The death of [17 Necromancer] Gajran (Kobold)

in Shaman's Mound

from the perspective of [17 Necromancer] Gajran (Kobold)

<worn on face>       a dented limestone mask from Kobold Settlement
<worn on body>       a dark black robe
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a fragile rubber tower shield
<worn on hands>      some bloody softwood claws
<worn on finger>     a tarnished rubber ring from Kobold Settlement
<worn on legs>       some angelic reed leg plates
<worn on feet>       some boots of water-walking [superior]


< 102h/102H 114v/114V Pos: standing >
You failed.

< 102h/102H 114v/114V Pos: standing >
Saving Gajran.

< 102h/102H 114v/114V Pos: standing >
You get a few coins from the corpse of a kobold miner.
There were: 1 gold coin, 5 silver coins, 6 copper coins. 

< 102h/102H 114v/114V Pos: standing >
You stop using a rugged adventurers satchel.

< 97h/97H 114v/114V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 5 silver, and 6 copper coins into a rugged adventurers satchel.

< 97h/97H 114v/114V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 97h/97H 114v/114V Pos: standing >
On the Ladder
Obvious exits: -U -D
The zombie of a kobold miner enters from below.
The zombie of a kobold miner enters from below.
The skeleton of a kobold miner enters from below.

< 102h/102H 113v/114V Pos: standing >
A Freshly Dug Tunnel
Obvious exits: -N -D
The zombie of a kobold miner enters from below.
The zombie of a kobold miner enters from below.
The skeleton of a kobold miner enters from below.

< 102h/102H 112v/114V Pos: standing >
You quickly scan the area.
A kobold youth who is close by to your north.

< 102h/102H 112v/114V Pos: standing >
A Dark Tunnel
Obvious exits: -E -S -W
A kobold youth stands here, waiting for nothing in particular.
The zombie of a kobold miner enters from the south.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/102H 113v/114V Pos: standing >
A Dark Tunnel
Obvious exits: -E -W
A torch is here fastened to the tunnel wall, flickering in the dark.
The zombie of a kobold miner enters from the east.
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 112v/114V Pos: standing >
You quickly scan the area.
A kobold youth who is close by to your east.
A kobold youth who is a brief walk away to your east.

< 102h/102H 113v/114V Pos: standing >
A Dark Tunnel
Obvious exits: -E -U
The zombie of a kobold miner enters from the east.
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 113v/114V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
A kobold fisherman is casting his line into the murky waters of the pond.
A kobold fisherman is casting his line into the murky waters of the pond.
The zombie of a kobold miner enters from below.
The zombie of a kobold miner enters from below.
The skeleton of a kobold miner enters from below.

< 102h/102H 112v/114V Pos: standing >
You quickly scan the area.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is not far off to your north.
A master kobold fisherman who is close by to your south.

< 102h/102H 112v/114V Pos: standing >
Now where did that chicken go?

< 102h/102H 114v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the south.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 112v/114V Pos: standing >
Consider killing who?

< 102h/102H 112v/114V Pos: standing >
Now where did that chicken go?

< 102h/102H 112v/114V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
A kobold fisherman is casting his line into the murky waters of the pond.
A kobold fisherman is casting his line into the murky waters of the pond.
The zombie of a kobold miner enters from the north.
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 110v/114V Pos: standing >
On the Murky Pond
Obvious exits: -N
A master kobold fisherman is here walking across the pond water, whistling.

< 102h/102H 107v/114V Pos: standing >
You quickly scan the area.
The skeleton of a kobold miner who is close by to your north.
The zombie of a kobold miner who is close by to your north.
A kobold fisherman who is close by to your north.
A kobold fisherman who is close by to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is a brief walk away to your north.
A kobold treasure seeker who is a brief walk away to your north.
A kobold treasure seeker who is a brief walk away to your north.

< 102h/102H 107v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/102H 108v/114V Pos: standing >
You could do it with a needle!

< 102h/102H 112v/114V Pos: standing >
The kobold is standing here on the waters of the pond with a calm expression
on his face.  Obviously he has mastered some trick the other kobolds
have yet to discover.
A master kobold fisherman appears to be Humanoid and is in excellent condition.
He's medium in size.

<worn on feet>       some boots of water-walking [superior]

< 102h/102H 113v/114V Pos: standing >
None here are loyal subjects of yours!

< 102h/102H 114v/114V Pos: standing >
On the Murky Pond
Obvious exits: -N
A master kobold fisherman is here walking across the pond water, whistling.

< 102h/102H 114v/114V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
The skeleton of a kobold miner stands here. (minion) 
The zombie of a kobold miner stands here. (minion) 
The zombie of a kobold miner stands here. (minion) 
A kobold fisherman is casting his line into the murky waters of the pond.
A kobold fisherman is casting his line into the murky waters of the pond.

< 102h/102H 111v/114V Pos: standing >
On the Murky Pond
Obvious exits: -N
A master kobold fisherman is here walking across the pond water, whistling.

< 102h/102H 108v/114V Pos: standing >
You start chanting...

< 102h/102H 109v/114V Pos: standing >
You complete your spell...
[Damage: 23 ] You chill a master kobold fisherman.
The chilling cold causes a master kobold fisherman to stammer, apparently weakened.
A master kobold fisherman misses you.

< 102h/102H 111v/114V Pos: standing >
< T: Gajran TP: sta TC:excellent E: master sta EP:  nasty wounds >
 You start chanting...

< 102h/102H 111v/114V Pos: standing >
< T: Gajran TP: sta TC:excellent E: master sta EP:  nasty wounds >
 Casting: chill touch 

< 102h/102H 111v/114V Pos: standing >
< T: Gajran TP: sta TC:excellent E: master sta EP:  nasty wounds >
 You complete your spell...
[Damage: 21 ] You chill a master kobold fisherman.  Remember to put flowers on his grave.
A master kobold fisherman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A master kobold fisherman's death cry reverberates in your head as he falls to the ground.

< 102h/102H 111v/114V Pos: standing >
You failed.

< 102h/102H 111v/114V Pos: standing >
Saving Gajran.

< 102h/102H 111v/114V Pos: standing >
You get some boots of water-walking [superior] from the corpse of a master kobold fisherman.
You get a few coins from the corpse of a master kobold fisherman.
There were: 2 gold coins, 5 silver coins, 5 copper coins. 

< 102h/102H 112v/114V Pos: standing >
some boots of water-walking [superior]
The boots have a slick, oily like surface to them, and possess some
sort of magic that allows the wearer to walk on water with them.
Some boots of water-walking [superior] is made of liquid and appears to be of average quality.
Some boots of water-walking [superior] has an item value of 9.

< 102h/102H 114v/114V Pos: standing >
You stop using a pair of dark black boots.
You place some boots of water-walking [superior] on your feet.

< 102h/102H 114v/114V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
He's encased in a shimmering globe!


< 102h/102H 114v/114V Pos: standing >

		Score information for Gajran

Level: 17   Race: Kobold   Class: Necromancer Sex: Male
Hit points: 102(102)  Moves: 114(114)
Coins carried:    0 platinum     2 gold     5 silver     5 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 14 hours/ 25 minutes
Received data: 0.3984 MB this session.
Send data:     0.0249 MB this session.
Compression ratio: 77%
77%
Followers:
   the zombie of a kobold miner
   the zombie of a kobold miner
   the skeleton of a kobold miner
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   11
Protected from:  Low Circle spells
Enchantments:    Ultravision Levitation
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  167 

Active Spells:
--------------
Auctions Disabled (2 minutes)


< 102h/102H 114v/114V Pos: standing >
You are using:
<worn on eyes>       a skin-wrapped hardwood eyepatch from The Town of Moregeeth
<worn on face>       a dented limestone mask from Kobold Settlement
<worn on body>       a dark black robe
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a fragile rubber tower shield
<worn on hands>      some bloody softwood claws
<worn on finger>     a tarnished rubber ring from Kobold Settlement
<worn on legs>       some angelic reed leg plates
<worn on feet>       some boots of water-walking [superior]

< 102h/102H 114v/114V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
The skeleton of a kobold miner stands here. (minion) 
The zombie of a kobold miner stands here. (minion) 
The zombie of a kobold miner stands here. (minion) 
A kobold fisherman is casting his line into the murky waters of the pond.
A kobold fisherman is casting his line into the murky waters of the pond.

< 102h/102H 111v/114V Pos: standing >
You quickly scan the area.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is close by to your north.
A kobold treasure seeker who is not far off to your north.
A kobold treasure seeker who is not far off to your north.
A kobold youth who is a brief walk away to your north.

< 102h/102H 111v/114V Pos: standing >
You start chanting...

< 102h/102H 111v/114V Pos: standing >
You complete your spell...
[Damage: 21 ] You chill a kobold fisherman.
A kobold fisherman is mortally wounded, and will die soon, if not aided.
The chilling cold causes a kobold fisherman to stammer, apparently weakened.

< 102h/102H 111v/114V Pos: standing >
You start chanting...

< 102h/102H 111v/114V Pos: standing >
You complete your spell...
[Damage:  5 ] You chill a kobold fisherman.  Remember to put flowers on his grave.
A kobold fisherman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a kobold fisherman's last actions in this world.

< 102h/102H 111v/114V Pos: standing >
Saving Gajran.

< 102h/102H 111v/114V Pos: standing >
You start chanting...

< 102h/102H 111v/114V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill a kobold fisherman.
A kobold fisherman misses you.
A kobold fisherman clambers to his feet.

< 102h/102H 113v/114V Pos: standing >
< T: Gajran TP: sta TC:excellent E: kobold sta EP: pretty hurt >
 The zombie of a kobold miner says 'I must assist my master!'
The zombie of a kobold miner suddenly attacks a kobold fisherman!
The zombie of a kobold miner's punch enshrouds a kobold fisherman in a mist of blood.
A kobold fisherman is stunned!
You start chanting...

< 102h/102H 113v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: kobold sta EP:  awful >
 You complete your spell...
[Damage: 11 ] You chill a kobold fisherman.  Remember to put flowers on his grave.
A kobold fisherman is dead! R.I.P.
You receive your share of experience.
The last gasps of a kobold fisherman cause a sickening chill to run up your spine.

< 102h/102H 113v/114V Pos: standing >
You failed.

< 102h/102H 113v/114V Pos: standing >
Saving Gajran.

< 102h/102H 113v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 111v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 110v/114V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
A kobold youth stands here, waiting for nothing in particular.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 109v/114V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 102h/102H 110v/114V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
The zombie of a kobold miner enters from the west.
The skeleton of a kobold miner enters from the west.

< 102h/102H 109v/114V Pos: standing >
The Baker's Den
Obvious exits: -N
A kobold baker is here grinning at you like he wants you to buy something.
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 109v/114V Pos: standing >
You ARE mad!

< 102h/102H 112v/114V Pos: standing >
The baker is a wizened old kobold who looks like he spent the prime of his
life off adventuring to unknown places.  Now he has retired among from the
roving kobold clans and has settled here in Gwark's settlement to bake
bread and live out the rest of his life in peace.
A kobold baker appears to be Humanoid and is in excellent condition.
He's medium in size.


< 102h/102H 114v/114V Pos: standing >
You sit down and relax.

< 102h/102H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - life leech
( 3rd circle)  3 - animate dead
               1 - embalm
( 2nd circle)  1 - chill touch
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) animate dead
   21 seconds:  ( 1st) slashing darkness
   29 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   63 seconds:  ( 2nd) chill touch
   74 seconds:  ( 2nd) chill touch
   85 seconds:  ( 2nd) chill touch
   96 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 102h/102H 114v/114V Pos: sitting >
You start meditating...

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing animate dead.

< 102h/102H 114v/114V Pos: sitting >
You stop meditating.
Your group consists of ( 4/30):
( Head)   102/102   hit,  114/114  move Gajran
(Front)   122/122   hit,  173/173  move the zombie of a kobold miner
(Front)   152/152   hit,  172/172  move the skeleton of a kobold miner
(Front)                                the zombie of a kobold miner

< 102h/102H 114v/114V Pos: sitting >
You start meditating...

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 102h/102H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - life leech
( 3rd circle)  4 - animate dead
               1 - embalm
( 2nd circle)  1 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 2nd) chill touch
   16 seconds:  ( 2nd) chill touch
   27 seconds:  ( 2nd) chill touch
   39 seconds:  ( 2nd) chill touch
   50 seconds:  ( 2nd) chill touch
   61 seconds:  ( 2nd) chill touch

You can memorize no more spells.

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 102h/102H 114v/114V Pos: sitting >

< 102h/102H 114v/114V Pos: sitting >
Autosaving...

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 102h/102H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - life leech
( 3rd circle)  4 - animate dead
               1 - embalm
( 2nd circle)  3 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   30 seconds:  ( 2nd) chill touch
   41 seconds:  ( 2nd) chill touch

You can memorize no more spells.

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 102h/102H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 102h/102H 114v/114V Pos: sitting >
You clamber to your feet.

< 102h/102H 114v/114V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 113v/114V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 111v/114V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/102H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/102H 110v/114V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A kobold shaman is here, wandering among the long grasses of the field.
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 108v/114V Pos: standing >
Southern End of an Overgrown Field
Obvious exits: -N -E -W
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 107v/114V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A kobold shaman is here, wandering among the long grasses of the field.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 106v/114V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W
The zombie of a kobold miner enters from the west.
The skeleton of a kobold miner enters from the west.

< 102h/102H 104v/114V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
The zombie of a kobold miner enters from the west.
The skeleton of a kobold miner enters from the west.

< 102h/102H 103v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 101v/114V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 101v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 100v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 98v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 97v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 96v/114V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
[2] The corpse of a kobold fisherman is lying here.
The zombie of a kobold miner stands here. (minion) 
The zombie of a kobold miner enters from the north.
The skeleton of a kobold miner enters from the north.

< 102h/102H 94v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the south.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 94v/114V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
A kobold is here panning the murky stream for gold.
The zombie of a kobold miner enters from the south.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 93v/114V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
The zombie of a kobold miner enters from the south.
The zombie of a kobold miner enters from the south.
The skeleton of a kobold miner enters from the south.

< 102h/102H 92v/114V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W
The zombie of a kobold miner enters from the east.
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 90v/114V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A kobold shaman is here, wandering among the long grasses of the field.
The zombie of a kobold miner enters from the east.
The zombie of a kobold miner enters from the east.
The skeleton of a kobold miner enters from the east.

< 102h/102H 89v/114V Pos: standing >
The kobold shaman looks at you with disgust in his eye.  His gaze
seems to penetrate through your innermost being.  He is wearing a
greenish cloak and holding a blackened staff.
The kobold shaman appears to be Humanoid and is in excellent condition.
He's medium in size.

<worn about body>    a mottled brown cloak [poor]
<held>               a shadow staff (illuminating)

< 102h/102H 91v/114V Pos: standing >
Are you mad!?

< 102h/102H 93v/114V Pos: standing >
Out of nowhere, a Death Knight stabs you in the back.
With a swift tug a Death Knight wrenches the weapon free, ramming it into you again.
Out of nowhere, a Death Knight stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Death Knight stabs you in the back.
OUCH!  That really did HURT!

< 32h/102H 100v/114V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 The zombie of a kobold miner suddenly attacks a Death Knight!
The zombie of a kobold miner misses a Death Knight.

< 32h/102H 100v/114V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 The skeleton of a kobold miner suddenly attacks a Death Knight!
The skeleton of a kobold miner misses a Death Knight.

< 32h/102H 100v/114V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 32h/102H 100v/114V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: A Death Knight sta EP:  few wounds >
 The zombie of a kobold miner says 'Today is a good day to die!'
A Death Knight avoids being bashed by the zombie of a kobold miner, who loses its balance and falls.
A Death Knight thrusts forth his dagger, intercepting your attack, and counters it gracefully!
A Death Knight's pierce strikes you.
A Death Knight misses you.
You attempt to flee...
PANIC!  You couldn't escape!

< 29h/102H 100v/114V Pos: standing >
< T: Gajran TP: sta TC:pretty hurt E: A Death Knight sta EP:  few wounds >
 A Death Knight's pierce strikes you hard.
A Death Knight misses you.
A Death Knight misses you.
You attempt to flee...
Shaman's Mound
Obvious exits: -N# -E -W
You flee eastward!

< 25h/102H 71v/114V Pos: standing >
Saving Gajran.

< 25h/102H 71v/114V Pos: standing >
A Death Knight enters from the west.

< 25h/102H 71v/114V Pos: standing >
Out of nowhere, a Death Knight stabs you in the back.
Out of nowhere, a Death Knight stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
With a swift tug a Death Knight wrenches the weapon free, ramming it into you again.
Out of nowhere, a Death Knight stabs you in the back, RIP...
Your skin-wrapped hardwood eyepatch from the Town of Moregeeth was completely destroyed by the massive blow!