The death of [43 Guardian] Sonkah Nameless (Duergar)

in The Leaders Quarters

from the perspective of [43 Guardian] Sonkah Nameless (Duergar)

<worn as a badge>    a beacon of courage (glowing) [63%]
<worn on head>       a burnt brass skullcap from Bloodstone Keep
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        a dangling dematite earring of precision
<worn in ear>        an anti-matter earring
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a suit of mithril and dragonscale platemail
<worn about body>    a silk cloak of Alatorin royalty
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a hardened crystal belt buckle from Father Tel's Holy Cloister
<worn on arms>       some mithril-plated gnomish arm enhancers of precision (humming)
<held as shield>     a shield of negative energy
<worn around wrist>  a bracelet of influence
<worn around wrist>  an assassin's armband
<worn on hands>      the gloves of the mind
<worn on finger>     a ring with triangular emeralds of constitution
<worn on finger>     a ring with triangular emeralds [poor]
<primary weapon>     the blade of the Golden Flame
<worn on feet>       the shoes of sprinting (glowing)

 .^^^MM^.^****  
 *...MM^^.****  
 *..^MM@..****  
 *..^^^^..****  
 *.^M^M^.****.  
  ...^M^.****   
   .^^M^.***    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East  -South -West 

< 738h/738H 182v/198V Pos: standing >
 
   ^MM^..***    
  .^MM^..****   
 ^^^MM^.^*****  
 ...MM^^.*****  
 ..^MM^@.****.  
 ..^^^^..****.  
 .^M^M^.****..  
  ..^M^.****.   
   ^^M^.****    
Among the Halfcut Hills
Obvious exits: -North -East  -South -West 

< 738h/738H 181v/198V Pos: standing >
 
   ^MM^^****    
  .^MM^..****   
 ^.^MM^..*****  
 ^^^MM^.^*****  
 ...MM^@.*****  
 ..^MM^..****.  
 ..^^^^..****.  
  ^M^M^.****.   
   .^M^.****    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East  -South -West 

< 738h/738H 179v/198V Pos: standing >
 
   MM^^*****    
  ^MM^..*****   
 .^MM^..******  
 ^^MM^.^******  
 ..MM^^@*****.  
 .^MM^..****..  
 .^^^^..****.^  
  M^M^.****..   
   ^M^.****.    
Among the Halfcut Hills
Obvious exits: -North -East  -South -West 

< 738h/738H 178v/198V Pos: standing >
 
 .^***  
 ^.@**  
 ..***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 177v/198V Pos: standing >
 
 ^****  
 .*@**  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 176v/198V Pos: standing >
 
 .****  
 ^*@**  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 175v/198V Pos: standing >
 
 .****  
 .*@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 173v/198V Pos: standing >
 
 *****  
 .*@**  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 172v/198V Pos: standing >
 
 *****  
 **@**  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 170v/198V Pos: standing >
 
 ****^  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 169v/198V Pos: standing >
 
 ^***^  
 **@*^  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 168v/198V Pos: standing >
 
 ^****  
 ^*@*^  
 ****^  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 166v/198V Pos: standing >
 
 *****  
 ^*@**  
 ^***^  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 165v/198V Pos: standing >
 
 ****^  
 **@*^  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 163v/198V Pos: standing >
 
 ***^*  
 **@^M  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 162v/198V Pos: standing >
 
 ***^^  
 **@^*  
 ***^M  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 160v/198V Pos: standing >
 
   .********    
  ..*********   
 .^*****^*****  
 .^****^^****.  
 .*****@****..  
 .^****^****^.  
 .^***^****.^.  
  ****^***...   
   *******..    
A Rocky Ridge
Obvious exits: -North -East  -South -West 

< 738h/738H 159v/198V Pos: standing >
 
   .M*******    
  M.*********   
 ^..**********  
 .^*****^*****  
 .^****@^****.  
 .*****^****..  
 .^****^****^.  
  ^***^****.^   
   ***^***..    
A Rocky Ridge
Obvious exits: -North -East  -South -West 

< 738h/738H 158v/198V Pos: standing >

< 738h/738H 159v/198V Pos: standing >
 
 **M**  
 **@^*  
 **^^*  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 157v/198V Pos: standing >
 
   ^****^***    
  .M*********   
 ^M***********  
 ..**********.  
 ^*****@*****.  
 ^****^^****.^  
 *****^****...  
  ****^****^.   
   **^****.^    
A Rocky Ridge
Obvious exits: -North -East  -South -West 

< 738h/738H 156v/198V Pos: standing >
 
 *****  
 *M@**  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 155v/198V Pos: standing >
 
 *****  
 **@**  
 *M***  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 153v/198V Pos: standing >
 
 *****  
 **@**  
 M****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 152v/198V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 738h/738H 151v/198V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South

< 738h/738H 149v/198V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South

< 738h/738H 148v/198V Pos: standing >
You quickly scan the area.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.

< 738h/738H 148v/198V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 738h/738H 148v/198V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 738h/738H 146v/198V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 738h/738H 147v/198V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 

< 738h/738H 147v/198V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 738h/738H 146v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 146v/198V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 738h/738H 147v/198V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 738h/738H 147v/198V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 146v/198V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 144v/198V Pos: standing >
The door seems to be closed.

< 738h/738H 145v/198V Pos: standing >
A Large Storeroom
   This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne.  Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within.  The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor.  This does
not seem to be very profitable.
Obvious exits: -South
A large hopper leaps through the forest.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 144v/198V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.

< 738h/738H 145v/198V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 156v/198V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 738h/738H 157v/198V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 158v/198V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 738h/738H 157v/198V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 158v/198V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 738h/738H 157v/198V Pos: standing >
Ok.

< 738h/738H 159v/198V Pos: standing >
The Leaders Quarters
   This is the leaders quarters within the treehouse.  Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls.  A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information.  It
is clear through the chaos, however, that this is a very organized and informed
group.  A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East 
The corpse of a hopper is lying here.
[2] The corpse of an elite swashbuckler is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
You sense a lifeform nearby.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
A treejumper searches the area for food.
Enzekail, the bandit leader and fabled hero.

< 738h/738H 159v/198V Pos: standing >
A Grey Elf plays a song to lift his spirit off the ground.

< 738h/738H 160v/198V Pos: standing >
Ok.

< 738h/738H 167v/198V Pos: standing >
[Damage:  1 ] Your skillful bash knocks a Grey Elf to the ground!

< 738h/738H 169v/198V Pos: standing >
< T: Sonkah TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 [Damage:  1 ] Your weak slash grazes a Grey Elf.
[Damage:  7 ] Your fine slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  8 ] Your impressive slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 731h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 A Grey Elf misses you.
You parry a Grey Elf's lunge at you.

< 731h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 A Grey Elf plays a song to lift his spirit off the ground.

< 731h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 You miss a Grey Elf.
[Damage:  8 ] Your impressive slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  7 ] Your slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 724h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 A Grey Elf snaps into visibility.
You parry a Grey Elf's lunge at you.

< 724h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 573h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 
< 573h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 
< 573h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
You parry a Grey Elf's lunge at you.
You deflect a Grey Elf's blow and strike back at him!
[Damage:  8 ] Your impressive slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You feel your skill in follow-up riposte improving.

< 403h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: few wounds E: A Grey Elf sit EP: few scratches >
 [Damage:  8 ] Your slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  8 ] Your slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You attempt to knee a Grey Elf, but don't quite make it.
[Damage:  8 ] Your slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 391h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: few wounds E: A Grey Elf sit EP:  small wounds >
 A Grey Elf plays a song to lift his spirit off the ground.
A Grey Elf clambers to his feet.

< 391h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf gives an order to his followers.
A barbarian mercenary tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A barbarian mercenary leaps at you only to realize you are down already.
A barbarian mercenary leaps at you only to realize you are down already.

< 391h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A barbarian mercenary suddenly appears a bit confused!
You watch in glee as a barbarian mercenary looks dazzled.
A barbarian mercenary misses you.
A barbarian mercenary misses you.

< 391h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A barbarian mercenary suddenly appears a bit confused!
You watch in glee as a barbarian mercenary looks dazzled.
A barbarian mercenary's fine punch wounds you.
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!

< 379h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf misses you.

< 379h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 
< 379h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A barbarian mercenary suddenly appears a bit confused!
You watch in glee as a barbarian mercenary looks dazzled.
A barbarian mercenary's fine punch strikes you.
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
A barbarian mercenary's punch strikes you.
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
A barbarian mercenary misses you.

< 355h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 
< 355h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 You miss a Grey Elf.
A Grey Elf blocks your futile lunge at him.
A Grey Elf gives an order to his followers.

< 355h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
A barbarian mercenary's decent punch strikes you.
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
You block a barbarian mercenary's lunge at you.
A Grey Elf gives an order to his followers.

< 187h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A Grey Elf plays a song to lift his spirit off the ground.

< 187h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A Grey Elf misses you.
A Grey Elf misses you.
You block a Grey Elf's lunge at you.

< 187h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A barbarian mercenary misses you.
A barbarian mercenary misses you.

< 187h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A barbarian mercenary clambers to his feet.
That's tough to do in battle, but still you try...
A Grey Elf gives an order to his followers.
A barbarian mercenary attempted to headbutt you.
A barbarian mercenary attempted to headbutt you.

< 187h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
A barbarian mercenary's fine punch strikes you hard.
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
A barbarian mercenary's punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
Ok.

< 86h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: awful E: A Grey Elf sta EP:  small wounds >
 It's already open!

< 86h/738H 171v/198V Pos: sitting >
< T: Sonkah TP: sit TC: awful E: A Grey Elf sta EP:  small wounds >
 You clamber to your feet.

< 86h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 
< 86h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 That's tough to do in battle, but still you try...
A Grey Elf closes the door.

< 86h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
[Damage:  6 ] Your fine slash wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You wish that your wounds would stop BLEEDING so much!
Ok.
A Grey Elf closes the door.

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 You dodge a Grey Elf's vicious attack.
You parry a Grey Elf's lunge at you.
A Grey Elf misses you.
That's tough to do in battle, but still you try...

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 You parry a barbarian mercenary's lunge at you.
You parry a barbarian mercenary's lunge at you.
A barbarian mercenary misses you.
You attempt to flee...
PANIC!  You couldn't escape!

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A barbarian mercenary clambers to his feet.
Sorry, you aren't allowed to do that in combat.

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A Grey Elf plays a song to lift his spirit off the ground.

< 83h/738H 171v/198V Pos: standing >
< T: Sonkah TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 That's tough to do in battle, but still you try...
A Grey Elf gives an order to his followers.
Everything is blurry after a barbarian mercenary's head came crashing into your skull.
You wish that your wounds would stop BLEEDING so much!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
Everything is blurry after a barbarian mercenary's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
The globe around a barbarian mercenary's body flares as it bears the brunt of your assault!
A barbarian mercenary's exploding headbutt relieves you of your duties in life.
Your spiked pair of azure leg plates was completely destroyed by the massive blow!
Your shadow mask was completely destroyed by the massive blow!