The death of [31 Sorcerer] Elund (Grey Elf)

in A Commoner's Dwelling

from the perspective of [31 Sorcerer] Elund (Grey Elf)

<worn on eyes>       a sand visor
<worn in ear>        a diamond earring
<worn around neck>   a fragile bone collar
<worn about body>    a large sand covered apron
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn around wrist>  a dented stone wristguard
<worn on hands>      some sparkling brass gloves
<primary weapon>     an amber-colored rod
<worn on legs>       some sandy leggings [superior]
<worn on feet>       a pair of winded boots

Scotson's Home
   This home is much nicer furnished than most of the others within
in the village, and it seems to have built with much more care.
Though it isn't a two storie house, like the mayor's, it is quite
large, and makes a comfortable home for the local blacksmith and
his wife.  Paintings of all imaginable images adorn the walls.
The door to the east leads back out to Evergreen Way.
Obvious exits: -East 
Sharyn, a local artist, stands here working on a new painting.
An alley cat saunters down the road here.
Turanga enters from the east.

< 207h/207H 117v/120V Pos: standing >
It's already open!

< 207h/207H 120v/120V Pos: standing >
Evergreen Way
   Running north from the fountain, parallel the eastern wall, is
Evergreen Way.  This road, like main street has also been imbued by
powerful enchantments, designed to keep magic away from the area,
and in turn, designed to help keep violence off the streets.  The
log wall raises up nearly ten feet just to the east, with the tops
of the wall sharpened to spikes.  On the other side, the village
bustles with shops and residences for the citizens of the village.
Evergreen Way ends not that far off to the north, and to the south
the central fountain can still be seen, as an intersection to
Main Street.
Obvious exits: -North -South -West 
Turanga enters from the west.

< 207h/207H 119v/120V Pos: standing >
Ok.

< 207h/207H 119v/120V Pos: standing >
Evergreen Way
   Running north from the fountain, parallel the eastern wall, is
Evergreen Way.  This road, like main street has also been imbued by
powerful enchantments, designed to keep magic away from the area,
and in turn, designed to help keep violence off the streets.  The
log wall raises up nearly ten feet just to the east, with the tops
of the wall sharpened to spikes.  On the other side, the village
bustles with shops and residences, and here, one of the most popular
locations lies to the east, with a large sign placed on the side of
the road for those interested.
Obvious exits: -North -South -West #
A large sign is hangs from a lamp post here.
Turanga enters from the north.

< 207h/207H 118v/120V Pos: standing >
Evergreen Way
   Running north from the fountain, parallel the eastern wall, is
Evergreen Way.  This road, like main street has also been imbued by
powerful enchantments, designed to keep magic away from the area,
and in turn, designed to help keep violence off the streets.  The
log wall raises up nearly ten feet just to the east, with the tops
of the wall sharpened to spikes.  On the other side, the village
bustles with shops and residence.  The central fountain lies just
south of here.
Obvious exits: -North -South
A shaggy, ratty-looking dog searches for scraps of food.
A lady shopper wanders through the village here.
Turanga enters from the north.

< 207h/207H 118v/120V Pos: standing >
The Fountain of Desolate
   Here lies the central fountain of Desolate.  It acts as a sort
of landmark for those new to the city, and for those who have been
at the Lustful Logger too long and are having a hard time finding
their way home.  The log wall that is built around the city is
just to east, and runs parallel the road that runs north and south
from here.  Main Street leads back to the gates, heading to the
west.  The fountain's water flows crisp and clean here, providing
drinking water to the entire population.  The designs etched on the
marble seem to be of elven origin.
Obvious exits: -North -South -West 
An elegant fountain provides fresh water for the village here.
A delegate from Ice Crag waits for an audience with the mayor.
Turanga enters from the north.

< 207h/207H 117v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The fountain
lies just to the north.
Obvious exits: -North -South -West 
Turanga enters from the north.

< 207h/207H 117v/120V Pos: standing >
It's already open!

< 207h/207H 118v/120V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
The corpse of a logger is lying here.
The corpse of a commoner is lying here.
A commoner of the village strolls the streets here.
Turanga enters from the east.

< 207h/207H 117v/120V Pos: standing >
Ok.

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 207h/207H 120v/120V Pos: standing >
Do you feel lucky, punk?

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
You start chanting...

< 207h/207H 120v/120V Pos: standing >
Casting: bigbys clenched fist 

< 207h/207H 120v/120V Pos: standing >
You complete your spell...
Your giant fist of force causes a commoner to stagger in agony!
A commoner misses you.
You dodge a commoner's vicious attack.
You dodge a commoner's vicious attack.
You duck under a commoner's lame kick.

< 207h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: commoner sta EP:  few wounds >
 Autosaving...
You miss a commoner.

< 207h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You are already standing.

< 207h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You start chanting...

< 207h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: commoner sta EP:  few wounds >
 Casting: fireball 

< 207h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You complete your spell...
You throw a fireball at a commoner and have the satisfaction of seeing him enveloped in flames.

< 207h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 You dodge a commoner's vicious attack.
A commoner's fine punch strikes you.

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 A commoner dodges your futile attack.

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 You are already standing.

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 You start chanting...

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 Casting: fireball 

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 You complete your spell...
You throw a fireball at a commoner and have the satisfaction of seeing him enveloped in flames.

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP:  awful >
 You are already standing.

< 194h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:few scratches E: commoner sta EP:  awful >
 You dodge a commoner's vicious attack.
A commoner's fine punch strikes you.
A commoner misses you with his clumsy kick at your chest.
You start chanting...

< 181h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: commoner sta EP:  awful >
 Casting: fireball 

< 181h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: commoner sta EP:  awful >
 You complete your spell...
Your fireball hits a commoner with full force, causing an immediate death.
A commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a commoner dies in agony.

< 181h/207H 120v/120V Pos: standing >
Turanga gets something from the corpse of a commoner.

< 181h/207H 120v/120V Pos: standing >
Turanga stops using a rugged adventurers satchel.

< 181h/207H 120v/120V Pos: standing >
Turanga puts a small pile of coins into a rugged adventurers satchel.

< 181h/207H 120v/120V Pos: standing >
Turanga attaches a rugged adventurers satchel to her belt.
It glows brightly.
You are already standing.

< 181h/207H 120v/120V Pos: standing >
You failed.

< 181h/207H 120v/120V Pos: standing >
You sit down and relax.

< 181h/207H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  8 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   14 seconds:  ( 7th) bigbys clenched fist
   28 seconds:  ( 6th) fireball
   41 seconds:  ( 6th) fireball
   55 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 181h/207H 120v/120V Pos: sitting >
You start meditating...

< 181h/207H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 198h/207H 120v/120V Pos: sitting >

< 207h/207H 120v/120V Pos: sitting >

< 207h/207H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  1 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  8 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball
   21 seconds:  ( 6th) fireball
   35 seconds:  ( 6th) fireball

You can memorize no more spells.

< 207h/207H 120v/120V Pos: sitting >
You are already meditating.

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 207h/207H 120v/120V Pos: sitting >
You stop meditating.
Your group consists of ( 2/30):
( Head)   207/207   hit,  120/120  move Elund
(Front)   514/514   hit,  153/153  move Turanga

< 207h/207H 120v/120V Pos: sitting >
Obvious exits:
    East - (closed door) 

< 207h/207H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  2 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  8 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 6th) fireball
   20 seconds:  ( 6th) fireball

You can memorize no more spells.

< 207h/207H 120v/120V Pos: sitting >
You start meditating...

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 207h/207H 120v/120V Pos: sitting >
You clamber to your feet.

< 207h/207H 120v/120V Pos: standing >
You are well on your way towards your next level.

< 207h/207H 120v/120V Pos: standing >

< 207h/207H 120v/120V Pos: standing >
A Commoner's Dwelling
Obvious exits: -East #
A few drops of fresh blood are scattered around the area.
The corpse of a commoner is lying here.
The corpse of a logger is lying here.
The corpse of a commoner is lying here.
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).

< 207h/207H 120v/120V Pos: standing >
Ok.

< 207h/207H 120v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The fountain
lies just to the north.
Obvious exits: -North -South -West 
Turanga enters from the west.

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 
A city guard of Desolate patrols the streets here.
An alley cat saunters down the road here.
Turanga enters from the north.

< 207h/207H 118v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
Turanga enters from the north.

< 207h/207H 117v/120V Pos: standing >
It's already open!

< 207h/207H 117v/120V Pos: standing >
The Desolate Barracks
   This is the barracks of Desolate, where most the members of the
militia come to sleep and eat when they aren't working.  The regulars
that come here are usually the lower ranking soldiers, as the
more important members of the militia have their own homes some
where within the village.  The room has several bunks in it, each
with two beds.  A large table serves as a place where the men
gather to eat thier meals sits in the center of the room. The
door to the east leads back out to Royal Oak Way.
Obvious exits: -East 
A chunk of torn flesh lays here in a bloody heap.
Turanga enters from the east.

< 207h/207H 116v/120V Pos: standing >
It's already open!

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
Turanga enters from the west.

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
Obvious exits: -North -West 
Turanga enters from the north.

< 207h/207H 118v/120V Pos: standing >
It's already open!

< 207h/207H 118v/120V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
A delegate from Verspin has come to the town for business.
Turanga enters from the east.

< 207h/207H 117v/120V Pos: standing >
It's already open!

< 207h/207H 120v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
Obvious exits: -North -West 
Turanga enters from the west.

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
Turanga enters from the south.

< 207h/207H 118v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 
A lady shopper wanders through the village here.
A city guard of Desolate patrols the streets here.
Turanga enters from the south.

< 207h/207H 117v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 
The corpse of a Barbarian is lying here.
An alley cat saunters down the road here.
Turanga enters from the east.

< 207h/207H 116v/120V Pos: standing >
A lady shopper enters from the east.

< 207h/207H 116v/120V Pos: standing >
An alley cat enters from the south.

< 207h/207H 118v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South
A trinket vendor displays his wares to travellers.

< 207h/207H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 

< 207h/207H 120v/120V Pos: standing >
An alley cat leaves west.

< 207h/207H 120v/120V Pos: standing >
The Desolate Market
Obvious exits: -East  -South -West 
The corpse of a Barbarian is lying here.
An alley cat saunters down the road here.
A lady shopper wanders through the village here.
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).

< 207h/207H 120v/120V Pos: standing >
Easy.

< 207h/207H 120v/120V Pos: standing >
Turanga suddenly attacks a lady shopper!
Turanga misses a lady shopper.

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
You start chanting...

< 207h/207H 120v/120V Pos: standing >
Casting: fireball 
A lady shopper's feeble punch grazes Turanga.
A lady shopper whacks Turanga in the side with a sound kick.

< 207h/207H 120v/120V Pos: standing >
A lady shopper's eyes roll as Turanga plants a foot in her face.

< 207h/207H 120v/120V Pos: standing >
You complete your spell...
You throw a fireball at a lady shopper and have the satisfaction of seeing her enveloped in flames.

< 207h/207H 120v/120V Pos: standing >
Turanga misses a lady shopper.

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
You start chanting...

< 207h/207H 120v/120V Pos: standing >
Casting: bigbys clenched fist 

< 207h/207H 120v/120V Pos: standing >
You complete your spell...
Your giant fist of force causes a lady shopper to stagger in agony!

< 207h/207H 120v/120V Pos: standing >
A lady shopper's feeble punch grazes Turanga.

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
A lady shopper dodges Turanga's attack.
You start chanting...

< 207h/207H 120v/120V Pos: standing >
Turanga hits a lady shopper with a mighty kick to her chest.

< 207h/207H 120v/120V Pos: standing >
Casting: fireball 

< 207h/207H 120v/120V Pos: standing >
You complete your spell...
You throw a fireball at a lady shopper and have the satisfaction of seeing her enveloped in flames.

< 207h/207H 120v/120V Pos: standing >
A lady shopper misses Turanga.
Turanga dodges a lady shopper's attack.

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
You start chanting...

< 207h/207H 120v/120V Pos: standing >
Turanga misses a lady shopper.
Turanga misses a lady shopper.

< 207h/207H 120v/120V Pos: standing >
You complete your spell...
You throw a fireball at a lady shopper and have the satisfaction of seeing her enveloped in flames.

< 207h/207H 120v/120V Pos: standing >
An alley cat leaves east.

< 207h/207H 120v/120V Pos: standing >
You are already standing.

< 207h/207H 120v/120V Pos: standing >
A lady shopper's feeble punch grazes Turanga.
You start chanting...

< 207h/207H 120v/120V Pos: standing >
Casting: fireball 

< 207h/207H 120v/120V Pos: standing >
You complete your spell...
Your fireball hits a lady shopper with full force, causing an immediate death.
A lady shopper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lady shopper.

< 207h/207H 120v/120V Pos: standing >
Turanga gets something from the corpse of a lady shopper.

< 207h/207H 120v/120V Pos: standing >
Turanga stops using a rugged adventurers satchel.

< 207h/207H 120v/120V Pos: standing >
Turanga puts a small pile of coins into a rugged adventurers satchel.

< 207h/207H 120v/120V Pos: standing >
Turanga attaches a rugged adventurers satchel to her belt.
It glows brightly.
You sit down and relax.

< 207h/207H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  8 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) fireball
   28 seconds:  ( 7th) bigbys clenched fist
   41 seconds:  ( 6th) fireball
   55 seconds:  ( 6th) fireball
   68 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 207h/207H 120v/120V Pos: sitting >
You start meditating...

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 207h/207H 120v/120V Pos: sitting >
Turanga's skin seems to turn to stone.

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 207h/207H 120v/120V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 207h/207H 120v/120V Pos: sitting >
Someone shouts across the world 'Oudh!'
You clamber to your feet.

< 207h/207H 120v/120V Pos: standing >
You are well on your way towards your next level.

< 207h/207H 120v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 
Turanga enters from the west.

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
A delegate from Verspin has come to the town for business.
A city guard of Desolate patrols the streets here.
Turanga enters from the north.

< 207h/207H 118v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
Obvious exits: -North -West 
Turanga enters from the north.

< 207h/207H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 207h/207H 118v/120V Pos: standing >
A desolate city guard enters from the north.

< 207h/207H 118v/120V Pos: standing >
The sun starts to set in the south.

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
A delegate from Verspin has come to the town for business.
Turanga enters from the south.

< 207h/207H 119v/120V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 
Turanga enters from the south.

< 207h/207H 118v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a lady shopper is lying here.
The corpse of a Barbarian is lying here.
Turanga enters from the east.

< 207h/207H 117v/120V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South
A trinket vendor displays his wares to travellers.
Turanga enters from the east.

< 207h/207H 116v/120V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 207h/207H 120v/120V Pos: standing >
Turanga stops following you.

< 207h/207H 120v/120V Pos: standing >
You now follow Turanga.

< 207h/207H 120v/120V Pos: standing >
A trinket vendor starts casting a spell.

< 207h/207H 120v/120V Pos: standing >
A trinket vendor completes his spell...
A trinket vendor utters the word 'abrazak'

< 207h/207H 120v/120V Pos: standing >
Turanga breaks down their a large piece of glasssteel into its lesser material...

< 207h/207H 120v/120V Pos: standing >
Turanga sells a small chunk of glasssteel.

< 207h/207H 120v/120V Pos: standing >
Turanga leaves east.
You follow Turanga.

The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 
The corpse of a lady shopper is lying here.
The corpse of a Barbarian is lying here.
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).

< 207h/207H 119v/120V Pos: standing >
Turanga leaves east.
You follow Turanga.

Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
Obvious exits: -North -South -West 
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).

< 207h/207H 118v/120V Pos: standing >
Turanga leaves south.
You follow Turanga.

Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).
A city guard of Desolate patrols the streets here.

< 207h/207H 117v/120V Pos: standing >
Turanga leaves west.
You follow Turanga.

The Desolate Barracks
   This is the barracks of Desolate, where most the members of the
militia come to sleep and eat when they aren't working.  The regulars
that come here are usually the lower ranking soldiers, as the
more important members of the militia have their own homes some
where within the village.  The room has several bunks in it, each
with two beds.  A large table serves as a place where the men
gather to eat thier meals sits in the center of the room. The
door to the east leads back out to Royal Oak Way.
Obvious exits: -East 
A chunk of torn flesh lays here in a bloody heap.
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).
An alley cat saunters down the road here.

< 207h/207H 116v/120V Pos: standing >
Turanga leaves east.
You follow Turanga.

Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
Obvious exits: -North -South -West 
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).
A city guard of Desolate patrols the streets here.

< 207h/207H 119v/120V Pos: standing >
Turanga leaves south.
You follow Turanga.

Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
Obvious exits: -North -West 
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).
A delegate from Verspin has come to the town for business.

< 207h/207H 118v/120V Pos: standing >
Turanga leaves west.
You follow Turanga.

A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
Turanga You got me on my knees (Barbarian)(large) stands, floating here (Newbie).

< 207h/207H 117v/120V Pos: standing >
Turanga stops using a rugged adventurers satchel.

< 207h/207H 120v/120V Pos: standing >
A delegate from verspin enters from the east.

< 207h/207H 120v/120V Pos: standing >
Turanga attaches a rugged adventurers satchel to her belt.
It glows brightly.

< 207h/207H 120v/120V Pos: standing >
You no longer regenerate.

< 207h/207H 120v/120V Pos: standing >
Out of nowhere, a Shade stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Shade stabs you in the back.

< 165h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A Shade attempts to flee.
A Shade leaves east.

< 165h/207H 120v/120V Pos: standing >
A Shade enters from the east.

< 165h/207H 120v/120V Pos: standing >
Out of nowhere, a Shade stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Shade stabs you in the back.

< 124h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Shade sta EP: excellent >
 You miss a Shade.
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 124h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 124h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade attempts to flee.
A Shade leaves east.

< 124h/207H 120v/120V Pos: standing >
A Shade enters from the east.

< 124h/207H 120v/120V Pos: standing >
Out of nowhere, a Shade stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a Shade wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shade stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Shade stabs you in the back.

< 46h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 46h/207H 120v/120V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A Shade attempts to flee.
A Shade leaves east.

< 46h/207H 120v/120V Pos: standing >
A delegate from verspin leaves east.
A Shade enters from the east.

< 46h/207H 120v/120V Pos: standing >
Out of nowhere, a Shade stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a Shade wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shade stabs you in the back, RIP...
Your twisted leather tower shield was completely destroyed by the massive blow!
Your hood dusted with sand was completely destroyed by the massive blow!