<worn as a badge> a soulstone scabbard (magic) [89%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the monocle of damnation (glowing) [75%]
<worn in ear> an enchanted earring of agility
<worn in ear> a sparkling diamond earring [superior] (magic)
<worn on face> the mask of deceptions (magic) (humming)
<worn around neck> a coil of darkness of constitution
<worn around neck> a necklace of halfling ears
<worn on body> a suit of bluestone platemail bearing a Dragon Fang (magic)
<worn about body> a cloak of werewolf fur [superior]
<worn on back> a large leather backpack
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist> a belt of sapphires (magic) (glowing)
<worn on belt buckle>the masters quiver of damage (magic) (glowing) [76%]
<worn on arms> some vambraces depicting a stylized hurricane
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> the bracer of the whirlwinds of precision (glowing) (humming)
<worn on hands> a pair of silverish githyanki gauntlets (magic)
<worn on finger> a death ring of Tezcatlipoca (magic)[186h 42m 21s]
<worn on finger> the ring of the void of dexterity (magic)
<primary weapon> the mystic axe of the dragonkind (magic) (humming)[122h 1m 42s]
<secondary weapon> the wicked-looking scimitar of Demogorgon (magic)[186h 42m 21s]
<worn on legs> a pair of vapor leggings
<worn on feet> some boots of cavern wall climbing (magic)
Zone: Strathor Valley of the Storm Giants.
Room: Traveling Through Snow Covered Peaks
</map>
Traveling Through Snow Covered Peaks
Obvious exits: -N -S -W
A young ape swings through the jungle and leaps across the rocks.
< 665h/665H 159v/231V Pos: standing >
You start chanting...
< 665h/665H 160v/231V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.
< 665h/665H 161v/231V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Twist in the Rocky Road
Obvious exits: -N -S -W
< 665h/665H 163v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Crossing a High Arched Bridge of Stone
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Crossing a High Arched Bridge of Stone
</map>
Crossing a High Arched Bridge of Stone
Obvious exits: -E -W
A storm giant sentry walks through the city.
< 665h/665H 160v/231V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Before the Chamber of the High Council
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Before the Chamber of the High Council
</map>
Before the Chamber of the High Council
Obvious exits: -N# -E
A royal guard stands here protectively.
A royal guard stands here protectively.
< 665h/665H 159v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 665h/665H 160v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Crossing a High Arched Bridge of Stone
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Crossing a High Arched Bridge of Stone
</map>
Crossing a High Arched Bridge of Stone
Obvious exits: -E -W
A storm giant sentry walks through the city.
< 665h/665H 161v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Traveling Through Snow Covered Peaks
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Traveling Through Snow Covered Peaks
</map>
Traveling Through Snow Covered Peaks
Obvious exits: -N -S -W
A young ape swings through the jungle and leaps across the rocks.
< 665h/665H 157v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 665h/665H 158v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Twist in the Rocky Road
</map>
A Twist in the Rocky Road
Obvious exits: -N -S -W
< 665h/665H 155v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Rocky Path Through the Mountains
</map>
A Rocky Path Through the Mountains
Obvious exits: -N# -S
< 665h/665H 151v/231V Pos: standing >
You quickly scan the area.
You see nothing.
< 665h/665H 152v/231V Pos: standing >
< 665h/665H 152v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Twist in the Rocky Road
</map>
A Twist in the Rocky Road
Obvious exits: -N -S -W
< 665h/665H 151v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Crossing a Stone Bridge
</map>
Crossing a Stone Bridge
Obvious exits: -N -E
< 665h/665H 149v/231V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your north.
An elite captain who is close by to your north.
An elite guardian who is close by to your north.
An elite guardian who is close by to your north.
< 665h/665H 151v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Before the Mansion of King Straag
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Before the Mansion of King Straag
</map>
Standing Before the Mansion of King Straag
Obvious exits: -S -W#
A storm giant sentry walks through the city.
An elite captain watches all who approach the entrance.
An elite guardian stands here protectively.
An elite guardian stands here protectively.
< 665h/665H 151v/231V Pos: standing >
You quickly scan the area.
You see nothing.
< 665h/665H 151v/231V Pos: standing >
The door seems to be closed.
< 665h/665H 153v/231V Pos: standing >
Ok.
< 665h/665H 156v/231V Pos: standing >
The door is open.
You extend your sights westward.
A Grand Foyer Carved of Stone
Obvious exits: -E -W
< 665h/665H 157v/231V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 665h/665H 160v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Grand Foyer Carved of Stone
</map>
A Grand Foyer Carved of Stone
Obvious exits: -E -W
< 665h/665H 160v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Narrow Hallway
</map>
A Narrow Hallway
Obvious exits: -N -E
< 665h/665H 160v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 665h/665H 160v/231V Pos: standing >
You quickly scan the area.
A storm sentry who is not far off to your east.
An elite captain who is not far off to your east.
An elite guardian who is not far off to your east.
An elite guardian who is not far off to your east.
< 665h/665H 161v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Grand Foyer Carved of Stone
</map>
A Grand Foyer Carved of Stone
Obvious exits: -E -W
< 665h/665H 162v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Before the Mansion of King Straag
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Before the Mansion of King Straag
</map>
Standing Before the Mansion of King Straag
Obvious exits: -S -W
A storm giant sentry walks through the city.
An elite captain watches all who approach the entrance.
An elite guardian stands here protectively.
An elite guardian stands here protectively.
< 665h/665H 161v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 665h/665H 162v/231V Pos: standing >
Ok.
< 665h/665H 163v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Crossing a Stone Bridge
</map>
Crossing a Stone Bridge
Obvious exits: -N -E
< 665h/665H 163v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 665h/665H 163v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Twist in the Rocky Road
</map>
A Twist in the Rocky Road
Obvious exits: -N -S -W
< 665h/665H 163v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 665h/665H 163v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Rocky Path Through the Mountains
</map>
A Rocky Path Through the Mountains
Obvious exits: -N# -S
< 665h/665H 160v/231V Pos: standing >
The gates seems to be closed.
< 665h/665H 161v/231V Pos: standing >
The gates seems to be closed.
< 665h/665H 161v/231V Pos: standing >
Ok.
< 665h/665H 163v/231V Pos: standing >
The gates is open.
You extend your sights northward.
Standing Amidst a Large Grassy Plateau
Obvious exits: -N -S
A baby bighorn stands here grazing on the grass.
There are some tracks heading north.
< 665h/665H 164v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Amidst a Large Grassy Plateau
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing Amidst a Large Grassy Plateau
</map>
Standing Amidst a Large Grassy Plateau
Obvious exits: -N -S
A baby bighorn stands here grazing on the grass.
There are Duergar tracks going north.
< 665h/665H 164v/231V Pos: standing >
You quickly scan the area.
A bighorn sheep who is close by to your north.
A bighorn sheep who is close by to your north.
A wooly ram who is close by to your north.
A wooly ram who is close by to your north.
A bighorn sheep who is close by to your north.
A baby bighorn who is close by to your north.
A wooly ram who is not far off to your north.
A baby goat who is a brief walk away to your north.
A baby goat who is a brief walk away to your north.
A white hare who is a brief walk away to your north.
A young ape who is a brief walk away to your south.
< 665h/665H 165v/231V Pos: standing >
Ok.
< 665h/665H 165v/231V Pos: standing >
< 665h/665H 167v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Grassy Area Amidst the Mountains
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Grassy Area Amidst the Mountains
</map>
A Grassy Area Amidst the Mountains
Obvious exits: -N -E -S
A bighorn sheep stands atop a large rock.
A bighorn sheep stands atop a large rock.
A wooly ram suddenly raises its head to sniff the air.
A wooly ram suddenly raises its head to sniff the air.
A bighorn sheep stands atop a large rock.
A baby bighorn stands here grazing on the grass.
There are some tracks heading north.
< 665h/665H 166v/231V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...
You quickly scan the area.
A wooly ram who is close by to your north.
A baby goat who is not far off to your north.
A baby goat who is not far off to your north.
A white hare who is not far off to your north.
A bighorn sheep who is not far off to your north.
A baby goat who is close by to your east.
A baby bighorn who is close by to your east.
A bighorn sheep who is close by to your east.
A baby bighorn who is close by to your east.
A bighorn sheep who is close by to your east.
A wooly ram who is not far off to your east.
A wooly ram who is not far off to your east.
A bighorn sheep who is not far off to your east.
A bighorn sheep who is not far off to your east.
A baby bighorn who is a brief walk away to your east.
A baby goat who is a brief walk away to your east.
A baby goat who is rather far off to your east.
A white hare who is rather far off to your east.
A baby bighorn who is rather far off to your east.
A large goat who is rather far off to your east.
A baby goat who is rather far off to your east.
A baby bighorn who is close by to your south.
< 665h/665H 166v/231V Pos: standing >
A baby bighorn enters from the east.
< 665h/665H 167v/231V Pos: standing >
A baby bighorn leaves north.
< 665h/665H 169v/231V Pos: standing >
< 665h/665H 170v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Along a Grassy Plateau
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Along a Grassy Plateau
</map>
Walking Along a Grassy Plateau
Obvious exits: -N -E -S
A baby bighorn stands here grazing on the grass.
There are Duergar tracks going north.
< 665h/665H 175v/231V Pos: standing >
You quickly scan the area.
A wooly ram who is close by to your north.
A baby goat who is close by to your north.
A baby goat who is close by to your north.
A white hare who is close by to your north.
A bighorn sheep who is close by to your north.
A large goat who is close by to your east.
A wooly ram who is close by to your east.
A white hare who is close by to your east.
A bighorn sheep who is close by to your east.
A baby bighorn who is not far off to your east.
A baby goat who is not far off to your east.
A wooly ram who is not far off to your east.
A baby goat who is not far off to your east.
A baby goat who is not far off to your east.
A baby bighorn who is not far off to your east.
A large goat who is not far off to your east.
A baby goat who is a brief walk away to your east.
A baby goat who is a brief walk away to your east.
A baby bighorn who is a brief walk away to your east.
A baby bighorn who is a brief walk away to your east.
A large goat who is rather far off to your east.
A white hare who is rather far off to your east.
A baby bighorn who is close by to your south.
A bighorn sheep who is close by to your south.
A bighorn sheep who is close by to your south.
A wooly ram who is close by to your south.
A wooly ram who is close by to your south.
A bighorn sheep who is close by to your south.
A baby bighorn who is not far off to your south.
< 665h/665H 176v/231V Pos: standing >
< 665h/665H 176v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Overlooking a Large Cliff
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Overlooking a Large Cliff
</map>
Overlooking a Large Cliff
Obvious exits: -E -S -W
A wooly ram suddenly raises its head to sniff the air.
A baby goat wanders through the field.
A baby goat wanders through the field.
A white hare suddenly jumps from behind a nearby bush.
A bighorn sheep stands atop a large rock.
< 665h/665H 178v/231V Pos: standing >
A white hare enters from the west.
< 665h/665H 180v/231V Pos: standing >
You quickly scan the area.
A white hare who is close by to your east.
A baby goat who is close by to your east.
A white hare who is close by to your east.
A wooly ram who is close by to your east.
A wooly ram who is close by to your east.
A bighorn sheep who is close by to your east.
A wooly ram who is not far off to your east.
A wooly ram who is not far off to your east.
A white hare who is not far off to your east.
A baby goat who is not far off to your east.
A baby goat who is not far off to your east.
A wooly ram who is a brief walk away to your east.
A white hare who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A large goat who is a brief walk away to your east.
A bighorn sheep who is a brief walk away to your east.
A white hare who is a brief walk away to your east.
A baby goat who is rather far off to your east.
A bighorn sheep who is rather far off to your east.
A baby bighorn who is rather far off to your east.
A wooly ram who is rather far off to your east.
A baby bighorn who is close by to your south.
A baby bighorn who is not far off to your south.
A bighorn sheep who is not far off to your south.
A bighorn sheep who is not far off to your south.
A wooly ram who is not far off to your south.
A wooly ram who is not far off to your south.
A bighorn sheep who is a brief walk away to your south.
A baby bighorn who is a brief walk away to your south.
A bighorn sheep who is close by to your west.
A bighorn sheep who is close by to your west.
A bighorn sheep who is close by to your west.
A bighorn sheep who is close by to your west.
A wooly ram who is close by to your west.
A large goat who is close by to your west.
A white hare who is not far off to your west.
A bighorn sheep who is not far off to your west.
A wooly ram who is not far off to your west.
< 665h/665H 181v/231V Pos: standing >
< 665h/665H 182v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Through a Grassy Field
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Walking Through a Grassy Field
</map>
Walking Through a Grassy Field
Obvious exits: -E -S -W
A white hare suddenly jumps from behind a nearby bush.
A baby goat wanders through the field.
A white hare suddenly jumps from behind a nearby bush.
A wooly ram suddenly raises its head to sniff the air.
A bighorn sheep stands atop a large rock.
There are some tracks heading east.
< 665h/665H 184v/231V Pos: standing >
A wooly ram enters from the south.
< 665h/665H 186v/231V Pos: standing >
A bighorn sheep enters from the south.
< 665h/665H 186v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Large Grassy Field
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: A Large Grassy Field
</map>
A Large Grassy Field
Obvious exits: -E -S -W
A wooly ram suddenly raises its head to sniff the air.
A wooly ram suddenly raises its head to sniff the air.
A wooly ram suddenly raises its head to sniff the air.
A white hare suddenly jumps from behind a nearby bush.
A baby goat wanders through the field.
A baby goat wanders through the field.
< 665h/665H 185v/231V Pos: standing >
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing At the Edge of a Rocky Cliff
</map>
<map>
Zone: Strathor Valley of the Storm Giants.
Room: Standing At the Edge of a Rocky Cliff
</map>
Standing At the Edge of a Rocky Cliff
Obvious exits: -E -S -W
A wooly ram suddenly raises its head to sniff the air.
A white hare suddenly jumps from behind a nearby bush.
A white hare suddenly jumps from behind a nearby bush.
A Duergar (medium) stands here, fighting a large goat.
A large goat sits here, fighting a Duergar.
A bighorn sheep stands atop a large rock.
A white hare suddenly jumps from behind a nearby bush.
There are some tracks heading west.
There are Duergar tracks going east.
There are Duergar tracks going west.
There are Duergar tracks going east.
< 665h/665H 186v/231V Pos: standing >
< 665h/665H 186v/231V Pos: standing >
You kneel.
< 665h/665H 188v/231V Pos: kneeling >
You snap into visibility.
Your spring at a Duergar sends him slightly off balance...
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sit TC:pretty hurt E: A Duergar sit EP: excellent >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
You snap into visibility.
[Damage: 12 ] [Damage: 11 ] [Damage: 12 ] [Damage: 13 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
[Damage: 12 ] -=[You attack a Duergar.]=- [7 hits]
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sit TC:pretty hurt E: A Duergar sit EP: small wounds >
A large goat attacks a Duergar. [0 hits]
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sit TC:pretty hurt E: A Duergar sit EP: small wounds >
A large goat clambers to his feet.
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: small wounds >
A Duergar attacks a large goat. [0 hits]
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: small wounds >
A white hare leaves east.
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] [Damage: 13 ] [Damage: 10 ] [Damage: 13 ] [Damage: 11 ] You score a CRITICAL HIT!!!!!
[Damage: 24 ] [Damage: 11 ] [Damage: 13 ] -=[You attack a Duergar.]=- [8 hits]
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: few wounds >
A white hare leaves west.
You are already standing.
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: few wounds >
A bighorn sheep enters from the east.
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: few wounds >
A large goat attacks a Duergar. [0 hits]
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sit EP: few wounds >
A Duergar clambers to his feet.
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A large goat is knocked to the ground by a Duergar's mighty bash!
< 665h/665H 189v/231V Pos: standing >
< T: large TP: sit TC: awful E: A Duergar sta EP: few wounds >
A large goat is mortally wounded, and will die soon, if not aided.
A Duergar neatly performs a coup de grace and beheads a large goat.
A large goat is dead! R.I.P.
You feel a carnal satisfaction as a large goat's gurgling and choking signals his demise.
< 665h/665H 189v/231V Pos: standing >
<You kneel.
< 665h/665H 189v/231V Pos: kneeling >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] [Damage: 9 ] [Damage: 11 ] -=[You attack a Duergar.]=- [3 hits]
Such skills take patience!
< 665h/665H 189v/231V Pos: kneeling >
< T: Sxt TP: kne TC:excellent E: A Duergar sta EP: nasty wounds >
You rise to your feet.
< 665h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
You kneel.
< 665h/665H 189v/231V Pos: kneeling >
< T: Sxt TP: kne TC:excellent E: A Duergar sta EP: nasty wounds >
You snap into visibility.
Such skills take patience!
< 665h/665H 189v/231V Pos: kneeling >
< T: Sxt TP: kne TC:excellent E: A Duergar sta EP: nasty wounds >
You rise to your feet.
< 665h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] [Damage: 9 ] [Damage: 10 ] [Damage: 11 ] [Damage: 10 ] [Damage: 10 ] [Damage: 9 ] -=[You attack a Duergar.]=- [7 hits]
< 665h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
The sun rises over the northern horizon.
< 665h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
You snap into visibility.
A Duergar suddenly appears a bit confused!
You watch in glee as a Duergar looks dazzled.
-=[a Duergar attacks you.]=- [1 hits]
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sta EP: nasty wounds >
You kneel.
< 664h/665H 189v/231V Pos: kneeling >
< T: Sxt TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
You snap into visibility.
Your spring at a Duergar sends him slightly off balance...
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
A bighorn sheep leaves south.
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] [Damage: 11 ] [Damage: 11 ] [Damage: 12 ] [Damage: 10 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
A Duergar crashes to the ground!
[Damage: 4 ] [Damage: 11 ] -=[You attack a Duergar.]=- [8 hits]
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: awful >
A baby goat enters from the south.
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: awful >
You are already standing.
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: awful >
You deflect a Duergar's blow and strike back at him!
You snap into visibility.
[Damage: 11 ] -=[a Duergar attacks you.]=- [0 hits]
< 664h/665H 189v/231V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Duergar sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] A Duergar is stunned!
[Damage: 12 ] You beautifully slash a Duergar into two parts - both dead.
A Duergar's pair of studded leather sleeves was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.