The death of [28 Necromancer] Ruben (Githzerai)

in Reception Room

from the perspective of [28 Necromancer] Ruben (Githzerai)

<worn as a badge>    a four leaf clover
<worn on head>       an icy hemp hat from Abandoned Elven Homestead
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a troglodyte earring
<worn on face>       an irridescent blue mask
<worn around neck>   a fanged gold choker from The Great Realm of Duris
<worn around neck>   a hardened rubber amulet from Vella's Bordello
<worn about body>    a light clay cloak from The Great Realm of Duris
<worn about waist>   a belt of desert sands
<worn on arms>       a pair of troll-hide sleeves
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a bracelet of the earth [superior]
<worn on hands>      a pair of spirit gloves (illuminating)
<worn on finger>     a ring of sand blasting
<worn on finger>     a ring of the hierophant
<primary weapon>     a mithril dagger
<worn on feet>       a pair of winded boots

 MMM^DMM^MMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
You flee eastward!

< 129h/272H 5v/138V Pos: standing >
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@^^MMMM  
 ^MMMMMMMMMMMM  
 MMMM^DMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Duergar (medium)  Nameless stands in mid-air here.
A mountaineer crouches, floating here, fighting a Duergar.
The spectre of a red-tailed butterfly stands in mid-air here, fighting a Duergar. (minion) 

< 129h/272H 1v/138V Pos: standing >
You're too exhausted.

< 129h/272H 1v/138V Pos: standing >
You're too exhausted.

< 129h/272H 2v/138V Pos: standing >
You're too exhausted.

< 129h/272H 2v/138V Pos: standing >
You're too exhausted.

< 129h/272H 2v/138V Pos: standing >
You're too exhausted.

< 129h/272H 3v/138V Pos: standing >
You're too exhausted.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 The spectre of a red-tailed butterfly misses a Duergar.
Sorry, you aren't allowed to do that in combat.

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 You notice a Duergar attempting to sneak behind you, but quickly block their advance!

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 The heavily falling snow is being whipped up to a frenzy by a ferocious wind.

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 The spectre of a red-tailed butterfly misses a Duergar.

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 You start chanting...

< 46h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 A Duergar's impressive pierce seriously wounds you.
A Duergar's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC: awful E: A Duergar sta EP: few scratches >
 A mountaineer rises to his feet.

< -1h/272H 3v/138V Pos: standing >
< T: Ruben TP: sta TC: awful E: A Duergar sta EP: few scratches >
 You complete your spell...
 
   MMMM^MMMM    
  M^^P^^MMMMM   
 MMMMMMMMMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< -1h/272H 3v/138V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< -1h/272H 3v/138V Pos: standing >
You're too exhausted.

< -1h/272H 3v/138V Pos: standing >
You're too exhausted.

< -1h/272H 3v/138V Pos: standing >
You start chanting...

< -1h/272H 5v/138V Pos: standing >
Casting: concealment 

< -1h/272H 7v/138V Pos: standing >
You complete your spell...
You vanish.

< -1h/272H 7v/138V Pos: standing >
 
   MMMM^MMMM    
  M^^M^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 3h/272H 27v/138V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your south.

< 4h/272H 36v/138V Pos: standing >
 
   MMMM^MMMM    
  M^^M^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 5h/272H 40v/138V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^M^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A mountaineer stands, floating here, fighting a Duergar.
A Duergar (medium)  Nameless stands in mid-air here, fighting a mountaineer.

< 7h/272H 54v/138V Pos: standing >
 
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^M^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A mountaineer stands, floating here, fighting a Duergar.
A Duergar (medium)  Nameless stands in mid-air here, fighting a mountaineer.

< 8h/272H 55v/138V Pos: standing >
 
   ^M^^.^^^^    
  MMMMM^M^M^.   
 MMMMMM^MMMM^.  
 MM^^M^^MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMMPMMMMMM  
 ^MMMMM^^MMMMM  
  .^MM^^^MMMM   
   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 8h/272H 52v/138V Pos: standing >
 
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^M^@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 8h/272H 48v/138V Pos: standing >
 
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^M^^MMMMMM  
 MMMMMM^MMMMMM  
  M^DMMPMMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 8h/272H 44v/138V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 8h/272H 45v/138V Pos: standing >
 
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^M^@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMMPMMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 9h/272H 41v/138V Pos: standing >
 
   M^^^^^...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMM^MMMM^  
 MMM^^M@^MMMMM  
 MMMMMMM^MMMMM  
 MMM^DMMPMMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 9h/272H 38v/138V Pos: standing >
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@^^MMMM  
 ^MMMMMMM^MMMM  
 MMMM^DMMPMMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A mountaineer walks through here, poised for combat.
The spectre of a red-tailed butterfly stands here. (minion) 

< 9h/272H 34v/138V Pos: standing >
The night has begun.
 
  MMM^M^^.^   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@M^^MM  
 ^MMMMMMM^MM  
 MMMM^DMMPMM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The spectre of a red-tailed butterfly enters from the east.

< 9h/272H 30v/138V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
The spectre of a red-tailed butterfly enters from the east.

< 9h/272H 29v/138V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
Fresh blood splatters cover the area.
An elite dwarven guard of Kimordril is here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
The spectre of a red-tailed butterfly enters from the east.

< 9h/272H 28v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
The spectre of a red-tailed butterfly enters from the east.

< 9h/272H 27v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
The spectre of a red-tailed butterfly enters from the east.
Alarm bells sound, signalling an invasion!

< 9h/272H 27v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
The spectre of a red-tailed butterfly enters from the east.

< 9h/272H 26v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The spectre of a red-tailed butterfly enters from the east.

< 9h/272H 25v/138V Pos: standing >
I see nothing suitable there.

< 9h/272H 26v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/272H 27v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/272H 27v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/272H 27v/138V Pos: standing >
I see nothing suitable there.

< 10h/272H 30v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/272H 31v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/272H 32v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/272H 32v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
The spectre of a red-tailed butterfly enters from below.

< 10h/272H 32v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
The spectre of a red-tailed butterfly enters from the east.

< 11h/272H 35v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.
The spectre of a red-tailed butterfly enters from the east.

< 11h/272H 35v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
The spectre of a red-tailed butterfly enters from the east.

< 11h/272H 35v/138V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
The spectre of a red-tailed butterfly enters from the east.

< 12h/272H 36v/138V Pos: standing >

< 15h/272H 56v/138V Pos: standing >

< 24h/272H 110v/138V Pos: standing >
Tectoxin enters from the west.

< 26h/272H 117v/138V Pos: standing >
Tectoxin leaves west.

< 26h/272H 119v/138V Pos: standing >
Tectoxin enters from the west.

< 26h/272H 121v/138V Pos: standing >
Tectoxin leaves south.

< 26h/272H 121v/138V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
The spectre of a red-tailed butterfly stands here. (minion) 

< 27h/272H 127v/138V Pos: standing >
Tectoxin enters from the south.

< 28h/272H 132v/138V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
The spectre of a red-tailed butterfly enters from the south.

< 28h/272H 132v/138V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Fresh blood splatters cover the area.
Kalrin is here, waiting to sell a container to you.
The spectre of a red-tailed butterfly enters from the west.

< 29h/272H 133v/138V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
The spectre of a red-tailed butterfly enters from the east.

< 29h/272H 134v/138V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
A brutish bartender serves drinks to his patrons here.
The spectre of a red-tailed butterfly enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/272H 133v/138V Pos: standing >
A gully dwarf leaves east.

< 30h/272H 138v/138V Pos: standing >

< 32h/272H 138v/138V Pos: standing >

< 32h/272H 138v/138V Pos: standing >
An elite guard enters from above.

< 35h/272H 138v/138V Pos: standing >
A gully dwarf enters from the east.

< 36h/272H 138v/138V Pos: standing >

< 36h/272H 138v/138V Pos: standing >
An elite guard leaves up.

< 38h/272H 138v/138V Pos: standing >

< 38h/272H 138v/138V Pos: standing >
Tectoxin enters from the south.

< 39h/272H 138v/138V Pos: standing >
Tectoxin leaves up.

< 39h/272H 138v/138V Pos: standing >
A gully dwarf enters from the east.

< 39h/272H 138v/138V Pos: standing >
Tectoxin enters from above.

< 40h/272H 138v/138V Pos: standing >
A gully dwarf leaves up.

< 40h/272H 138v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/272H 138v/138V Pos: standing >
A brutish bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
You hand over the money.
The a brutish bartender gave you the following quest:
Go kill 3 a wemic conjurer (3 left) in Wellvolen!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A brutish bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 42h/272H 138v/138V Pos: standing >
A brutish bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 43h/272H 138v/138V Pos: standing >
A brutish bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
You hand over the money.
The a brutish bartender gave you the following quest:
Go kill 1 a large sand viper (1 left) in Pits of Cerberus!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A brutish bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 43h/272H 138v/138V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
You sense a lifeform nearby.
A gully dwarf wanders around, collecting garbage.
The spectre of a red-tailed butterfly stands here. (minion) 
A brutish bartender serves drinks to his patrons here.

< 46h/272H 138v/138V Pos: standing >
You sit down and relax.

< 47h/272H 138v/138V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - enervation
( 5th circle)  1 - teleport
               1 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  3 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness
   49 seconds:  ( 5th) teleport
   63 seconds:  ( 5th) concealment

You can memorize no more spells.
You continue your study.

< 47h/272H 138v/138V Pos: sitting >
You start meditating...

< 47h/272H 138v/138V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing slashing darkness.

< 47h/272H 138v/138V Pos: sitting >
A gully dwarf enters from above.

< 48h/272H 138v/138V Pos: sitting >
You have finished memorizing slashing darkness.

< 49h/272H 138v/138V Pos: sitting >
A gully dwarf leaves south.

< 49h/272H 138v/138V Pos: sitting >
You have finished memorizing slashing darkness.

< 50h/272H 138v/138V Pos: sitting >
A gully dwarf leaves east.

< 50h/272H 138v/138V Pos: sitting >
You have finished memorizing slashing darkness.

< 51h/272H 138v/138V Pos: sitting >
Tectoxin leaves south.

< 52h/272H 138v/138V Pos: sitting >
An elite guard enters from above.

< 52h/272H 138v/138V Pos: sitting >
You have finished memorizing slashing darkness.

< 52h/272H 138v/138V Pos: sitting >
List of outposts:
*ID:  1 Continent: Undead Continent   Owner: Unknown        
*ID:  2 Continent: Khomani-Khan       Owner: The Empire
*ID:  3 Continent: Ice Crag           Owner: The Empire

< 52h/272H 138v/138V Pos: sitting >
A gully dwarf enters from the south.

< 53h/272H 138v/138V Pos: sitting >
You have finished memorizing slashing darkness.

< 54h/272H 138v/138V Pos: sitting >
Tectoxin enters from the south.

< 54h/272H 138v/138V Pos: sitting >
Tectoxin leaves up.

< 55h/272H 138v/138V Pos: sitting >
Autosaving...

< 55h/272H 138v/138V Pos: sitting >
You have finished memorizing teleport.

< 56h/272H 138v/138V Pos: sitting >
Tectoxin enters from above.

< 57h/272H 138v/138V Pos: sitting >
A gully dwarf leaves south.

< 58h/272H 138v/138V Pos: sitting >
An elite guard leaves east.

< 59h/272H 138v/138V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.

< 59h/272H 138v/138V Pos: sitting >
You clamber to your feet.

< 60h/272H 138v/138V Pos: standing >
An elite guard enters from the east.

< 60h/272H 138v/138V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
An elite dwarven guard of Kimordril is here.
You sense a lifeform nearby.
The spectre of a red-tailed butterfly stands here. (minion) 
A brutish bartender serves drinks to his patrons here.

< 60h/272H 138v/138V Pos: standing >
Reception Room
Obvious exits: -D
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
The spectre of a red-tailed butterfly enters from below.

< 61h/272H 137v/138V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 61h/272H 137v/138V Pos: standing >
The taste of blood slowly fades from your body.

< 62h/272H 137v/138V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 63h/272H 138v/138V Pos: standing >
You make a magical gesture, sending the spectre of a red-tailed butterfly back to the nether plane.
The spectre of a red-tailed butterfly stops following you.

< 65h/272H 138v/138V Pos: standing >
Reception Room
Obvious exits: -D
Puddles of fresh blood cover the ground.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 67h/272H 138v/138V Pos: standing >
A gully dwarf enters from below.

< 67h/272H 138v/138V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 67h/272H 138v/138V Pos: standing >
A gully dwarf leaves down.

< 69h/272H 138v/138V Pos: standing >

< 74h/272H 138v/138V Pos: standing >
A gully dwarf enters from below.

< 79h/272H 138v/138V Pos: standing >
Tectoxin enters from below.

< 86h/272H 138v/138V Pos: standing >
A gully dwarf leaves down.

< 89h/272H 138v/138V Pos: standing >
A gnome merchant floats in from below.

< 94h/272H 138v/138V Pos: standing >
Out of nowhere, a gnome merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a gnome merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 13h/272H 138v/138V Pos: standing >
< T: Ruben TP: sta TC: awful E: a gnome merchant sta EP: excellent >
 You miss a gnome merchant.

< 13h/272H 138v/138V Pos: standing >
< T: Ruben TP: sta TC: awful E: a gnome merchant sta EP: excellent >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 13h/272H 138v/138V Pos: standing >
< T: Ruben TP: sta TC: awful E: a gnome merchant sta EP: excellent >
 A gnome merchant's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
As a gnome merchant's knee hits your stomach, you spit blood, cough and die.
Your crystalline tower shield was completely destroyed by the massive blow!
Your suit of hide armor was completely destroyed by the massive blow!
Your centaurian legplates of honor was completely destroyed by the massive blow!