<worn as a badge> a badge of rotten flesh
<worn on head> a twisted electrum helmet from Kobold Settlement
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> a tiger's tooth earring
<worn in ear> a frost-rimed bronze stud from Bandit Camp
<worn on face> a marigotian ceremonial mask
<worn around neck> a necklace of jade
<worn around neck> a sapphire necklace (glowing)
<worn on body> a soldier's dragonscale robe
<worn about body> a diabolical electrum cloak
<worn about waist> a knight's black and silver belt (magic)
<worn on belt buckle>an angelic ruby belt buckle from Kobold Settlement
<worn on arms> some legendary gem sleeves from Kobold Settlement
<worn around wrist> a humming stone wristguard
<worn around wrist> a bracer carved from obsidian
<worn on hands> some ashen obsidian mitts from Kobold Settlement
<worn on finger> an unearthly ruby band
<primary weapon> a dagger of carved bone [poor]
<secondary weapon> a chamelion dagger (magic) (humming)
<worn on legs> some legendary gem greaves
<worn on feet> some tarnished ruby moccasins from The Surface Realm of Duris
A voice says in your mind, '1 a well-used mithril mantle was sold for 2 platinum, and the money is available for pickup.'
A voice says in your mind, '1 a torso vestment smeared with blood was sold for 15 platinum, and the money is available for pickup.'
Grumbiter's Inn
Welcome to the Grumbiter's Inn, the undisputed leader in the art of
innkeeping. A rather charming and friendly hostess stands to the side,
ready to offer you food and drink. While most of the patrons are kobold
locals, you spy an occasional human or two. As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip. You feel as if you've
found your second home in Grumbiter's Inn.
Obvious exits: -West
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
Grumbiter, the kobold barkeep, stands here making sure nothing gets too rowdy.(Red Aura)
< 211h/211H 222v/222V Pos: standing >
Pardon?
< 211h/211H 222v/222V Pos: standing >
Score information for Yzar
Level: 42 Race: Parasite Class: Rogue / Assassin Sex: Male
Hit points: 211(211) Moves: 222(222)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1305 platinum 1979 gold 10 silver 15 copper
Playing time: 6 days / 20 hours/ 53 minutes
Received data: 0.0022 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 58%
58%
Status: Standing.
Epic points(total): 24(1497)
Epic Bonus: Experience Bonus (0.06%)
Frags: +6.00 Deaths: 58
Detecting: Evil Good Magic Life
Protected from: Fire Cold Undead
Enchantments: Levitation
Bartender Quests Remaining: 8
Combat Pulse: 13 Spell Pulse: 1.00
Leaderboard Points: 1011
Active Spells:
--------------
rested bonus (150 minutes)
curse of yzar (no expiration timer)
< 211h/211H 222v/222V Pos: standing >
The sense of death and decay fills your nostrils, your throat, and your lungs.
< 211h/460H 342v/175V Pos: standing >
You feel invigorated as the spirits of Kobold Settlement bless you.
< 211h/460H 509v/342V Pos: standing >
Ok, you'll try to move silently for a while.
< 221h/470H 342v/342V Pos: standing >
Character attributes for Yzar
Level: 42 Race: Death Knight Class: Rogue / Assassin
Age: 565 yrs / 9 mths Height: 59 inches Weight: 195 lbs Size: medium
Actual (Base) Actual (Base)
Str: 115 ( 96) Pow: 86 ( 82)
Dex: 87 ( 92) Int: 87 ( 87)
Agi: 95 (100) Wis: 76 ( 80)
Con: 98 ( 82) Cha: 56 ( 80) Luk: 80 ( 80)
Equipped Items: 21 Carried weight: 28
Armor Points: -111 Reduces melee damage taken by 11.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 13 Damroll: 21
Alignment: 866 (-1000 to 1000)
Saving Throws: PAR[23] FEA[23]
BRE[42] SPE[42]
Load carried: Not a problem
< 222h/470H 342v/342V Pos: standing >
Character attributes for Yzar
Level: 42 Race: Death Knight Class: Rogue / Assassin
Age: 565 yrs / 9 mths Height: 59 inches Weight: 195 lbs Size: medium
Actual (Base) Actual (Base)
Str: 115 ( 96) Pow: 86 ( 82)
Dex: 87 ( 92) Int: 87 ( 87)
Agi: 95 (100) Wis: 76 ( 80)
Con: 98 ( 82) Cha: 56 ( 80) Luk: 80 ( 80)
Equipped Items: 21 Carried weight: 28
Armor Points: -111 Reduces melee damage taken by 11.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 13 Damroll: 21
Alignment: 866 (-1000 to 1000)
Saving Throws: PAR[23] FEA[23]
BRE[42] SPE[42]
Load carried: Not a problem
< 222h/470H 342v/342V Pos: standing >
Score information for Yzar
Level: 42 Race: Death Knight Class: Rogue / Assassin Sex: Male
Hit points: 223(470) Moves: 342(342)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1305 platinum 1979 gold 10 silver 15 copper
Playing time: 6 days / 20 hours/ 53 minutes
Received data: 0.0040 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 64%
64%
Status: Standing.
Epic points(total): 24(1497)
Epic Bonus: Experience Bonus (0.06%)
Frags: +6.00 Deaths: 58
Detecting: Evil Good Magic Life
Protected from: Fire Cold Undead
Enchantments: Ultravision Levitation Sneaking
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 1.50
Leaderboard Points: 1011
Active Spells:
--------------
rested bonus (150 minutes)
curse of yzar (no expiration timer)
< 223h/470H 342v/342V Pos: standing >
A Paved Road
The stretch of road here has actually been paved, doubtless by some
kobold whipped into action to actually get the road fixed up. The
area here seems to be better kept, an overall more upper class sector
of the kobold settlement. To the east stands a tall building of stone
and wood, looking to be some sort of inn. To the west is access on to
a grassy field. The road continues north, while to the south is the
granite bridge crossing the murky stream.
Obvious exits: -North -East -South -West
A powerful kobold warrior is here looking at you suspiciously.(Red Aura)
< 223h/470H 341v/342V Pos: standing >
A Large Stone Bridge
The bridge is made of gigantic slabs of granite bound together with
heavy iron spikes. The bridge crosses over a murky stream flowing
east and west of here. High grasses and reeds have grown up along the
soggy banks of the stream, creating a thick barrier of vegetation
flanking the stream to the north and south. Annoying little insects
buzz around you in an incessant hum. To the north lies a road which
looks to actually be in pretty good shape. To the south lies the
ill-kept trail.
Obvious exits: -North -South
< 223h/470H 340v/342V Pos: standing >
An Ill-Kept Trail
The ill-kept trail continues east and west of here. To the north
is a large stone bridge offering dry passage over the muddy stream.
To the south is a stone and wood hut, with the smells of baked goods
drifting from it. The trail continues to be a nuisance to any
traveler to the east and west of here.
Obvious exits: -North -East -South -West
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
< 223h/470H 339v/342V Pos: standing >
The Baker's Den
The hut here is made of stone and wood, with a plastering of mud on
the walls for affect. The walls are lined with sacks of grain, some
of which are beginning to mold due to the soggy nature of the floor of
the hut. The south of the hut is devoted to an enormous pig iron oven
which has roots dating back to ancient antiquity. Tables in the back
of the room are stacked with bread, cooling. Bread ready to be sold
have been stored on the shelves, tempting the weary traveler.
Obvious exits: -North
A kobold baker is here grinning at you like he wants you to buy something.(Red Aura)
< 223h/470H 338v/342V Pos: standing >
Alas, you cannot go that way. . . .
< 223h/470H 339v/342V Pos: standing >
An Ill-Kept Trail
The ill-kept trail continues east and west of here. To the north
is a large stone bridge offering dry passage over the muddy stream.
To the south is a stone and wood hut, with the smells of baked goods
drifting from it. The trail continues to be a nuisance to any
traveler to the east and west of here.
Obvious exits: -North -East -South -West
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
< 224h/470H 338v/342V Pos: standing >
Pardon?
< 224h/470H 339v/342V Pos: standing >
Pardon?
< 224h/470H 339v/342V Pos: standing >
Pardon?
< 224h/470H 339v/342V Pos: standing >
Pardon?
< 224h/470H 340v/342V Pos: standing >
An Ill-Kept and Muddy Trail
The murky stream to the north takes a sudden swing to the south of
here. A giant slab of granite has been placed on the trail, over the
stream, to give travelers the luxury of not getting their boots wet
while crossing the stream to follow the trail. Regardless of the
attempt to keep stream and trail separate, the path has become a muddy
mire, making traveling no easy business. A small pathway breaks off
of the trail here to follow the murky stream to the south. To the
west is a large mound, which looks to be a dwelling of sorts.
Obvious exits: -East -South -West
< 224h/470H 339v/342V Pos: standing >
Following the Murky Stream
The terrain here inclines downward to the south, creating a gentle
slope. The murky stream gurgles and splashes as it winds its way down
the slope towards what looks to be a large pond at the base of the
incline. Kobolds are here poking around the stream panning for
precuous metals in their hopes of finding riches among the murky
waters of the stream. The path continues up to the north and down to
the south.
Obvious exits: -North -South
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
< 224h/470H 337v/342V Pos: standing >
Following the Murky Stream
The path becomes a little tricky here as it winds down the now
steep slope. Kobolds are here wading among the waters of the stream
looking for nuggets of precious metals or trying to catch a snack.
The path continues to the north and south.
Obvious exits: -North -South
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
< 224h/470H 335v/342V Pos: standing >
The Bank of a Large Pond
The murky stream tumbles down to meet a large pond at the base of
the slope. The pond itself seems pretty murky, but kobolds seem to be
fishing the waters looking for food. There is a hole going down into
the ground not too far away from here, traveling beneath the
settlement. One can paddle out into the middle of the pond to the
south.
Obvious exits: -North -South -Down
[2] The corpse of a kobold fisherman is lying here.
The skeleton of a kobold miner stands here. (minion) (Red Aura)
The zombie of a kobold miner stands here. (minion) (Red Aura)
A Kobold (small) stands, floating here.(Red Aura)
The zombie of a kobold miner stands here. (minion) (Red Aura)
< 224h/470H 334v/342V Pos: standing >
A Kobold leaves north.
The zombie of a kobold miner leaves north.
The zombie of a kobold miner leaves north.
The skeleton of a kobold miner leaves north.
< 224h/470H 334v/342V Pos: standing >
A Dark Tunnel
You stand inside a small underground tunnel. The ceiling is so low
that you must crouch to avoid hitting your head. You see light from a
small hole in the ceiling while to the east you see nothing but
darkness.
Obvious exits: -East -Up
< 224h/470H 333v/342V Pos: standing >
The Bank of a Large Pond
The murky stream tumbles down to meet a large pond at the base of
the slope. The pond itself seems pretty murky, but kobolds seem to be
fishing the waters looking for food. There is a hole going down into
the ground not too far away from here, traveling beneath the
settlement. One can paddle out into the middle of the pond to the
south.
Obvious exits: -North -South -Down
[2] The corpse of a kobold fisherman is lying here.
< 225h/470H 340v/342V Pos: standing >
Following the Murky Stream
The path becomes a little tricky here as it winds down the now
steep slope. Kobolds are here wading among the waters of the stream
looking for nuggets of precious metals or trying to catch a snack.
The path continues to the north and south.
Obvious exits: -North -South
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
< 226h/470H 338v/342V Pos: standing >
Following the Murky Stream
The terrain here inclines downward to the south, creating a gentle
slope. The murky stream gurgles and splashes as it winds its way down
the slope towards what looks to be a large pond at the base of the
incline. Kobolds are here poking around the stream panning for
precuous metals in their hopes of finding riches among the murky
waters of the stream. The path continues up to the north and down to
the south.
Obvious exits: -North -South
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
< 226h/470H 337v/342V Pos: standing >
An Ill-Kept and Muddy Trail
The murky stream to the north takes a sudden swing to the south of
here. A giant slab of granite has been placed on the trail, over the
stream, to give travelers the luxury of not getting their boots wet
while crossing the stream to follow the trail. Regardless of the
attempt to keep stream and trail separate, the path has become a muddy
mire, making traveling no easy business. A small pathway breaks off
of the trail here to follow the murky stream to the south. To the
west is a large mound, which looks to be a dwelling of sorts.
Obvious exits: -East -South -West
< 226h/470H 336v/342V Pos: standing >
You quickly scan the area.
A kobold youth who is a brief walk away to your east.
A kobold youth who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is not far off to your south.
The skeleton of a kobold miner who is not far off to your west.
The zombie of a kobold miner who is not far off to your west.
The zombie of a kobold miner who is not far off to your west.
A Kobold who is not far off to your west.
A prong-horned antelope who is not far off to your west.
< 226h/470H 336v/342V Pos: standing >
An Ill-Kept Trail
The ill-kept trail continues east and west of here. To the north
is a large stone bridge offering dry passage over the muddy stream.
To the south is a stone and wood hut, with the smells of baked goods
drifting from it. The trail continues to be a nuisance to any
traveler to the east and west of here.
Obvious exits: -North -East -South -West
< 226h/470H 336v/342V Pos: standing >
An Ill-Kept and Muddy Trail
The murky stream to the north takes a sudden swing to the south of
here. A giant slab of granite has been placed on the trail, over the
stream, to give travelers the luxury of not getting their boots wet
while crossing the stream to follow the trail. Regardless of the
attempt to keep stream and trail separate, the path has become a muddy
mire, making traveling no easy business. A small pathway breaks off
of the trail here to follow the murky stream to the south. To the
west is a large mound, which looks to be a dwelling of sorts.
Obvious exits: -East -South -West
< 226h/470H 335v/342V Pos: standing >
Shaman's Mound
This is a large grassy mound, which appears to be the dwelling of
the settlement's shaman. There is a dark wooden door to the north
leading into the mound, with runes and animal bones arrayed around
it... symbols of protection and warding of evil spirits. The trail
ends here, but access to a large, overgrown field lies to the west of
here.
Obvious exits: -North# -East -West
< 226h/470H 333v/342V Pos: standing >
An Overgrown Field
You stand in the center of a overgrown field. The field looks like
it once was used as cropland, but has long since been abandoned. The
forest now slowly encroaches in on the wasted land, where only the
tall grass and weeds flurish.
Obvious exits: -North -East -South -West
The skeleton of a kobold miner stands here. (minion) (Red Aura)
The zombie of a kobold miner stands here. (minion) (Red Aura)
The zombie of a kobold miner stands here. (minion) (Red Aura)
A Kobold (small) stands, floating here.(Red Aura)
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A kobold shaman is here, wandering among the long grasses of the field.(Red Aura)
< 227h/470H 332v/342V Pos: standing >
[Damage: 9 ] A Kobold makes a strange sound as you place a dagger of carved bone [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a Kobold's spine!.
[Damage: 43 ] A Kobold makes a strange sound as you place a dagger of carved bone [poor] in his back.
[Damage: 18 ] A Kobold makes a strange sound as you place a chamelion dagger in his back.
< 272h/470H 334v/342V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
The zombie of a kobold miner suddenly attacks YOU!
The zombie of a kobold miner misses you.
< 272h/470H 334v/342V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
The skeleton of a kobold miner suddenly attacks YOU!
The skeleton of a kobold miner misses you.
< 272h/470H 334v/342V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 272h/470H 334v/342V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
The zombie of a kobold miner says 'Today is a good day to die!'
You dodge a bash from the zombie of a kobold miner, who loses its balance and falls.
You brandish your offhand dagger, intercepting a Kobold's blow, and countering his attack!
[Damage: 3 ] Your pierce strikes a Kobold.
You miss a Kobold.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 272h/470H 334v/342V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Kobold sta EP: pretty hurt >
[Damage: 4 ] Your pierce strikes a Kobold hard.
You miss a Kobold.
You miss a Kobold.
A Kobold attempts to flee.
A Kobold leaves east.
< 272h/470H 334v/342V Pos: standing >
A kobold guard enters from the west.
Shaman's Mound
This is a large grassy mound, which appears to be the dwelling of
the settlement's shaman. There is a dark wooden door to the north
leading into the mound, with runes and animal bones arrayed around
it... symbols of protection and warding of evil spirits. The trail
ends here, but access to a large, overgrown field lies to the west of
here.
Obvious exits: -North# -East -West
A Kobold (small) stands, floating here.(Red Aura)
< 272h/470H 332v/342V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] A Kobold makes a strange sound as you place a dagger of carved bone [poor] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 10 ] A Kobold makes a strange sound as you place a chamelion dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a Kobold's spine!.
[Damage: 21 ] A Kobold makes a strange sound but is suddenly very silent as you place a chamelion dagger in his back.
A Kobold's skin-wrapped hardwood eyepatch from the Town of Moregeeth was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.