The death of [30 Reaper] Fez (Gnome)

in The Mother Lode

from the perspective of [39 Assassin] Yzar (Orc)

<worn as a badge>    a blood-stained clay badge from Kobold Settlement
<worn on head>       a hardened bark helm from Kobold Settlement
<worn on eyes>       a black warvisor of regeneration (magic)
<worn in ear>        a cracked limestone earring from Morg's Place
<worn in ear>        an obsidian earring shaped like a skull of constitution
<worn on face>       a stony granite face of precision (magic) (glowing) [89%]
<worn around neck>   a spiked bamboo collar of health
<worn around neck>   an unearthly silver necklace from Kobold Settlement
<worn on body>       a burnt bronze ringmail from Kobold Settlement
<worn about body>    the masters cloak of precision (glowing)
<worn as quiver>     a marble quiver of endurance
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt>   a sack of strange herbs (magic) [86%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist>  a glowing fiery bracer of strength (magic) (glowing)
<worn around wrist>  a bracer carved from obsidian
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger>     an etched obsidian ring
<worn on finger>     an etched obsidian ring
<primary weapon>     a royal Bloodstone dagger [superior]
<secondary weapon>   a spike-knuckled razor sharp blade
<worn on legs>       a pair of chainmail-linked leg plates of dexterity
<worn on feet>       a pair of black, buffalo hide shoes

A gully dwarf who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 591h/474H 403v/459V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 591h/474H 404v/459V Pos: standing >
A Gnome enters from the north.
You quickly scan the area.
An elite guard who is close by to your north.
A huge boar who is close by to your north.
A huge boar who is close by to your north.
An elite guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
A young male dwarf who is rather far off to your west.
A young female dwarf who is rather far off to your west.
A shopping commoner who is rather far off to your west.
A gully dwarf who is in the distance to your west.

< 591h/474H 405v/459V Pos: standing >
A Gnome leaves west.

< 591h/474H 405v/459V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 591h/474H 406v/459V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 591h/474H 406v/459V Pos: standing >
An elite guard enters from the south.

< 591h/474H 407v/459V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 590h/474H 413v/459V Pos: standing >
You are not riding anything!

< 590h/474H 415v/459V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 590h/474H 414v/459V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
An elite guard who is rather far off to your east.
Dorfgon who is not far off to your south.
A dwarven commoner who is close by to your west.
A gully dwarf who is close by to your west.
A gully dwarf who is close by to your west.
A young male dwarf who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.

< 590h/474H 415v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.

< 590h/474H 416v/459V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
An elite guard who is in the distance to your east.
A young male dwarf who is not far off to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
A gully dwarf who is not far off to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.

< 590h/474H 416v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 

< 590h/474H 416v/459V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A dwarven commoner who is close by to your east.
A gully dwarf who is close by to your east.
A gully dwarf who is close by to your east.
An elite guard who is rather far off to your east.
A young male dwarf who is close by to your west.
A young female dwarf who is close by to your west.
A shopping commoner who is close by to your west.
A gully dwarf who is close by to your west.
A patrolling guard who is not far off to your west.
A patrolling guard who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 590h/474H 416v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 590h/474H 415v/459V Pos: standing >
You quickly scan the area.
A dwarven commoner who is not far off to your east.
A gully dwarf who is not far off to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
An elite guard who is in the distance to your east.
A patrolling guard who is close by to your west.
A patrolling guard who is close by to your west.
A patrolling guard who is not far off to your west.

< 590h/474H 417v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 589h/474H 416v/459V Pos: standing >
You quickly scan the area.
A young male dwarf who is close by to your east.
A young female dwarf who is close by to your east.
A shopping commoner who is close by to your east.
A gully dwarf who is close by to your east.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.
A patrolling guard who is close by to your west.

< 589h/474H 416v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 589h/474H 416v/459V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/474H 416v/459V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/474H 417v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 

< 589h/474H 416v/459V Pos: standing >
You quickly scan the area.
A Gnome who is close by above you.
A deer who is close by above you.
A patrolling guard who is close by below you.

< 589h/474H 416v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
A Gnome (small), floating (Newbie) sits atop a deer.(Red Aura)

< 589h/474H 417v/459V Pos: standing >
You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.
He is in the front rank.

<worn on head>       a glowing white stone circlet (magic)
<worn on eyes>       some polished chrome-coloured sunglasses
<worn in ear>        a long dangling earring [superior]
<worn on face>       a black death mask [superior] (magic)
<worn around neck>   a pentagram (glowing)
<worn on body>       a dark magenta robe (magic) (glowing)
<worn about body>    a threadbare handmade cloak (magic)
<worn about waist>   a coconut belt
<worn on arms>       some bone-plated sleeves smeared with blood
<worn around wrist>  a small bracelet made of roots [superior] [83%]
<worn around wrist>  a small bracelet made of roots [superior]
<worn on hands>      a fine pair of gloves studded with amethysts (magic)
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<held>               the starseed nebula (magic) (illuminating)
<held>               a gnomish life giving gadget (magic) (glowing)
<worn on legs>       some sandy leggings (magic)
<worn on feet>       some old brown shoes

You attempt to peek at the inventory:
a midnight blue tome with silver bindings (glowing)

< 589h/474H 423v/459V Pos: standing >
[Damage: 31 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
A Gnome quickly slides off a deer's back.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive pierce strikes a Gnome.

< 588h/474H 429v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 You parry a Gnome's lunge at you.

< 588h/474H 429v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome attempts to flee.
A Gnome floats down.
You attempt to flee...
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 
A Gnome (small) stands, floating here (Newbie).(Red Aura)
You flee downward!

< 588h/474H 420v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 588h/474H 421v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 Inclined Pathway
Obvious exits: -Up    -Down 
A Gnome (small) stands, floating here (Newbie), fighting YOU!(Red Aura)

< 587h/474H 422v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome attempts to flee.
A Gnome floats down.

< 587h/474H 422v/459V Pos: standing >
Backstab who?

< 587h/474H 423v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 587h/474H 421v/459V Pos: standing >
Backstab who?

< 587h/474H 422v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 587h/474H 421v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 587h/474H 420v/459V Pos: standing >
Backstab who?

< 587h/474H 420v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 

< 587h/474H 419v/459V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 587h/474H 417v/459V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A Gnome (small) stands, floating here (Newbie).(Red Aura)
A gully dwarf wanders around, collecting garbage.

< 587h/474H 416v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 587h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You parry a Gnome's lunge at you.

< 587h/474H 417v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome leaves east.
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Gnome (small) stands, floating here (Newbie).(Red Aura)
A dwarven merchant travels through here.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 587h/474H 416v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage:  7 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 587h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 586h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 586h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 An elite guard rides in on a huge boar from the east.
Sorry, you aren't allowed to do that in combat.

< 586h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You dodge a Gnome's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 586h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 The Kimordril Quartermaster watches the area, making sure the battle does not get out of hand.
Sorry, you aren't allowed to do that in combat.

< 586h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 Center of the Guild Square
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
An elite guard sits atop a huge boar.(Gold Aura)
A Gnome (small) stands, floating here (Newbie), fighting YOU!(Red Aura)
A dwarven merchant travels through here.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 586h/474H 416v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome leaves east.
Backstab who?

< 586h/474H 416v/459V Pos: standing >
Backstab who?

< 586h/474H 416v/459V Pos: standing >
Backstab who?

< 586h/474H 416v/459V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A Gnome (small) stands, floating here (Newbie).(Red Aura)

< 586h/474H 415v/459V Pos: standing >
[Damage:  7 ] Your fine pierce strikes a Gnome.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage: 46 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 586h/474H 415v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome leaves north.

< 586h/474H 415v/459V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A Gnome (small) stands, floating here (Newbie).(Red Aura)

< 586h/474H 414v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage:  9 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 586h/474H 414v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome starts casting a spell.

< 585h/474H 414v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 585h/474H 414v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the word 'hzrzsafh'
[Damage:  8 ] Your impressive pierce strikes a Gnome.
A Gnome dodges your futile attack.
[Damage:  7 ] Your fine pierce strikes a Gnome.
You attempt to flee...
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven merchant travels through here.(Gold Aura)
You flee southward!

< 585h/474H 403v/459V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A Gnome (small) stands, floating here (Newbie).(Red Aura)

< 585h/474H 404v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 585h/474H 404v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You attempt to flee...
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West  -Up   
An elite guard sits atop a huge boar.(Gold Aura)
Kalrin is here, waiting to sell a container to you.(Gold Aura)
You flee eastward!

< 585h/474H 396v/459V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 584h/474H 395v/459V Pos: standing >
Backstab who?

< 584h/474H 395v/459V Pos: standing >
A Gnome enters from the south.

< 584h/474H 396v/459V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A dwarven merchant travels through here.(Gold Aura)

< 584h/474H 396v/459V Pos: standing >
Backstab who?

< 584h/474H 396v/459V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 584h/474H 397v/459V Pos: standing >
Backstab who?

< 584h/474H 397v/459V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Puddles of fresh blood cover the ground.
[10] A long steel sword is here in the dirt.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[28] A large wooden torch has been discarded here.
[14] A steel dagger has been tossed aside here.
[14] A steel long sword has been left here.
[14] A steel short sword lies discarded here.
[14] A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Gnome (small) stands, floating here (Newbie).(Red Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 584h/474H 398v/459V Pos: standing >
A Gnome floats up.
Backstab who?

< 584h/474H 398v/459V Pos: standing >
Backstab who?

< 584h/474H 400v/459V Pos: standing >
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down 
Fresh blood covers everything in the area.
A Gnome (small) stands, floating here (Newbie).(Red Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 584h/474H 400v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 584h/474H 401v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 You parry a Gnome's lunge at you.

< 583h/474H 401v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 An elite guard stands to the side, evaluating the fray.
A Gnome attempts to flee.
A Gnome floats down.
You attempt to flee...
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
[10] A long steel sword is here in the dirt.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[28] A large wooden torch has been discarded here.
[14] A steel dagger has been tossed aside here.
[14] A steel long sword has been left here.
[14] A steel short sword lies discarded here.
[14] A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Gnome (small) stands, floating here (Newbie).(Red Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)
You flee downward!

< 583h/474H 390v/459V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  7 ] A Gnome makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 583h/474H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 579h/470H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 579h/470H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 579h/470H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 You dodge a Gnome's vicious attack.

< 579h/470H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 General Kimordril rides in on a large pony from the south.
An honor guard enters from the south.
An honor guard enters from the south.

< 579h/470H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 579h/470H 390v/459V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Gnome sta EP:  awful >
 A Gnome dodges your futile attack.
[Damage:  7 ] Your fine pierce grievously wounds a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
[Damage: 10 ] You successfully stab a Gnome in the heart, killing him instantly.
A Gnome's dark magenta robe was completely destroyed by the massive blow!
A Gnome's threadbare handmade cloak was completely destroyed by the massive blow!
A Gnome's pentagram was completely destroyed by the massive blow!
A Gnome's some old brown shoes was completely destroyed by the massive blow!
A Gnome's some polished chrome-coloured sunglasses was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.