The death of [21 Psionicist] Fev (Orc)

in On the Bridge of the Clipper <-- Sea Lion -->

from the perspective of [21 Psionicist] Fev (Orc)



< 211h/211H 113v/113V Pos: standing >
Frikk boards the Ketch Spectre.
You board the Clipper <-- Sea Lion -->.
Aboard the Clipper <-- Sea Lion -->
Obvious exits: -North

< 211h/211H 113v/113V Pos: standing >
Aboard the Clipper <-- Sea Lion -->
Obvious exits: -North -South

< 211h/211H 112v/113V Pos: standing >
On the Bridge of the Clipper <-- Sea Lion -->
Obvious exits: -North -South

< 211h/211H 111v/113V Pos: standing >
Your crew begins undocking procedures.

< 211h/211H 111v/113V Pos: standing >
You disembark this ship.

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper <-- Sea Lion --> floats here.
The Galleon Shady Cargo Inc. floats here.
The Galleon Blowing Bouy floats here.
The Galleon sailingisgay floats here.
The Ketch Spectre floats here.
The Clipper Troll floats here.
The Galleon The Drug Smuggler floats here.
The Sloop  Test Boat floats here.
The Caravel Revenant floats here.
The Sloop <\* Seas End */> floats here.
The Sloop XxX floats here.
The Sloop  DirtyMike floats here.
The Yacht . floats here.
An Orc guards the docks viciously.

< 211h/211H 111v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc shipwright stands here, selling ship rides across the sea.

< 211h/211H 110v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.
A tall Orc stresses over all the work to do in the harbour.

< 211h/211H 109v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
An Orc guards the docks viciously.

< 211h/211H 109v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 211h/211H 108v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 211h/211H 107v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.

< 211h/211H 106v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
A female Orc wanders the city here, bitching at the males she passes.

< 211h/211H 106v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.

< 211h/211H 105v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
A young Orc soldier wanders the city here, preparing for training.

< 211h/211H 104v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.

< 211h/211H 103v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #

< 211h/211H 103v/113V Pos: standing >
Ok.

< 211h/211H 103v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Storm Port Bank
</map>

<map>
Zone: Storm Port.
Room: The Storm Port Bank
</map>
The Storm Port Bank
   Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank.  Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
An Orc city guard walks here, most likely abusing his power.
The banker of the city stands counting coins here.

< 211h/211H 102v/113V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 1627 platinum coins, 10 gold coins, 16 silver coins, 9 copper coins. 

< 211h/211H 103v/113V Pos: standing >
Your account contains:
    48532 platinum, 321 gold, 444 silver, 511 copper coins.

< 211h/211H 103v/113V Pos: standing >
Your account contains:
    48132 platinum, 321 gold, 444 silver, 511 copper coins.

< 211h/211H 103v/113V Pos: standing >
Ok.
You put 400 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 211h/211H 103v/113V Pos: standing >
I see no door here.

< 211h/211H 104v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 

< 211h/211H 103v/113V Pos: standing >
Ok.

< 211h/211H 103v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.

< 211h/211H 102v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
A young Orc soldier wanders the city here, preparing for training.

< 211h/211H 102v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.

< 211h/211H 101v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
A female Orc wanders the city here, bitching at the males she passes.

< 211h/211H 100v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.

< 211h/211H 99v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 211h/211H 99v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 211h/211H 98v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 211h/211H 97v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.
A tall Orc stresses over all the work to do in the harbour.

< 211h/211H 97v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc shipwright stands here, selling ship rides across the sea.

< 211h/211H 96v/113V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper <-- Sea Lion --> floats here.
The Galleon Shady Cargo Inc. floats here.
The Galleon Blowing Bouy floats here.
The Galleon sailingisgay floats here.
The Ketch Spectre floats here.
The Clipper Troll floats here.
The Galleon The Drug Smuggler floats here.
The Sloop  Test Boat floats here.
The Caravel Revenant floats here.
The Sloop <\* Seas End */> floats here.
The Sloop XxX floats here.
The Sloop  DirtyMike floats here.
The Yacht . floats here.
An Orc guards the docks viciously.

< 211h/211H 95v/113V Pos: standing >
You board the Clipper <-- Sea Lion -->.
Aboard the Clipper <-- Sea Lion -->
Obvious exits: -North

< 211h/211H 95v/113V Pos: standing >
Aboard the Clipper <-- Sea Lion -->
Obvious exits: -North -South

< 211h/211H 95v/113V Pos: standing >
On the Bridge of the Clipper <-- Sea Lion -->
Obvious exits: -North -South

< 211h/211H 94v/113V Pos: standing >
The crew finishes raising the anchor.
You must be on the open sea to display contacts.

< 211h/211H 94v/113V Pos: standing >
You must be on the open sea to display contacts.

< 211h/211H 94v/113V Pos: standing >
Might want to undock first.

< 211h/211H 95v/113V Pos: standing >
You must be on the open sea to display contacts.

< 211h/211H 95v/113V Pos: standing >
The crew scrambles to their stations.

< 211h/211H 98v/113V Pos: standing >
The crew readies the sails.

< 211h/211H 104v/113V Pos: standing >
The first officer begins a checkup of all ship systems.

< 211h/211H 107v/113V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.

< 211h/211H 113v/113V Pos: standing >
Your ship manuevers to the east.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South -West 
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
Heading set to 315.

< 211h/211H 113v/113V Pos: standing >
You must be on the open sea to display contacts.

< 211h/211H 113v/113V Pos: standing >
Your ship manuevers to the north.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
Heading set to 315.

< 211h/211H 113v/113V Pos: standing >
You must be on the open sea to display contacts.

< 211h/211H 113v/113V Pos: standing >
Your ship manuevers to the north.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
Heading set to 315.

< 211h/211H 113v/113V Pos: standing >
You must be on the open sea to display contacts.

< 211h/211H 113v/113V Pos: standing >
Your ship manuevers to the north.
                      
                      
                      
                      
 .                    
 ..       <           
 *..     .^.          
 **..   ..+.          
 ****...M*+*.         
  ***.****.*..        
   .***++.+**..       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
Heading set to 315.

< 211h/211H 113v/113V Pos: standing >
Speed set to 71.

< 211h/211H 113v/113V Pos: standing >
                      
                      
                      
                      
 ..                   
 *..      <           
 **..     .^.         
 .**..   ..+.         
 .****...M*+*.        
  .***.****.*..       
   ..***++.+**..      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.
Contact listing                                               H:315 S:23 
=========================================================================|

< 211h/211H 113v/113V Pos: standing >
Contact listing                                               H:315 S:23 
=========================================================================|

< 211h/211H 113v/113V Pos: standing >
                      
                      
                      
                      
                      
 ..       <           
 *..                  
 **..     .^.         
 .**..   ..+.         
  ****...M*+*.        
   ***.****.*..       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
Contact listing                                               H:315 S:46 
=========================================================================|

< 211h/211H 113v/113V Pos: standing >
                      
                      
                      
                      
                      
 .        <           
 ...                  
 **..                 
 ***..     .^.        
  .**..   ..+.        
   ****...M*+*.       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
You're coming in too fast!!

< 211h/211H 113v/113V Pos: standing >
Contact listing                                               H:315 S:71 
=========================================================================|

< 211h/211H 113v/113V Pos: standing >
                      
                      
                      
                      
                      
 .        <           
 ...                  
 **..                 
 ***..     .^.        
  .**..   ..+.        
   ****...M*+*.       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
A Grey Elf snaps into visibility.
Contact listing                                               H:315 S:71 
=========================================================================|

< 211h/211H 113v/113V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'grukaf xuie'
A Grey Elf summons forth violent winds to batter you!

< 211h/211H 113v/113V Pos: standing >
                      
                      
                      
                      
                      
          <           
 ..                   
 *...                 
 ***..                
  ***..     .^.       
   .**..   ..+.       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.

< 211h/211H 113v/113V Pos: standing >
Contact listing                                               H:315 S:71 
=========================================================================|

< 211h/211H 113v/113V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 211h/211H 113v/113V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
                      
                      
 M                    
 M                    
 M                    
 M        <           
                      
 ...                  
 .*...                
  ***..               
   ***..     .^.      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.
A Grey Elf blocks your futile lunge at her.

< 156h/211H 113v/113V Pos: standing >
<Contact listing                                               H:315 S:71 
=========================================================================|

< 156h/211H 113v/113V Pos: standing >
<A Grey Elf snaps into visibility.
The windstorm sends debris flying into you at high speed causing you to bleed.
OUCH!  That really did HURT!

< 96h/211H 113v/113V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 96h/211H 113v/113V Pos: standing >
<A Grey Elf snaps into visibility.

< 96h/211H 113v/113V Pos: standing >
<                      
  M                   
  M                   
 MM                   
 MM                   
 MM       <           
 MM                   
 M                    
 M...                 
  .*...               
   ***..              
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Clipper <-- Sea Lion --> floats here.

< 96h/211H 113v/113V Pos: standing >
<A Grey Elf completes her spell...
A Grey Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Contact listing                                               H:315 S:71 
=========================================================================|
[OC] Lament                         X:27  Y:72  R:32.3  B:314 H:135 S:72 |FF

< 6h/211H 113v/113V Pos: standing >
<A Grey Elf snaps into visibility.

< 6h/211H 113v/113V Pos: standing >
<Someone blocks your futile lunge at her.
A Grey Elf snaps into visibility.

< 6h/211H 113v/113V Pos: standing >
<A Grey Elf snaps into visibility.
Bleeding profusely, you succumb to the awesome power of the wind.
Your little round wooden shield freezes and shatters into million pieces from the intense cold!