The death of [ 9 Anti-Paladin] Josar (Drow Elf)

in The Llzazan Road

from the perspective of [54 Crusader] Kenon The Empire (Centaur)

<floating about head>a bright green ioun stone[218h 5m 57s]
<worn as a badge>    a glowing insignia of Auril the frostmaiden [superior] (magic) (glowing)
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[218h 5m 57s]
<worn in ear>        a glowing crystalline earring [superior] (magic)
<worn in ear>        a glowing crystalline earring [superior] (magic)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[218h 5m 57s]
<worn around neck>   a slaadi necklace of Chaos of regeneration (glowing)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven of regeneration (magic)
<worn on horse body> the unicorn's saddle of smiting [superior]
<worn about body>    the terrifying shroud of undead power of endurance (magic)
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn as quiver>     the frost giant's axe [superior] (magic)
<worn about waist>   the ceinture of giant strength [superior] (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       a set of jagged blood crystal arm plates of damage (magic)
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the gauntlets of Torm's Justice of precision (magic) (glowing) (humming) (illuminating)
<worn on finger>     an ancient ring of liquid rock [88%]
<worn on finger>     the spiked ring of bloody retribution of damage (magic)
<wielding twohanded> Doombringer, the sword of chaos (magic) (glowing)[218h 5m 57s]

A gentle rothe who is close by to your south.
A commoner who is close by to your west.

< 1550h/1509H 232v/234V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your south.
A gentle rothe who is close by to your south.
An acrola who is not far off to your south.
A commoner who is close by to your west.

< 1549h/1509H 232v/234V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East  -South -West 

< 1549h/1509H 231v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your south.
A zarbon who is not far off to your south.
A svrifneblin slave who is not far off to your south.
A gentle rothe who is not far off to your south.
An acrola who is a brief walk away to your south.
A commoner who is close by to your west.
A commoner who is close by to your west.

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your south.
A gentle rothe who is not far off to your south.
A commoner who is close by to your west.
A commoner who is close by to your west.

< 1549h/1509H 232v/234V Pos: standing >

< 1549h/1509H 233v/234V Pos: standing >
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West 

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
An acrola who is close by to your north.
A commoner who is not far off to your west.
A commoner who is not far off to your west.

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A commoner who is not far off to your west.
A commoner who is not far off to your west.

< 1549h/1509H 232v/234V Pos: standing >

< 1549h/1509H 232v/234V Pos: standing >
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up   
A gentle rothe chews some cud.
A small eyeless worm opens its gaping maw to feed.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by above you.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by above you.

< 1549h/1509H 230v/234V Pos: standing >
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East  -Down 
A small eyeless worm opens its gaping maw to feed.

< 1549h/1509H 230v/234V Pos: standing >
An acrola leaves down.
You quickly scan the area.
An acrola who is close by below you.
A gentle rothe who is close by below you.
An acrola who is close by below you.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by below you.
A gentle rothe who is close by below you.
An acrola who is close by below you.

< 1549h/1509H 231v/234V Pos: standing >
A Bend on the Great Llzazan Road
   The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West 

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.

< 1549h/1509H 231v/234V Pos: standing >
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East  -South
A small eyeless worm opens its gaping maw to feed.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.

< 1549h/1509H 231v/234V Pos: standing >
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   
A small eyeless worm opens its gaping maw to feed.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your west.
A svrifneblin slave who is close by above you.

< 1549h/1509H 230v/234V Pos: standing >
A svrifneblin slave enters from above.
You quickly scan the area.
An acrola who is close by to your west.

< 1549h/1509H 231v/234V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.
A svrifneblin slave who is close by below you.
An acrola who is close by below you.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your east.
An acrola who is close by to your east.
An acrola who is close by below you.

< 1549h/1509H 231v/234V Pos: standing >
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East  -West 
A gentle rothe chews some cud.
A small eyeless worm opens its gaping maw to feed.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
You see nothing.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
You see nothing.

< 1549h/1509H 231v/234V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West 

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your west.
An acrola who is close by to your west.

< 1549h/1509H 231v/234V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your west.

< 1549h/1509H 231v/234V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West 

< 1549h/1509H 231v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your west.
Yzzir who is close by to your west.

< 1549h/1509H 231v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your west.
Yzzir who is close by to your west.

< 1549h/1509H 232v/234V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.
A timber dropper who is close by to your east.
A timber dropper who is close by to your east.

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.
A timber dropper who is close by to your east.

< 1549h/1509H 232v/234V Pos: standing >
The mushroom timber treatment facility is there.
You extend your sights eastward.
Entrance to a Mushroom Timber Treatment Facility
   This building houses the vats for soaking mushroom stalks to make them
rigid for use in construction. Svrifneblin slaves and lower class drow tend
vats of a noxious green liquid that steams generously as plank after plank
of mushroom timbers harvested form the Llzazan Mushroom Groves are treated.
The vats are in essence huge troughs that continue on to occupy the room to
the south as well. Planks are flated to the south from here for further
processing.
Obvious exits: -South -West 
A small eyeless worm opens its gaping maw to feed.
A hearty duergar slave is here dropping timbers in the trough.(Red Aura)
A hearty duergar slave is here dropping timbers in the trough.(Red Aura)

< 1549h/1509H 232v/234V Pos: standing >
Your vision became hazed for a few seconds.

< 1549h/1509H 232v/234V Pos: standing >
The road contineus through a hole in the cavern roof.
You extend your sights upward.
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 1549h/1509H 232v/234V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your north.
A Drow Elf who is not far off to your north.
A zarbon who is not far off to your north.
A durithalite golem who is not far off to your north.
An acrola who is a brief walk away to your north.
An acrola who is a brief walk away to your north.
An acrola who is a brief walk away to your north.
An acrola who is rather far off to your north.
An acrola who is rather far off to your north.
An acrola who is in the distance to your north.
An acrola who is close by to your east.
A commoner who is close by to your east.
An acrola who is close by to your west.
A commoner who is close by to your west.

< 1549h/1509H 230v/234V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your north.
A Drow Elf who is not far off to your north.
A zarbon who is not far off to your north.
A durithalite golem who is not far off to your north.
An acrola who is a brief walk away to your north.
An acrola who is a brief walk away to your north.
An acrola who is rather far off to your north.
An acrola who is rather far off to your north.
An acrola who is in the distance to your north.
An acrola who is close by to your east.
A commoner who is close by to your east.
A commoner who is close by to your west.

< 1549h/1509H 230v/234V Pos: standing >
The Llzazan Road continues.
You extend your sights northward.
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
A drow lowlife is sneaking through town.(Red Aura)

< 1549h/1509H 231v/234V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
A drow lowlife is sneaking through town.(Red Aura)

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A zarbon who is close by to your north.
A durithalite golem who is close by to your north.
An acrola who is not far off to your north.
An acrola who is a brief walk away to your north.
An acrola who is a brief walk away to your north.
An acrola who is rather far off to your north.
Zzarak who is close by to your west.

< 1549h/1509H 232v/234V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A zarbon who is close by to your north.
A durithalite golem who is close by to your north.
An acrola who is not far off to your north.
An acrola who is not far off to your north.
An acrola who is not far off to your north.
An acrola who is a brief walk away to your north.
An acrola who is a brief walk away to your north.
An acrola who is rather far off to your north.
Zzarak who is close by to your west.

< 1549h/1509H 232v/234V Pos: standing >
There is a street intersection surrounded by pillars in that direction.
You extend your sights northward.
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A Drow Elf (medium) stands here.(holy)(Red Aura)
A zarbon stands in mid-air here, fighting a Drow Elf.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.

< 1549h/1509H 232v/234V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A hideous creature crawls up to you on its ribcage.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.

< 1548h/1509H 230v/234V Pos: standing >
Bash who?

< 1548h/1509H 230v/234V Pos: standing >
You dodge a bash from a durithalite golem, who loses its balance and falls.
You snap into visibility.

< 1548h/1509H 232v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 The essense of Bahamut streams of of your mask and attacks your victim!
you feel revitalized.
Sorry, you aren't allowed to do that in combat.

< 1548h/1509H 232v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1548h/1509H 232v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1548h/1509H 232v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 You attempt to flee...
On Barter Way.
   The road goes west to east here as it winds through the Llzazan Ghetto
Commercial District. Looking around it is readily apparent that the commerce
of these drow of the Llzazan Ghetto is quite limited, as the shops that line
this street are covered with rubble and refuse, and the street itself is a
wasteland.
Obvious exits: -North -East  -West 
You flee eastward!

< 1548h/1509H 204v/234V Pos: standing >
Saving Kenon.

< 1488h/1449H 204v/234V Pos: standing >
Saving Kenon.

< 1488h/1449H 204v/234V Pos: standing >
You quickly scan the area.
Belgos who is close by to your north.
A zarbon who is close by to your west.
A durithalite golem who is close by to your west.
A durithalite golem who is a brief walk away to your west.

< 1488h/1449H 206v/234V Pos: standing >
You quickly scan the area.
Belgos who is close by to your north.
A zarbon who is close by to your west.
A durithalite golem who is close by to your west.
A durithalite golem who is a brief walk away to your west.

< 1488h/1449H 206v/234V Pos: standing >
Saving Kenon.

< 1488h/1449H 211v/234V Pos: standing >
There is a magic shop there.
You extend your sights eastward.
The Llzazan Magic Shop
   The walls of this shop are lined with heavy shelves that sag in the middle
from some unseen weight, or from a weight that has long been lifted from
these old shelves. The only load apparent now on them is the dust that has
settled over what seems like ages, or at least since the shopkeeper invested
any time in cleaning the joint. There is a doorway set in the south wall
of the shop and a doorway leading back to the street in the west wall.
Obvious exits: -South -West 

< 1488h/1449H 211v/234V Pos: standing >
The Llzazan Magic Shop
   The walls of this shop are lined with heavy shelves that sag in the middle
from some unseen weight, or from a weight that has long been lifted from
these old shelves. The only load apparent now on them is the dust that has
settled over what seems like ages, or at least since the shopkeeper invested
any time in cleaning the joint. There is a doorway set in the south wall
of the shop and a doorway leading back to the street in the west wall.
Obvious exits: -South -West 

< 1488h/1449H 211v/234V Pos: standing >
You quickly scan the area.
An exiled cleric who is close by to your south.
A drow commoner who is close by to your south.
Alak who is close by to your south.
An acrola who is not far off to your west.
A drow commoner who is not far off to your west.
A zarbon who is not far off to your west.
A durithalite golem who is rather far off to your west.

< 1488h/1449H 211v/234V Pos: standing >
You quickly scan the area.
Alak who is close by to your south.
An acrola who is not far off to your west.
A drow commoner who is not far off to your west.
A zarbon who is not far off to your west.
A durithalite golem who is not far off to your west.

< 1488h/1449H 212v/234V Pos: standing >
On Barter Way.
   The road goes west to east here as it winds through the Llzazan Ghetto
Commercial District. Looking around it is readily apparent that the commerce
of these drow of the Llzazan Ghetto is quite limited, as the shops that line
this street are covered with rubble and refuse, and the street itself is a
wasteland.
Obvious exits: -North -East  -West 

< 1488h/1449H 211v/234V Pos: standing >
Small tendrils of smoke flick out of your mouth.
You quickly scan the area.
Belgos who is close by to your north.
An acrola who is close by to your west.
A drow commoner who is close by to your west.
A zarbon who is close by to your west.
A durithalite golem who is close by to your west.
A durithalite golem who is a brief walk away to your west.

< 1488h/1449H 211v/234V Pos: standing >
You quickly scan the area.
Belgos who is close by to your north.
An acrola who is close by to your west.
A drow commoner who is close by to your west.
A zarbon who is close by to your west.
A durithalite golem who is close by to your west.
A durithalite golem who is a brief walk away to your west.

< 1488h/1449H 212v/234V Pos: standing >
There is an elaborate intersection there.
You extend your sights westward.
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A drow lowlife is sneaking through town.(Red Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)
A durithalite golem crouches here.

< 1488h/1449H 213v/234V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A drow lowlife is sneaking through town.(Red Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)
A durithalite golem crouches here.
A durithalite golem rises to its feet.
You dodge a bash from a durithalite golem, who loses its balance and falls.
You snap into visibility.

< 1488h/1449H 213v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1488h/1449H 214v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1488h/1449H 214v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1488h/1449H 214v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 
< 1488h/1449H 214v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 
< 1488h/1449H 214v/234V Pos: standing >
< T: Kenon TP: sta TC:excellent E: durithalite kne EP: excellent >
 You attempt to flee...
On Barter Way.
   The road goes west to east here as it winds through the Llzazan Ghetto
Commercial District. Looking around it is readily apparent that the commerce
of these drow of the Llzazan Ghetto is quite limited, as the shops that line
this street are covered with rubble and refuse, and the street itself is a
wasteland.
Obvious exits: -North -East  -West 
You flee eastward!

< 1488h/1449H 182v/234V Pos: standing >
Saving Kenon.

< 1488h/1449H 182v/234V Pos: standing >
Saving Kenon.

< 1488h/1449H 182v/234V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A drow lowlife is sneaking through town.(Red Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)
A durithalite golem crouches here.

< 1488h/1449H 182v/234V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
A small eyeless worm opens its gaping maw to feed.

< 1488h/1449H 181v/234V Pos: standing >

< 1488h/1449H 181v/234V Pos: standing >
The Tavern of the Decapitated Dwarves is there.
You extend your sights westward.
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.

< 1488h/1449H 182v/234V Pos: standing >

< 1488h/1449H 183v/234V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.

< 1488h/1449H 183v/234V Pos: standing >
The Inn of the Decapitated Dwarves is there.
You extend your sights southward.
Inn of the Decapitated Dwarves
   The room here serves as a haven for the weary and wealthy drow visiting
the Llzazan Ghetto in serach of better prices on rothe and Flaming Fungus.
It features hard beds made of cavefisher silk and mushroom timbers, ice
cold water, and a slightly better degree of security than the streets of
the ghetto. The walls and roof are crumbling and the whole structure looks
as if it is about to become yet another meaningless pile of rubble littering
the Llzazan Caves.
Obvious exits: -North
A patient innkeeper stands here behind the counter.(Red Aura)

< 1488h/1449H 183v/234V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
A small eyeless worm opens its gaping maw to feed.

< 1488h/1449H 182v/234V Pos: standing >
You quickly scan the area.
Azliz who is close by to your north.
A drow commoner who is close by to your east.
A durithalite golem who is close by to your east.
A drow commoner who is a brief walk away to your east.

< 1488h/1449H 184v/234V Pos: standing >
You quickly scan the area.
Azliz who is close by to your north.
A zarbon who is close by to your east.
A durithalite golem who is close by to your east.
A drow commoner who is a brief walk away to your east.
A durithalite golem who is close by to your west.

< 1488h/1449H 184v/234V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A drow lowlife is sneaking through town.(Red Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)
A durithalite golem crouches here.

< 1488h/1449H 184v/234V Pos: standing >
On the Llzazan Road through Barter Cave
   The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A small eyeless worm opens its gaping maw to feed.
An acrola is lying here, incapacitated.

< 1488h/1449H 182v/234V Pos: standing >
The Llzazan Road
   The road here runs form north to south in one of the smallest caves of
the Llzazan Ghetto. To the west side of the road there stand an old
barrel like structure with a door and some arrow slits that looks much like
an old guardpost once used to secure the Llzazan House territory from the
other houses of Arachdrathos. Now it seems to be unused and in poor repair.
Obvious exits: -North -South -West 
A drow commoner stands here, fighting a Drow Elf.(Red Aura)
A Drow Elf (medium) stands here, fighting a drow commoner.(holy)(Red Aura)
An acrola is lying here, incapacitated.
An acrola stands here, fighting a Drow Elf.

< 1488h/1449H 181v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
An acrola who is close by to your south.
An acrola who is close by to your south.
A drow commoner who is not far off to your south.
A zarbon who is not far off to your south.
A durithalite golem who is not far off to your south.
A commoner who is close by to your west.

< 1488h/1449H 182v/234V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
An acrola who is close by to your south.
A drow commoner who is not far off to your south.
A durithalite golem who is not far off to your south.
A commoner who is close by to your west.

< 1488h/1449H 182v/234V Pos: standing >
A Drow Elf points at a drow commoner.
A drow commoner is surrounded by the dancing outline of purplish flames!

< 1488h/1449H 183v/234V Pos: standing >
A Drow Elf dodges an acrola's attack.
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  7 ] Your bash knocks a drow commoner to the ground!

< 1488h/1449H 185v/234V Pos: standing >
< T: A Drow Elf TP: sta TC:excellent E: drow sit EP:  nasty wounds >
 A Drow Elf's fine punch seriously wounds a drow commoner.
A Drow Elf dodges a drow commoner's attack.

< 1498h/1459H 185v/234V Pos: standing >
< T: A Drow Elf TP: sta TC:excellent E: drow sit EP:  awful >
 You snap into visibility.
[Damage: 11 ] You beautifully slash a drow commoner into two parts - both dead.
A drow commoner is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
A look of horror and a silent scream are a drow commoner's last actions in this world.

< 1508h/1459H 185v/234V Pos: standing >

< 1508h/1459H 186v/234V Pos: standing >
A Drow Elf dodges an acrola's attack.

< 1505h/1457H 190v/234V Pos: standing >

< 1503h/1455H 193v/234V Pos: standing >

< 1501h/1453H 198v/234V Pos: standing >
A Drow Elf dodges an acrola's attack.
An acrola leaps towards a Drow Elf and bites him savagely!
A dark shroud encases a Drow Elf as he charges into battle.

< 1501h/1453H 199v/234V Pos: standing >
The Llzazan Road
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drow commoner is lying here.
A Drow Elf (medium) stands here, fighting an acrola.(holy)(Red Aura)
An acrola is lying here, incapacitated.
An acrola stands here, fighting a Drow Elf.

< 1501h/1453H 199v/234V Pos: standing >
You start chanting...
You snap into visibility.

< 1499h/1451H 200v/234V Pos: standing >
You complete your spell...
[Damage: 111 ] A Drow Elf dies instantly from the power of your holy word.
A Drow Elf's little round wooden shield shattered into a million pieces by the divine fury!
A Drow Elf is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.