The death of [15 Druid] Kamon (Human)

in A Side Hallway

from the perspective of [15 Druid] Kamon (Human)

<worn around neck>   a wicked looking collar [poor]
<worn around neck>   a wicked looking collar
<worn on body>       a suit of hide armor
<worn about body>    a studded leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a little round wooden shield
<primary weapon>     a flaming sabre (glowing)
<worn on legs>       some tight silk pants [superior]
<worn on feet>       a pair of rugged outdoors boots [superior]


< 113h/130H 111v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 113h/130H 111v/118V Pos: standing >
Autosaving...

< 114h/130H 111v/118V Pos: standing >
An ugly looking wench leaves south.

< 114h/130H 112v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 115h/130H 115v/118V Pos: standing >

< 115h/130H 115v/118V Pos: standing >

< 116h/130H 118v/118V Pos: standing >

< 118h/130H 118v/118V Pos: standing >

< 118h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 118h/130H 118v/118V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 120h/130H 118v/118V Pos: standing >

< 120h/130H 118v/118V Pos: standing >

< 122h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 122h/130H 118v/118V Pos: standing >

< 122h/130H 118v/118V Pos: standing >

< 122h/130H 118v/118V Pos: standing >
An ugly looking wench enters from the south.

< 123h/130H 118v/118V Pos: standing >

< 123h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 125h/130H 118v/118V Pos: standing >
An exotic woman enters from the south.

< 128h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 128h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Your communion with nature is now complete...

< 130h/130H 118v/118V Pos: standing >
A Pillow Filled Room
Obvious exits: -South
The corpse of a tired young man is lying here.
An exotic woman is trying to seduce you here.
An ugly looking wench cringes here, looking for some action.

< 130h/130H 118v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 118v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 
The corpse of a topless prostitute is lying here.

< 130h/130H 117v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 
The corpse of a well built prostitute is lying here.
A tired young man rests here, exhausted.
A grinning old man stands here, eyeing the merchandise.

< 130h/130H 116v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 116v/118V Pos: standing >
Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East  -South -West  -Up   
The corpse of a grinning merchant is lying here.
The corpse of a grinning old man is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
An exotic woman is trying to seduce you here.
A grinning merchant stands here, looking over the merchandise.
Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East  -South -West  -Up   
The corpse of a grinning merchant is lying here.
The corpse of a grinning old man is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.

< 130h/130H 116v/118V Pos: standing >
Your skin loses its barklike texture.
You have to write quit - no less, to quit!

< 130h/130H 117v/118V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
Outside Vella's Bordello
  Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South

< 130h/130H 116v/118V Pos: standing >
A Stone Path
  This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South

< 130h/130H 115v/118V Pos: standing >
Outside Vella's Bordello
  Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South

< 130h/130H 113v/118V Pos: standing >
Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East  -South -West  -Up   
The corpse of a grinning merchant is lying here.
The corpse of a grinning old man is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
An exotic woman is trying to seduce you here.
A grinning merchant stands here, looking over the merchandise.
Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East  -South -West  -Up   
The corpse of a grinning merchant is lying here.
The corpse of a grinning old man is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.

< 130h/130H 113v/118V Pos: standing >
You have to write quit - no less, to quit!

< 130h/130H 114v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 
A tired traveler staggers about looking for some relaxation.

< 130h/130H 113v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 

< 130h/130H 113v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 
A tired traveler staggers about looking for some relaxation.

< 130h/130H 112v/118V Pos: standing >
You are still a very long way from your next level.

< 130h/130H 115v/118V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              

< 130h/130H 118v/118V Pos: standing >
A Side Hallway
Obvious exits: -North -East  -West 
A tired traveler staggers about looking for some relaxation.

< 130h/130H 118v/118V Pos: standing >
You miss a tired traveler.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: excellent >
 A tired traveler misses you.
You dodge a tired traveler's vicious attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: excellent >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.
You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: excellent >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: excellent >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: few scratches >
 You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: few scratches >
 A tired traveler misses you.
A tired traveler misses you.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: few scratches >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP: few scratches >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 You dodge a tired traveler's vicious attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  small wounds >
 You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.
You dodge a bash from a tired traveler, who loses his balance and falls.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  small wounds >
 You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  small wounds >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  small wounds >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 You start chanting...

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 Casting: sticks to snakes 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 You complete your spell...
You turn a stick into a snake and send it against a tired traveler!

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired kne EP:  few wounds >
 You feel your skill in 1h slashing improving.
Your fine slash strikes a tired traveler very hard.
A tired traveler rises to his feet.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler misses you.
You dodge a tired traveler's feeble leg sweep.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You dodge a tired traveler's vicious attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You dodge a tired traveler's vicious attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You miss a tired traveler.
A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler misses you.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler misses you.
You block a tired traveler's feeble kick with your arm.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 Your decent slash strikes a tired traveler hard.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler misses you.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You feel your skill in kick improving.
Your kick crashes into a tired traveler's chest.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A sex crazed prostitute enters from the east.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 A tired traveler misses you.

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 130h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:excellent E: tired sta EP:  nasty wounds >
 You stumble in your attack, and hit yourself!
Kick who?

< 130h/130H 118v/118V Pos: standing >
Kick who?

< 130h/130H 118v/118V Pos: standing >
Kick who?

< 130h/130H 118v/118V Pos: standing >
Kick who?

< 130h/130H 118v/118V Pos: standing >
A tired traveler misses you.
You are knocked to the ground by a tired traveler's mighty bash!

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 A sex crazed prostitute shakes violently trying to control herself.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 A tired traveler misses you.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 You miss a tired traveler.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 A tired traveler misses you.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 You miss a tired traveler.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 A tired traveler misses you.
A tired traveler misses you.
You block a tired traveler's feeble kick with your arm.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP:  nasty wounds >
 Your decent slash strikes a tired traveler very hard.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A sex crazed prostitute says 'Stop playing around and come here now!'
A sex crazed prostitute grits her teeth in frustration.
A sex crazed prostitute grasps her legs to contain her emotions.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 128h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler misses you.
A tired traveler's kick crashes into your chest.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A sex crazed prostitute grasps her legs to contain her emotions.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 You miss a tired traveler.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 123h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC:few scratches E: tired sta EP: pretty hurt >
 A tired traveler misses you.
A tired traveler's kick hits you in your side.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 You miss a tired traveler.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.
A tired traveler misses you.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.
A tired traveler misses you.
You dodge a tired traveler's feeble leg sweep.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 You miss a tired traveler.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.
You dodge a tired traveler's feeble leg sweep.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 You feel your skill in double attack improving.
A tired traveler dodges your futile attack.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A sex crazed prostitute says 'Stop playing around and come here now!'
A sex crazed prostitute grits her teeth in frustration.
A sex crazed prostitute grasps her legs to contain her emotions.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A sex crazed prostitute leaves north.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 You miss a tired traveler.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.
You block a tired traveler's feeble kick with your arm.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler dodges your futile attack.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 
< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A grinning old man enters from the west.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 You feel your skill in 1h slashing improving.
Your decent slash strikes a tired traveler very hard.

< 115h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 A tired traveler misses you.
A tired traveler's kick crashes into your chest.

< 108h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP: pretty hurt >
 Your decent slash strikes a tired traveler very hard.

< 108h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP:  awful >
 A tired traveler's fine punch strikes you.

< 99h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.

< 99h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: small wounds E: tired sta EP:  awful >
 A tired traveler misses you.
A tired traveler's fine punch strikes you.
A tired traveler's kick hits you directly in the face.

< 86h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.
A tired traveler misses you.

< 86h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 A tired traveler's impressive punch seriously wounds you.
OUCH!  That really did HURT!
A tired traveler misses you with his clumsy kick at your chest.

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 Maybe you should get on your feet first?

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 A tired traveler misses you.

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 You miss a tired traveler.

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 A tired traveler misses you.
You block a tired traveler's feeble kick with your arm.

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 Maybe you should get on your feet first?

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 Maybe you should get on your feet first?

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.
Maybe you should get on your feet first?

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 Maybe you should get on your feet first?

< 69h/130H 118v/118V Pos: sitting >
< T: Kamon TP: sit TC: few wounds E: tired sta EP:  awful >
 You clamber to your feet.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 You feel your skill in kick improving.
You hit a tired traveler in the thigh with a hefty sweep.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler misses you.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler misses you.
A tired traveler misses you.
You duck under a tired traveler's lame kick.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler ducks, and your foot flies a mile high.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A grinning old man enters from the west.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler dodges, and you miss your kick at his legs.

< 69h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: few wounds E: tired sta EP:  awful >
 A tired traveler's punch seriously wounds you.
OUCH!  That really did HURT!
A tired traveler's kick hits you directly in the face.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 Autosaving...

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 You miss a tired traveler.
A tired traveler dodges your futile attack.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 A tired traveler misses you.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 A tired traveler ducks, and your foot flies a mile high.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.
You block a tired traveler's feeble kick with your arm.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 A tired traveler dodges your futile attack.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 A grinning old man leaves east.

< 48h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: nasty wounds E: tired sta EP:  awful >
 Your kick hits a tired traveler in the side.
A tired traveler is mortally wounded, and will die soon, if not aided.

< 48h/130H 118v/118V Pos: standing >
<Your decent slash critically injures a tired traveler.
A tired traveler is mortally wounded, and will die soon, if not aided.
Your final slash sends a tired traveler's head bouncing along the ground.
A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tired traveler's last actions in this world.

< 48h/130H 118v/118V Pos: standing >
A grinning old man leaves north.

< 48h/130H 118v/118V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 48h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 50h/130H 118v/118V Pos: standing >
A sex crazed prostitute enters from the north.

< 53h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 53h/130H 118v/118V Pos: standing >
A sex crazed prostitute shakes violently trying to control herself.

< 55h/130H 118v/118V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 56h/130H 118v/118V Pos: standing >
A sex crazed prostitute says 'Stop playing around and come here now!'
A sex crazed prostitute grits her teeth in frustration.
A sex crazed prostitute grasps her legs to contain her emotions.

< 56h/130H 118v/118V Pos: standing >

		Score information for Kamon

Level: 15   Race: Human   Class: Druid Sex: Male
Hit points: 57(130)  Moves: 118(118)
Coins carried:    0 platinum    37 gold    79 silver    83 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 37 minutes
Received data: 0.5285 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: none
Send data:     0.0034 MB this session.
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  150 

Active Spells:
--------------
well-rested bonus (117 minutes)


		Score information for Kamon

Level: 15   Race: Human   Class: Druid Sex: Male
Hit points: 57(130)  Moves: 118(118)
Coins carried:    0 platinum    37 gold    79 silver    83 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 37 minutes
Received data: 0.5285 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: none
Send data:     0.0034 MB this session.
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  150 

Active Spells:
--------------
well-rested bonus (117 minutes)


< 57h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 57h/130H 118v/118V Pos: standing >
You start chanting...

< 57h/130H 118v/118V Pos: standing >
Casting: barkskin 

< 58h/130H 118v/118V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.

< 58h/130H 118v/118V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  8   (   8 seconds)
  2nd circle:  3 of  7   (  50 seconds)
  3rd circle:  5 of  5

< 59h/130H 118v/118V Pos: standing >
A sex crazed prostitute says 'Stop playing around and come here now!'
A sex crazed prostitute grits her teeth in frustration.
A sex crazed prostitute grasps her legs to contain her emotions.

< 59h/130H 118v/118V Pos: standing >
A grinning old man enters from the north.

< 59h/130H 118v/118V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:

< 59h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 60h/130H 118v/118V Pos: standing >
A sex crazed prostitute lifts a finger and vigorous motions you to near her.

< 61h/130H 118v/118V Pos: standing >
A sex crazed prostitute lifts a finger and vigorous motions you to near her.

< 62h/130H 118v/118V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 63h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 64h/130H 118v/118V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 66h/130H 118v/118V Pos: standing >
A sex crazed prostitute grasps her legs to contain her emotions.

< 66h/130H 118v/118V Pos: standing >
A sex crazed prostitute leaves east.

< 67h/130H 118v/118V Pos: standing >
A Drow Elf enters from the west.
A lesser conjured being enters from the west.
A lesser conjured being enters from the west.

< 69h/130H 118v/118V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 69h/130H 118v/118V Pos: standing >
Zarkov enters from the west.

< 69h/130H 118v/118V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
OUCH!  That really did HURT!

< 36h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Zarkov leaves west.

< 36h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A lesser conjured being suddenly attacks YOU!
A lesser conjured being's fine crush seriously wounds you.

< 28h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 28h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A lesser conjured being suddenly attacks YOU!
A lesser conjured being misses you.

< 28h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Green slime eats away at your skin!

< 27h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.

< 27h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/130H 118v/118V Pos: standing >
< T: Kamon TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A lesser conjured being misses you.
A lesser conjured being's crush critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....

< -8h/130H 118v/118V Pos: on your ass >