: Elund TP: sta TC: awful E: A Beholderkin sta EP: excellent >
 A Beholderkin's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Beholderkin's decent pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Beholderkin's fine pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/140H 7v/120V Pos: standing >
< T: Elund TP: sta TC: awful E: A Beholderkin sta EP: excellent >
 You miss a Beholderkin.

< -1h/140H 7v/120V Pos: standing >
< T: Elund TP: sta TC: awful E: A Beholderkin sta EP: excellent >
 A Beholderkin's fine pierce causes you to grimace in pain.
Your consciousness begins to fade in and out as your mortality slips away.....