The death of [ 9 Anti-Paladin] Pint (Drider)

in A Fountain Plaza

from the perspective of [ 9 Anti-Paladin] Pint (Drider)

<worn about waist>   an elfskin belt

Your sloppy kick is easily avoided by an acrola.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 An acrola dodges your futile attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 Your sloppy kick is easily avoided by an acrola.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 An acrola dodges your futile attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 An acrola dodges your futile attack.
An acrola dodges your futile attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 Your sloppy kick is easily avoided by an acrola.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP: excellent >
 Your fine punch strikes an acrola very hard.

< 38h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP:  few wounds >
 An acrola's weak bite wounds you.

< 37h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
Your impressive punch enshrouds an acrola in a mist of blood.

< 40h/116H 64v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: worm sta EP:  bleeding, close to death >
 Your kick contacts with an acrola, dislodging little pieces of it.
An acrola is mortally wounded, and will die soon, if not aided.
An acrola cannot respond to your attack!
You hit an acrola in the throat, it chokes, gasps and dies.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 46h/116H 64v/225V Pos: standing >
the corpse of an acrola does not contain the coins.

< 46h/116H 64v/225V Pos: standing >
It appears to be the corpse of an acrola.
Nothing.

< 46h/116H 64v/225V Pos: standing >
Into what?

< 46h/116H 64v/225V Pos: standing >
A Bend on the Great Llzazan Road
Obvious exits: -North -West 
Fresh blood splatters cover the area.
[2] The corpse of an acrola is lying here.

< 46h/116H 64v/225V Pos: standing >
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East  -Down 

< 46h/116H 65v/225V Pos: standing >

< 46h/116H 66v/225V Pos: standing >
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up   

< 46h/116H 66v/225V Pos: standing >

< 48h/116H 73v/225V Pos: standing >
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West 

< 48h/116H 73v/225V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East  -South -West 

< 48h/116H 73v/225V Pos: standing >
A Commoner's Dwelling
   This abode is very hastily assmebled from the rubble that lines the
streets of the Llzazan Ghetto. The denizens of this dwelling are probably
working drow commoners, overseers of the many svirfneblin slaves that
populate the fields to the south of here.
Obvious exits: -East 
The corpse of an acrola is lying here.

< 48h/116H 74v/225V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East  -South -West 

< 49h/116H 76v/225V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 49h/116H 76v/225V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 49h/116H 76v/225V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon misses you.
You feel unholy power coursing through your limbs!

< 49h/116H 76v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 A zarbon steps back, and your kick misses him.

< 49h/116H 76v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You miss a zarbon.

< 49h/116H 76v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 A zarbon misses you.
A zarbon misses you.
A zarbon ruins some of your scales with a well placed kick.

< 41h/116H 76v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You attempt to flee...
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South
The corpse of an acrola is lying here.
A gentle rothe chews some cud.
You flee southward!

< 41h/116H 50v/225V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A gentle rothe chews some cud.

< 41h/116H 50v/225V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West 

< 41h/116H 49v/225V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 

< 41h/116H 48v/225V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 

< 41h/116H 47v/225V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
The corpse of an acrola is lying here.
A young noble walks along in green garb.(Red Aura)
A drow lancer is here guarding the armory.(Gold Aura)

< 41h/116H 45v/225V Pos: standing >
Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
A gentle rothe chews some cud.

< 42h/116H 48v/225V Pos: standing >
East End of the Rothe Cattle Fields
   The fungus grows red and long in this portion of the field. Obviously, the
rothe do not have as much an appetite for this type of fungus as the
incidence of rothe exrement is greatly diminished here. The cavern wall to
the east is thickly veined with durithalite adding to the reddish tinge
of the strange fungal turf that carpets the cavern floor.
Obvious exits: -North -South -West 

< 42h/116H 46v/225V Pos: standing >
Northeast Corner of the Rothe Pasture
   The pasture here takes on a rust colored tinge as the essence of
durithalite seeps into the fungus itself. The ceiling and walls of the cave
close together allowing for only a small tunnel to trail off to the north
from here. The noises of a large drow city are readily apparent as they
echo through the tunnel and out across the pasture here.
Obvious exits: -North -South -West 
A drow lowlife is sneaking through town.(Red Aura)
A gentle rothe chews some cud.

< 42h/116H 45v/225V Pos: standing >
Tunnel Before the East Gates of Arachdrathos
   The passageway here is very cylindrical, of a uniform ten foot diameter.
The walls are very smooth and look almost glazed. A spiral of durithalite
is seemingly etched in the cavern wall, providing a soft radiance to this
cave that is far too dim for the eye of any surface dweller to detect, but
is clear as a beacon to any drow.
Obvious exits: -North -South

< 42h/116H 44v/225V Pos: standing >
Tunnel Approaching the East Gates of Arachdrathos
   The tunnel her eis perfectly sommoth and about ten feet in diameter. A
spiral of softly glowing durithalite decorates the walls of this tunnel,
spiraling in or out depending on one's perspective. The noices of a large
town can be heard echoing along the passageway from the north. To the south,
the tunnel continues.
Obvious exits: -North -South

< 43h/116H 45v/225V Pos: standing >
Outside the East Gates of Arachdrathos
   The East Gates of the legendary city of Arachdrathos are directly to the
west. The city has a history of deceit and thievery, of war and strife, and
of pain and death. Here in the heart of the Underworld, Arachdrathos is the
epitome of all that is evil and unholy. It is rumored that there is a
direct link to the web of Lolth somewhere behind these gates. Then again,
that is just one of the many rumors that surround this city at the heart of
the underworld.
Obvious exits: -South -West 

< 43h/116H 44v/225V Pos: standing >
Outside the East Gates
   Directly to the north, the east gates of the city of Arachdrathos are hung
on heavy hinges to the cavern wall. They are made of thich sheets of
Adamantine and are heavily scarred by numerous onslaughts throughout their
vigil over this important access to the city. The cavern walls hug the gates
closely adding to their defensive power.
Obvious exits: -North -East 
A hideous creature crawls up to you on its ribcage.(Red Aura)
A drow lowlife is sneaking through town.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A zarbon suddenly attacks YOU!
A zarbon misses you.
You feel unholy power coursing through your limbs!
A drow commoner suddenly attacks YOU!
A drow commoner misses you.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 A zarbon steps back, and your kick misses him.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You dodge a drow commoner's vicious attack.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You miss a zarbon.
You miss a zarbon.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 
< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 A drow commoner misses you.
A drow commoner misses you.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 You miss a zarbon.

< 43h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC: nasty wounds E: zarbon sta EP: excellent >
 A zarbon misses you.
A zarbon's fine crush strikes you very hard.
A zarbon misses you.
A zarbon's impressive crush strikes you very hard.
A zarbon ruins some of your scales with a well placed kick.

< 19h/116H 45v/225V Pos: standing >
< T: Pint TP: sta TC:pretty hurt E: zarbon sta EP: excellent >
 You attempt to flee...
Inside the East Gates of Arachdrathos
   The east gates of Arachdrathos lie directly to the south of here. They are
made of battered obsidian hammered by seige continuously from either Duergar
Illithid, other Drow or even Rebellious Svirfneblin Slaves. Despite all the
scratches on the surface, they are remarkably intact and quite strong.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A svirfneblin slave is working here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
You flee northward!

< 19h/116H 17v/225V Pos: standing >

< 20h/116H 29v/225V Pos: standing >
A svrifneblin slave leaves north.

< 21h/116H 32v/225V Pos: standing >
Autosaving...

< 24h/116H 50v/225V Pos: standing >

< 24h/116H 51v/225V Pos: standing >
Inside the East Gates of Arachdrathos
Obvious exits: -North -South
Fresh blood splatters cover the area.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 25h/116H 53v/225V Pos: standing >

< 25h/116H 55v/225V Pos: standing >

< 26h/116H 61v/225V Pos: standing >
Inside the East Gates of Arachdrathos
Obvious exits: -North -South
Fresh blood splatters cover the area.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 27h/116H 65v/225V Pos: standing >
On a Ledge at the Edge of Arachdrathos
   Below, the city of Arachdrathos stretches out on a giant spiderweb through
the cavern. Five giant rocks and one giant basalt arch protude from the
web's surface, all of which have been modified to serve as a house for the
noble clans of Arachdrathos. Below the web and in the sky above the cavern
there is nothing more than a void, leaving the city almost suspended in space.
A ferocious wind howls in from above rapidly fallying into the abyss below the
web.
Obvious exits: -East  -South -West  -Down 
A few drops of fresh blood are scattered around the area.
A young noble walks along in green garb.(Red Aura)
A svirfneblin slave is working here.

< 27h/116H 65v/225V Pos: standing >
Just Below a Ledge on the Cavern Wall
   The great skein that anchors this section of web to the cavern wall
terminates here as it intersects with a ledge overlooking the city. The
skein travels down from here towards House Olipth and then across the web
to the far cavern wall. Strong winds howl in from above to disappear into
the endless chasm below.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
A young noble walks along in blood red garb.(Red Aura)

< 28h/116H 69v/225V Pos: standing >
Along a Skein over Arachdrathos
   A thick skein reinforced by cave fisher silk connects the edge of the web
that cradels the city Arachdrathos to the cavern wall just above. Below, the
skein travels down to pass by house Olipth on its way towards the center of
the web. The cavern walls scream skyward and downward here, leaving an empty
void over and below the web.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 28h/116H 68v/225V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon's pierce seriously wounds you.
You feel unholy power coursing through your limbs!

< 21h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC:pretty hurt E: zarbon sta EP: excellent >
 A zarbon deftly blocks your kick with his forearm.

< 21h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC:pretty hurt E: zarbon sta EP: excellent >
 A zarbon parries your futile lunge at him.

< 21h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC:pretty hurt E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
A zarbon ruins some of your scales with a well placed kick.

< 15h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: zarbon sta EP: excellent >
 
< 15h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: zarbon sta EP: excellent >
 A zarbon dodges your futile attack.

< 15h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: zarbon sta EP: excellent >
 A zarbon misses you.
You dodge a zarbon's vicious attack.

< 15h/116H 68v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: zarbon sta EP: excellent >
 You attempt to flee...
Overlooking Arachdrathos
   Below, the jewel of the underworld stretches out panoramically through the
cavern. The six noble houses of Arachdrathos sit each nestled mysteriously in
the web, giant spires sticking skyward and towering overhead even from this
distance. The Arch of Zarbonesti hovers proud near the center of the web,
making a graceful arc under the wind howling in from above. The skein travels
down towards the city and up towards the polished cavern wall.
Obvious exits: -Up    -Down 
You flee downward!

< 15h/116H 44v/225V Pos: standing >
Along a Skein Above the Web
   This skein rises above the rest of the web as it stretches off towards the
cavern wall. It has been reinforced heavily by cave fisher silk to make it
stable and strong enough to help support the weight of the city. The skein
continues up to the cavern edge and down towards the city itself.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
A young noble walks along in shimmering iridescent garb.(Red Aura)

< 15h/116H 46v/225V Pos: standing >
Below the East Gates of Arachdrathos
   Above lie the gates from Arachdrathos to the Llzazan Fungus Farms and
rothe fields. Durithalite veins cause shimmering pink lights to dance along
the cavern walls like pulsating blood. A strong wind howls in from above
sending the web swaying under its press.
Obvious exits: -East  -West  -Up    -Down 
Fresh blood covers everything in the area.
A drow lowlife is sneaking through town.(Red Aura)
A young noble walks along in bronze garb.(Red Aura)
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
You feel unholy power coursing through your limbs!

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: excellent >
 
< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: excellent >
 A drow commoner misses you.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: excellent >
 A drow commoner dodges your futile attack.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: excellent >
 A drow commoner misses you.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: excellent >
 Your fine punch strikes a drow commoner hard.
A drow commoner ducks, and your foot flies a mile high.

< 16h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  small wounds >
 A rebellious svirfneblin enters from below.

< 16h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  small wounds >
 A drow commoner misses you.

< 16h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  small wounds >
 A drow commoner dodges your futile attack.

< 16h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  small wounds >
 A drow commoner steps back, and your kick misses him.

< 16h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  small wounds >
 You dodge a drow commoner's vicious attack.

< 16h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  small wounds >
 Your fine punch strikes a drow commoner very hard.
A drow commoner dodges your futile attack.

< 17h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A rebellious svirfneblin assists a drow commoner heroically.
A rebellious svirfneblin suddenly attacks YOU!
A rebellious svirfneblin's decent punch strikes you.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A drow commoner misses you.
You dodge a drow commoner's vicious attack.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A young zarbonite leaves down.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A drow commoner dodges, and you miss your kick at his legs.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A drow commoner dodges your futile attack.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A rebellious svirfneblin misses you.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 You dodge a drow commoner's vicious attack.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 You dodge a rebellious svirfneblin's vicious attack.
A drow commoner dodges your futile attack.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A drow commoner steps back, and your kick misses him.

< 15h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A drow commoner's decent punch strikes you hard.
You wish that your wounds would stop BLEEDING so much!

< 13h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 A rebellious svirfneblin misses you.
You dodge a rebellious svirfneblin's vicious attack.
A rebellious svirfneblin ruins some of your scales with a well placed kick.
You wish that your wounds would stop BLEEDING so much!

< 8h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  few wounds >
 You feel your skill in double attack improving.
You miss a drow commoner.
Your fine punch strikes a drow commoner very hard.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A drow commoner misses you.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A rebellious svirfneblin misses you.
A drow commoner dodges, and you miss your kick at his legs.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A drow commoner dodges your futile attack.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 You dodge a rebellious svirfneblin's vicious attack.
You dodge a drow commoner's vicious attack.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 
< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 You feel your skill in double attack improving.
A drow commoner dodges your futile attack.
A drow commoner dodges your futile attack.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A rebellious svirfneblin misses you.
A rebellious svirfneblin tries to kick you, but your too tough.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A drow commoner misses you.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A drow commoner steps back, and your kick misses him.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 You miss a drow commoner.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 You dodge a rebellious svirfneblin's vicious attack.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 You dodge a drow commoner's vicious attack.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 A rebellious svirfneblin misses you.
A rebellious svirfneblin tries to kick you, but your too tough.

< 9h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP:  nasty wounds >
 You feel your skill in double attack improving.
A drow commoner dodges your futile attack.
Your fine punch strikes a drow commoner very hard.

< 10h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: pretty hurt >
 A drow commoner misses you.

< 10h/116H 46v/225V Pos: standing >
< T: Pint TP: sta TC: awful E: drow sta EP: pretty hurt >
 Your kick crashes into a drow commoner's chest.
A drow commoner is incapacitated and will slowly die, if not aided.

< 13h/116H 46v/225V Pos: standing >
<You dodge a rebellious svirfneblin's vicious attack.

< 13h/116H 46v/225V Pos: standing >
<Your punch enshrouds a drow commoner in a mist of blood.
A drow commoner is incapacitated and will slowly die, if not aided.
A drow commoner slumps to the ground.
Your punch grievously wounds a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.

< 16h/116H 46v/225V Pos: standing >
<You dodge a rebellious svirfneblin's vicious attack.
A rebellious svirfneblin tries to kick you, but your too tough.

< 16h/116H 46v/225V Pos: standing >
<Your punch hits a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.
Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<A rebellious svirfneblin misses you.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 17h/116H 46v/225V Pos: standing >
<Your fearsome punch hits a drow commoner, smashing him to death.
A drow commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A drow commoner's death cry reverberates in your head as he falls to the ground.
A Radial Skein
   The skein here travels towards the cavern edge above and down towards the
center of the web. A strong wind howls in from above and splashes off the
close cavern wall to blast in the face of anybody climbing upwards to the
edge of the cavern.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.
A young noble walks along in bronze garb.(Red Aura)

< 17h/116H 45v/225V Pos: standing >
You do not see or have the corpse.

< 17h/116H 45v/225V Pos: standing >
You do not see that item here.

< 17h/116H 45v/225V Pos: standing >
Into what?

< 17h/116H 45v/225V Pos: standing >
An Intersection in the Web
   The web here is marked by one of its numerous intersections between
radial and lateral skeins. The wind here holws in from abovewith a high
keening sound, often replaced by a deafening roar as it intensifies. The
web spirals down to the east, up to the west, and also climbs radially
up and down.
Obvious exits: -East  -West  -Up    -Down 

< 17h/116H 45v/225V Pos: standing >
Along the Web of Arachdrathos
   The web here lies naked to the holwing wind from above, and is sent
swaying under its force as with the force of each footfall. Below house
Olipth stands against the charge of the winds above, situated against a
great webwalk that spans the skein below.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A hideous creature crawls up to you on its ribcage.(Red Aura)
A young noble walks along in blood red garb.(Red Aura)

< 17h/116H 46v/225V Pos: standing >
Along the Web
   The web spirals downwards to the east, and upwards to the west. The wind
howls in from above, and all else is drown in an inky nothingness and
blanketed in darkness and under the deafening roar. The web bends under
each footfall and the echoes of distant steps can be felt through this great
skein.
Obvious exits: -East  -West 

< 18h/116H 47v/225V Pos: standing >
Along the Web
   The web here continues in a downward spiral to the east and towards an
intersection to the west. It is made of an exposed strand of silk form the
great spider Arachdra, unwitting architect of the city. Not too far above,
the cavern wall skirts the web itself.
Obvious exits: -East  -West 

< 18h/116H 47v/225V Pos: standing >
An Intersection Well Below the Marketplace
   High above the marketplace of arachdrathos lies at the edge of the web on
a cliffside overlooking the cavern. Below lies the center of the web, too
distant to make out any details about the conetents of the great nexus of the
city. The web here has been reconstructed into a webwalk to facilitate
commerce throughout the city.
Obvious exits: -East  -West  -Up    -Down 

< 18h/116H 48v/225V Pos: standing >
A Radial Skein
   The web here climbs to the edge of the cavern and to the cliffside
Arachdrathos Marketplace. Below it passes towards the center of the web
before climbing back across the cavern towards house Ilith. The skein here
has been built up using cavefisher silk into a webwalk to enhance commerce
across the web.
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.
A young noble walks along in ghost white garb.(Red Aura)

< 19h/116H 52v/225V Pos: standing >
Below the Marketplace
   Here the Radial skein leading to the Arachdrathos Marketplace intersects
with the terminus of the great spiral web of the Jewel of the Underworld.
The great spiral travels down to the east and in to the center of the web.
The radial skein follows the webwalk in a more direct path to the center of
the web.
Obvious exits: -East  -Up    -Down 
Puddles of fresh blood cover the ground.
A huge bipedal creature made out of glowing red stone stands here.

< 19h/116H 52v/225V Pos: standing >
Along the Webwalk
   The webwalk here connects the city of arachdrathos to the marketplace. It
sways slightly under the howling wind from above. The web itself here leads
up towards the marketplace and down towards the great web city of
Arachdrathos.
Obvious exits: -Up    -Down 

< 19h/116H 51v/225V Pos: standing >
High Above the Great Web City
   The web city of Arachdrathos stretches out below, fully spanning the girth
of the massive cavern below. A ferocious wind shrieks in from above, swirling
above the towering spires of the noble houses of Arachdrathos. Looking for
the source of the wind above, one can only see a void. The same can be said
for below the web. Just above, a cliff edge meets the webwalk, allowing
access to the Arachdrathos marketplace.
Obvious exits: -Up    -Down 

< 19h/116H 50v/225V Pos: standing >
On the Cliff's Edge
   The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East  -South -West  -Down 
Fresh blood covers everything in the area.
A svirfneblin slave is working here.

< 19h/116H 50v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/116H 50v/225V Pos: standing >
High Above the Great Web City
   The web city of Arachdrathos stretches out below, fully spanning the girth
of the massive cavern below. A ferocious wind shrieks in from above, swirling
above the towering spires of the noble houses of Arachdrathos. Looking for
the source of the wind above, one can only see a void. The same can be said
for below the web. Just above, a cliff edge meets the webwalk, allowing
access to the Arachdrathos marketplace.
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.

< 20h/116H 54v/225V Pos: standing >
Along the Webwalk
   The webwalk here connects the city of arachdrathos to the marketplace. It
sways slightly under the howling wind from above. The web itself here leads
up towards the marketplace and down towards the great web city of
Arachdrathos.
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.

< 21h/116H 54v/225V Pos: standing >
Below the Marketplace
   Here the Radial skein leading to the Arachdrathos Marketplace intersects
with the terminus of the great spiral web of the Jewel of the Underworld.
The great spiral travels down to the east and in to the center of the web.
The radial skein follows the webwalk in a more direct path to the center of
the web.
Obvious exits: -East  -Up    -Down 
Fresh blood covers everything in the area.
A huge bipedal creature made out of glowing red stone stands here.

< 21h/116H 55v/225V Pos: standing >
Below the Arachdrathos Marketplace
   This outermost lateral skein of the web of the city Arachdrarthos hovers
close to the walls of the cavern, but too far to jump or fly to reach them
when the wind howling from above is considered. The web spirals down to the
east and reaches its terminus to the west.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A young noble walks along in violet garb.(Red Aura)

< 21h/116H 56v/225V Pos: standing >
Below the Marketplace
   Here the Radial skein leading to the Arachdrathos Marketplace intersects
with the terminus of the great spiral web of the Jewel of the Underworld.
The great spiral travels down to the east and in to the center of the web.
The radial skein follows the webwalk in a more direct path to the center of
the web.
Obvious exits: -East  -Up    -Down 
Fresh blood splatters cover the area.
A huge bipedal creature made out of glowing red stone stands here.

< 22h/116H 57v/225V Pos: standing >
Along the Webwalk
   The webwalk here connects the city of arachdrathos to the marketplace. It
sways slightly under the howling wind from above. The web itself here leads
up towards the marketplace and down towards the great web city of
Arachdrathos.
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.

< 22h/116H 57v/225V Pos: standing >
High Above the Great Web City
   The web city of Arachdrathos stretches out below, fully spanning the girth
of the massive cavern below. A ferocious wind shrieks in from above, swirling
above the towering spires of the noble houses of Arachdrathos. Looking for
the source of the wind above, one can only see a void. The same can be said
for below the web. Just above, a cliff edge meets the webwalk, allowing
access to the Arachdrathos marketplace.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.
A svirfneblin slave is working here.

< 22h/116H 59v/225V Pos: standing >
On the Cliff's Edge
   The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East  -South -West  -Down 
Fresh blood splatters cover the area.

< 23h/116H 60v/225V Pos: standing >
A Fountain Plaza
   The marketplace ends abruptly at a cliff edge to the north of here. To the
south the plaza continues as well as to the east. To the west, there is a
curious building of polished basalt with the words 'Arachdrathos Archive'
carved beside the doorway. A large fountain bubbles in the middle of the
Plaza.
Obvious exits: -East  -South -West 

< 23h/116H 60v/225V Pos: standing >
You quickly scan the area.
A slave trader who is not far off to your east.
A drow attendant who is not far off to your east.
A gentle rothe who is close by to your south.

< 24h/116H 63v/225V Pos: standing >
A durithalite elemental enters from the south.
A durithalite elemental enters from the south.

< 26h/116H 74v/225V Pos: standing >

< 30h/116H 95v/225V Pos: standing >
A Phoenix enters from the south.

< 30h/116H 99v/225V Pos: standing >
A Phoenix's impressive pierce seriously wounds you.
You feel unholy power coursing through your limbs!
Out of nowhere, a Phoenix stabs you in the back.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -6h/116H 101v/225V Pos: standing >