<worn as a badge> a blood-stained clay badge from Kobold Settlement
<worn on head> a hardened bark helm from Kobold Settlement
<worn on eyes> a black warvisor of regeneration (magic)
<worn in ear> a cracked limestone earring from Morg's Place
<worn in ear> an obsidian earring shaped like a skull of constitution
<worn on face> a stony granite face of precision (magic) (glowing) [89%]
<worn around neck> a spiked bamboo collar of health
<worn around neck> an unearthly silver necklace from Kobold Settlement
<worn on body> a burnt bronze ringmail from Kobold Settlement
<worn about body> the masters cloak of precision (glowing)
<worn as quiver> a marble quiver of endurance
<worn about waist> a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt> a sack of strange herbs (magic) [86%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist> a glowing fiery bracer of strength (magic) (glowing)
<worn around wrist> a bracer carved from obsidian
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger> an etched obsidian ring
<worn on finger> an etched obsidian ring
<primary weapon> a royal Bloodstone dagger [superior]
<secondary weapon> a spike-knuckled razor sharp blade
<worn on legs> a pair of chainmail-linked leg plates of dexterity
<worn on feet> a pair of crystal spurred boots of agility (magic)
The corpse of an acrola is lying here.
A gentle rothe chews some cud.
< 318h/318H 434v/450V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A gentle rothe chews some cud.
< 318h/318H 432v/450V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A gentle rothe who is not far off to your north.
A zarbon who is not far off to your north.
< 318h/318H 433v/450V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West
< 318h/318H 431v/450V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 432v/450V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A gentle rothe who is not far off to your north.
A gentle rothe who is a brief walk away to your north.
A zarbon who is a brief walk away to your north.
A drow lancer who is a brief walk away to your west.
A zarbon who is in the distance to your west.
< 318h/318H 433v/450V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East -West
< 318h/318H 431v/450V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East -West
< 318h/318H 430v/450V Pos: standing >
Southeast Corner of the Rothe Pasture
The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East -South -West
The corpse of an acrola is lying here.
A drow lancer is here guarding the armory.(Gold Aura)
< 318h/318H 428v/450V Pos: standing >
You quickly scan the area.
A young slinite who is close by to your north.
A svrifneblin slave who is not far off to your south.
A gentle rothe who is a brief walk away to your south.
A zarbon who is not far off to your west.
< 318h/318H 429v/450V Pos: standing >
Rothe Pasture on the Lakeshore
The turf here is quite soggy as it gently slopes into the Great Llzazan
Lake. It is hard to put a clear distinction on where pasture ends and lake
begins. The rothe dont seem to mind however, as excrement litters both the
fungus turf and floats on top of the water. To the north and east the
pasture continues. To the south and west the lake deepens.
Obvious exits: -North -East -South -West
< 318h/318H 427v/450V Pos: standing >
Northeast Corner of the Great Llzazan Lake
The lake here extends to the west and south, expanding towards a grove of
giant mushrooms, some of which seem to tower almost a hundred feet overhead.
The water here is very still, very clear and very cold. High overhead the
ceiling of this cavern glows dimly with a rich quantity of durithalite,
reflecting softly on the water in the darkness.
Obvious exits: -North -East -South -West
A hideous creature crawls up to you on its ribcage.(Red Aura)
< 318h/318H 426v/450V Pos: standing >
You quickly scan the area.
A drow lancer who is not far off to your east.
A beautiful nereid who is close by to your south.
A spore ball who is a brief walk away to your south.
< 318h/318H 426v/450V Pos: standing >
On the Lake Near the Rothe Fields
The Lake continues to the west, east, and south. To the north it is
replaced by a pasture of lush yellow fungus. The water here is very clear
and very cold. Small ripples are formed by the echoing of strange sounds
across the water. The auditory experience here is quite unreal, very
hollow and reminiscent of one of the finer effects of eating the mildly
toxic mushrooms of Vlan A'halor.
Obvious exits: -North -East -South -West
The corpse of a zarbon is lying here.
< 318h/318H 425v/450V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A zarbon who is close by to your east.
A drow lancer who is a brief walk away to your east.
A svrifneblin slave who is a brief walk away to your south.
< 318h/318H 426v/450V Pos: standing >
On the Great Llzazan Lake
The lake here is very clear, very smooth and very cold. Strange hollow
echoes reverberate across the water, causing tiny ripples in the water's
surface. To the north a festering beach loaded with rothe excrement travels
between the cavern wall and the lake. To the south there is a dense mushroom
grove.
Obvious exits: -North -East -South -West
< 318h/318H 425v/450V Pos: standing >
You quickly scan the area.
A zarbon who is not far off to your east.
A drow lancer who is rather far off to your east.
A svrifneblin slave who is not far off to your south.
A spore ball who is not far off to your south.
A spore ball who is in the distance to your west.
< 318h/318H 426v/450V Pos: standing >
The Great Llzazan Lake
The lake continues form west to east here, or east to west depending
on the particular point of view of the observer. To the north there is a
narrow swath of pasture before the Llzazan cavern terminates at a wall.
To the south, a huge stand of giant mushrooms towers overhead, reaching
nearly halfway to the cavern ceiling.
Obvious exits: -North -East -South -West
< 318h/318H 426v/450V Pos: standing >
You quickly scan the area.
A zarbon who is a brief walk away to your east.
A drow lancer who is in the distance to your east.
A spore ball who is rather far off to your west.
< 318h/318H 426v/450V Pos: standing >
Northwest Shore of the Great Llzazan Lake
The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West
< 318h/318H 426v/450V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is not far off to your north.
A durithalite golem who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite golem who is a brief walk away to your north.
A durithalite golem who is a brief walk away to your north.
A durithalite elemental who is a brief walk away to your north.
A young Sa'Zaran who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A zarbon who is rather far off to your east.
A spore ball who is a brief walk away to your west.
< 318h/318H 426v/450V Pos: standing >
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
< 318h/318H 427v/450V Pos: standing >
The Gates of Arachdrathos
The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A svirfneblin slave is working here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 318h/318H 425v/450V Pos: standing >
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 318h/318H 424v/450V Pos: standing >
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in ghost white garb.(Red Aura)
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)
< 318h/318H 422v/450V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.(Red Aura)
< 318h/318H 421v/450V Pos: standing >
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to east
as it funnels towards the Llzazan Farms. To the north the cavern opens
up towards the chasm and web of the Jewel of the Underworld.
Obvious exits: -North -South -West
A spore ball hovers in the air.
< 318h/318H 419v/450V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 420v/450V Pos: standing >
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
< 318h/318H 418v/450V Pos: standing >
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
A young noble walks along in violet garb.(Red Aura)
< 318h/318H 417v/450V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 417v/450V Pos: standing >
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
The corpse of a zarbon is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A young noble walks along in green garb.(Red Aura)
A trustworthy banker stands in mid-air here.(Red Aura)
< 318h/318H 416v/450V Pos: standing >
The Breaking Room
This room is used by the contractors for viewing of their prizes. Often
customers are allowed to come to this room when a quarry is detained to enjoy
torturing the contracted. All matters of devices of pain are kept on racks
against the wall, including whips, lashes, hooks and knives.
Obvious exits: -South
A duergar slave stands here ready to torture captives.(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
< 318h/318H 417v/450V Pos: standing >
A young slinite enters from the south.
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
The corpse of a zarbon is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands in mid-air here.(Red Aura)
< 318h/318H 424v/450V Pos: standing >
A young slinite enters from the north.
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
A young noble walks along in violet garb.(Red Aura)
< 318h/318H 422v/450V Pos: standing >
A young slinite enters from the east.
Alas, you cannot go that way. . . .
< 318h/318H 423v/450V Pos: standing >
A young slinite suddenly attacks YOU!
A young slinite misses you.
Sorry, you aren't allowed to do that in combat.
< 318h/318H 423v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: green sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 318h/318H 423v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: green sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 318h/318H 423v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: green sta EP: excellent >
You attempt to flee...
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
You flee southward!
< 318h/318H 416v/450V Pos: standing >
A young Ilithian enters from the north.
< 318h/318H 416v/450V Pos: standing >
You dodge a bash from a young Ilithian, who loses his balance and falls.
You parry a young Ilithian's lunge at you.
< 318h/318H 416v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
A young slinite enters from the north.
< 318h/318H 416v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
A young slinite suddenly attacks YOU!
A young slinite misses you.
< 318h/318H 416v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
[Damage: 13 ] Your pierce causes a young Ilithian to grimace in pain.
[Damage: 10 ] Your impressive pierce grievously wounds a young Ilithian.
A young Ilithian is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your stab cuts a vital artery and causes a young Ilithian to fall before your feet.
A young Ilithian is dead! R.I.P.
You receive your share of experience.
A young Ilithian's death cry reverberates in your head as he falls to the ground.
< 318h/318H 416v/450V Pos: standing >
You get 5 coins from the corpse of a young Ilithian.
There were: 2 silver coins, 3 copper coins.
< 318h/318H 416v/450V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 3 copper coins into a bottomless bag of the Tinkers.
< 318h/318H 416v/450V Pos: standing >
[Damage: 28 ] A young slinite makes a strange sound but is suddenly very silent as you place a royal Bloodstone dagger [superior] in his back.
A young slinite is dead! R.I.P.
You receive your share of experience.
A young slinite's death cry reverberates in your head as he falls to the ground.
< 318h/318H 420v/450V Pos: standing >
You get 5 coins from the corpse of a young slinite.
There were: 2 silver coins, 3 copper coins.
< 318h/318H 423v/450V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 3 copper coins into a bottomless bag of the Tinkers.
< 318h/318H 424v/450V Pos: standing >
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
< 318h/318H 422v/450V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A rebellious svirfneblin who is not far off to your south.
A spore ball who is not far off to your south.
A young Sa'Zaran who is a brief walk away to your south.
A young Ilithian who is close by to your west.
A zarbon who is not far off to your west.
A priestess shopkeeper who is a brief walk away to your west.
< 318h/318H 423v/450V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
A young noble walks along in violet garb.(Red Aura)
< 318h/318H 425v/450V Pos: standing >
The Reflecting Plaza
The plaza come to an end to the north at the side of a basalt building
that stands about ten feet tall. To the south and east the plaza continues
around the reflecting pool under the vaulted ceiling of this portion of the
cave. To the west there is a store of some sort that bears the sigil of
house Ilith.
Obvious exits: -East -South -West
A hideous creature crawls up to you on its ribcage.(Red Aura)
< 318h/318H 424v/450V Pos: standing >
All of Ilith
Though not much of a trader, House Ilith has set up this shop here to
provide the other houses of Arachdrathos with the necessary items for
religious rites to honor their common demon queen and mother of the drow.
Incense and brasiers, daggers and hooks, even small idols line the shelves
of this shop, all eagerly awaitng service to their demoness.
Obvious exits: -East
A beautiful drow woman presides over the shop.(Red Aura)
< 318h/318H 422v/450V Pos: standing >
Autosaving...
< 318h/318H 423v/450V Pos: standing >
The Reflecting Plaza
The plaza come to an end to the north at the side of a basalt building
that stands about ten feet tall. To the south and east the plaza continues
around the reflecting pool under the vaulted ceiling of this portion of the
cave. To the west there is a store of some sort that bears the sigil of
house Ilith.
Obvious exits: -East -South -West
A hideous creature crawls up to you on its ribcage.(Red Aura)
< 318h/318H 423v/450V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 423v/450V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
A young noble walks along in violet garb.(Red Aura)
You dodge a bash from a young Ilithian, who loses his balance and falls.
< 318h/318H 422v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
You parry a young Ilithian's lunge at you.
Sorry, you aren't allowed to do that in combat.
< 318h/318H 423v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 318h/318H 423v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
North of the Reflecting Pool
Obvious exits: -North -East -South -West
A young Ilithian is lying here, fighting YOU!(Red Aura)
< 318h/318H 423v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: violet ass EP: excellent >
You attempt to flee...
The Reflecting Plaza
The plaza come to an end to the north at the side of a basalt building
that stands about ten feet tall. To the south and east the plaza continues
around the reflecting pool under the vaulted ceiling of this portion of the
cave. To the west there is a store of some sort that bears the sigil of
house Ilith.
Obvious exits: -East -South -West
A hideous creature crawls up to you on its ribcage.(Red Aura)
You flee westward!
< 318h/318H 413v/450V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
A young Ilithian is lying here.(Red Aura)
< 318h/318H 411v/450V Pos: standing >
[Damage: 28 ] A young Ilithian makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
A young Ilithian is mortally wounded, and will die soon, if not aided.
With a swift tug you wrench the weapon free, ramming it into a young Ilithian's spine!.
[Damage: 45 ] A young Ilithian makes a strange sound but is suddenly very silent as you place a royal Bloodstone dagger [superior] in his back.
A young Ilithian is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a young Ilithian's last actions in this world.
< 318h/318H 411v/450V Pos: standing >
You get a handful of coins from the corpse of a young Ilithian.
There were: 3 silver coins, 3 copper coins.
< 318h/318H 414v/450V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 3 copper coins into a bottomless bag of the Tinkers.
< 318h/318H 415v/450V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 318h/318H 413v/450V Pos: standing >
You quickly scan the area.
A young Ilithian who is close by to your east.
A sorcerer shopkeeper who is close by to your east.
A baby aboleth who is not far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite golem who is in the distance to your south.
A durithalite golem who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A svrifneblin slave who is close by to your west.
A rebellious svirfneblin who is close by to your west.
A necromancer shopkeeper who is close by to your west.
< 318h/318H 414v/450V Pos: standing >
The Bone Yard
This shop, peddling the wares of House Sa'Zarn is decorated with many
bones of various humanoid and underworld animal skeletons. The walls are
coated with plates from deceased spiders and cave fishers, possibly all
are byproducts of experiments that went awry.
Obvious exits: -East
A svirfneblin slave is working here.
A little humanoid thinks he can kick your ass.
An ancient drow presides over the shop.(Red Aura)
< 318h/318H 417v/450V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 318h/318H 418v/450V Pos: standing >
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
A gentle rothe chews some cud.
< 318h/318H 419v/450V Pos: standing >
You quickly scan the area.
A baby aboleth who is a brief walk away to your south.
A baby aboleth who is rather far off to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A young zochran who is not far off to your west.
A barkeep who is not far off to your west.
< 318h/318H 420v/450V Pos: standing >
Ok, you'll try to move silently for a while.
< 318h/318H 422v/450V Pos: standing >
Score information for Yzar
Level: 39 Race: Phoenix Class: Rogue / Assassin Sex: Male
Hit points: 318(318) Moves: 431(450)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 460 platinum 0 gold 0 silver 0 copper
Playing time: 4 days / 2 hours/ 53 minutes
Received data: 1.0599 MB this session.
Send data: 0.0159 MB this session.
Compression ratio: 84%
84%
Status: Standing.
Epic points(total): 729(1427)
Epic Bonus: Experience Bonus (3.86%)
Frags: +6.00 Deaths: 53
Detecting: Evil Good Magic Life Heat
Protected from: Good Fire Cold Undead Low Circle spells
Enchantments: Fly Aware Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 978
Active Spells:
--------------
stone skin (1 minute)
curse of yzar (no expiration timer)
< 318h/318H 431v/450V Pos: standing >
The Cliffside Plaza
Obvious exits: -North -South -West
A gentle rothe chews some cud.
< 318h/318H 433v/450V Pos: standing >
The North Plaza
This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West
< 318h/318H 431v/450V Pos: standing >
You quickly scan the area.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A Drider who is close by to your north.
A gentle rothe who is close by to your east.
A young zochran who is close by to your west.
A barkeep who is close by to your west.
< 318h/318H 433v/450V Pos: standing >
Tavern of the Howling
Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
A young noble walks along in blood red garb.(Red Aura)
(Q)A stern looking drow is tending the bar.(Red Aura)
< 318h/318H 435v/450V Pos: standing >
You dodge a bash from a young zochran, who loses his balance and falls.
A young zochran misses you.
< 318h/318H 440v/450V Pos: standing >
< T: Yzar TP: sta TC:excellent E: red ass EP: excellent >
[Damage: 11 ] Your pierce causes a young zochran to grimace in pain.
[Damage: 12 ] Your impressive pierce critically injures a young zochran.
A young zochran is mortally wounded, and will die soon, if not aided.
[Damage: 13 ] You successfully stab a young zochran in the heart, killing him instantly.
A young zochran is dead! R.I.P.
You receive your share of experience.
A young zochran's death cry reverberates in your head as he falls to the ground.
< 318h/318H 440v/450V Pos: standing >
You get 5 coins from the corpse of a young zochran.
There were: 2 silver coins, 3 copper coins.
< 318h/318H 440v/450V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 3 copper coins into a bottomless bag of the Tinkers.
< 318h/318H 440v/450V Pos: standing >
You attempt to flee...
Inn of the Howling
It is readily apparent why this inn has gained its name. From the north,
even through the noise of the tavern itself, a voracious howling rips through
the doorway. A polished basalt counter is here, containing a ledger of the
guests of the inn. A strange hallway with a hundred doorways completes the
inn to the south.
Obvious exits: -North
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[3] A large two-handed sword has been left here.
[15] A small bandage rests upon the ground here.
A large bipedal creature made out of glowing red stone stands here.
You flee southward!
< 318h/318H 432v/450V Pos: standing >
Tavern of the Howling
Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a young zochran is lying here.
(Q)A stern looking drow is tending the bar.(Red Aura)
< 318h/318H 433v/450V Pos: standing >
The North Plaza
This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West
< 318h/318H 432v/450V Pos: standing >
You quickly scan the area.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A Drider who is close by to your north.
A gentle rothe who is close by to your east.
A barkeep who is close by to your west.
< 318h/318H 432v/450V Pos: standing >
A Fountain Plaza
The marketplace ends abruptly at a cliff edge to the north of here. To the
south the plaza continues as well as to the east. To the west, there is a
curious building of polished basalt with the words 'Arachdrathos Archive'
carved beside the doorway. A large fountain bubbles in the middle of the
Plaza.
Obvious exits: -East -South -West
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A Drider (large) stands here.(Red Aura)
< 318h/318H 433v/450V Pos: standing >
[Damage: 8 ] Your impressive pierce seriously wounds a Drider.
You are briefly surrounded by a red aura!
[Damage: 29 ] A Drider makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
A Drider is mortally wounded, and will die soon, if not aided.
< 318h/318H 436v/450V Pos: standing >
<You attempt to flee...
On the Cliff's Edge
The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East -South -West -Down
Fresh blood covers everything in the area.
You flee eastward!
< 318h/318H 424v/450V Pos: standing >
A svrifneblin slave enters from below.
< 318h/318H 424v/450V Pos: standing >
The red aura around you flashes blue and is gone.
< 318h/318H 424v/450V Pos: standing >
A Fountain Plaza
The marketplace ends abruptly at a cliff edge to the north of here. To the
south the plaza continues as well as to the east. To the west, there is a
curious building of polished basalt with the words 'Arachdrathos Archive'
carved beside the doorway. A large fountain bubbles in the middle of the
Plaza.
Obvious exits: -East -South -West
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A Drider (large) is lying here, mortally wounded.(Red Aura)
< 318h/318H 424v/450V Pos: standing >
A durithalite elemental leaves east.
A durithalite elemental leaves east.
[Damage: 200 ] A Drider makes a strange sound but is suddenly very silent as you place a royal Bloodstone dagger [superior] in his back.
A Drider's soft skin cloak was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.