The death of [51 Huntsman] Sxt The Empire (Grey Elf)

in A Paved Obsidian Road

from the perspective of [51 Huntsman] Sxt The Empire (Grey Elf)

<worn on eyes>       the monocle of damnation (glowing) [75%]
<worn in ear>        a sparkling diamond earring [superior] (magic)
<worn in ear>        an enchanted earring of agility
<worn on face>       the mask of deceptions (magic) (humming)
<worn around neck>   a coil of darkness of constitution
<worn around neck>   a necklace of halfling ears
<worn on body>       a suit of bluestone platemail bearing a Dragon Fang (magic)
<worn about body>    a cloak of werewolf fur [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the masters quiver of damage (magic) (glowing) [76%]
<worn on arms>       some vambraces depicting a stylized hurricane
<worn around wrist>  the bracer of the whirlwinds of precision (glowing) (humming)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      a pair of silverish githyanki gauntlets (magic)
<worn on finger>     the ring of the void of dexterity (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[189h 12m 43s]
<primary weapon>     the wicked-looking scimitar of Demogorgon (magic)[189h 12m 43s]
<secondary weapon>   the mystic axe of the dragonkind (magic) (humming)[124h 32m 4s]
<worn on legs>       a pair of vapor leggings
<worn on feet>       some boots of cavern wall climbing (magic)

You feel a slight magical surge that reinforces and refreshes your vitality.

< 675h/688H 151v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 An Orc clambers to his feet.

< 675h/688H 151v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] An Orc deflects your blow and strikes back at YOU!
[Damage:  1 ] An Orc is burned severely as he hits you!
[Damage:  9 ] [Damage:  9 ] -=[You attack an Orc.]=- [3 hits]

< 673h/688H 151v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You snap into visibility.
-=[a winged hellhound attacks you.]=- [0 hits]
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 673h/688H 151v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc leaves south riding on a winged hellhound.

< 673h/688H 151v/152V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 673h/688H 151v/152V Pos: standing >
The red aura around you flashes blue and is gone.

< 673h/688H 151v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
An orcish adventurer stands here.

< 674h/688H 150v/152V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 10 ] You are briefly surrounded by a red aura!
Your wicked-looking scimitar of Demogorgon slices into an orcish adventurer's soul...
An orcish adventurer goes limp for a moment.
[Damage: 12 ] 
< 675h/688H 151v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 An Orc rides in on a winged hellhound from the south.

< 675h/688H 152v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 An Orc leaves east riding on a winged hellhound.

< 675h/688H 152v/152V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 13 ] [Damage: 12 ] You beautifully slash an orcish adventurer into two parts - both dead.
An orcish adventurer is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orcish adventurer's last actions in this world.

< 675h/688H 152v/152V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.

< 675h/688H 152v/152V Pos: standing >
You attempt to flee...

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
You flee southward!

< 675h/688H 128v/152V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 675h/688H 128v/152V Pos: standing >
You no longer see spots.
Alas, you cannot go that way. . . .

< 677h/688H 130v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of an orcish adventurer is lying here.

< 677h/688H 130v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 678h/688H 130v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/688H 130v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/688H 131v/152V Pos: standing >
You quickly scan the area.
A dock carpenter who is not far off to your north.
A rugged helmsman who is not far off to your north.

< 680h/688H 132v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 681h/688H 133v/152V Pos: standing >
You quickly scan the area.
A dock carpenter who is close by to your north.
A rugged helmsman who is close by to your north.

< 682h/688H 133v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W

< 684h/688H 135v/152V Pos: standing >
You quickly scan the area.
You see nothing.

< 685h/688H 136v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 685h/688H 137v/152V Pos: standing >
You quickly scan the area.
You see nothing.

< 687h/688H 138v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -E -S

< 687h/688H 138v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 688h/688H 139v/152V Pos: standing >
You quickly scan the area.
An Orc who is a brief walk away to your east.
A winged hellhound who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
A commoner who is a brief walk away to your east.

< 688h/688H 140v/152V Pos: standing >

< 688h/688H 140v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -E -W

< 688h/688H 140v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 688h/688H 140v/152V Pos: standing >
A Troll enters from the east.
An Orc rides in on a winged hellhound from the east.

< 688h/688H 143v/152V Pos: standing >
A Troll leaves west.
An Orc leaves west riding on a winged hellhound.

< 688h/688H 143v/152V Pos: standing >
A Troll enters from the west.
An Orc rides in on a winged hellhound from the west.

< 688h/688H 147v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
A male commoner stands here.
There are some tracks heading east.
There are some tracks heading east.

< 688h/688H 146v/152V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
An Orc (medium)  Nameless in mid-air sits atop a winged hellhound.
*A Troll (large)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
There are some tracks heading east.
There are some tracks heading west.

< 688h/688H 149v/152V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
   The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (very good)
   Nizari                                        (evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (evil)
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (very evil)
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (extremely good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (extremely evil)
  *Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (evil)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (evil)
   The Sky City of Ultarium                      (very evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
  *The Temple to Skrentherlog                    (very evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
  *The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (extremely good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
  *The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (very evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.
A Troll snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Troll's skillful bash!

< 687h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC:few scratches E: A Troll sta EP: excellent >
 
< 687h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC:few scratches E: A Troll sta EP: excellent >
 An Orc assists a Troll heroically.
[Damage:  1 ] An Orc is burned severely as he hits you!

< 685h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC:few scratches E: A Troll sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
A Troll snaps into visibility.
[Damage:  6 ] [Damage:  7 ] -=[You attack a Troll.]=- [2 hits]
A Troll snaps into visibility.
You snap into visibility.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 10 ] A Troll is burned severely as she hits you!
A Troll's rod of Dispator summons the power of hellfire at you.
A Troll calls down a roaring flamestrike which hits you dead on!
You resist the effects of a Troll's spell!
You resist the effects of a Troll's spell!
-=[a Troll attacks you.]=- [4 hits]

< 619h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 An Orc suddenly appears a bit confused!
You watch in glee as an Orc looks dazzled.
You snap into visibility.
[Damage:  1 ] An Orc is burned severely as he hits you!
[Damage:  1 ] An Orc is burned severely as he hits you!
[Damage:  1 ] An Orc is burned severely as he hits you!
-=[an Orc attacks you.]=- [3 hits]

< 612h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 An Orc starts casting an offensive spell called 'energy drain'.

< 612h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 
< 612h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 A Kobold enters from the north.

< 612h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 A Kobold leaves south.

< 612h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 An Orc completes his spell...
An Orc utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as an Orc drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Troll snaps into visibility.
[Damage:  7 ] [Damage:  6 ] [Damage:  7 ] -=[You attack a Troll.]=- [3 hits]

< 517h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 You snap into visibility.
[Damage:  1 ] An Orc is burned severely as he hits you!
[Damage:  1 ] An Orc is burned severely as he hits you!
[Damage:  1 ] An Orc is burned severely as he hits you!
-=[an Orc attacks you.]=- [3 hits]

< 510h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A Troll snaps into visibility.
You snap into visibility.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
-=[a Troll attacks you.]=- [2 hits]
A Kobold enters from the south.

< 504h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A commoner enters from the east.

< 504h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 You snap into visibility.
A winged hellhound's hooves crash into you with a stunning force!
[Damage: 16 ] A winged hellhound is burned severely as he hits you!

< 489h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 You move from your butt to your knees.

< 489h/688H 150v/152V Pos: kneeling >
< T: Sxt TP: kne TC: few wounds E: A Troll sta EP: few scratches >
 Your spring at an Orc sends him slightly off balance...

< 489h/688H 150v/152V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Troll snaps into visibility.
[Damage:  6 ] [Damage:  7 ] [Damage:  7 ] [Damage:  6 ] [Damage:  7 ] -=[You attack a Troll.]=- [5 hits]
You are knocked to the ground by a Troll's skillful bash!

< 488h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 You snap into visibility.
[Damage:  1 ] An Orc is burned severely as he hits you!
[Damage:  1 ] An Orc is burned severely as he hits you!
-=[an Orc attacks you.]=- [2 hits]

< 482h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A sightless bogwyrm enters from the north.

< 482h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A sightless bogwyrm suddenly attacks a Troll!
A sightless bogwyrm suddenly appears a bit confused!
A Troll snaps into visibility.
A winged hellhound suddenly appears a bit confused!
You watch in glee as a winged hellhound looks dazzled.
You snap into visibility.
-=[a winged hellhound attacks you.]=- [0 hits]

< 482h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A Troll snaps into visibility.
You snap into visibility.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  8 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  1 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
-=[a Troll attacks you.]=- [4 hits]

< 465h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 465h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 You snap into visibility.
A Troll snaps into visibility.
[Damage:  6 ] [Damage:  7 ] [Damage:  6 ] -=[You attack a Troll.]=- [3 hits]

< 465h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 You no longer see spots.

< 465h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'bigbys crushing hand'
You snap into visibility.
A huge fist sent by a Kobold grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 312h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 You snap into visibility.
[Damage:  1 ] An Orc is burned severely as he hits you!
-=[an Orc attacks you.]=- [1 hits]

< 309h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 309h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 A sightless bogwyrm turns to focus its attack on an Orc!
A Troll snaps into visibility.
A sightless bogwyrm attacks a Troll. [0 hits]
You snap into visibility.
[Damage:  1 ] A winged hellhound is burned severely as he hits you!
-=[a winged hellhound attacks you.]=- [1 hits]
An Orc clambers to his feet.

< 308h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 A winged hellhound's hooves crash into you with a stunning force!
[Damage: 12 ] A winged hellhound is burned severely as he hits you!

< 297h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 You snap into visibility.
A Troll snaps into visibility.
[Damage:  6 ] Sparks...  flashing lights...  you cannot concentrate!
[Damage:  6 ] -=[You attack a Troll.]=- [2 hits]

< 297h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: A Troll sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Kobold grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
A Troll snaps into visibility.
You snap into visibility.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
A Troll's rod of Dispator summons the power of hellfire at you.
A Troll calls down a roaring flamestrike which hits you dead on!
You wish that your wounds would stop BLEEDING so much!
A Troll calls down a roaring flamestrike which hits you dead on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[a Troll attacks you.]=- [2 hits]

< 7h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 7h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] An Orc is burned severely as he hits you!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] An Orc is burned severely as he hits you!
-=[an Orc attacks you.]=- [2 hits]

< 3h/688H 150v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 You clamber to your feet.

< 3h/688H 150v/152V Pos: standing >
< T: Sxt TP: sta TC: awful E: A Troll sta EP:  small wounds >
 
< 3h/688H 150v/152V Pos: standing >
< T: Sxt TP: sta TC: awful E: A Troll sta EP:  small wounds >
 You are already standing.

< 3h/688H 150v/152V Pos: standing >
< T: Sxt TP: sta TC: awful E: A Troll sta EP:  small wounds >
 You snap into visibility.
-=[a winged hellhound attacks you.]=- [0 hits]
You attempt to flee...

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
You flee southward!

< 3h/688H 126v/152V Pos: standing >
You are already standing.

< 3h/688H 126v/152V Pos: standing >
You attempt to flee...

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A sightless bogwyrm crouches in mid-air here, fighting an Orc.
A male commoner stands here.
A Kobold (small) - Plagued - Nameless stands in mid-air here.
An Orc (medium)  Nameless in mid-air sits atop a winged hellhound, fighting a sightless bogwyrm.
*A Troll (large)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
You flee northward!
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Troll's skillful bash!

< 2h/688H 100v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Troll snaps into visibility.
[Damage:  6 ] A Troll deflects your blow and strikes back at YOU!
The green mist around your body fades.
You snap into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  2 ] A Troll is burned severely as she hits you!
-=[You attack a Troll.]=- [1 hits]

< -1h/688H 101v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 
< -1h/688H 101v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< -1h/688H 101v/152V Pos: sitting >
< T: Sxt TP: sit TC: awful E: A Troll sta EP:  small wounds >
 A Troll snaps into visibility.
You snap into visibility.
A wicked bludgeon from a Troll sends you spiraling into darkness.
Your diamond crown of Winduin was completely destroyed by the massive blow!
Your soulstone scabbard was completely destroyed by the massive blow!