The death of [21 Monk] Qev (Orc)

in On the Merchant Dock

from the perspective of [53 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       the dirty cloth turban
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an earring woven of mandrake fiber [78%]
<worn in ear>        an earring woven of mandrake fiber
<worn on face>       the mask of the plague
<worn around neck>   a cloak of dragons (magic) (glowing) [79%]
<worn around neck>   a psionicist locket of power (magic) (glowing) [63%]
<worn on body>       the cloak of styx [superior] (magic) (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 8m 32s]
<worn as quiver>     a rugged trapper sling of constitution
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [79%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [54%]
<worn around wrist>  a bracelet of influence (magic) [71%]
<worn on hands>      the cubes of protection of regeneration (humming)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a small fishbone signet ring [superior]
<held>               the heart of a platinum dragon (magic) [26%]
<worn on legs>       a pair of insulated pants [84%]
<worn on feet>       devil's hide boots (magic) [28%]


< 644h/644H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
 
 ..M*^  
 ..@*^  
 ***^^  
The Twisted Woods
Obvious exits: -N -E -S -W

< 864h/864H 210v/212V Pos: standing >
You start chanting...

< 864h/864H 210v/212V Pos: standing >
Casting: relocate *

< 864h/864H 210v/212V Pos: standing >

< 864h/864H 210v/212V Pos: standing >
Casting: relocate 

< 864h/864H 210v/212V Pos: standing >
You complete your spell...
You failed.

< 864h/864H 210v/212V Pos: standing >

< 864h/864H 210v/212V Pos: standing >
You sit down and relax.

< 864h/864H 210v/212V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               3 - electrical execution
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - ice storm
               4 - blink
( 5th circle)  8 - dimension door
( 4th circle)  3 - lightning bolt
               1 - wizard eye
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  9 - sleep
               2 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) shadow shield
    3 seconds:  ( 7th) detect invisibility
    4 seconds:  ( 8th) fly
    6 seconds:  ( 9th) relocate

You can memorize no more spells.
You continue your study.

< 864h/864H 210v/212V Pos: sitting >
You have finished memorizing shadow shield.

< 864h/864H 212v/212V Pos: sitting >

< 864h/864H 212v/212V Pos: sitting >
You have finished memorizing detect invisibility.

< 864h/864H 212v/212V Pos: sitting >
You have finished memorizing fly.

< 864h/864H 212v/212V Pos: sitting >

< 864h/864H 212v/212V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 864h/864H 212v/212V Pos: sitting >
You clamber to your feet.

< 864h/864H 212v/212V Pos: standing >
You are already standing.

< 864h/864H 212v/212V Pos: standing >
You start chanting...

< 864h/864H 212v/212V Pos: standing >
Casting: relocate *

< 864h/864H 212v/212V Pos: standing >
Autosaving...

< 864h/864H 212v/212V Pos: standing >
Casting: relocate 

< 864h/864H 212v/212V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
The Dockmaster's Office
Obvious exits: -S#
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Myranx, the dockmaster, overlooks some paperwork.(Red Aura)
You materialize elsewhere!

< 864h/864H 212v/212V Pos: standing >
Terru opens the door.

< 864h/864H 212v/212V Pos: standing >
Terru plays a song to lift his spirit off the ground.
Terru sneaks south.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
You appear to be Gnome and is in excellent condition.
He's tiny in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is glowing with holiness!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
You sit down and relax.

< 864h/864H 212v/212V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - ice storm
               4 - blink
( 5th circle)  8 - dimension door
( 4th circle)  3 - lightning bolt
               1 - wizard eye
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  9 - sleep
               2 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) relocate

You can memorize no more spells.
You continue your study.

< 864h/864H 212v/212V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 864h/864H 212v/212V Pos: sitting >
You clamber to your feet.

< 864h/864H 212v/212V Pos: standing >
You are already standing.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
The Dockmaster's Office
Obvious exits: -S#
Myranx, the dockmaster, overlooks some paperwork.(Red Aura)

< 864h/864H 212v/212V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.

< 864h/864H 212v/212V Pos: standing >
You eat the slab of beef.

< 864h/864H 212v/212V Pos: standing >
The Dockmaster's Office
Obvious exits: -S#
Myranx, the dockmaster, overlooks some paperwork.(Red Aura)

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
You failed.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
You start chanting...

< 864h/864H 212v/212V Pos: standing >
Casting: agility 

< 864h/864H 212v/212V Pos: standing >
You complete your spell...
You feel more agile.

< 864h/864H 212v/212V Pos: standing >
You start chanting...

< 864h/864H 212v/212V Pos: standing >
You complete your spell...
You feel stronger.

< 864h/864H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (good)
  *The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (good)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (good)
   Nizari                                        (evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
  *The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (pure good)
   Fort Boyard                                   (good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (very good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly evil)
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (evil)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (evil)
   Tribal Oasis                                  (very good)
   The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (good)
   Ruined Temple of Tezcatlipoca                 (evil)
   The Astral Plane                              (good)
   Jotunheim                                     (good)
   The Transparent Tower                         (very evil)
   Krethik Keep                                  (very good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (evil)
  *The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (very good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 864h/864H 212v/212V Pos: standing >
You start chanting...

< 864h/864H 212v/212V Pos: standing >
You complete your spell...
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W

< 864h/864H 211v/212V Pos: standing >
You start chanting...

< 864h/864H 211v/212V Pos: standing >

< 864h/864H 211v/212V Pos: standing >
You complete your spell...
You vanish.

< 864h/864H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
A seagull enters from the east.

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
You reappear, visible to all.
Along the Beach
Obvious exits: -N -E

< 864h/864H 211v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 864h/864H 211v/212V Pos: standing >
Along the Beach
Obvious exits: -N -S -W#
A drunk sailor stands here.(Red Aura)

< 864h/864H 210v/212V Pos: standing >
Along the Beach
Obvious exits: -N -E -S

< 864h/864H 210v/212V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W

< 864h/864H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Passenger Dock
Obvious exits: -N -E -S -W
An elven passenger ship prepares to set sail.

< 864h/864H 211v/212V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
An elven passenger ship prepares to set sail.

< 864h/864H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W

< 864h/864H 210v/212V Pos: standing >

< 864h/864H 211v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 212v/212V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
An elven passenger ship prepares to set sail.

< 864h/864H 212v/212V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W

< 864h/864H 211v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 211v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 212v/212V Pos: standing >
Along the Beach
Obvious exits: -N -E -S

< 864h/864H 211v/212V Pos: standing >
Along the Beach
Obvious exits: -N -S

< 864h/864H 210v/212V Pos: standing >
Along the Beach
Obvious exits: -E -S -W#
A small post has some words scribbled on it.

< 864h/864H 211v/212V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W

< 864h/864H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Military Dock
Obvious exits: -E -S -W
A galleon of war is docked here.
A pelican squaks loudly.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W
A galleon of war is docked here.
A pelican squaks loudly.

< 864h/864H 211v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 211v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W

< 864h/864H 211v/212V Pos: standing >
Along the Beach
Obvious exits: -E -S -W#
A small post has some words scribbled on it.

< 864h/864H 210v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 864h/864H 212v/212V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W

< 864h/864H 211v/212V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W
A galleon of war is docked here.
A pelican squaks loudly.

< 864h/864H 210v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 864h/864H 210v/212V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W

< 864h/864H 211v/212V Pos: standing >
Along the Beach
Obvious exits: -E -S -W#
A small post has some words scribbled on it.

< 864h/864H 210v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Along the Beach
Obvious exits: -N -S

< 864h/864H 211v/212V Pos: standing >
Along the Beach
Obvious exits: -N -E -S

< 864h/864H 210v/212V Pos: standing >
Along the Beach
Obvious exits: -N -S -W#
A drunk sailor stands here.(Red Aura)

< 864h/864H 209v/212V Pos: standing >
Along the Beach
Obvious exits: -N -E

< 864h/864H 208v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 864h/864H 212v/212V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W

< 864h/864H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 211v/212V Pos: standing >
You start chanting...

< 864h/864H 211v/212V Pos: standing >

< 864h/864H 211v/212V Pos: standing >
You complete your spell...
You vanish.

< 864h/864H 211v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
An Orc (medium) stands here.(Red Aura)
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
An Orc (medium) stands here.(Red Aura)
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
An Orc (medium) stands here.(Red Aura)
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 212v/212V Pos: standing >
You reappear, visible to all.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Enjoy! floats here.
The Galleon The Archbishop floats here.
The Galleon Hei Zhen Zhu floats here.
An Orc (medium) stands here.(Red Aura)
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 864h/864H 211v/212V Pos: standing >
You start chanting...

< 864h/864H 211v/212V Pos: standing >
You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs an Orc.
You dodge an Orc's vicious attack.

< 864h/864H 212v/212V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc gracefully whirls around your attack.
An Orc nimbly swivels out of the path of your attack.

< 864h/864H 212v/212V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You start chanting...

< 864h/864H 212v/212V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 [Damage: 34 ] Electrical arcs continue to blacken and pincushion an Orc.

< 864h/864H 212v/212V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Casting: electrical execution 

< 864h/864H 212v/212V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs an Orc.
An Orc attempts to flee.
An Orc leaves west.

< 864h/864H 212v/212V Pos: standing >

< 864h/864H 212v/212V Pos: standing >
You failed.

< 864h/864H 212v/212V Pos: standing >
[Damage: 17 ] Electrical arcs continue to blacken and pincushion an Orc.

< 864h/864H 212v/212V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 864h/864H 211v/212V Pos: standing >
[Damage: 34 ] Electrical arcs continue to blacken and pincushion an Orc.

< 864h/864H 211v/212V Pos: standing >
You failed.

< 864h/864H 212v/212V Pos: standing >
[Damage:  9 ] An Orc's body smokes and him lifeless body turns black.
You receive your share of experience.