The death of [30 Reaper] Fez (Gnome)

in The Mother Lode

from the perspective of [30 Reaper] Fez (Gnome)

<worn on head>       a glowing white stone circlet
<worn in ear>        a long dangling earring [superior]
<worn on face>       a black death mask [superior]
<worn about waist>   a coconut belt
<worn on arms>       some bone-plated sleeves smeared with blood
<worn around wrist>  a small bracelet made of roots [superior] [83%]
<worn around wrist>  a small bracelet made of roots [superior]
<worn on hands>      a fine pair of gloves studded with amethysts
<worn on finger>     a glowing ruby ring
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<held>               the starseed nebula (illuminating)
<held>               a gnomish life giving gadget (glowing)
<worn on legs>       some sandy leggings

Grots enters from the east.

< 306h/306H 85v/120V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite dwarven guard of Kimordril is here.
Grots enters from the east.

< 306h/306H 84v/120V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Grots enters from the east.

< 306h/306H 84v/120V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
An elite guard sits atop a huge boar.
A gully dwarf wanders around, collecting garbage.
Grots enters from the east.

< 306h/306H 84v/120V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Grots enters from the south.

< 306h/306H 84v/120V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
[10] A long steel sword is here in the dirt.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[28] A large wooden torch has been discarded here.
[14] A steel dagger has been tossed aside here.
[14] A steel long sword has been left here.
[14] A steel short sword lies discarded here.
[14] A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
You sense a lifeform nearby.
A brutish bartender serves drinks to his patrons here.
Grots enters from the south.

< 306h/306H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 84v/120V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 12 platinum, 5 gold, 3 silver, and 6 copper and I'll take care of your task!'

< 306h/306H 85v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 4 silver.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 86v/120V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 135 platinum coins, 7 gold coins, 10 silver coins, 9 copper coins. 

< 306h/306H 87v/120V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 12 platinum, 5 gold, 3 silver, and 6 copper and I'll take care of your task!'

< 306h/306H 87v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 4 silver.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 87v/120V Pos: standing >
General Kimordril leaves up riding on a large pony.
An honor guard leaves up.
An honor guard leaves up.

< 306h/306H 88v/120V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 12 platinum, 5 gold, 3 silver, and 6 copper and I'll take care of your task!'

< 306h/306H 90v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 4 silver.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 90v/120V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 12 platinum, 5 gold, 3 silver, and 6 copper and I'll take care of your task!'

< 306h/306H 92v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 4 silver.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 92v/120V Pos: standing >

< 306h/306H 92v/120V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 12 platinum, 5 gold, 3 silver, and 6 copper and I'll take care of your task!'

< 306h/306H 94v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 4 silver.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 94v/120V Pos: standing >

< 306h/306H 98v/120V Pos: standing >

< 306h/306H 101v/120V Pos: standing >
Someone tips his hat.

< 306h/306H 102v/120V Pos: standing >

< 306h/306H 104v/120V Pos: standing >
You say in gnome 'di?'

< 306h/306H 106v/120V Pos: standing >

< 306h/306H 109v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 110v/120V Pos: standing >

< 306h/306H 113v/120V Pos: standing >

< 306h/306H 114v/120V Pos: standing >

< 306h/306H 115v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
You attempt to give consent...

< 306h/306H 120v/120V Pos: standing >
You are unable to receive a new quest, maybe you have already done this quest??

< 306h/306H 120v/120V Pos: standing >
You shake your head negatively.

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
General Kimordril rides in on a large pony from above.
An honor guard enters from above.
An honor guard enters from above.

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
Grots leaves south.

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
You hand over the money.
The a brutish bartender gave you the following quest:
Go kill 7 the fierce scrag (7 left) in Vargan!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 120v/120V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 306h/306H 120v/120V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
You hand over the money.
The a brutish bartender gave you the following quest:
Go kill 3 a tall lookout (3 left) in The Motte and Bailey of Duke Delwyn!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 306h/306H 120v/120V Pos: standing >
General Kimordril leaves south riding on a large pony.
An honor guard leaves south.
An honor guard leaves south.

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
Ok.
You put 127 platinum, 9 gold, 2 silver, and 7 copper coins into a rugged adventurers satchel.

< 306h/306H 120v/120V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
[10] A long steel sword is here in the dirt.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[28] A large wooden torch has been discarded here.
[14] A steel dagger has been tossed aside here.
[14] A steel long sword has been left here.
[14] A steel short sword lies discarded here.
[14] A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 306h/306H 120v/120V Pos: standing >

< 306h/306H 120v/120V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
An elite guard sits atop a huge boar.
An elite guard sits atop a huge boar.

< 306h/306H 119v/120V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A vampire necromancer is standing here, busy with his own matters.

< 306h/306H 118v/120V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 306h/306H 117v/120V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 306h/306H 116v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A dwarven commoner is here, shopping around the square.
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.

< 306h/306H 115v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 306h/306H 114v/120V Pos: standing >
A shopping commoner leaves west.
A young female dwarf leaves west.
A young male dwarf leaves west.
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A gully dwarf wanders around, collecting garbage.

< 306h/306H 113v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
A dwarven guard wanders around the area, watching for trouble.
A dwarven guard wanders around the area, watching for trouble.

< 306h/306H 111v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A dwarven guard wanders around the area, watching for trouble.

< 306h/306H 109v/120V Pos: standing >

< 306h/306H 110v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 

< 306h/306H 109v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
A deer stands here, grazing on some grass.

< 306h/306H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 110v/120V Pos: standing >
You climb up and ride a deer.

< 306h/306H 109v/120V Pos: standing >
A vampire necromancer floats in from below.

< 306h/306H 113v/120V Pos: standing >
A vampire necromancer looks at you.

< 306h/306H 116v/120V Pos: standing >

< 306h/306H 119v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
OUCH!  That really did HURT!
I'm afraid you aren't quite up to mounted combat.
You stop riding a deer.
A vampire necromancer's impressive pierce strikes you.

< 261h/306H 119v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 A vampire necromancer parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 261h/306H 120v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 261h/306H 120v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 261h/306H 120v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 You attempt to flee...
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 
You flee downward!
A vampire necromancer floats in from above.

< 261h/306H 88v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
Out of nowhere, a vampire necromancer stabs you in the back.

< 247h/306H 88v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 247h/306H 89v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 247h/306H 89v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 247h/306H 89v/120V Pos: standing >
< T: Fez TP: sta TC: small wounds E: a vampire necromancer sta EP: excellent >
 You attempt to flee...
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A dwarven guard wanders around the area, watching for trouble.
You flee downward!

< 247h/306H 67v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 247h/306H 67v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 247h/306H 67v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
A dwarven guard wanders around the area, watching for trouble.
A dwarven guard wanders around the area, watching for trouble.

< 247h/306H 65v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A gully dwarf wanders around, collecting garbage.

< 247h/306H 64v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 

< 247h/306H 62v/120V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A dwarven commoner is here, shopping around the square.
A gully dwarf wanders around, collecting garbage.

< 247h/306H 60v/120V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A gully dwarf wanders around, collecting garbage.

< 247h/306H 60v/120V Pos: standing >
A vampire necromancer enters from the west.

< 247h/306H 61v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
Out of nowhere, a vampire necromancer stabs you in the back.

< 213h/306H 61v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 A vampire necromancer parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 213h/306H 61v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 You attempt to flee...
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven merchant travels through here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
You flee eastward!
A vampire necromancer enters from the west.

< 213h/306H 37v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire necromancer stabs you in the back.
Out of nowhere, a vampire necromancer stabs you in the back.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 An elite guard rides in on a huge boar from the east.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 A vampire necromancer dodges your futile attack.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 The Kimordril Quartermaster watches the area, making sure the battle does not get out of hand.

< 191h/306H 37v/120V Pos: standing >
< T: Fez TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
 You attempt to flee...
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 191h/306H 16v/120V Pos: standing >
A vampire necromancer enters from the west.

< 191h/306H 16v/120V Pos: standing >
A vampire necromancer's fine pierce strikes you.
Out of nowhere, a vampire necromancer stabs you in the back.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire necromancer stabs you in the back.
OUCH!  That really did HURT!

< 121h/306H 17v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 Autosaving...

< 121h/306H 17v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 You attempt to flee...
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
You flee northward!

< 121h/306H 0v/120V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 121h/306H 0v/120V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 121h/306H 0v/120V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 121h/306H 0v/120V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 121h/306H 0v/120V Pos: standing >
A vampire necromancer enters from the south.

< 121h/306H 1v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire necromancer stabs you in the back.
Out of nowhere, a vampire necromancer stabs you in the back.

< 98h/306H 1v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/306H 1v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 You start chanting...

< 98h/306H 1v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 Casting: teleport 

< 98h/306H 1v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 A vampire necromancer attempts to flee.
A vampire necromancer tries to flee, but can't make it out of here!

< 98h/306H 1v/120V Pos: standing >
< T: Fez TP: sta TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 You complete your spell...
The magic in this room prevents you from leaving.
A vampire necromancer's impressive pierce strikes you.
You dodge a vampire necromancer's vicious attack.
A vampire necromancer's fine pierce strikes you.
A vampire necromancer attempts to flee.
A vampire necromancer leaves south.

< 83h/306H 1v/120V Pos: standing >
A vampire necromancer enters from the south.

< 83h/306H 2v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
Out of nowhere, a vampire necromancer stabs you in the back.

< 49h/306H 2v/120V Pos: standing >
< T: Fez TP: sta TC:pretty hurt E: a vampire necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 49h/306H 2v/120V Pos: standing >
< T: Fez TP: sta TC:pretty hurt E: a vampire necromancer sta EP: excellent >
 A vampire necromancer attempts to flee.
A vampire necromancer leaves east.

< 49h/306H 2v/120V Pos: standing >
You attempt to flee...
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A dwarven merchant travels through here.
You flee southward!

< 49h/306H 0v/120V Pos: standing >
You're too exhausted.

< 49h/306H 0v/120V Pos: standing >
You're too exhausted.

< 49h/306H 0v/120V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A vampire necromancer is standing here, busy with his own matters.

< 49h/306H 0v/120V Pos: standing >
You're too exhausted.
A vampire necromancer leaves south.

< 49h/306H 0v/120V Pos: standing >
You're too exhausted.

< 49h/306H 0v/120V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Puddles of fresh blood cover the ground.
[10] A long steel sword is here in the dirt.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[28] A large wooden torch has been discarded here.
[14] A steel dagger has been tossed aside here.
[14] A steel long sword has been left here.
[14] A steel short sword lies discarded here.
[14] A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 49h/306H 0v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 49h/306H 0v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 49h/306H 0v/120V Pos: standing >
A vampire necromancer enters from the south.

< 49h/306H 1v/120V Pos: standing >
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down 
Fresh blood covers everything in the area.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 49h/306H 1v/120V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 49h/306H 1v/120V Pos: standing >
A vampire necromancer floats in from below.

< 50h/306H 2v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a vampire necromancer stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 16h/306H 2v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 The innkeeper is too busy hiding behind the counter to help.

< 16h/306H 3v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 A vampire necromancer parries your futile lunge at him.

< 16h/306H 3v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 An elite guard stands to the side, evaluating the fray.
You attempt to flee...
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
[10] A long steel sword is here in the dirt.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[28] A large wooden torch has been discarded here.
[14] A steel dagger has been tossed aside here.
[14] A steel long sword has been left here.
[14] A steel short sword lies discarded here.
[14] A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.
You flee downward!
A vampire necromancer floats in from above.

< 16h/306H 0v/120V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a vampire necromancer stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/306H 0v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 
< 2h/306H 0v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 
< 2h/306H 0v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 
< 2h/306H 0v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 A vampire necromancer dodges your futile attack.

< 2h/306H 0v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 General Kimordril rides in on a large pony from the south.
An honor guard enters from the south.
An honor guard enters from the south.

< 2h/306H 0v/120V Pos: standing >
< T: Fez TP: sta TC: awful E: a vampire necromancer sta EP: excellent >
 You dodge a vampire necromancer's vicious attack.
A vampire necromancer's fine pierce grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.